SEGA Tunes: Ristar’s Planet Freon – Ring Rink

As we near Christmas day, I knew a festive Tuesday Tunes was in order. The Sonic the Hedgehog franchise is filled with great wintery tunes, but I felt Sonic has been covered far too much on Tuesday Tunes (and for a good reason, Sonic music is awesome!). Christmas NiGHTS would be perfect, but it’s too obvious. Shenmue‘s Christmas tunes would be perfect, but we’ve aleady covered them. And that’s when it hit me, Sonic Team’s Ristar has an excellent winter tune. The game’s fifth stage, Planet Freon, is a planet made entirely of ice and snow. But you won’t find Imperial Walkers and Wampas on this ice planet, instead you’ll find downhill skiing and a bizarre alien enemy chucking snowballs. The music for the first portion of the stage begins almost as if you’re about to hear Jingle Bells, but what follows is a catchy tune with solid drum beats and a peppy tune perfectly suitable for a winter wonderland. So as the sun goes down on this Christmas eve, why not revisit this SEGA Genesis classic? It’s the best present you can give yourself.

SEGA Cinema Holiday Special: Sonic Christmas Blast

Welcome to the third SEGA Cinema! In celebration of the holiday season, Barry the Nomad and Sonic Retro staff members David the Lurker and Bartman settle in around the fireplace, sip eggmanog, and enjoy two episodes of Adventures of Sonic the Hedgehog. The first is the holiday special “Sonic Christmas Blast”, which released three years after the Adventures of Sonic the Hedgehog aired. The special was planned to be titled “An X-Tremely Sonic Christmas” to tie in with Sonic X-treme. But when X-treme was scrapped, the title was changed to tie in with Sonic 3D Blast.

The second bonus episode is entitled “Sno Problem”, a wintery themed adventure that sees Sonic and Tails taking on Robotnik who has unleashed his Ultra Freeze-O-Matic on mobius. His grand scheme? Watch and find out!

We’ve also added a few surprises, so sit back and enjoy! Like this video? Subscribe to the SEGAbits YouTube channel!

Sonic Lost World Wii U DLC available now – Yoshi’s Island Zone

The latest Nintendo Direct broke the news that free DLC is available now for the Wii U version of Sonic Lost World. The unique DLC features a new zone which takes place in Yoshi’s Island, aptly named Yoshi’s Island Zone. Footage shows Sonic running through a 2D Yoshi’s Island, taking out Mario enemies whilst followed by a line of collected eggs. This surprise DLC is quite interesting, as it opens the door to possible future DLC in which Sonic enters other video game worlds from both Nintendo and SEGA franchises. Iwata hinted that Zelda could be next.

Never would I think that someday there would be a game featuring Sonic, Yoshi, and NiGHTS. Download the DLC today and let us know what you think of it!

Round Table: What’s next for the Fantasy Zone franchise?

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We wrap up Fantasy Zone week with a special SEGAbits Round Table in which we look to the future of the Fantasy Zone franchise. As this week has taught us, Fantasy Zone is a small, but highly imaginative franchise with fantastic music, difficult yet addicting gameplay, and an enduring protagonist. But what about the future of the franchise? Does Fantasy Zone‘s simplistic arcade-style gameplay have a place in 2013 and beyond?

The SEGA Five: Opa-Opa’s greatest cameo appearances

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Before Sonic came along in 1991, SEGA had its fair share of mascots. Ask a SEGA fan in the 1980’s who SEGA’s current mascot was, and you’d likely receive a variety of answers. Some may point to the Shinobi arcade game star Joe Musashi, while others may point to the Mario-like Master System star Alex Kidd. Opa-Opa of Fantasy Zone was another of these mascots vying for the SEGA throne, and if you ask me he was the most worthy of the crown. While Opa-Opa lacked an expressive face, a drawback that some say was the reason Alex Kidd came out ahead of the sentient spaceship, I say he made up for it with a simple yet memorable design that evoked SEGA’s quirky nature at the time. Opa-Opa is both cute with his bright colors and white wings, and hardcore with his jet propulsion and firepower. He also fits in perfectly with the “blue skies” aesthetic SEGA is well known for thanks to the fact that the skies are where Opa-Opa spends a majority of his time.

Since his debut in 1986, Opa-Opa has made cameo appearances in several SEGA games, a testament to Opa-Opa’s original design. In fact, Opa-Opa’s cameo career began the very year he debuted and his cameo appearances continue through to today. In this week’s Weekly Five we’ll be highlighting some of Opa-Opa’s greatest appearances, from playable to non-playable and from obscure to blatantly obvious. Yes, Shenmue made the list, you can stop holding your breath Ryo Hazuki fans.

Alien Isolation screenshots leak, depicting a quieter take on the Aliens franchise

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Eurogamer has shared some interesting screenshots from the upcoming unannounced Creative Assembly title Alien Isolation, which appeared online yesterday via Twitter. The images depict a quiet, creepy space installation and the motion tracker as seen in the films. Not much else can be gleaned from the screens, aside from a taste of the atmosphere the game will likely convey. SEGA has yet to comment on the images, despite job listings, trademarks, and these new screens making it very clear that a game is in development.

3D Ecco the Dolphin and Galaxy Force II hit the Nintendo eShop today, Sonic 2 out now for iOS and Android

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Today is a big day for classic SEGA releases, as the 3DS will see the release of 3D Ecco the Dolphin and 3D Galaxy Force II and Sonic the Hedgehog 2 has released to iOS and Android devices. Those who have experienced M2’s 3D Sonic the Hedgehog, 3D Altered Beast, 3D Space Harrier, and 3D Hang-On should expect the same level of quality and features in 3D Ecco the Dolphin and 3D Galaxy Force II. 3D Ecco the Dolphin features a much touted “Super Dolphin Mode” for those who found the original game too difficult.

Sonic the Hedgehog 2 for iOS and Android is every bit as solid as SEGA’s previous remastering of Sonic the Hedgehog by Sonic Retro forum members Taxman and Stealth. The biggest addition that has excited many fans is the inclusion of the long lost Hidden Palace Zone stage. There are also a few new surprises, but we won’t spoil them for you just yet.

Japan’s next Nintendo 3DS SEGA classic is After Burner II

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While the West is still enjoying SEGA’s weekly releases of 3D arcade and Genesis titles for Nintendo’s 3DS, with 3D Ecco the Dolphin and 3D Galaxy Force 2 releasing this week, Japanese gamers have the next wave of 3D classics to look forward to. Releasing December 18th to Japan is the arcade classic After Burner II, which features many of the same features that made 3D Space Harrier and 3D Hang-On so great. Players can expect 3D gameplay, reproduced arcade cabinet graphics and sound effects, stage select, the ability to save the game at any time, varying degrees of difficulty, a music test, and several control and screen settings. Check out the official 3D After Burner II site for more images and details, no announcement has been made for a Western release but once we hear something we’ll be sure to share it.

Thanks to forum member NiGHTS for the tip!

My Life with SEGA tackles the ultimate cute ’em up: Fantasy Zone

This week on My Life with SEGA, we’ll be exploring Opa-Opa’s very first adventure in the Fantasy Zone.

Fantasy Zone is one of many titles brother insisted on buying for the Master System. It was so strange and other-worldly. Fantasy Zone was unlike any other he shooter he had seen before. While the gameplay is similar to something like Defender, that game was nowhere near as colorful and cheerful. I can’t remember ever seeing this fucker in the arcades, so I thought this was a Master System original for many years….

Playing it again after two decades, let’s see if it’s just as good – and frustrating – as I remember it being. Like this video? Subscribe to the SEGAbits YouTube channel!

Sonic Lost World Wii U software update is a real game changer!

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In a rare occurrence, Sonic Team and SEGA have released a software update for the Wii U version of Sonic Lost World that will not only fix some bugs, but will also significantly affect gameplay. The SEGA Blog made the announcement that the new patch will go live soon, and check out the changes and additions they’re making to the game:

Gameplay Updates:

• Collecting 100 rings will now grant the player an extra life.
• In the event of a Game Over, we have doubled the amount of lives the player will begin with when continuing. (From 5 to 10)
• The Indigo Asteroid, Crimson Eagle, Orange Rocket, and Black Bomb Color Powers can now be controlled using the analog stick and buttons.
• Fixed a rare graphical issue that would sometimes appear during the pinball section of the Frozen Factory casino area.

Additional Updates:

• When completing the NiGHTMARE DLC, users will be notified that they can re-play it after scoring 100,000 points.
• Items will now appear on the world map.

Those that read my review of the game may remember I noted that the wisps felt forced, as though Sonic Team was making use of the GamePad because they had to, not because it improved the gameplay. However, Controlling many of the wisps with the analog stick and buttons may just fix this issue I had with the game, or at the very least make the wisps easier to control. Another biggie is the 100 rings earns a life addition, a gameplay rule that has been in effect since the series began and was found by many to be an odd omission. Once the update goes live, we’ll update the review accordingly.

SEGA Retrospective: Welcome to Fantasy Zone Week, get ready!

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Welcome to Fantasy Zone Week, a week in which all our features and original content will be dedicated to SEGA’s side-scrolling shoot-’em-up franchise Fantasy Zone! It’s no surprise that the franchise is near and dear to our hearts, as Opa-Opa himself is our official site mascot, always seen flying over the SEGAbits logo. Between 1986 and 2008, the original game has been released to a multitude of platforms, from the arcade and SEGA Master System to mobile phones and the Wii virtual console. This week we’ll be celebrating the music, the gameplay, the rich and diverse history of the franchise, and even look ahead to the future. But before we look ahead, let’s look back. After the jump, we shine the SEGA Retro spotlight on the many games from the Fantasy Zone franchise.

Sonic & All-Stars Racing Transformed Yogscast PC DLC releases today

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Sonic & All-Stars Racing Transformed has added another guest racer to the roster by way of the Yogscast. What is the Yogscast? The Steam page for the DLC describes Yogscast as “the UK’s most watched YouTube channel”. The DLC, which is priced at $4.99/€3.99, came about though a partnership with SEGA to raise money for the YouTube channel’s annual charity drive. The racer is Yogscast’s very own Simon Lane, aka Honeydew. 100% of all SEGA and Yogscast proceeds are being donated to the SpecialEffect charity.

You can purchase the DLC and learn more about the content on the dedicated Steam page. After the break, check out a gallery of the guest racer.

[Updated] Christopher Evan Welch did not voice Tails in “Adventures of Sonic the Hedgehog”

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Update: a friend of the family replied to my inquiry stating “I believe this is a miscredit”, and I was directed to his agents who could potentially give me a solid answer. At the moment, it looks like Christopher Evan Welch did not voice Tails.

UPDATE 2: I have reached out to Christopher Evan Welch’s talent agency Paradigm in New York and the credit of Tails attributed to Christopher Evan Welch is “not accurate”. Thank you to Courtney of Paradigm for her help.

UPDATE 3: Another confirmation, this time from Christopher Evan Welch himself. A friend of his contacted me and told me “I asked Chris about it a couple of years ago and he said it was a mistake.” Also the voice of Coconuts, Ian James Corlett, informed us that the recording for the show took place in British Columbia, meaning Christopher Welch was likely a young boy from that area much like his 1996 replacement.

UPDATE 4: Ian James Corlett tweeted some more information to us, stating that the voice of Tails was from Seattle, which is quite a coincidence as that is the city where Christopher Evan Welch was working. While Christopher (not Evan) Welch was close to Vancouver, it’s possible he recorded his lines in Los Angeles. Jaleel White recorded in Los Angeles, and given the chemistry needed between Sonic and Tails, it is possible Christopher Welch recorded in LA.

This means that the voice actor for Tails, Christopher Welch, is a different person entirely and may still be out there.

Since the news broke that the voice actor for Tails in Adventures of Sonic the Hedgehog had passed away, 90’s era Sonic fans such as myself were heartbroken to learn that we lost another actor from the iconic show. However, as I spoke with Sonic fans in various forums and instant message conversations, several red flags went up regarding Christopher Evan Welch’s participation in the cartoon series. For starters, there was the age. Christopher Evan Welch was 48 at the time of his passing, which means he was 28 in 1993. Several sources back this age up, including friends and family on Chris’s Facebook memorial page, comments on Variety.com’s story, and a photo on The Seattle Times which shows Christopher Evan Welch in 1993. He was definitely not an 11 year old in 1993.

Our newest YouTube series, This is Saturn, takes a Rolling Staaaaaaaaaaart!

Presenting a new SEGAbits YouTube channel original series dedicated to SEGA’s 2D and Arcade powerhouse, the SEGA Saturn. Our new series, entitled “This is Saturn”, is created by the latest member of the SEGAbits team, Liam ‘Tracker’ Ashcroft. If that name sounds familiar, it’s because Tracker was the winner of our third anniversary contest back in February. It ended up being sort of a Charlie and the Chocolate Factory situation, where he not only won the prizes, but was also invited on staff. We just refused to also house his family, and we have no chocolate to share.

In this premiere episode, Tracker looks at the arcade hit Daytona USA’s conversion to the Saturn. Take it away, Tracker:

Daytona USA is a game I have fond memories of in terms of the arcade – both the original and the also fantastic sequel (which is crying out for a home port) have eaten many £1 pieces out of my wallet over the years, and the HD re-release on PSN was great!. As a result, the game was the first thing I bought for my Saturn – and it only set me back 50p!

So, is it still an arcade classic? Or is it just a polygonal pile of shit? Let’s find out, in a review certainly not ripped from my personal channel. Not in the slightest.

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Update: Christopher Evan Welch was not the voice actor for Tails in “Adventures of Sonic the Hedgehog”

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Please read the follow-up story, we can confirmed that Christopher Evan Welch was not the voice actor for Tails in “Adventures of Sonic the Hedgehog”

Variety has reported that actor Christopher Evan Welch, the voice of Miles “Tails” Prower in The Adventures of Sonic the Hedgehog cartoon series, has passed away at the age of 48*. Welch voiced Tails in all 65 episodes of the series alongside Jaleel White’s Sonic and Long John Baldry’s Robotnik (Baldry passed away in 2005).

Welch’s other TV credits include AMC’s Rubicon, The Sopranos, The Practice, Law & Order: Criminal Intent, Law & Order: SVU and The Good Wife. Welch also appeared in several movies including Spielberg’s War of the Worlds and Lincoln, Paul Thomas Anderson’s The Master and Woody Allen’s Vicky Cristina Barcelona.

All of us at SEGAbits, especially those of us who grew up on Adventures of Sonic the Hedgehog, send our thoughts and prayers to Welch’s family. He will be missed.

I wanted to add that the Seattle Times has a fantastic tribute to Welch’s stage acting career, featuring a great photo from 1993 which was around the same time he had worked on Adventures of Sonic the Hedgehog.

* Despite many entertainment outlets stating that Welch was likely 48, this doesn’t jive with his child-like voice in Adventures of Sonic the Hedgehog. At 48 now, Welch would be 28 in 1993. But given puberty has been the presumed cause for Welch not appearing in Sonic Christmas Blast in 1996, he would have been closer to 11 which matches with a 1983 birthdate floating around. And yet, the Seattle Times shows a photo from 1993 featuring a man much older than 11. So either Welch was much older and could do a great child voice, and did not appear in the Christmas special for other reasons, or something else is not matching up.