The Weekly Five: Lesser Known Dreamcast Exclusives

I make it no secret that I am a big time Dreamcast fan. It is the SEGA console I own the most games for (around 120 last time I counted) and every September 9th I take the day off from work to host a nine hour Dreamcast marathon. There are many reasons why I love the console, but the number one would have to be the exclusives. Jet Set Radio, Shenmue and Crazy Taxi 2 are fantastic games and have yet to appear on any other console, and I’m totally cool with that. It’s a perfect reason for my Dreamcast to remain hooked up next to my current generation consoles.

But as time goes on, SEGA has been porting more and more Dreamcast classics to other consoles. Great for the gaming community, bad for the Dreamcast. Less exclusives mean less of a reason for gamers to pick up a used console. I know it sounds like I’m being overly dramatic, however this past May I did witness a kid turning down the purchase of a Dreamcast due to SEGA’s recently released Dreamcast Collection. As such, I thought I’d share five lesser known Dreamcast games that remain exclusive to the console and show no sign of receiving a rerelease. If you want these, you need a Dreamcast.

Awesome Vanquish Action Figure from Square Enix

I had always thought that Square Enix only churned out Final Fantasy action figures. But apparently they do more than just Cloud and Yuffie, they also have produced stunning figures of characters from Metal Gear Solid, Batman: Arkham Asylum and even SEGA’s own Vanquish. Revealed at Comic Con is this amazingly detailed Sam Gideon. I mean, just LOOK at that thing! Makes my Ninja Turtles and Ghostbusters figures of the 90’s look like crap by comparison. Of course, with great details and articulation comes a great price: figures in the Play Arts Kai line retail for around $40-$50. Thats more than I spent on my copy of Vanquish! Of course, the figure looks great, so I could easily see the price being justified. Just think of it as a statue and the $50 doesn’t seem so bad.

SEGA Reveals Classic Tails, Chemical Plant and Stardust Speedway Screens

No longer are blurry scans the only way to see Sonic Generations Metal Sonic and Chemical Plant zone. SEGA of America has just updated their Flickr account and added a load of screens including new CG renders of Modern and Classic Tails as well as new shots of Chemical Plant and the Metal Sonic race taking place in Stardust Speedway. Oh, and they’ve also added the 3DS package art, though it isn’t very exciting. To see all the images, head on over to SEGA’s Sonic Generations Flickr page.

The Weekly Five: The Best Unseen SEGA Characters

SEGA has a massive stable of iconic characters. From the normal (Ryo Hazuki) to the bizarre (ToeJam and Earl) and everything in-between. But what about the characters you never see? They’re just as iconic, yet they have never had a face to put to the voice. In this week’s five, we will be shining the spotlight on the best unseen SEGA characters. The characters who can define a game without the need for a visit to SEGA’s character design department.

Famitsu Scans Reveal Chemical Plant and Stardust Speedway for Generations

The recently released issue of Japanese magazine Famitsu spills the beans on two hotly anticipated classic Sonic zones making their return: Sonic 2’s Chemical Plant and Sonic CD’s Stardust Speedway. The first is a full blown classic and modern stage, featuring the iconic yellow and blue paths and copper colored factories of Chemical Plant. Stardust Speedway will be the location for Sonic’s race, and possible battle, with the recently revealed rival Metal Sonic. The magazine also shows what appear to be the 3DS special stages, taken from Sonic Heroes.

After the break, drool over the scans!

Sonic’s Facebook Page Reveals Classic Metal Sonic!

The little metal manace returns! Sonic the Hedgehog’s Facebook page has just revealed the CG render for Metal Sonic as he will appear in Sonic Generations. What’s special about this iteration of Sonic’s doppelganger is that unlike recent video game appearances of Metal, this version is based on the classic Sonic CD design. Shorter limbs, bigger head, round eyes and pure evil. I love it! Now my fingers are crossed for a Sonic CD stage in which you battle Metal. Based on the design, I’d say we’re getting one.

Check out the full sized image at SEGA’s Flickr page.

Jeopardy! answers “Who is Sonic?”

Last week on Jeopardy it was Kids Week, so appropriately clues catered to the younger crowd. Despite being twice their age, many of the questions went over my head and were successfully answered by the competing grade schoolers. Thankfully, I was sure to get one question right and that one involved a popular blue hedgehog. On the Friday, July 8th episode, in the category Cute & Cuddly the $800 clue was: “Tails is a big-eyed friend of this ever-popular hedgehog”. The eventual champion Tony correctly answered “Sonic” in the form of a question. Thank goodness he didn’t screw up and say Shadow or Silver. Way to go, Tony! Now use that prize money to pre-order Sonic Generations, and pick up Jeopardy! for the SEGA Genesis while you’re at it.

Rumor: Rise of Nightmares is “STAMACSTA” in Australia

Rise of Nightmares: It’s a pretty creepy title. It makes sense in the context of the game, the nightmares are rising and it is up to you to keep them down and defeat them.

STAMACSTA: What?!

According to the Australian Classification Board, a game developed by SEGA’s CS3 team containing “strong horror violence, blood and gore” will be released in Australia. This describes Rise of Nightmares to a T, however the title does not match up. In the classification, this game is titled “STAMACSTA”. Either SEGA’s CS3 team are developing two gory games and we have yet to hear of this other one, or much more likely STAMACSTA is Australia’s title for Rise of Nightmares. Fingers crossed that a classification board employee accidentally let his cat walk on the keyboard rather than this being true. It’s quote an awful title. “Stam-acts-ta”?

After the break, check out the classification information.

Famitsu Reveals Sonic Generations City Escape Modern Remix and More Screens

While City Escape has been known of since E3, and there has been a number of preview videos and screens since then, we have yet to hear a clean version of the music for the modern version of the stage. This is the tune that singer Tony Harnell hinted at re-recording long before Sonic Generations was ever announced. Thanks to SEGA of Japan and Famitsu, a new trailer puts the E3 trailer to shame by incorporating the actual stage music. What more, Famitsu shares a few new screens from both modern and classic City Escape including the stage hub.

Ryo Hazuki Opens a Café, Milk Not On the Menu

Don’t worry, Yu Suzuki has not created Shenmue Diner Dash for cell phones. Instead, Ryo Hazuki’s Japanese voice actor Masaya Matsukaze has opened a cafe in Akihabara with a unique twist (don’t all Japanese cafés have a unique twist?). Matsukaze’s cafe, called “Seiyu Café”, is staffed by voice actors and has a voice acting theme. The interior of the space resembles a recording studio, and throat-friendly drinks are sold alongside alcohol and sweets.

The Weekly Five: Game Inspired Adventures of Sonic the Hedgehog

Next to the games, perhaps my most favorite Sonic thing of the 1990’s was the cartoon series Adventures of Sonic the Hedgehog (AoStH). While Saturday morning’s Sonic the Hedgehog (Sonic SatAM) had stronger plots and more polished animation, AoStH was just too damn fun to be deemed the lesser cartoon. To me, AoStH was a much better adaptation of the games, and when I say games I mean the only two that were released by that time: Sonic the Hedgehog and Sonic the Hedgehog 2. Every episode featured Sonic and Tails playing cat and mouse with Robotnik and his gang of badniks, just like in the Genesis games. Even better, the show kicked off with an awesome mix of the original Sonic theme song, “Flight of the Bumblebee” and “In the Hall of the Mountain King”.

While I was satisfied with this amount of video game fan service, every so often an episode would air that would give the video game fans a little bonus. Something that would make us sit up and pay a bit more attention. Sonic might traverse through a zone from Sonic 1 (gasp!) or Robotnik might make reference to a Chaos Emerald (Hey, I know those!). In celebration of Sonic’s 20th, and my favorite 90’s cartoon series, I present five game inspired episodes of Adventures of Sonic the Hedgehog!

The Weekly Five: Overthinking Sonic

In his 20 years of existence, Sonic has not only appeared in dozens of games, but he has also introduced a ton of irregularities. The irregularities I’m referring to are the things that exist within his video games that support the gameplay and the player playing the game, yet don’t make a whole lot of sense within the context of the world within the game. For example, it’s a ton of fun to run through a twirling highway in Sonic Adventure, but why in the world would such a highway even exist? Or what about all those springs and item boxes? Surely Eggman didn’t put them there, because they assist Sonic. So just how and why do elements like that exist in Sonic’s world? In this week’s weekly five, I’m going to attempt to explain five oddities of Sonic’s world. Most of my explanations will probably be complete bullshit, but that’s the fun of over-thinking!

GameStop Sonic Generations Pre-Order Bonuses Revealed!

So, you say you’re pumped for Sonic Generations, but think it’s too far off for any real reason to place a pre-order this instant? Think again! United States gaming store GameStop is offering digital content for those who pre-order Sonic Generations! You can see what they’re offering for yourself right here. XBOX 360 owners who pre-order will receive a DLC mini-game pinball stage based on Sonic 2’s Casino Night Zone. Think of it as being like Sonic Adventure’s pinball stage. Also included is a Super Sonic avatar costume, basically confirming Super Sonic in Generations, and an exclusive theme for your 360’s menu. PlayStation 3 owners also receive the Casino Night Zone pinball stage and a theme for their PS3 menu.

Still no word on a birthday pack or special packaging, but we’ll keep you posted. In other news, the full stage and boss list as well as a load of other info on the game has leaked due to fans digging through the recently released demo assets. I’ll abstain from mentioning any of the leaked content, as SEGA has yet to officially reveal it, but it’s out there on the Internet.

Let’s Take a Look at Sonic #226 – The Genesis Saga Part 1!

Just a day until Sonic’s 20th, and this arrives in the mail: Archie’s Sonic the Hedgehog #226. This issue is better known as being part one of the hotly anticipated Genesis saga, which throws the main cast of the Archie continuity back into the SEGA Genesis days of Sonic. In the previous issue, #225, the Eggman of the Archie continuity (who looks like the modern Eggman of the games but has a back story so complicated I’ve yet to wrap my head around it) unleashed a resurrected Death Egg on the Freedom Fighters. After a bit of fighting, Eggman killed a well known character from the SatAM days and powered up a device that enveloped the universe in white (hmm, sounds like something that is happening in Sonic Generations) and rebooted the entire universe. As such, when issue #226 kicks off, Sonic is acting as though he is from the Genesis era (with a modern design), running through Green Hill and bopping badniks which he seems to be encountering for the first time.

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