Sonic the Hedgehog fan game Sonic: After the Sequel is today’s featured article on Wikipedia

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Every day, Wikipedia posts a featured article on their main page. This article could be just about anything, given the size of Wikipedia, so for the day’s featured article to be a SEGA related thing is pretty rare. Rarer still, when that featured article is a SEGA fan work. Today, Sonic the Hedgehog fan game Sonic: After the Sequel made Wikipedia’s main page! Developed in 2013 by Felipe Daneluz (LakeFeperd), the game is based on the series official canon, taking place between the official games Sonic 2 and Sonic 3. You can learn more about the game at Sonic Retro and download it yourself at the official site. A big congrats to LakeFeperd!

Son releases tribute video to remember his SEGA-loving father


The above video comes from the ‘SEGA Channel’, a fan ran YouTube channel. This is a tribute to the uploader’s dad, who was a SEGA Genesis fan. He liked the Genesis so much that he made a home video trying to get his New York relatives to jump to the next level.

This video was released around September 1991, meaning that the SEGA Genesis was ramping up to being the number one sold console in the United States. Esposito, who made the tribute video to his father, who has since passed away. Thanks to Esposito for giving us a nostalgic look back to the early 90’s and sharing a personal moments he shared with his father. An entertaining video, must see.

Sonic & SEGA Fan Jam 2014 Prices and Event Details are here!

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The wait is now over! Our Sonic & SEGA Fan Jam 2014 event prices and details are finally here! The prices for the event for non members of The Guild Hall will be $25 (recommended for those who live out of town from Savannah), $20 for Guild Hall members, and $5 for children under age 12 to experience the full extent of the Fan Jam event as we will have numerous of Sonic & SEGA titles playable along with special guests of the SEGA Community and SEGA fan films made by talented filmmakers.

We will also have tournaments based on the 3 featured games and cosplay contest for everyone to get a chance to win some awesome prizes such as signed copies of Sonic Boom by the producers at SEGA, Hatsune Miku Manga, and more! Sonic & SEGA Fan Jam 2014 will take place at The Guild Hall in Savannah, Ga on Saturday on November 22nd at 9:00 AM to 6:00 PM. For more info on Fan Jam 2014, be sure to follow our event page here and The Guild Hall on Facebook. Hit the jump to see the cool stuff to be featured in Fan Jam 2014!

How to unlock Oculus Rift support for Alien Isolation

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SEGA demoed Alien Isolation at E3 running on the Oculus Rift, then after stated that the game wasn’t going to ship with Oculus Rift support. This was partly true considering that the game that shipped didn’t have a selectable  Oculus Rift mode, but the code is still in the game. Here is how to unlock it.

1. Find the Alien Isolation DATA folder.
2. Open ENGINE_SETTINGS.XML
3. Edit the stereo options to the following:

<Setting name="Stereo Mode">
    <Quality name="Rift"   precedence="4"/>
    <Quality name="Off"   precedence="4"/>
</Setting>

Now set the Oculus Rift to ‘extended mode’ and in the Oculus config utility make sure you pause the service. Boot the game up and it should work. More information can be found in this detailed Reddit thread.

Red Bull Music Academy unveils new series – “Diggin’ In The Carts” – Features Takenobu Mitsuyoshi and Yuzo Koshiro

Red Bull Music Academy has announced it is producing a new video series, “Diggin’ in the Carts,” discussing the influence of video game music on how we know music today, and looking at the people that produced it.

The series is to be six episodes long, and also features several well-known musicians and bands such as Anamanaguchi, Flying Lotus and Joker (who recently produced a Mega Drive inspired album) providing commentary.

For us SEGA fans, legendary composers Takenobu Mitsuyoshi (Daytona USA, OutRunners, Shenmue) and Yuzo Koshiro (The Revenge of Shinobi, Streets of Rage/Bare Knuckle Series) are to be featured in the series, which is music to our ears! In the trailer, Space Harrier and Sonic the Hedgehog 2 can be seen, possibly giving us hints about what to expect.

Also featured is Nobuo Uematsu, famed composer of the majority of the Final Fantasy series, and Manami Matsumae, composer of the original Mega Man game’s soundtrack (and also the composer of the upcoming Mighty No. 9), amongst many others.

The first episode premiers on Red Bull Music Academy’s site on September 4th, so be sure to check it out!

Fan making an attempt at Shenmue in HD – Yokosuka never looked so good

While we wait for SEGA to rerelease Shenmue in HD, a project that has long been rumored to be in development, a Korean fan by the internet handle of NcoonKid has taken it upon himself to remake the original Shenmue. The process which NcoonKid is taking involves extracting the original environments, updating textures, and utlizing the Unreal Engine to give the game a modern look and feel. The video above certainly shows off an impressive remake of Yokosuka, but given the time, money, and amount of manpower that went into the original Shenmue, it is uncertain how far one person can go in remaking such a big game. Still, it’s a very cool effort, and if it doesn’t amount to anything else we at least have had our glimpse at what a modern day Shenmue would look like.

After the break, check out an expanded interpretation of the You Arcade.

Kickstarter for Night Trap ReVamped launched


We told you before that there was going to be a Kickstarter to bring back the FMV ‘classic’ to a new generation. The game was originally released on SEGA CD then later ported to 32x, 3DO and DOS/Mac. The project is asking for $330,000 dollars to remake this game in HD.

A minimum pledge of $20 dollars will net you a copy on either PC, Mac, PlayStation 3, and Xbox 360.

You can check out their Kickstarter here. If you want to check out a sample of the HD footage from the game, check out this video.

Beggar Prince to be reprinted on SEGA Genesis/Mega Drive to celebrate game’s 20th anniversary

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Beggar Prince
 was a Chinese RPG that was only released in that region in 1996. In 2006 Super Fighter Team decided to translate the game to English and manufacture them on the SEGA Genesis/Mega Drive carts, touting that it was the first SEGA Genesis/Mega Drive made since 1998. They sold out and now the $40 dollar game has been highly sought after. This will be the fourth release of the game (counting the 1996 original) and 3rd reprint by Super Fighter Team.

From the team:

“The prodigal son has returned! Beggar Prince, our first commercial video game, will be put back into production in the form of a special twentieth anniversary edition. Originally released in Taiwan in 1996, this fabulous role-playing adventure game was first published in English by Super Fighter Team ten years later. Ever since the game sold out, countless fans have written in to request that we put it back into production. Well, here it comes! Don’t miss this chance to own one of the most stunning games ever produced for the Sega Genesis / Mega Drive!”

As a person that has the 3rd release of the game, the cart doesn’t use SEGA Genesis/Mega Drive screws and the feel of the box isn’t the same as an actual SEGA Genesis/Mega Drive box. It has a different feel. You can pre-order your copy here for $55. Game isn’t set to ship till sometime in 2016.

Dreamcast gets HDD support thanks to modders

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This up coming September will mark the 15 year anniversary of the Dreamcast and fans are still supporting the console with homebrew, independent games and now added modifications like a hard drive!

The hard drive support will allow users to boot GDI rips from the hard drive on actual Dreamcast hardware. The only issue is that booting some games as images won’t work (Crazy Taxi, Soul Calibur) and other times it has glitches. Honestly, I’m more interested in getting a working HDD for my Dreamcast so I can store save data, DLC and Jet Set Radio tags.

After the break, check out the images to learn how it was done. It’s still thinking…

SEGA Channel Retro: CorvidDude’s Windy Valley Mod Interview Plus Abyss Odyssey Blind Playthrough

The live show is already over, but you can check out the archived stream above as well as more content below and after the jump!

This week’s live show on SEGA Channel Retro is a tour through the Windy Valley Beta Mod that was released recently for Sonic Adventure DX. We’ll also have CorvidDude, the author of the mod bringing his insight on restoring the level from the AutoDemo.

If you want to check out the mod for yourself, you can hop over to CorvidDude’s YouTube channel and check the links in the description of this video.

I’m joined by Overlord, GeneHF and OverlyEquippedin our little venture as we also check out the latest Sonic title, Sonic Jump Fever as well as catch up with Sonic Dash with Andronic. Also say hello to me as I try to roll eggs with Billy Hatcher in SEGA Superstars. Finally I take a blind look at Atlus and ACE Team’s latest offering, Abyss Odyssey.

Sonic Adventure DX: Windy Valley Restoration Mod with CorvidDude [Twitch] [YouTube]

Sonic Jump Fever, Sonic Dash, SEGA Superstars [Twitch]

Abyss Odyssey [Twitch] [YouTube]

Windy Valley Beta Restoration Released for Sonic Adventure DX PC (2004)

Back in 1998, our first glimpse of Sonic Adventure showed what would be the first true 3D experience with Sonic and friends. After the game’s release, the level we were told was Windy Valley was nowhere to be found in the final game, instead having been completely reworked before hitting store shelves. Even though shots of the original design were used to advertise the GameCube rerelease Sonic Adventure DX, the original look and feel of Windy Valley became one of the holy grails for Sonic enthusiasts interested in the development process.

After the retrieval of the AutoDemo, work has been performed by several people including many dedicated members of the Sonic Retro community, who have pooled their efforts to get these stages back up and running. Finally, after fifteen years we can witness this one of a kind experience with a mod for the 2004 PC edition of Sonic Adventure DX, with a fully playable beta version of Windy Valley. With recreated graphics and fully functioning camera angles, CorvidDude wants you to jump over to his YouTube video for more information as well as instructions on how to download and install the mod. Special thanks go to CorvidDude, MainMemory, ItsEasyActually, Catley, Melpontro, and many more who were involved with this project.

 

Sonic Adventure 2 scene recreated on Source Filmmaker


The Source Filmmaker (SFM) is the movie-making tool created by Valve, it allows users to make movies inside the Source game engine. SFM is available for anyone to use and has powered some really creative short films.

Here is one such film I thought was worth sharing. The film is a recreation of the Sonic Adventure 2 ‘faker’ cut-scene where Sonic faces off against Shadow. It is incredibly well made and a joy to watch for any fan of the Adventure series. Check it out!

Pier Solar HD gets delayed again due to failing Microsoft’s certification process

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Its hard to believe that games actually go through a certification process before you buy said product. I want to know who approved games like Sonic the Hedgehog 2006, but that isn’t what we are here to talk about. It seems Pier Solar HD has hit another bump in the road when they missed their certification from Microsoft.

“Microsoft already evaluated Pier Solar as well but we failed some internal requirements on the certification and we’re correcting them for the next submission. This also impacts Wii U and PlayStation(s) submissions since we want to send it as clean as possible so that we don’t get another failed certification. Luckily, the process doesn’t take as long as we thought, so the perspectives to getting a release date gets better. As soon as we’re certified on all platforms we’ll announce the date and put it on the street.”

Solar Pier HD is headed to Linux, Mac, Windows,  Ouya, Playstation 3, Playstation 4, Wii U, and of course the Dreamcast. It seems only consoles will be affected by the delay.

Elysian Shadows developers release video update on project


We already posted about how Elysian Shadows is being published (Dreamcast version) by the wonderful guys over at Watermelon Games. That isn’t all it seems, the team recently got private investors so some of the developers can work full time on the game.

The Kickstarter will still be happening on August 1st. Have a question for the team? We will be having the developers on the Swingin’ Report Show tomorrow, so drop any questions you might have.