Panzer Dragoon: Remake update v.1.3 released

Since the game’s surprise launch, Panzer Dragoon: Remake has been keeping aloft with various update to add new content and fix standing issues. The Saori Kobayashi soundtrack was even a post-launch addition! MegaPixel and Forever Entertainment have been proactive about addressing player feedback, culminating in today’s 1.3 update. This update has been teased for a while now, and surprise dropped for Nintendo Switch this morning. The update features several improvements to controls, as well as to the Shadow Menu (now Pandora’s Box), sound design, and adds a few new control features and a sixty frames per second mode.

I tested the update a bit, and it’s far more hit than miss than prior updates or the game’s release. The 60FPS mode runs and feels fantastic without sacrificing everything that made the game look so good in the first place. I did notice a rendering error at one point, but that was the only issue. The sound design is also MUCH improved over either previous iteration. The game now has what I would classify as just good sound design and mixing! Pandora’s Box is mostly unchanged, but there are a couple new welcome options. As well, the controls feel much tighter, though they do still keep it faithfully stiff in areas. The motion controls are a letdown, too stiff to do anything with, but the HD Rumble is pretty nice. It’s nice to see points from my original review addressed, and I have hope that if more updates come, they’ll only make the game better.

For full patch notes from the update, read below.

Limited Run Games adds Streets of Rage 4 soundtrack CD to existing orders

There has been a bit of a kerfuffle going on with the physical release of Streets of Rage 4. We haven’t been covering it, but with a recent update from Limited Run Games I thought it was worth writing about. In March, Limited Run Games announced physical editions of Streets of Rage 4 for North America (with international shipping) in standard, classic and limited collector’s editions. Shortly after the pre-order window closed, Merge Games announced they too would have a North American physical release of the game, at a lower price with its own exclusive bonus items and releasing earlier than the Limited Run Games releases.

Rumor: SEGA files trademarks for several Sakura Wars related projects

The recent release of Sakura Wars (aka Shin Sakura Taisen) has had a solid enough release, with it generally receiving mixed to positive reception and a slew of multi-media adaptations such as a manga, anime, and stage play. But if you’re still on the fence about this new take on the series, read this review by writer Kori-Maru.

However, it seems like SEGA is not quite done with the Sakura Wars IP. SEGA of Japan has recently filed several trademarks, for the purposes of multiple things such as miscellaneous types of physical media and software. This includes Sakura Taisen B.L.A.C.K., B.L.A.C.K., Sakura Ishin (Restoration), and Sakura Kakumei (Revolution). What these titles would be is not clear, but it’s likely Sakura Ishin is some type of remake or remaster of a past title and Sakura Kakumei is a spin-off. Currently nothing has been officially announced, but considering the recent Sakura Wars project has had a positive response from consumers so far, it would make sense to continue expanding on the brand in the near future.

SEGA AGES Thunder Force AC releasing on May 14th in Japan

We have a release date for SEGA AGES Thunder Force AC. You can  travel across different planets and fight against the ORN Empire this upcoming May 14th, from the Japanese Nintendo Switch eShop for ¥999.

SEGA AGES Thunder Force AC is an arcade remix of the game Thunder Force III. While the general structuring is similar to the original game, there are several differences for this new arcade iteration to mix things up for veteran players, such as enemy and weapon placements being tweaked, some levels being overhauled, and the lack of a stage select. This SEGA AGES iteration also includes extra features, including the ability to play as four different ships with their own properties, and a Kids Mode meant for less experienced players where the player doesn’t lose their weapons upon death.

[Source: Official Website]

Yakuza: Like a Dragon announced as Xbox Series X launch title, also coming to Xbox One, PS4 and PC

Announced today, via an Inside Xbox stream, was that Yakuza: Like a Dragon will be releasing to Xbox Series X as a launch title as well as to Xbox One X, Xbox One, Windows 10 PC, Steam and PlayStation 4. The seventh in the mainline Yakuza series, Yakuza: Like a Dragon is a new entry point in the series featuring new RPG-like gameplay styles and a new protagonist. It was also announced today that the game will see a physical Day One Edition, and listings have started to appear at various retailers, however pricing, a release date and content of the Day One edition will be revealed at a later date.

Also announced is that Yakuza: Like a Dragon will support Xbox Series X Smart Delivery, allowing players to buy the game once and play it on Xbox One or Xbox Series X with cross-save functionality. We’ll share more details as we learn more!

PRE-ORDER

PlayStation 4 | Xbox One | Xbox Series X

Steam Database leak suggests Yakuza: Like a Dragon is coming to Steam


Steam Database, a tool that tracks down applications and packages on Steam has picked up a recent update for an application of Yakuza: Like a Dragon (aka Yakuza 7), the latest installment in the Yakuza series as of this writing. While it is unusual for Yakuza 6 to still not be available on Steam, Yakuza: Like a Dragon is possibly next in line since it has key differences that separate it from past installments. Mainly because it focuses on a new character Ichiban Kasuga and adapts a turn based battle style inspired by the Dragon Quest games (which funnily enough is referenced in-game).

However, SEGA has not officially announced anything about Yakuza: Like a Dragon coming to Steam at this time, and there is no page officially uploaded. It’s also unknown what features the game will support with a PC release, but it will likely support higher resolutions and frame rates, similar to past Yakuza games released on Steam.

Unreleased ‘Breach’ port for SEGA Genesis/Mega Drive has been unearthed

The site GamingAlexandria has posted some assets from the unreleased SEGA Genesis/Mega Drive port of Breach. This whole project was compiled and preserved by David Ashley.

Thankfully if you wanted to try out the beta port of ‘Breach’ on your original hardware, you can download the rom and assets here. If you didn’t know Breach was the first installment of a trilogy of sci-fi strategy games developed by Omnitrend Software who are mainly known for their 1983 text adventure game ‘Universe’. Lots of people would describe Breach as a early version of X-Com. You can read more about this ports development via GamingAlexandria’s in-depth post. According to our sister site, SEGA Retro, the game was last seen again at Winter CES 1993.

 

13 Sentinels: Aegis Rim physical & digital sales reaches 130,000 units in Japan

13 Sentinels: Aegis Rim is one of the games that I have been looking forward to since it was announced way back in TGS 2015, since it was being developed by Vanillaware ( Odin Sphere, Dragon’s Crown and Muramasa: The Demon Blade). The game has been postponed and delayed. When it was first announced there was two versions: PlayStation 4 and PlayStation Vita; since then the Vita version has been cancelled. The game came out (with whispers considering how acclaimed the studio is) in Japan November 28, 2019 and since then Atlus Japan has confirmed the game has sold 130,000 units.

That means that it sold only 30,000 units in the last four months considering that Vanillaware confirmed in January that the game had sold 100,000 units. Is this good for the game that has been in the works for such a long time? I couldn’t tell you. As far as a western release, Atlus hasn’t announced a release date yet.

Son of Segata Sanshiro’s backstory revealed in latest commercial – translation details!

SEGA has been rolling out a new ad campaign in Japan for the company’s 60th anniversary, cleverly depicted as “GO SEGA” since “60” and “GO” look so similar in the SEGA logo font. The star of the campaign is Maito, the real life son of Hiroshi Fujioka, the actor who played Segata Sanshiro during the Saturn era. Maito plays Segashiro, whose catchphrase “It’s a SEGA” sounds a lot like “Segashiro”.

Previous ads just had Segashiro walking around spouting his catchphrase, but this latest ad really goes all out on fan service and Segata Sanshiro lore.

Hatsune Miku: Project DIVA Mega Mix will launch west on May 15 for Nintendo Switch, demo out now

SEGA has confirmed that the Nintendo Switch game Hatsune Miku: Project DIVA Mega Mix will launch May 15th in the west. The company has also confirmed that this title will launch as digital only, at least for now.

SEGA has already opened digital pre-orders for the game which includes two versions: The base game for $39.99 (101 Songs) and a Mega Pack for $59.99 which includes six downloadable content packs. Five of the six downloadable packs have already been released in Japan. But that isn’t all, SEGA has confirmed that if you pre-order the game you will also get early access to the “Theme Song DLC Pack” which includes playable versions of previous Hatsune Miku: Project DIVA theme songs like (will be free to all users after June 12th):

M2’s Shoot ‘Em Up Game Ikusaba is launching this fall in Japanese arcades

During the live stream of the Famitsu Dengeki Awards in Japan, developer M2 (SEGA Ages, 3D Classics Collection) announced that their previously announced shoot ’em up game ‘Ikusaba’ will be heading to arcades this fall. During the event M2 director Naoki Horii showed off the game’s first two stages, suggesting those stages are nearly done.

M2 also discussed some of the system, including that the game will have four different ships, with different pilots. Instead of dying and losing a life, in this game you will die and move on to the next character until you run out. As we covered this game last time, Ikusaba is a temporary title. The game was also set to get a demo at a Japanese event this month but due to the virus pandemic all events have been withheld but the game is still set for release this fall. This game is suppose to be added via SEGA’s ALL.Net P-ras MULTI Version 3 (APM3) arcades.

Sakura Wars (2019) Hands-On Preview – A Dramatic Adventure at its best! (Playstation 4)

Sakura Wars has been a popular Japanese game franchise and media since the release of the original game in 1996 on the SEGA Saturn in Japan. It was known for its hybrid gameplay between dating simulation and turn-based tactical strategy. The franchise would later grow a cult following in the west through anime releases in the late nineties and the release of Sakura Wars: So Long My Love for Playstation 2 and Nintendo Wii by another publisher, NIS America. Since the release of So Long My Love, the franchise laid in dormant until SEGA made a surprising announcement in 2018 during SEGA Fes that a brand new entry to the series was in the works as a soft reboot and will be released worldwide.

With only 12 days to go with the release of Sakura Wars (2019) for Playstation 4, I’m going to share my hands-on experience of the game, courtesy of SEGA. Please note that this preview is the 1.0 version of the game before the Day One update with a full review coming to SEGAbits on April 27th. You can read my hands-on preview of Sakura Wars (2019) in full after the break!

Streets of Rage 4 releasing on April 30th for all platforms, Battle Mode revealed

Publisher Dotemu has finally revealed when Streets of Rage 4 will release. You can take to the streets and beat up thugs this upcoming April 30th, and it will launch for all four platforms. In addition, Battle Mode has been announced. In Battle Mode, you pick from a selection of different characters and beat the tar out of your opponents, with up to 4 players being able to participate in the brawl.

Also advertised is pre-orders for the physical copies of the PlayStation 4 and Nintendo Switch versions of the game, by Limited Run Games. These physical copies come with a steelbook, a reversible cover, and a custom clamshell case mimicking the design of a SEGA Genesis case.

SEGA AGES G-LOC Air Battle releasing on April 30th in western territories


SEGA AGES G-LOC Air Battle has a release date for western territories. For those in North America and European regions, you’ll be able to take to the skies on April 30th, available on the Nintendo Switch eShop for $7.99 and equivalent.

In this spin-off of the popular arcade game After Burner, you once again pilot a fighter jet called the A8M5 Thunderfox “Zeek”, soaring through the landscape blasting down anything in your path with bullets and missiles. The key difference is the emphasis on switching between a first-person and third-person perspective, influencing how you control and aim with the jet. The SEGA AGES release will also include new features, such as a AGES Mode which adds more enemies, more missiles, and an improved lock on system, and a special border that mimics the swaying of the original arcade cabinet.

[Source: Official Website / Twitter]

SEGA to shut down SEGA Heroes servers on May 21st

SEGA and Demiurge’s SEGA Heroes mobile game is one of the few titles I pop in everyday to collect all my rewards so I could fill out my SEGA roster. Its not ground breaking but the diversity of SEGA IPs really got me into it. Sadly, I will have to say goodbye to this mobile title as Demiurge studio has now become independent from SEGA. SEGA had previously worked with Demiurge on the Aliens: Colonial Marines DLC Bughunt, the same year they made their smash mobile title ‘Marvel Puzzle Quest‘ in 2013. After that, SEGA stepped in to purchase the studio.

Demiurge and SEGA’s games weren’t all hits either, the first title that the studio brought out to mobile was Puzzle & Glory in 2015, which got a soft launch in Canada and then a year later they closed the game down. Then in 2017 came the mobile title known as Crazy Taxi Gazillionaire that was then changed into Crazy Taxi Tycoon which was a top-down endless business management simulator and idle clicker game.

Now the last game they did was SEGA Heroes. But why has Demiurge studios bought the studio back from SEGA and want to go independent? According to this interview with the studios co-founder, they want to get out of the mobile market and work on supporting AAA studios like they did before they made Marvel Puzzle Quest. If you look at their history of games they worked on (which dates back to 2004), they worked on console games.

SEGA has also made a notice about the game closing, you can read that here.