Swingin’ Report Show #79: Shenmue 3 E3 Reveal & Kickstarter

We’re still pinching ourselves, because we can’t believe this is real life. Yu Suzuki is finally set to make Shenmue 3, having just announced the long awaited game at E3 and launching a Kickstarter to fund the project this week. On this episode of the Swingin’ Report Show, George and Barry discuss their reactions to the news, share opinions on the Kickstarter, and tackle the misconceptions of Sony’s involvement. We also speculate what Suzuki has planned for the third game based on past interviews and recently revealed details.

Check out Shenmue 3 on Kickstarter at kickstarter.com/projects/ysnet/shenmue-3

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SEGA Tunes: Hideki Naganuma brings The Concept of Love to Ollie King

While SEGA’s arcade skateboarding title Ollie King is often given Smilebit credit, as mentioned in our kick-off retrospective, the title is still very much an Amusement Vision game. Still, given the Smilebit talent involved in Ollie King‘s creation, I can easily see why people make the mistake. Hell, I thought the game was a Smilebit arcade game until I played it for the first and only time at a GameWorks in Schaumburg, Illinois back in 2005 and saw that “AV” logo. While Ollie King‘s art style and graphics are very much in the same style as Smilebit’s JSRF, and what really pushes the Smilebit feel over the edge is the incredible soundtrack from SEGA music veteran Hideki Naganuma. Not only does the game feature original tracks including pulse-pounders like “Boarder 70”, “Let It Go”, and “Too Fast”, slower celebrative tracks like “Funk to the Top”, as well as the lovingly wacky “Brother Goes Away”, the game also features two remixes of original tracks from Jet Set Radio Future!

This is Saturn gets puzzled, with Puyo Puyo Sun

This is Saturn bounces back with Puyos, Suns, Arle Nadja, Satan, and more!

This time, we’re having a look at the third game in the incredibly popular Puyo Puyo series, Puyo Puyo Sun! Many’s first experience with the puzzler series was Dr Robotnik’s Mean Bean Machine; a game I personally still don’t like much. But can the same be said of Sun? Find out in this episode of This is Saturn!

This is Saturn is a video series created by British teenager Liam ‘TrackerTD’ Ashcroft, aiming to give an alternative and in-depth look at the good, the bad, and the ugly of SEGA Saturn gaming, all whilst maintaining a somewhat strong accent.

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Classic SEGA Ads: Super Monkey Ball 2 is like a party but better than a party!

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When SEGA made the announcement that they were going third party, a lot of fans felt the pain of not seeing SEGA games on SEGA hardware anymore. But that pain didn’t last long, as over the next few years SEGA would release a slew of modern day classics to the Sony Playstation, Microsoft Xbox, and Nintendo Gamecube. Each console had their own unique games, and each could claim a certain SEGA IP. While Xbox and Playstation owners had the more adult Virtua Fighter and Panzer Dragoon games, the kid friendly Gamecube had the Super Monkey Ball series. I’ll admit, as a PS2 and Xbox owner at the time, I wrote the Super Monkey Ball games off as kiddie nonsense. Boy was that a mistake.

SEGAbits & Sonic Retro present Boom Talkalaka #4: Sonic Boom: Fire & Ice Emergency Broadcast

SEGAbits and Sonic Retro team up to bring you a podcast focused on SEGA’s new Sonic Boom franchise! Hosted by Barry the Nomad of SEGAbits.com and David the Lurker of SonicRetro.org, Boom Talkalaka features discussion of the many aspects of Sonic Boom – from comics and episodes of the cartoon, to the video games and toys.

In this emergency broadcast, Barry and David discuss SEGA’s surprising reveal of Sonic Boom: Fire & Ice for Nintendo 3DS. That’s right, the games aren’t over yet! Oh… but the comics are, as we also discuss the sad cancellation of Archie’s Sonic Boom comics which will occur with issue 11. We also discuss the premiere of the TV series in Europe and *SPOILER ALERT* discuss a shocking revelation that alters the very fabric of Sonic Boom’s reality!

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My Life with SEGA puts the Dreamcast Dream Movie VCD player to the test

Thanks to the efforts of Derek Pascarella of backdrift.net and ‘Pasca Entertainment’, Andrew Rosa reviews the Dream Movie VCD & MP3 Player from Innovation for SEGA Dreamcast.

Yes, the Video CD format may be as dead as 8-track tapes and MiniDisc. Regardless, the Saturn and Dreamcast VCD peripherals are rare, expensive, and in high demand. Aside from their ‘collectible’ status, why are so many SEGA fans so anxious to watch VHS-quality video on their SEGA consoles?

We honestly have no idea, but if you’re curious to see how this dated format fares on Dreamcast, as well as how it compares to Saturn, you’ve come to the right place.

Do you own the Dream Movie hardware but your disc is damaged or missing? Download the CDI file and burn a replacement today! You’re welcome.

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Developer Retrospective: Rolling with the arcade kings of SEGA’s Amusement Vision

YOTSD-AVAs we hit the halfway point of the Year of the SEGA Developers, we turn our attention to a favorite of ours: Amusement Vision. Okay, so being a SEGA fan site, every SEGA developer is our favorite. But just look at Amusement Vision’s portfolio: imaginative new games like Monkey Ball and Ollie King , follow-ups to classic franchises including Space Harrier’s Planet Harriers, Daytona USA 2001, and Spikeout and Virtua Striker sequels. Amusement Vision also holds the distinction of being the first SEGA developer to take on a Nintendo franchise with the much loved F-Zero GX and F-Zero AX.

As is customary for a developer month kick-off article, join us as we look back on how Amusement Vision came to be, their library of games, and where the staff are now!

Classic SEGA Ads: “Open New Sense” with Rez on the Playstation 2

It’s unfortunate that a game like United Game Artists’ Rez, the third and final title from the developer, ended up releasing at the time it did. One one hand it could be said that it was one of the Dreamcast’s final great games from an in-house developer, but on the other hand due to the time in which it was released over in Japan, US and European releases were at the time up in the air. While the United States missed out on Shenmue II, Headhunter, and Rez, those in Europe were lucky enough to end up with all three titles for their blue swirl emblazoned console. When it comes to digging up english language commercials for Rez, prepare to be disappointed. Due to SEGA’s shifting interests, english Dreamcast ads for the game are non-existent. In fact, when digging for UGA game ads, I didn’t even come across a Japanese Dreamcast ad for the game.

Thankfully, not all is lost! Rez saw worldwide release on Sony’s Playstation 2, and while english ads still seemingly never materialized, we did get a collection of corny Japanese ads for the game. The first, seen above, features a man on a toilet who gets into a wall pounding contest with a man who really has to go. They end up pounding the wall in rhythm, and in turn they “Open New Sense” before the man outside punches straight through the wall.

Retro Review: Space Channel 5 (Sega Dreamcast/PS2)

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The Dreamcast era was a unique time for SEGA when it came to marketing their characters. While the Saturn’s launch made the error of shifting the spotlight away from Sonic the Hedgehog, the Dreamcast launch proved that there was more than enough room for established characters as well as new faces. Joining Sonic was a lineup of first party and third party faces, from Midway’s Afro Thunder of Ready 2 Rumble and Namco’s Soulcalibur fighters to SEGA’s own creations.

Space Channel 5’s Ulala was without a doubt the most heavily marketed of these new characters, with her face seen just about everywhere. Ulala appeared in a promotional stage show at Universal City Walk, she dominated SEGA’s booth at 2000’s E3, she was seen in print and on TV and even appeared as product placement in the 2001 movie Josie and the Pussycats. There was even talk of Ulala hosting her own TV show! Suffice to say, there came a point in Space Channel 5‘s promotion where Ulala nearly overshadowed her own game. There is no doubt that Ulala is a fantastic character (she is a favorite of the SEGAbits staff, so much so that we named our podcast after her report show), but has the original game stood the test of time? Let’s find out as we look back at the United Game Artists’ classic Space Channel 5!

SEGA Tunes: Fan recreates the unreleased Rez edit of Adam Freeland’s “Fear”

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Like Space Channel 5, United Game Artists’ Rez was a game in which music was not only a defining element, but a vital one. While Rez played very similarly to the Panzer Dragoon rail shooters, music acted as a heartbeat for the game, a pulse which every action was tied to. To say Rez was a rhythm game, however, would be inaccurate. Attacking enemies out of synch with the beat was doable, and in some of the more hectic moments of the game it was necessary. Yet if you truly gave in to the game’s soundtrack and pulse you’d discover a whole other level of play where music and visuals meld into some magical new sensation.

Rez’s soundtrack featured the likes of Keiichi Sugiyama, Ken Ishii, Mist, Joujouka and Adam Freeland. Each artist contributed a unique sound a feel for their respective stages, and no track was more memorable than Adam Freeland’s “Fear”. Perhaps I say this because the track accompanies the final stage, a moment when the game is building to its big climax and the player is now fully invested. “Fear” itself is quite epic, starting small and building to a electronic string section crescendo. Seeing as Rez‘s soundtrack is popular with fans, the music is readily available on both an official game soundtrack and on albums from the individual artists. However, unique to Adam Freeland’s “Fear” is the fact that while the track is out there, the in-game edit is not… until now.

Classic SEGA ads: Space Channel 5’s killer Dreamcast commercial

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SEGA fans love to wax nostalgic on old commercials. Whether they’re the fast paced and competitive ads of the Genesis/Mega Drive era, the bizarre ads of the Saturn era, or in the case of today’s featured SEGA ad, the American Dreamcast campaign featuring fun vignettes taking place inside the console. We’ve featured an ad from this campaign before, and its no wonder we’re going back to the same well because it truly is one of SEGA’s best. The campaign’s concept was simple. Viewers would be introduced to the Dreamcast console’s triangular orange light which acted as a gateway to a magical world inside the console consisting of several levels. On each of these was a different scenario, it could be a DJ party or it could be a sleepy cantina. Sometimes viewers would be treated to an epic crossover of characters from recently released and upcoming Dreamcast titles and every ad ended with a zoom out featuring the console, controller and the memorable slogan “It’s thinking…”.

Presenting “My Life with SEGA: Nothing Else Matters ”, a short film by A.J. Rosa

Andrew Rosa and Mickey Mac team up once again to take on a new threat. Their new flagship, SEGA Saturn, must ward off an army of palette swapped goons loyal to the Sony Empire in this high-octane geek-fest that DOES what Ninten-WON’T.

Starring Mike Bean (Getting it ‘N’), Mickey Mac (2-Man Scramble), Erica Winter (Raven Heights Radio Podcast) and Alex Gonzales. Written, Edited and Directed by Andrew Rosa.

Like this video? Subscribe to the SEGAbits YouTube channel! After the break, check out a collection of outtakes from the production of the short film.

Classic SEGA Magazine Corner: The Official Dreamcast Magazine blasts off with Space Channel 5

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During their short run, the US Official Dreamcast Magazine managed to produce some excellent covers showcasing a wide range of Dreamcast titles. Unlike other gaming magazines tied to a single company, ODCM didn’t rely on mascots to sell the latest issue. Amazingly, Sonic only appeared on two covers during the magazine’s run; the promotional Issue 0 and the premiere issue. from issue 2 and beyond, ODCM shifted the spotlight to both first and third party franchises from a range of genres. Either it was a testament to the console’s strong library, or the editorial staff’s taste, but not a single issue of the magazine gave a cover story to a dud of a game. In this installment of Classic SEGA Magazine Corner we’re taking a look at issue 4 which gave Space Channel 5‘s Ulala the cover treatment, a full introductory spread, and the top slot in an article about great Dreamcast games due for release in 2000. Enough talk, let’s crack this issue open!