It’s time for another episode of that OTHER Sonic podcast on Segabits, Sonic Talk! This week, Nuckles87, GX and Shigs discuss all things Sonic Boom. From the cartoon and comic to Shattered Crystal and go into great detail on Rise of lyric. You’ll hear our personal thoughts on the game and whether it’s a decent Sonic title or a glitchy, unfinished mess. Maybe both! Listen in and enjoy!
The SEGA Saturn turns 20 years old today and I thought it would be a good time to discuss the popularity of the Saturn in the land of the rising sun because if we did this article on its life in America it would be a very depressing and frankly this means I can write about Segata Sanshiro which is always fantastic.
Welcome to the Fan Jam Zone! Kori here bringing you our first fan convention and the first SEGA related fan event in the US live featuring Sonic Boom: Rise of Lyric, Hatsune Miku Project Diva F 2nd, and Dengeki Bunko Fighting Climax.
We’ll be streaming several events during Fan Jam such as fan films, classic SEGA franchises, tournaments, cosplay, and interviews with Tracy Yardley of Archie Comics and Matt the owner of Tails Channel. The stream will begin from 9AM to 6PM EST. Don’t miss it!
Note from the writer: This was originally a forum post I made over on the Sonic Stadium, but since that post I’ve learned even more about the surprising history of this soundtrack, and so I’ve decided to update it to celebrate Saturn month; enjoy!
Who loves Sonic R?
Released in late 1997, Sonic R (ソニックR ) was first released for the SEGA Saturn, the under-appreciated 32-Bit powerhouse amongst SEGA’s console lineup. Sonic R had 10 characters to choose from, and presented 5 tracks to race across.
I gave my thoughts on it in my web series This is Saturn, which you can find here:
So, who does love Sonic R?
…not that many people to be honest. Some see it as an average racer, whereas others such as ScrewAttack see it as the absolute worst Sonic the Hedgehog game of all time.
We’re not here to discuss the game though – you probably could have guessed that from the topic title and the huge bloody banner saying “Sonic R – THE SOUNDTRACK.”
The SEGA Saturn celebration continues as Andrew Rosa and Mickey Mac with special guest Erica Winter play a SEGA Saturn classic – Virtua Fighter 2! Don’t forget to catch up on My Life with SEGA’s Saturn videos with Virtua Fighter and the Saturn VCD card.
This week on the Swingin’ Report Show podcast Barry and George are joined by Mat Kraemer, Lead Designer at Sanzaru Games, developer of Sonic Boom: Shattered Crystal for the Nintendo 3DS. Topics covered include the development process of the handheld title, how Sanzaru interacted with various teams including the TV show crew and the team at Big Red Button, what Sonic games Sanzaru looked to for inspiration, and Mat’s favorite classic SEGA games and consoles.
There has been a lot of talk about the Sonic Boom franchise this past week, so it was great to sit down with Mat to learn more about how the 3DS game came to be. Hey! Why are you still reading this when you should be listening?
SEGA Mega Drive/Genesis fans listen up – we have something very special planned for tomorrow! We will be unwrapping and paging through Read-Only Memory’s “Sega Mega Drive/Genesis: Collected Works” book live with project lead Darren Wall providing page-by-page commentary.
The live stream will appear at SEGAbits.com tomorrow at 6PM EST, so keep your eyes open for a dedicated article with the embedded live stream video and keep up with us on Twitter and Facebook for updates.
Surprise: It’s a This is Saturn double-month!
That’s right, to celebrate 20 years of the Saturn, we’re bringing you a second episode of This is Saturn for November!
Gale Racer, the Japan-exclusive port of SEGA AM2’s Rad Mobile to Saturn, has seen some bad rep over the years, with some going as far to call it outright “abysmal.” But is it really as bad as those folks suggest? Or has it earned that ‘glorious’ title?
This is Saturn is a video series created by British teenager Liam ‘TrackerTD’ Ashcroft, aiming to give an alternative and in-depth look at the good, the bad, and the ugly of SEGA Saturn gaming, all whilst maintaining a somewhat strong accent.
On this first episode of Hit Reset, we take a look at a Saturn game that tends to be looked down on as one of the worst in the console’s history, Scud: The Disposable Assassin. As a fan of the comic series it’s based on, I’m going to tell you why I think this game gets an undeserved “bad rap”, and why you should check it out!
Scud: The Disposable Assassin is a run-and-gun/light gun hybrid game, based around the adventures of a robot who becomes a hitman in order to keep his original target alive, as he is programmed to explode as soon as his target dies. This game was published by Segasoft and developed by Syrox Developments in 1997.
Hit Reset is a new SEGAbits YouTube series from Gunstar, of the Gunstar YouTube Channel, which looks back on SEGA games and games for SEGA consoles disliked by fans and critics. Rather than tearing into these forgotten and reviled titles, Gunstar looks at the positive aspects of the games, seeing if there is a hidden gem to be found.
SEGAbits and Sonic Retro team up to bring you a podcast focused on SEGA’s new Sonic Boom franchise! Hosted by Barry the Nomad of SEGAbits.com and David the Lurker of SonicRetro.org, Boom Talkalaka features discussion of the many aspects of Sonic Boom – from comics and episodes of the cartoon, to the video games and toys.
Give the show a listen and in the comments tell us what you think! If you have any questions or comments you want David to read on the next episode, leave your message here with the subject line “Boom-Grams”: https://segabits.com/contact/
The SEGA Saturn celebration continues as Andrew Rosa and Mickey Mac with special guest Erica Winter “enjoy” one of the very first games released for the SEGA Saturn…. Virtua Fighter! Stay tuned for next week’s part two as AJ, Mickey Mac, and Erica tackle another Saturn classic. We’re not going to spoil it, but here’s a hint: it rhymes with “Smirtua Spider Shoe”.
Battle Garegga is a fabulous vertical arcade shooter that was ported exclusively to the SEGA Saturn in Japan. Not into the genre? Who cares, you don’t have to care how a game plays to appreciate this fabulous piece of music. That’s the thing I like about Japanese games, they usually tried to hook you right at the first stage and offer you a bombastic opening track. Battle Garegga‘s Stage 1: Valley song is no different, a great opening track that has you hooked right at the first note.
So what are you waiting for? Hit play and fly to the leaden sky.
It’s no secret that the SEGA Saturn did not have as strong a library as it could have had. The reason for this was that SEGA of America and SEGA Europe didn’t believe in the console like SEGA of Japan did, and thanks to a bunch onf inter-company politics, we never got to see many great titles in the West. Thankfully, the SEGA Saturn can easily play imports if you have yourself an Action Replay device – which Play Asia is conveniently having a sale on! Also, many of the Saturn’s imports are arcade titles or use minimal Japanese text, so you’re likely to find a slew of import friendly games.
Not sure where to start? Perhaps you need some ideas for additional games to add to your import library? Let the SEGAbits writers help out as we share our favorite SEGA Saturn imports!
If you asked me to make a list of what characteristics define the SEGA of the 90s, at the top of the list would undoubtably be “mocking the competition”. In an era where Nintendo was the family friendly choice, SEGA’s decision to be the rowdy cool kid in town who wasn’t afraid to shake things up and shit talk the competition got people’s attention. During the Genesis era, this sort of practice paid off. The Genesis made SEGA a household name in North America, and the company reigned supreme in the early 90s. However, due to unsuccessful launches of the 32X and Saturn, SEGA slipped in the market and in turn, attack ads like the one above lost much of its bite. Regardless, SEGA soldiered on with such ads, attacking the Playstation in claiming its single processor can’t handle a game like NiGHTS into Dreams and stating that the Saturn kicked Pretendo’s ass when it came to the respective console libraries.