Round Table: Our After Burner memories

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We are just ending our After Burner week with this new entry to our Round Table series where people on staff talk about a specific topic. This week we will be talking about our fond and not-so-fond memories with the After Burner franchise. Like always, if you guys want to tell us about your beloved memories with this AM2 gem, we would love to here them in the comment section below. Fire!

Retro Review: Sky Target (SEGA Saturn)

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In the mid-nineties the rise of 3D gaming left many of SEGA’s older franchises behind. While most were either abandoned or received largely forgotten two dimensional entries, some were completely reinvented for the third dimension. Though it doesn’t bear the After Burner name, Sky Target was in fact the first 3D entry in SEGA’s After Burner franchise. Released in 1995, the arcade version of Sky Target never achieved its predecessor’s success, failing to even leave Japan. Western gamers wouldn’t get to play Sky Target until SEGA ported the game to the Saturn in 1997, where it would be quickly forgotten.

At first glance, After Burner looks like the perfect candidate for a transition to the third dimension. After all, the game is already trying to simulate 3D play. In reality, Sky Target’s design decisions actually perfectly illustrate why so many SEGA franchises struggled (or failed) to make the 3D jump to begin with. Sky Target would introduce many drastic changes to the After Burner formula, many of which would find their way into 2006’s After Burner Climax. Do these design decisions work, though? Does Sky Target live up to the reputation built by its predecessor?

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Classic SEGA Ads: Let your imagination run wild with Tiger’s After Burner!

In an era where most home gaming consoles were couldn’t produce anything more than simple 8-bit sprites, video game companies did have to occasionally get a little…creative with their marketing. This goes double for Tiger, whose LCD games were about as immersive as…well I don’t think there is anything less immersive then a Tiger LCD game. So naturally, Tiger encouraged the kids of the eighties to imagine their own arcade experience! After all, who needs stereo surround sound, fluid super scaling graphics and a full motion cabinet when you have the power of you mind?! This kid certainly doesn’t. He even brought his own flight helmet!

To be fair though, throwing a kid into a jet fighter was a pretty common way to market the game. SEGA took it a step further with their Master System commercial. This kid didn’t just imagine flying through some hazy clouds, he imagined a whole damn plane! The kid from Suburban Commando, which we highlighted earlier this week, even took it a step further by completely changing the setting of the game, complete with some new enemies.

If there’s anything I miss about games from the 8 and 16 bit era, it’s how vague their stories and characters were. Sure, I love having deep, interesting characters and engaging stories in my games, but an unfortunate side effect of this is that we can’t let our imaginations run wild about the nature of the game’s world and characters anymore. Oh well, I guess we’ll always have the imaginary jets of our childhoods at least, right?

 

Weekly Five: Five After Burner Cameos

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Like any beloved SEGA franchise, After Burner has had its share of cameos. Unfortunately, unlike Fantasy Zone and Sonic the Hedgehog, these cameos have been few, so we did have to stretch things just a little bit to fill out this weekly five. As they say though, quality matters over quantity, so even though After Burner’s cameos have been few, they’ve often been quite great. So grab a snack, sit down and enjoy as we look through After Burner’s five best only cameos.

Retro Review: After Burner Complete

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When After Burner blasted into arcades in 1987 it quickly became a smashing success, emerging as one of SEGA’s top franchises. Naturally, SEGA endeavored to port the game to every single piece of home gaming hardware under the sun. Famicom, Master System, Commodore 64, DOS, you name a gaming platform that was still relevant in the late 1980s, and chances are that platform got a port (or two) of After Burner.

Unfortunately, none of these systems were capable of doing After Burner’s explosive graphics and frenetic game play the justice they deserved, and so these ports fell short. It would take eight years for home consoles to catch up to SEGA’s arcade technology. Once they did SEGA wasted no time in finally bringing After Burner home in the form of After Burner Complete, an exclusive to SEGA’s brand new, ill-fated add-on, the 32X.

SEGA in the Media: After Burner, Hulk Hogan, Aliens, and the Nostalgia Critic

It may be hard to believe nowadays, but there was a time when After Burner was once a pretty big deal. It helped the Master System find success in Europe and Australia, it was advertised on television and it even received a cameo in one of the highest grossing films of the nineties, Terminator 2! We’re not going to talk about that though, because you’ve probably already seen it. Instead, we’re going to focus on another science fiction movie released the same year as T2 that practically nobody saw: Suburban Commando.  We’ll also mention a certain popular reviewer of nostalgia who took a look at it back in 2009, and later took a look at one of After Burner’s commercials in a separate video a few years later. The video above features both clips. Take a look, then join me for more after the break!

SEGA Tunes: After Burner’s Final Take-Off from Gunstar Super Heroes

After Burner’s soundtrack ranks among the most iconic in the games industry. We’ve already featured two versions of After Burner’s main theme on a Tuesday Tunes a few years ago, so today we’ll be showcasing something a little more obscure: an unused track from Gunstar Super Heroes. Released for the Game Boy Advance in 2005, GSH was originally supposed to include numerous tracks referencing classic SEGA titles, including Altered Beast, Galaxy Force and of course After Burner. Unfortunately, all of these tracks were cut at the last moment, but some hackers managed to pull them out of the ROM and slap them onto the internet.

If the Gunstar Super Heroes rendition of Final Take-Off isn’t your cup of tea, I’ve also included the original version of the track from the SEGAAGES Album. Check it out after the break!

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After Burner Week Article Compilation

We at SEGAbits love us some After Burner, so it shouldn’t surprise anyone that we’ve written about the franchise a few times before. Before we kick off our week of features, we’d like to point you towards the previous After Burner features we’ve written. Also, be sure to check out the video above to see AJ Rosa’s quick take on After Burner Complete for the 32x!

Reviews:

After Burner Climax Arcade Review

After Burner Climax Console Review

Tuesday Tunes:

Project DIVA blazes through the blue skies singing the After Burner theme

After Burner Theme, the Bayonetta Remix

 

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SEGA Retrospective: Get Ready For After Burner Week, Fire!

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SEGA made a name for itself in the eighties thanks in no small part to the incredible talents of Yu Suzuki and his team at AM2. Though the company saw numerous successes throughout the decade ranging from Zaxxon to Fantasy Zone to Altered Beast, it was AM2’s innovative tetralogy of super scaler powered games that would make SEGA a big name in the arcades. From 1985 to 1987 SEGA released a crescendo of innovative mega-hits, including Hang-On, Space Harrier and OutRun, culminating with the release of After Burner.

Much like the rest of its brethren, After Burner was a resounding success, spawning numerous updates and spiritual successors. This week, we’ll be giving you a taste of what After Burner has to offer. First, we’d like to present an overview of the franchise for the uninitiated.

Swingin’ Report Show #62: Console Wars with Tom Kalinske – SEGA of America’s President (’90-’96)

This is it! Our third Console Wars focused episode of the Swingin’ Report Show in which we speak with the man himself, SEGA of America’s former President Tom Kalinske! Tom has an amazing history with the toy and game industry. Before his years with SEGA, Tom served as President and CEO of Mattel, reviving the Barbie brand and creating the He-Man and the Masters of the Universe line. During his time at SEGA, Tom reinvigorated the SEGA Genesis brand, helped in the creation of Sonic the Hedgehog, and led the launch of many famous pieces of SEGA hardware including the Game Gear, Pico, 32X, Nomad, and Saturn.

Tom Kalinske’s career is chronicled in the book “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation” by Blake J. Harris, and if you haven’t purchased a copy yet, do so today. If you’ve read the book, are reading the book, are awaiting delivery of the book, or are simply a fan of SEGA during the 90’s, our latest show is a must listen!

Also, make sure to check out our other Console Wars interviews including our discussion of SEGA’s marketing efforts with SEGA’s former Director of Marketing Al Nilsen and our interview with the author of Console Wars, Blake J. Harris.

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SEGA in the Media: Tony Soprano wants you to turn off the SEGA Dreamcast

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This is a SEGA in the Media I’ve been sitting on for a while, mainly because it was difficult for me to obtain decent screens from HBO shows. Thankfully, starting today Amazon Prime members have access to HBO content, including the excellent The Sopranos! As a Dreamcast enthusiast, I always keep my eyes open when watching TV and movies from the late 90’s and early 2000’s in hopes that I’ll catch a glimpse of SEGA’s final console. While I usually end up disappointed, as I was during The Sopranos first season in which Tony Soprano’s son Anthony Junior owned a Nintendo 64, season 2 delivered!

Classic SEGA Ads: The Godzilla VMU proves that size doesn’t matter

In celebration of Gareth Edwards’ Godzilla, we’re bringing you four Godzilla SEGA ads!

1998 was a terrible year for Godzilla, but an excellent year for SEGA fans. While the big G’s legacy was shat upon by director Roland Emmerich, SEGA fans in Japan were enjoying the 128-bit Dreamcast. Despite the awfulness that was 1998’s Godzilla, something good did come of it by way of a Godzilla branded VMU featuring a little Godzilla that puts Sonic Adventure‘s Chao to shame. Today’s first featured SEGA advert depicts a young Japanese boy who is hooked on SEGA’s virtual Godzilla VMU game. The boy, who is likely playing the game so intensely in an effort to forget having seen Roland Emmerich’s Godzilla, bumps into a cute Japanese woman who is also playing the game and the two partake in some VMU connectivity. If only it were that easy to meet chicks.

The second commercial seen in the video above, kicks off with some good ol’ classic Godzilla footage of Mothra and is promoting standard VMU’s that were pre-loaded with Godzilla content and bundled with small Godzilla character figures. The third commercial, clocking in at 15 seconds, features an all out VMU subway battle of Godzilla proportions! Again, the VMU Godzilla figure bundles are being promoted, but this time the giant flying turtle Gamera – friend of all children – gets a shout out.

After the break, check out our fourth Godzilla SEGA advert in which Godzilla Generations puts a damper on an otherwise happy day in Japan.

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Swingin’ Report Show #61: Console Wars Release Day Party with Author Blake J. Harris

Happy Console Wars release day! That’s right, the long talked about book “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation” by Blake J. Harris is now available to purchase anywhere where books are sold.

For this week’s podcast, the book’s author Blake J. Harris joined Barry and George to talk about his influences, the process of writing such an epic story, his upcoming documentary, and his teaming up with Scott Rudin and Seth Rogen. Blake also shares stories that didn’t make the final cut, and his thoughts on modern day SEGA and Nintendo. We also reveal our Console Wars giveaway winners, so if you entered on Twitter, Facebook, or Instagram to win a copy of the book courtesy of HarperCollins, give the show a listen and find out if you’ve won! We’ll also make an official winners announcement on our social networks later today.

More “Console Wars” content is to come, including a podcast with Tom Kalinske himself!

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Exclusive Excerpt from “Console Wars”: SEGA of America’s first look at Sonic the Hedgehog

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Thanks to It Books, HarperCollins Publishers, and author Blake J. Harris, we have an exclusive excerpt from “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation” which features the first time SEGA of America President Tom Kalinske and his staff laid their eyes on Sonic the Hedgehog in action! The full excerpt can be found after the break, and if you like what you read, make sure to pre-order a copy of the book today and enter our Twitter and Facebook contests to win a copy of the book. Contest winners will be announced on our release day podcast with the book’s author Blake J. Harris, which will debut alongside the book tomorrow!

SEGA Sammy announces full year results for fiscal year 2014

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SEGA Sammy today announced their full year results with good news all round with the exception of one division. The strong results come after a hectic 2013 for the group in which SEGA was restructuring it’s core business, purchase of two high profile developers, the development of major resort complexes and expansion of some of their core development teams. The group also saw year on year growth for net income, hit the break to find out how the company did as a whole!