SEGA Tunes: Mario & Sonic remixes Super Mario Land World 1-1

It’s not every day we get to feature a Mario track on Tuesday Tunes. But given the love affair between Sonic and the Big N lately, it seems only fitting to celebrate the recent release of multiple Sonic and Mario titles with a soundtrack that combines the musical stylings of both.

Though this is a remix of a Mario song, it currently feels like something SEGA would produce. The structure of the song is more complicated then what you would typically find in a Mario track, which tend to be more simplistic, though no less fine to the ear, as the Mario Galaxy OST can surely attest to. This is an excellent remix of a track I could barely remember before hand. If this is indicative of Mario & Sonic 2014’s overall soundtrack, I will certainly be seeking out the rest of the OST in the future.

The SEGA Five: Best SEGA games on Playstation 3

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Today is the launch day for the Playstation 4 in America, many people are grabbing up the ‘next generation’ consoles and soon Playstation 3 will be a relic like the Playstation 2 before it. So I think its the perfect time to remember SEGA’s best Playstation 3 games. This is my personal list, if you want to share your favorites let us know in the comment section!

Art of SEGA: Valkyria Chronicles

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The end of our art contest is fast approaching, so it’s time we inspired you with some of SEGA’s more recent work!

In a generation dominated by brown grim-dark games, Valkyria Chronicles was a game that dared to look drastically different. When other games were focusing on trying to look realistic, Valkyria Chronicles was utilizing visuals inspired by canvas paintings, comics and storybook, to produce a beautifully fantastical world.

My Life with SEGA loses some teeth playing NHL Hockey ’94

SEGA’s Mega Drive is now twenty-five years old, and hockey season’s in full swing. What better way to celebrate both than playing NHL Hockey ’94? None!

Now, I’m not much of sports fan, so I own very few sports related titles. However, I have NHL ’94. Why? Well, my brother and I used to play it. A lot. He wasn’t much of a hockey fan either, yet we loved this game….

This week, I share that love with my sister-from-another-mister, Lauren Buckler. Mickey Mac will return. I promise. Until then, it’s the girl’s time to shine.

Art of SEGA: Panzer Dragoon Zwei

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The Panzer Dragoon games have some of the best art SEGA has ever produced. With input from renowned artist Moebius, the world of Panzer Dragoon is one both alien and familiar. The world is epic in its scope and the unique creature designs manage to be horrific and beautiful at the same time. This art was found on the Panzer Dragoon website Will of the Ancients. You can find their art section here.

Hopefully, the art from this game will inspire anyone interested in participating in our art contest!

Sonic Talk #24 “Third time’s the charm.”

[ MP3 Download ] [ iTunes ]

FINALLY! After 3 tries, we finally get episode 24 out the door. We start with Nuckles87 getting a little too excited over finishing a level in Sonic Lost World. We talk a bit about what we’ve been playing. Alex goes into a rant on TSSZ and Ken Penders and I talk to Lidice Garcia on Sonic Boom U.S. West Chapter and what Sonic Revolution is. Then, we end it with Comic talk. Click on the comments section for show notes.

SEGA Memories: Space Channel 5 premieres in Universal City Walk’s Cinema Plaza

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Back in the Dreamcast era, SEGA would have big promotional events for their titles. Yes, even niche stuff like Space Channel 5, which most publishers wouldn’t spend too much advertising dollars on. SEGA on the other hand had a huge E3 booth for the game, but after when the game was nearing its ‘debut’ they decided to premiere the game to the public, like it was a Hollywood picture. How would they do that? Premiere the game at an event over at Universal City Walk’s Cinema Plaza!

SEGA-Sammy’s Finicial Report: Consumer division beats expectations, generates profit

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It seems that SEGA-Sammy is on track. In recent earnings they continued to generate profit as a whole thanks to their amusement and pachinko slot machines, usually their consumer business loses money. Not this time, SEGA’s consumer business reported a income of 1.12 billion yen (about $11.35 million). What lead to SEGA’s sudden turn in profits?

  • During the three month period, their biggest title was Total War: Rome II, which moved 800,000 units.  Considering the fact that this report ends on September 30th, that would mean the game was on sale for less than a month!
  • According to the report their digital titles for Windows PC, mobile phones and smartphones ‘remained favorable’. Phantasy Star Online 2 saw 3 million registered accounts during August and 800,000 people downloaded the mobile game ‘Chain Chronicle‘ .

SEGA-Sammy as a company saw their operating income jump up 57.1 %, ranking in 12.4 billion yen. If you are one of the people that invested in SEGA-Sammy stock, congratulations!

SEGA Cinema: House of the Dead

*Warning movie is rated R: contains gore, terrible acting and nudity*

**Is the YouTube video blocked in your country?**
No worries, download the full episode here.

Welcome to another installment of SEGA Cinema, where you sit back and watch a flick with your buddies here at SEGAbits. This time we are watching Uwe Boll’s classic ‘House of the Dead‘. That’s right, just in time to celebrate your Halloween night.

We suffered through this, now you have to too!

[MP3]

Happy Zalloween from SEGAbits and Sonic Retro

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Happy Halloween from your friends at SEGAbits and Sonic Retro! Whether you’re going out trick or treating dressed as Princess Elise (the Third, of course), or are staying in to watch Uwe Boll’s cinematic triumph The House of the Dead, we hope you have one zeck of a night. To celebrate, we’ve carved up a pumpkin to resemble Sonic’s new nemesis Zavok from Sonic Lost World, complete with a stem pony tail and horns.

What are your Halloween plans? Going out, or staying in to enjoy some Typing of the Dead: Overkill and Sonic Lost World? Let us know in the comments below!

Art of SEGA: House of the Dead III

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House of the Dead isn’t exactly the most beautiful game series, but it still required a substantial amount of concept art in order to determine the design of the protagonists, enemies, and game play scenarios. Below is a load of concept art, provided by our sister site Website of the Dead. As usual, we won’t be posting everything they have, so be sure to check out their database here!
Also, remember to submit something to our art contest!

SEGA Retro Spotlight: Happy 25th anniversary to the SEGA Mega Drive

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Twenty-five years ago today, SEGA released what was arguably their most beloved and popular console: the SEGA Mega Drive.

Since April 1st of this year, SEGAbits has been teamed with Sonic Retro, the internet’s best resource for all things Sonic the Hedgehog. But the folks at Sonic Retro didn’t want to limit themselves to just Sonic, and so the SEGA Retro wiki was born. SEGA Retro covers anything and everything SEGA, from hardware to games to arcade titles. Despite being less than four years old, the wiki has amassed nearly seven thousand articles and continues to grow. The SEGA Retro wiki has been just a click away from SEGAbits, by selecting “Info” from our navigation bar, but we wanted to go one step further and highlight the many excellent wiki entries in a new SEGAbits feature entitled “SEGA Retro Spotlight”.

Given the significance today has for SEGA history, we’re going to highlight SEGA Retro’s entry on the SEGA Mega Drive.

SEGA Memories: A look back at Toys ‘R’ Us’ 1996 holiday video game catalog

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Its almost that time of season where most kids are waiting to tell their parents what modern day war shooter they want under their Christmas tree. Its also the time where older folks, like ourselves on the site, think about our previous holidays and how we used to make our parents waste hoards of cash to buy our affection. Wasn’t that great? Well this week on Monday Memories we will look at the 1996 holiday Toy ‘R’ Us video game catalog. I remember these where awesome as a kid, it was like window shopping for games in my underwear.