SEGA Tunes: AJ takes a look at Flashback: Quest for Identity

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AJ Rosa decided to take a look at two of his favorite songs from Flashback’s CD soundtrack. Take a look!

It’s kind of funny looking back on all those advertisements for Flashback on Sega Genesis that graced several gaming magazines in 1993. “It’s a CD-ROM game on a cartridge.”

That was a bold statement for sure, but once my brother and I laid eyes on those fluid cinematic cut-scenes, rotoscoped animation and hand-drawn backgrounds, our minds were totally blown. The music was something else. Synth-based minimalism that brought to mind images of a future where space travel is effortless, civilization is prospering, all while something dark and sinister builds underneath its glossy exterior. It gave me that very same feeling as when I watched Escape from New York or Blade Runner. Those scores may be simplistic in instrumentation, but there’s no denying their power to engage and affect an audience….

E3 2013: Total War Rome II Hands-On

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I have a confession to make: I am not very good at real time strategy. I have always been more of an action gamer, so strategically placing units and managing resources are not things I have much experience with. That said, I do have a few dozen hours of experience with Total War: Rome, so when it came time to choose between Company of Heroes 2 and Total War: Rome 2 this E3 I knew there was only one I could write about with any degree of competence. Though I will make it clear now: if you are looking for detailed impressions of the many changes made to Rome 2, look elsewhere, as the only other Total War game I have ever played was the original Rome and I was a very casual player.

Have to say, I’m happy with my choice. From what I saw in the presentation, Rome 2 looks like it will be a pretty serious improvement over its predecessor. Your cities are a lot more detailed now: instead of your cities simply changing their appearance as they grow, the cities now actually grow and evolve. The changes made to your cities can now be seen visually as they develop over the course of the game’s 200 year campaign. In addition to this it sounds like city management will now be more streamlined. Rather than having to micromanage each individual city, you can now manage all your cities from your capital.

Round Table: Our favorite games of E3 2013

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This year’s E3 is now behind us and all the talk about what games people liked is continuing. So it is only fair for us here at SEGAbits to have a Round Table telling you which games we are looking forward to getting our hands on! After the break, find out what our writers liked most from SEGA, as well as their favorite non-SEGA E3 titles.

E3: Company of Heroes 2 Hands-on impressions

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I stepped into Relic’s booth at E3 with a bit of hesitation. Company of Heroes is a series I’m unfamiliar with from a studio that started the series with a different publisher (THQ) on a platform (PC) that I don’t game on much and in a genre I haven’t touched in ages. Needless to say I was coming into the game inexperienced. I will say though, I walked away with more of an appreciation for the genre and respect for the work that goes into it. I got a chance to play both a single player and multiplayer campaign. Here’s my impressions.

The SEGA Five: Last generation SEGA IPs that I want to see return next generation

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Last generation might not have been the best time for SEGA fans, the start of 2006 was pretty rocky with SEGA totally ruining the image of Sonic the Hedgehog and releasing a slew of blunders through out the generation. That doesn’t mean that beneath the piles of garbage there wasn’t some great IPs, right? This list will consist of five last generation SEGA IPs (this means that they debuted, brand new on Xbox 360, Playstation 3 and/or Wii) that I want to return on next generation consoles (be it Wii U, Xbox One or Playstation 4).

Hands-on: Sonic Lost World (Wii U)

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When Sonic Colors came on the scene in 2010, it was a breath of fresh air for the Sonic franchise which was getting quite stale at the time, and it broke the infamous “Sonic Cycle”. In 2011, Sonic Generations shattered it even further. Sonic All Stars Racing Transformed ran those pieces into dust and finally, Sonic Lost World sweeps up those pieces and dumps them in the trash. You need not worry about the Sonic franchise anymore. Sonic Team has learned from its past, listened to its fans, and has renewed the Sonic series into one you can trust to have great games even when they take risks and change the formula a bit and no game is more proof of that than Sonic Lost World.

E3 interview: Producer Omar Woodley (Castle of Illusion)

Purple Shigs, Purrrple shiiigs! A royal hue shines upon me as I talk to the producer of Castle of Illusion, Omar Woodley, about what went into remaking this classic platformer. Also, you get to hear my “lovely” singing voice. By “lovely”, I mean you’ll want to stab your ears out with a pencil.

Sorry if it seems to cut off quickly, but Nux’s camera ran out of juice.

Kowloon Walled City, as seen in Shenmue II, is recreated as an arcade in Japan

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What if you could walk around Kowloon, just as Ryo did in Shenmue II, playing SEGA arcade games and collecting capsule toys? SEGA fans will remember Kowloon best as the location of Shenmue II’s second act. Seeing the city in video game form is no match to seeing it in person, but unfortunately the city no longer exists. What is a Shenmue fan to do? Is it still possible to recreate Ryo’s Kowloon adventures? Thanks to Kawasaki, you can! Located in Kawasaki City, an amusement center south of Tokyo, is “Digital Kowloon City”.

“Digital Kowloon City” is an indoor recreation of the Kowloon Walled City, a city which in the late 1980’s was home to 33,000 people in a 6.5 acre space. Quirky Japanese blog RocketNews24 paid a visit to “Digital Kowloon City”, and the photos they took are incredibly cool. The place really does look like Kowloon at night, and there are arcade games, capsule machines, and UFO Catchers all over the place. Head on over to their blog for a virtual walkthrough of the virtual city. By the end of their article, you’ll want to visit the place yourself and will probably boot up Shenmue II instead, since you can’t afford a trip to Japan.

E3 Hands-On: Bayonetta 2 UPDATE Touch control impressions

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I will confess, SEGA’s line up does not exactly blow me away this year. I am out of my depth when it comes to PC strategy games and as much as I love Sonic, I need more to sate my SEGA hunger. After experiencing other E3 lineups that had the likes of Vanquish, Shinobi, Anarchy Reigns, Yakuza, and House of the Dead Overkill: Director’s Cut, the line up at the SEGA booth this year feels sparse and not quite as exciting.

Thank God for Bayonetta.

E3 Hands-On: Castle of Illusion Remake

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Back in late 1990 Sega wowed players with a great platformer starring Mickey Mouse known as “Castle of Illusion”. It had great graphics, sound, and challenge for its time. To this day, it’s the game Mickey’s most well-known for. 23 years later, Castle of Illusion is back again thanks to Emiko Yamamoto and Sega Studios Australia. It features graphics that give it the look of a $60 game, while still being the simple but challenging platformer we’ve grown to love.

SEGA Memories: My First E3

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There is nothing quite like your first E3. Before I first went to E3 back in 2010, the event seemed like this wondrous and mythical place, like Narnia. A place that you read about and see pictures of, but never a place you actually go to. In 2010, thanks in part to some incredibly good luck, spurred on by a personal loss that made me decide to go out and see the world, I stepped through the wardrobe and raced off to something I had been dreaming about going to since middle school, but never in a million years thought I would be able to actually see.

It all started just a few weeks before the event. I had just lost someone dear to me and I was anxious to find something to do with myself. That’s when Sharky contacted me and told me that SEGA was interested in inviting SEGAbits to E3, but no one on the site would be able to attend. SEGAbits had caught my interest a few months after its debut, but I had decided not to apply for because I knew I wouldn’t be able to write for it regularly. After hearing  that they might be getting an invite to E3, I jumped at the chance and offered myself up as a part time writer and as someone who could cover E3 for them. I quickly wrote up a review of House of the Dead: Overkill, and kept my fingers crossed that it would pan out. Unfortunately, it didn’t. SEGA had sent out the industry passes to other people, and I resigned myself to being a faraway spectator of E3 again. No big deal, this was how these things normally worked out anyway.

Sonic Talk Episode #21: Tracy Take Two

It may have taken several more weeks and one more recording session than expected, but we’ve finally got Tracy Yardley on Sonic Talk! As they say, good things come to those who wait, and that is definitely true for anyone who was looking forward to this. No need to skip through to the interview either, as we have Tracy Yardley! for the entire show, so just sit back and enjoy. Or not. We won’t judge you.

Today, in addition to the Yardley interview, we (sorta) discuss Sonic coming to the Ouya, the Sonic Lost World game play trailer, finally having a 3D Sonic game on a handheld, and the fact that the third Sonic game is in fact not coming this year.

Check out the high res version of a special piece of art Tracy did for us below. If you want a chance to commission him for a piece of SEGA art, you can enter into our SEGAbits Summer of Art Contest.