Aero The Acro-Bat Genesis/Mega-Drive cartridge reprint now up for pre-order from Limited Run Games

Limited Run Games and Sunsoft have teamed up to bring you a new reprint of Aero The Acro-bat (1993) with a box, manual, and high quality translucent “Sparkle Black” cartridge. Pre-orders will be open all throughout November 2024 for just $59.99 USD and the game is estimated to ship to customers in June 2025. The Genesis/Mega-Drive version, as well as the Super Nintendo version, will be available simultaneously. This comes long after LRG’s reprints of Aero The Acro-bat 2 (1995) and Zero The Kamikaze Squirrel (1994). Strange that they decided to sell this trio of games in reverse order of their original releases, but at least now, if you had your chance to get these games, you can finally complete your collection if that’s what you aimed to do.

Unlike Aero 2 or Zero, however, Aero The Acro-Bat on Genesis can still be found very cheap, even complete in box, as of this writing. A brand new copy will currently cost you just over $100, so if you really gotta have a sealed, new copy of Aero The Acro-Bat, LRG’s reprints can be a bargain, as long as you don’t mind the lack of a Sega Seal of Quality. If you just want a copy of Aero for Genesis, you can get a decent copy for a decent price and not have to wait until next Summer to see it. No judgement from us if you got the other two games from LRG and just want to complete your collection of the whole trilogy, though. Fortunately, LRG seems to, at least so far, take printing quality new cartridges more seriously than printing new game discs.

To learn more about this release of Aero The Acro-bat, and to pre-order, glide right in past the break for the skinny.

Feel the Magic: XY/XX/I’d Die For You 20th Anniversary livestream & music announced for December 1st

The stylish 2004 DS romantic microgame video game made by Sonic Team is getting a 20th anniversary in-person livestream event on December 1st, 2024 at 7pm GMT, located at Loft PLUS ONE in Kabukicho, Tokyo. Led by series and game director & developer Yoshinaga Takumi, the livestream will house a variety of guests from the game, including sound director Hataya Takashi, and lead vocalist & music-star legend Takenobu Mitsuyoshi, and MC’ed by Kensaku Nishimura. It will house a fun Q&A, a lookback at some developmental history, and even provide performances by Mitsuyoshi-san himself. You can still buy additional tickets for the event, but they are almost sold out. Luckily you can buy a livestream ticket to watch the event on their website. You can also find more information here at the link.

Garfield: Caught In The Act The Lost Levels finally found and shown off publically

In a fantastic moment of lost Sega history now found (As well as on a Monday, much to Garfield’s dismay), the “Lost Levels” ROM for Garfield: Caught in the Act (1995) has finally resurfaced after 29 years (give or take). It was set up for the public to play at Portland Retro Gaming Expo this past September 27th-29th 2024.

A long video of the game was uploaded onto YouTube by PZTunleaded, who stresses in the video description that they are not the one to have found the ROM, despite what the above tweet from Lost Media Busters claims. PZTunleaded was only a guest at the expo and wanted to show everyone the game in action. They also promise in the description that the game ROM will eventually be shared with the public online and to not “be a nuisance and/or a menace pls”, so kindly cool your jets and be patient. No need to kick anyone off of any tables. You can see the video beyond the break.

Rocket Panda now available to purchase on Genesis/Mega-Drive cartridge

 

Looking for a new game in a functioning cartridge for your Genesis/Mega-Drive console? Rocket Panda is finally available to purchase as a physical cartridge complete with a box and manual to play on your original Genesis. The game was made available on September 16th, 2024. (Please excuse our tardiness in reporting the news.) 

Rocket Panda was made by Space Pants Games and published by Mega Cat Studios. Both companies collaborated on a Kickstarter campaign to develop this game back in February of this year, and now the game is complete and available to ship to buyers. If you backed that Kickstarter, chances are you may have received your own copy by now if you pledged enough money for one, or you may receive it soon. Be sure to keep up with updates on the Kickstarter page. Everyone else can now buy their own original copy complete in box or just the cartridge on its own. A special Limited Edition, coming with a cartridge of its own unique design, is also available.

For links to purchase directly from Mega Cat Studios, and to learn more about the game, dive on in past the break.

Secret Debug Menu discovered in Golden Axe: The Duel on Saturn

Bo Bayles strikes again!

This Saturn fan will stop at nothing to uncover all the hidden secrets of old Saturn games, and now they’re back with a secret debug menu in Golden Axe: The Duel (1996). While not one of the more fondly remembered Saturn classics, but not one of the worst either, depending on who you ask, it had quite a lot hidden under its hood these past 28 years. By going deep into the game’s code, Bo found a normally inaccessible debug menu left behind that, after being unlocked, can change all sorts of things at any point during gameplay.

Normally, menus like these are only used during development to test certain parts of the game, hence why it’s called a “debug” menu. Occasionally, cheat codes are set up to allow players to access the menu and mess around with it at their leisure, but no such code was programmed into Golden Axe: The Duel. Thus, Bo Bayles has created a patch for the game to make the menu easily accessible. More info about the menu and the download link to the patch can be found right below the break.

The Sega Dreamcast turns 25 years old today (In North America)

The year is 1999. In that year, films such as Toy Story 2, The Sixth Sense, The Matrix, Fight Club, and Pokémon: The First Movie came out in theaters. Shows like SpongeBob SquarePants, The Sopranos, Futurama, Who Wants To Be A Millionaire?, and Ed, Edd, n’ Eddy premiered on TV. Songs such as “…Baby, One More Time” by Britney Spears, “Can I Get A…” by Jay-Z feat. Amil and Ja Rule, “No Scrubs” by TLC, “Butterfly” by Crazy Town, and, yes, “All Star” by Smash Mouth topped the charts. In Japan, anime such as Corrector Yui, Excel Saga, Medabots, and One Piece premiered on TV while Digimon Adventure premiered both in Japan and internationally. Video games like Super Smash Bros., Unreal Tournament, Final Fantasy VIII, Tony Hawk’s Pro Skater, Roller Coaster Tycoon, and Persona 2: Innocent Sin came out while Sega launched arcade games like Crazy Taxi, Emergency Call Ambulance, Harley-Davidson pinball, and South Park pinball. (Sega Pinball‘s last two games before they were sold off to Stern Pinball this same year.) Sega had done something else even more significant on this day that very same year, though. (Anyone else feeling a little Déjà vu?) Sega launched the Dreamcast on the easiest date in video game history to remember: 9/9/99. Happy 25th Anniversary!

Throughout 1999, Sega had cranked the hype machine up to 11 for Dreamcast, setting this up to be Sega’s grand return to the console race following their many missteps with the Sega Saturn. On September 9th of that year, the Dreamcast would launch with an abundance of excellent games available right away, including Crazy Taxi, The House of the Dead 2, NFL 2K, Power Stone, Soul Caliber, Hydro Thunder, and, of course, Sonic Adventure, and that’s not even half of what gamers could choose from on day 1. In fact, because Sonic hadn’t made a big splash on the Saturn, Sonic Adventure was as much a return to glory for Sonic as the Dreamcast was for Sega. With such an incredible launch, Sega raked in almost $100 million USD in just that first day, insuring that no matter what happens after that, Sega rang in the new millennium in style. While the console did not last long commercially, even compared to the Saturn, it made such a lasting impression that it enjoys just as much of a lofty spot in gaming and pop culture history as the Genesis before it.

Join us after the break as we start thinking about this incredible legacy.

RGG Studio programmer Hitoshi Iizawa receives excellence award for Model 2/3 emulation in Like A Dragon games

Esteemed Ryu Ga Gotoku Studio programmer Hitoshi Iizawa is being given an excellence award at the latest CEDEC, or Computer Entertainment and Developers Conference, in Japan for his work on emulation of Model 2 and 3 arcade games in the Like A Dragon series. This news was shared yesterday on Twitter by Lost Judgement director Yutaka Ito and is also being shown on the CEDEC website’s top awards list. Yutaka Ito’s tweet was also transcribed by known Twitter translator Gosokyuu.

Here’s what the CEDEC had to say about this honor on their website, translated to English:

The committee commended the expertise and uniqueness of the efforts to reproduce games for dedicated arcade hardware at the dawn of 3DCG games, as well as the fact that through the commercialization of these games, past arcade games that were often buried in the past were brought to the attention of today’s players.

Ito also had more to say about what went into the development of the emulation for these games and the difficulties of it on Twitter. You can read more about that past the break.

Mini-Moni. Shakatto Tambourine! da Pyon!, Sega’s one and only PSOne game, gets a fan translation

No, this ain’t Samba de Amigo, but it’s not that far off. The only PlayStation game Sega has ever developed “Mini-Moni. Shakatto Tambourine! da Pyon! (2002)” has just been fan translated, opening it up to an English speaking audience. Of course, this only goes for written text in the game, and not the lyrics to the songs within. The translation comes courtesy of the team of fan translators at Hilltop Works.

The game is very similar to Samba de Amigo and has tambourine motion-based controllers that you can play it with, which were originally packaged with copies of the game. The game can still be played with a regular DualShock controller, which you’re much more likely to own.

For a link to download the translation patch, as well as a brief background on the game, come on down past the break.

Dreamcast classic F355 Challenge’s online time trial rankings and ghost data sharing features restored

Another Dreamcast classic returns online. F355 Challenge (2000), the Ferarri focused arcade racer by the great Yu Suzuki that is otherwise unrelated to OutRun, has it’s own website restored, re-enabling all the online features of the Dreamcast game. The website can be accessed straight from the game’s disc when running on a Dreamcast connected to the internet, as well as through a network-enabled Dreamcast emulator. This comes thanks to developer Flyinghead.

F355 Challenge did not actually have an online multiplayer mode, however. Its online features were limited to allowing for the upload and download of time trial rankings and car ghost data, as well as an exclusive Ferrari movie that could be viewed on the website. DreamPi and Broadband adaptor users will be automatically directed to the site when trying to access it from within the game now.

Zoom in past the break for a bit more technical info to get you started.

The Sega Genesis turns 35 years old today

The year is 1989. In that year, people such as Taylor Swift, Danielle Radcliff, the late Avicii, SZA, Pewdiepie, Markiplier, and myself were born. Songs like “Bust A Move” by Young MC, “Cherish” and “Like A Prayer” by Madonna, and “Love Shack” by The B-52’s topped the charts. Movies like Disney’s The Little Mermaid, the Tim Burton directed Batman, Ghostbusters II, and Weekend At Bernie’s premiered in theaters. The Simpsons, Chip n’ Dale Rescue Rangers, Family Matters, Baywatch, and Seinfeld premiered on TV. In Japan, anime like Dragon Ball Z, Patlabor, and Ranma 1/2 premiered on TV while Kiki’s Delivery Service premiered in theaters. Video games like Teenage Mutant Ninja Turtles, Final Fight, SimCity, and DuckTales came out while Sega launched arcade games like Golden Axe, Turbo OutRun, and Tetris. Sega had done something else even more significant on this day that very same year, though. They launched the Sega Mega-Drive in North America as the Sega Genesis and the world would never be the same. Happy 35th anniversary!

On August 14th, 1989, Sega of America launched the Genesis in North America to much fanfare, including with a televised launch party attended by convicted felon and overall weirdo Donald Trump. Sega had failed to make much of a splash in North America with the still beloved Master System, but they had a new plan in mind for the Genesis. That plan included a fierce mockery of Nintendo’s strict adherence to sanitized, family friendly gaming, with the tagline “Genesis Does What Nintendon’t” remaining a staple in gamer lingo. This allowed Sega to stand out with the teens-to-adults crowd and ended up with Sega being the first video game console manufacturer to seriously threaten Nintendo’s market dominance, as well as inspiring future console rivals Sony and Microsoft to do the same with the PlayStation and Xbox respectively, while stealing Sega’s thunder in the process. Today, the Sega Genesis lives on in gaming and pop culture history as one of the most influential and memorable gaming consoles of all time and a hallmark of the 1990’s.

Come with us past the break to continue this celebration.

Homebrew Genesis/Mega-Drive game Hayato’s Journey finishes development; now available to download for free

An all new homebrew action platformer for Genesis/Mega-Drive, called Hayato’s Journey, has just finished development and is now free to download. Developed by Master Linkuei, Hayato’s Journey is a fanmade spiritual sequel to the Master System game Kenseiden (1988). The game is now available on his itch.io page for whatever price you wish to pay. Although it is free, it couldn’t hurt to give Master Linkuei a buck or two to reward their hard work.

Have a look beyond the break for a trailer and a link to the game.

Sega Rally 2006 fan translation patch now available

Sega Rally 2006, the first Sega Rally game made exclusively for a console, has just gotten an all new fan translation released. Previously only released in Japan, South Korea, and Taiwan, this PS2 classic had all of its text in those countries’ respective native languages only, until now, that is. For the first time ever, you can play the game almost entirely in English now.

While graphics featuring text could not be translated, as there is no way to easily change the text in graphics at this time, much of the important text in the game has been completely translated into English, making menus much less of a chore to navigate for the Japanese impaired. The newly translated text consists of:

  • Career Mode intro and profile creation.
  • Career Mode top menus (Calendar, trophies, etc.).
  • Calendar race names, vehicle restrictions, and rewards.
  • Garage and Shop menus, including part and tire names, descriptions, and tuning menu.
  • Pre-race splash screens.
  • Sponsorship contract tutorials and objectives.

For a link to where you can download this patch, have a look past the break.

Fanmade Dreamcast port of Grand Theft Auto III being worked on; WIP footage shown

How many of you were aware the Grand Theft Auto III (2001) was originally meant to have a version on Sega Dreamcast? It moved away from Dreamcast after developer DMA Design, today known as Rockstar North, came into agreement that the Dreamcast was no longer a viable platform for the game, most likely due to Sega bowing out of the console hardware race in 2001. Had the game released on Dreamcast as originally intended, it would’ve gone on to be a major feather in the Dreamcast’s cap for years to come.

While we can’t go back in time and make DMA Design stick to it’s original Dreamcast release plans, one fan has taken it upon themselves to convert the game over to Dreamcast. Homebrew developer SKMP has been building a new Dreamcast GTA III port using assets and reverse engineered code from the original PC version. Lately, he’s even gained some help from a few other Dreamcast homebrew developers, including Frogbull, who’s best known for creating a Metal Gear Solid 2 tech demo for Dreamcast. While the port is still work-in-progress as of this writing, what’s been done so far is nothing short of amazing. After all, just because GTA III was originally meant to be a Dreamcast game, doesn’t mean that bringing the finished game to Dreamcast is as simple as you might think.

You’ll find out more about what I mean past the break.

Saturn inspired racer Parking Garage Rally Circuit coming soon to Steam; actual Saturn version teased

This is for the Sega Saturn racing fans out there. Solo indie developer Walaber (Creator of the Jelly Car series and credited on Where’s My Water?) is paying tribute to the mighty Saturn with his brand new retro styled time trial racer Parking Garage Rally Circuit. This game is designed to look like an authentic Sega Saturn game from 1998 and is currently listed on Steam, where it is planned to release for Windows, Linux, and Steam Deck sometime within 2024.

More exciting than that is that Walaber wants to bring this game to Nintendo Switch and the very console he’s paying homage to, the Sega Saturn. He will bring the game to Switch if it can sell 50,000 downloads on Steam, and then make a special Saturn version of the game after achieving 100,000 downloads on Steam. If you wanna see this game in your collection for either console, then you can start by wishlisting the game on Steam right now and then buying it after it’s released. Let your money do the talking.

But if you need more convincing than that, we have extra info for you beyond the break. We bet you’ll be heading on down with this kind of ferocity.

New Genesis/Mega-Drive & 32X FPGA clone console, the GF-1 Neptune, revealed

If you’re a fan of old school Sega and the 32X, then chances are you’ve heard of the Sega Neptune before. It was an official Genesis console with the 32-bit 32X hardware built right in, allowing for Genesis and 32X games to be run from one unit. We all know what happened with the 32X in the end, and with it, so went Sega’s plans to finalize the Neptune and bring it to market. I’m sure 32X fans would’ve preferred a Neptune over installing a 32X into a Genesis with its 2nd power cable though.

The Brazilian company Gamescare seems to agree with that notion, and thus have designed their own, all new FPGA-based clone console based on this unreleased Sega console, called the GF-1 Neptune. This Neptune will be able to run Genesis, Mega-Drive, and 32X games all in one unit, just like Sega’s Neptune was meant to do. It even has the same shape as Sega’s original Neptune prototype. It can also attach to a Sega CD unit with its expansion port on its side, like an original Genesis and, presumably, the original Neptune would’ve done.

Sound exciting to you? Join us past the break, then, and find out more about this promising development.