Retro Review: Burning Rangers

The year was 1998, and the Sega Saturn was on its way to obsolescence and breathing its last. Sega decided to give the system one last hurrah with some very limited edition games. Panzer Dragoon Saga, Burning Rangers and Shining Force III (I think) were released at a very limited 5,000 copies each. If you didn’t pre-order these babies, you were paying through the nose later. In fact, I payed $100 for my used copy last year. Does Sonic Team’s future fire fighting game still hold up or has its charm burned away?

Retro Review: Sonic 3-D Blast (Saturn)

(Re-Edited from Shigs Sonic Stadium Review)

Many of you may only know Sonic 3-D Blast through the Genesis version, which you either played back in the day or on the Mega Collection. If that’s the case, then sadly, you’ve been playing the far inferior version. Yes, the level design is the same, but graphics and sound can make a big difference in your enjoyment of a game. Sonic 3-D Blast was originally intended to be a Genesis only game developed by Traveler’s Tales with some help from Sega of Japan. However, the Saturn was suffering not only in sales, but from a complete lack of any Sonic titles. Sonic Extreme was in development Hell at the time and would not make Christmas release. (Then again, it would not make ANY release, as it was cancelled shortly afterwards). In seven weeks, Sega managed to port the game over to Saturn, polish up the graphics, change the music from Jun Senoue’s tunes to new,  jazzy ones by Richard Jaques, and add what is arguably one of the best bonus stages in Sonic history.  That’s quite a feat for a seven week port!

Review: Thor: God of Thunder (PS3)

Thor has always been one of my favorite Marvel superheroes as a kid. So I was thrilled to find out there was going to be a Hollywood movie based on him and that SEGA was going to make a video game. Did the game match a fan’s expectations?

Plot spoiler: No.

Review: Thor: God of Thunder (Wii)

Wii! (huh-yeah) What is it good Thor?

Welcome back for another review of a Thor game, this time on the Wii. I’ll admit, I have yet to sink my hammer into the Thor craze. I haven’t seen the movie, nor have I tasted the 7-11 Slurpee (though my guess is it tastes like the color blue). However, I can claim to have played the Wii version of the game. How does this version fare compared to the DS and HD console versions? Let’s (insert Thor reference here) and find out!

Review: Thor: God of Thunder (DS)

Licensed games tend to be cursed. They’re usually made by low-end development teams with little budget and even less time. This is even more true with Sega’s games that are licensed out by Marvel. Iron Man, Incredible Hulk and especially Iron Man 2 have all been stinkers that seemed to have been made for a quick cash-in.

However, when given to the right developer, you can have a winning game on your hands. Such is the case when Sega gave development of the DS version of Thor to Wayforward. The company behind such other 2-D hits as Contra 4, Shante and Batman: The Brave and the Bold. Here’ they bring their expertise to make what could have easily been movie tie-in garbage into a well polished 2-D action game.

Review: Super Monkey Ball 3D


Super Monkey Ball has become one of SEGA’s strangest popular franchises over the years. Like Ridge Racer or Tetris, a console’s library almost isn’t really complete without an entry from this quirky series. I imagine it may only be a matter of time until Monkey Ball ends up on the HD consoles in some fashion.

Due to this constant stream of new entries into this series, the quality has been taking a dip. Whether it’s the declining quality of the mini games or the increasingly poor stage design of each game, this series has seen better days. So, the question for SMB3DS is: does it reverse this trend? Read on to hear my opinion.

Review: Yakuza 4

I remember reading about the first Yakuza game (Ryū ga Gotoku in Japan) way back in 2005. I was super excited to find out that SEGA was going to bring it over. Since then the series has seen significant growth, spawning three direct sequels and three spin offs. When the original failed to catch on in the west, there was a lot of doubt that the franchise would ever come to the west again. Now we are all the way to the fourth main entry for the series. It’s great that SEGA has continued to bring the series over to the west despite the failure of the first game, but four entries in has Kazuma Kiryu finally worn out his welcome? Read on to find out.

Review: The Dreamcast Collection

Back in November 2010, online retailer GameStop let slip that a title called “The Dreamcast Collection” was to be released. In January 2011, SEGA officially announced The Dreamcast Collection for the XBOX 360 and PC. Between that time, speculation and hype ran rampant. Was the collection to be as massive as the previously released Genesis collection? Were we to receive Power Stone,  Marvel vs. Capcom 2 and many more non-SEGA games on a release published by SEGA? Would the disc contain both Shenmue titles? Once officially announced, many of the expectations were not met. It wasn’t to be an all-out tribute to the console, nor a mega collection of a dozen games. Rather, the Dreamcast Collection turned out to be a disc release of four previously released and soon to be released XBLA titles at a budget price.

Despite not being what many were hoping for, how does the release fair as an XBLA compilation?

Review: Fast Striker Ver. 1.5

[Cover of the standard edition]

Fast Striker was developed by NG:DEV.TEAM for the Neo Geo MVS, later it was ported to the Dreamcast. This review will cover the Dreamcast port. This is going to be the first indie review for the site, I hope you enjoy it.

Review: Sonic Colors (Wii)

Despite Sega assuring us over and over again that they would be making it their mission to improve the quality of the Sonic series, I was pretty skeptical when Sonic Colors was first announced.

Targeting a younger audience? Alien Wisp power-ups? Trailers with bad techno rock? The same game designer as Sonic and the Black Knight?

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Review: Sonic Free Riders

As the last of his games hit shelves, so ends a big year for Sonic. 2010 brought with it some hotly anticipated Sonic titles: The SEGA Superstars returned for All-Star Racing, 2D Sonic returned to consoles and 3D Sonic has cleaned up his act. Meanwhile, off in the corner sat Sonic Free Riders.

Free Riders, the third game in the Sonic Riders series, made ripples (not waves) in the SEGA community when it was announced to be a launch title for Microsoft’s Kinect. The series itself had earned little respect in the past, and coupled with a new piece of hardware, enthusiasm for the game was mixed. But now the Kinect is here, the game is out. No more speculating, it’s reviewin’ time!

Review: Shenmue – 10 years later, there’s still been nothing else like it


[Even 10 years later, Shenmue’s still a fanbase favorite]

All throughout the life of the Dreamcast, we were teased with images and trailers for what promised to be the most amazing and cinematic game to ever grace a home console. There were certainly high expectations for Shenmue to deliver, and, well, it may not have been the game everyone was expecting. For those of us who “got” Shenmue, though, it ended up being one of the most incredible gaming experiences of our lives, and to date, surpassed only by its sequel. This is a series that every gamer should play and playing it when it was released in 2000, 10 years ago, was a journey that, like much on Sega’s awesome white console, forever changed the way I looked at video games.