Review: Crazy Taxi: City Rush (iOS)

Free-to-play games can be hard to get right. They can either block customers from playing until they pay up or give them too much, making the grinding easy and fun which kills any reason to buy anything. The free to play approach on Sonic Jump Fever and Crazy Taxi: City Rush couldn’t be more different. Sonic Jump Fever is all about the high score by having you follow your Facebook friends and compete with them on the leaderboards. Sadly, the only way to get the best scores is to have that one rare chao that kills all of your enemies, Use your hard-earned in-game currency on items like power ups and more powerful characters, and have an energy bar that depletes super fast.

All of this forces you to pay-to-win, requiring you to pony out dough just to compete with your friends. This may be a free to play game, but I’ve spent $14 on Sonic Jump Fever. Curse you Sonic Stadium’s Adam Tuff and your super-high scores! In Crazy Taxi: City Rush, the “fare” is much more fair and just a better game all around. Read on for why this is one of the better ways to make a free to play game.

Movie Review: Angry Video Game Nerd: The Movie

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Although Angry Video Game Nerd: The Movie is not a SEGA related movie, there is no doubt that James Rolfe’s creation has made an impact on retro SEGA gaming, bringing obscure video game classics and atrocities to the forefront of people’s minds by highlighting the aggravations and rewards of classic games and hardware. While I sit firmly in the pro-Nerd camp, I’ll admit that as a SEGA fan I’m a little annoyed by how James’s over-the-top Nerd persona has affected how modern gamers view some of SEGA’s more controversial add-ons like the SEGA CD and 32X. I don’t blame James however, as I think viewers of his videos simply need to realize that his videos are part parody and the ideal way to form an opinion is to try the games and hardware out for yourself.

Angry Video Game Nerd: The Movie, which is releasing in theaters throughout the US and Canada as I write this, had its East Coast premiere last night in Phoenixville, PA. I was able to snag tickets before the show sold out, and after standing in line outside the historic Colonial Theater (home of The Blob), I and over six hundred other fans packed the house and James kicked off the movie that he described as eight years of his life in two hours. So did James’s efforts pay off?

Atlus Review: Abyss Odyssey (Xbox 360)

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If you’re familiar with ACE Team, they’re responsible for some of the most off the wall games including Zeno Clash, Rock of Ages and before they became a commercial developer, they were a pretty interesting mod developer. Their continued partnership with Atlus has brought another release that is less absurd thematically, but brings us a rogue-like title that wraps mechanics similar to the Super Smash Bros. series with Abyss Odyssey. It’s not a carbon copy of the Subspace Emissary from Super Smash Bros. Brawl, nor is it a cumbersome slog akin to Mortal Kombat Mythologies: Sub-Zero. The game centers itself around its fighting game mechanic and drives you to advance onto closed off fighting arenas, hunting for loot and building your character to become stronger as you find better weapons and techniques.

Retro Review: Shadow the Hedgehog

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On January 4th 2006, I submitted to Gamefaqs a review for Shadow the Hedgehog , a game which at the time I boldly declared “the worst SEGA game I’ve ever played.” To date, the 2/10 score I gave it is the lowest I’ve scored a game in any context, on any site I’ve reviewed for, and nothing I’ve played either before or since has inspired a similar score. My outlook on SEGA at the time was incredibly bleak; it was a game that really tore down my confidence in the company and where it was headed, and for those reasons I’ve left this review, for the most part, as is, as a piece of history for how I viewed SEGA at the time, and where I feared the company was headed. Though I’ve edited it a little for form and trimmed it down, the message remains intact. Read on for my thoughts on Shadow the Hedgehog, directly from 2006, as I sat down to review what was (and still is) the worst game I had ever played.

Retro Review: Sky Target (SEGA Saturn)

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In the mid-nineties the rise of 3D gaming left many of SEGA’s older franchises behind. While most were either abandoned or received largely forgotten two dimensional entries, some were completely reinvented for the third dimension. Though it doesn’t bear the After Burner name, Sky Target was in fact the first 3D entry in SEGA’s After Burner franchise. Released in 1995, the arcade version of Sky Target never achieved its predecessor’s success, failing to even leave Japan. Western gamers wouldn’t get to play Sky Target until SEGA ported the game to the Saturn in 1997, where it would be quickly forgotten.

At first glance, After Burner looks like the perfect candidate for a transition to the third dimension. After all, the game is already trying to simulate 3D play. In reality, Sky Target’s design decisions actually perfectly illustrate why so many SEGA franchises struggled (or failed) to make the 3D jump to begin with. Sky Target would introduce many drastic changes to the After Burner formula, many of which would find their way into 2006’s After Burner Climax. Do these design decisions work, though? Does Sky Target live up to the reputation built by its predecessor?

Retro Review: After Burner Complete

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When After Burner blasted into arcades in 1987 it quickly became a smashing success, emerging as one of SEGA’s top franchises. Naturally, SEGA endeavored to port the game to every single piece of home gaming hardware under the sun. Famicom, Master System, Commodore 64, DOS, you name a gaming platform that was still relevant in the late 1980s, and chances are that platform got a port (or two) of After Burner.

Unfortunately, none of these systems were capable of doing After Burner’s explosive graphics and frenetic game play the justice they deserved, and so these ports fell short. It would take eight years for home consoles to catch up to SEGA’s arcade technology. Once they did SEGA wasted no time in finally bringing After Burner home in the form of After Burner Complete, an exclusive to SEGA’s brand new, ill-fated add-on, the 32X.

Book Review: “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation”

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It Was A Battle More Deadly Than Any Videogame Could Ever Be…A Real-Life Mortal Kombat Between Sega And Nintendo

The above sentence is found on the official website for the book “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation” by Blake J. Harris, and having read through the book myself, it’s an accurate description. Upon reading “Console Wars”, I couldn’t help but feeling a bit bloodied and bruised, but proud to have chosen the side that I’m on as a fan. “Console Wars” is not a detached history lesson of the SEGA vs. Nintendo rivalry of the 90’s, it does not read as several wikipedia articles.

Instead, “Console Wars” is a very real and personal story largely told from the perspective of SEGA of America President and CEO Tom Kalinske during the first 6 years of the 90’s. Taking the journey along with Tom, readers also occasionally go behind-the-scenes with Nintendo and Sony, and receive a few extended history lessons on the histories of companies like SEGA, Nintendo, Sony, and others. This mix provides the reader with both factual and emotional reasons for why SEGA and Nintendo did what they did, and as such is the most honest and truest account I have ever read of this period of video game history.

Retro Review: Jet Set Radio

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From their garage hidden amidst the alleyways of Shibuya, to the neon-drenched streets of Benten-Cho, they ride high on the funky rhythms being streamed directly into their brains. They are the GGs, and when their story was first told on the Dreamcast, it brought the world the beautiful synergy of cel-shaded graphics played to Hideki Naganuma’s incredible soundtrack. It was a game that further cemented the Dreamcast’s place as the platform for artsy and innovative adventures, and while some aspects of its gameplay still frustrate slightly, Jet Set Radio is every bit as fun as it was back in the day.

Hardware Review: AtGames Sega Genesis 60-in-1

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The old adage “You get what you pay for” tends to hold true more often than not. After all, if you’re in a Walgreens pharmacy you’re probably not looking to buy a video game console. But that doesn’t necessarily mean that the AtGames Sega Genesis is a poor quality console. At $30, it’s pretty tempting, but buyer beware there is some drawbacks to this system. Read on to find out if it’s worth your gas money for this cheaply produced retro console and find out how you can win it!

Retro Review: World of Illusion Starring Mickey Mouse and Donald Duck

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With the remake of Castle of Illusion gracing the PSN/XBLA this past summer, it seemed only fitting to revisit its sequel, World of Illusion Starring Mickey Mouse and Donald Duck, for Genesis Month. Though it featured far superior graphics and an expanded scope, along with the addition of Donald Duck and cooperative play, World of Illusion has, for whatever reason, struggled to retain the same classic status as its predecessor.

And that’s unfortunate, because World of Illusion is an incredibly capable sequel to Mickey Mouse’s first Genesis adventure; one that sends its title characters into an enchanting world and builds upon the magic of Castle of Illusion to deliver an entirely satisfying follow-up.

Retro Review: Technocop

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Oh man, I have waited too long to use that image.

A.J. Rosa is a man of many talents – and a man of many games. I mean, hey; if he lacked games, My Life With SEGA wouldn’t still be running to this day! A short while ago, some of you may remember A.J. held a competition in conjunction with this very site, in celebration of the 3rd Anniversary of SEGAbits. The winner would receive A.J.’s personal SEGA Genesis Model 2, and the copy of Technocop he reviewed for My Life With SEGA.

Lo and behold, I ended up winning said contest – and so despite being one of the few staff members of SEGAbits from the UK, I don’t have to watch Genesis Month pass by whilst I cradle my beloved Mega Drive – and hey, I’d promised A.J. I’d post up my impressions of Technocop, so now’s as good a time as any.

Review: Hatsune Miku: Project Diva f (PS Vita)

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Hatsune Miku Project Diva f on the PlayStation Vita is a great game! Hatsune Miku Project Diva f PS Vita is similar to Hatsune Miku Project Diva F on the PS3. The PS Vita version came out in Japan first and the PS3 second. In the west that release order was reversed. I’m pretty busy with stuff right now so this is just a mini-review, but I had to talk about a few things and how awesome this game is.

Retro Review: Hard Drivin’

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People don’t often think of the Genesis as a polygon pusher…mostly because it wasn’t. That didn’t stop some developers from trying to turn it into one though! Enter Hard Drivin’, a port of Atari’s 1988 3D polygon racing game. Ported to the Genesis in 1991, this game was one of the earliest examples of 3D graphics on a home console and given the limitations of the hardware, is surprisingly not a complete and utter disaster. That is not to say the game is good, though. Far from it in fact.

Retro Review: Vectorman

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It’s the year 2049. Earth, as portrayed in BlueSky Software‘s Vectorman, has become completely uninhabitable by the human race. Having left their polluted planet behind, they’ve set off through the galaxy in hopes of finding a new home, while a crew of mechanical Orbots remains in their place to clean the Earth up.

Into this scenario (one which today seems oddly reminiscent of Pixar’s Wall-E) appears Vectorman; one such Orbot with an attitude and the courage to stop Warhead, an Orbot who went rogue and took control of the planet. The adventure that ensues is a fun one with great atmospherics, an addictive scoring system, and a bit of an edge. Vectorman was a great showcase of the Genesis’ capabilities back in its day, and even today remains a must play for those who want a stylish and futuristic sidescroller.

Retro Review: Sakura Taisen 2

After the first Sakura Taisen game was met with commercial and critical success in 1996, a sequel was inevitable. The SEGA Saturn, though successful in Japan, was hemorrhaging money abroad, making a sequel to one of the company’s few late 90s success stories all the more important. So, SEGA collaborated with RED again to produce a sequel.

Sakura Taisen 2: Kimi, Shinitamou Koto Nakare, which roughly translates to “Beloved, You Must Not Die” was released for the SEGA Saturn on April 4th, 1998 as a three disc set. Introducing two new characters and improved game play, it remains the most successful game in the series. It sold over half a million copies, making it the second best-selling dating sim of all time. It was re-released for the SEGA Dreamcast two years later with brand new features that showed what the system was capable of.

Here is our retro review of Sakura Taisen 2 for the Saturn and Dreamcast.