Review: Sonic & All-Stars Racing Transformed (PS3 & Wii U)

UPDATE: Patch is in, so the WiiU score will be changed.

Last year, SEGA released Sonic Generations. A celebration of Sonic’s history showcasing some of the greatest parts of Sonic’s past and being a celebration of all things Sonic in general. It gave you a strong feeling of nostalgia while offering new kinds of gameplay and a great, remixed soundtrack.

This year, SEGA releases Sonic & All-Stars Racing Transformed. A game showcasing and glorifying the greatest parts of SEGA past and being a celebration of all things SEGA in general. It gives you a strong feeling of Nostalgia while offering new kinds of gameplay and a great, remixed soundtrack. Deja-Vu!

But does this game hold up to 2010’s offering? And how does the Wii U version compare to the others? I’ll be going  in depth about the game and discussing its greatest strengths and weaknesses. Is it a champion or does it stall out the gate? Get Ready. 3…..2…..1…..GO!

Review: Sonic Adventure 2 (XBLA/PSN)

SEGA’s rerelease of Jet Set Radio was, in my opinion, excellent. After the so-so Dreamcast Collection rereleases, the first game of the SEGA Heritage Collection was a breath of fresh air. HD visuals, widescreen support and SEGA trying their best to retain as much of the original game as they could. My hope was that this trend would continue with the next two Heritage titles. Does Sonic Adventure 2, a game that is considered one of Sonic’s best 3D outings, carry on the SEGA Heritage quality or is it a step back? Read on to find out!

Review: Sonic Jump (iOS)

While Sonic Jump is the first Sonic game designed with iOS and smartphone devices in mind, it’s not the first Sonic Jump game. Sonic Jump originally came out in 2006 on older cell phones of that period. This predates Doodle Jump which many claim this game is a knockoff of by almost three years. That’s right Sonic Jump didn’t rip off Doodle Jump. If anything, it’s the other way around.

But the most important question remains “is this game any good”? While I will say this is a much more improved and involved game than Doodle Jump, it’s not without its faults. Read on for the full review.

Review: Zaxxon Escape (iOS)

When SEGA announced Zaxxon Escape, I was very excited. SEGA was doing something they rarely do: resurrecting an 80’s IP that has been dormant since the mid-90’s. For those not in the know, the original Zaxxon was an isometric shooter released by SEGA to arcades in 1982. The game was played from a third person perspective at a top down angle, with simulated 3D pulled off via effects like shadows and an altitude meter. Gameplay involved shooting down as many targets as possible, whilst dodging obstructions such as electric fences, walls and enemy fire. Players also had to keep track of their fuel level, which was replenished by shooting fuel tanks. Zaxxon went on to be ported to numerous platforms and even had three sequels. Now, with Zaxxon Escape, SEGA takes us back to the ending of the first game, as players are tasked with escaping Asteroid City after having defeated Zaxxon.

Review: Jet Set Radio (XBLA/PSN)

About two weeks ago I found myself standing outside a movie theater, looking up at all the films listed under “Now Playing”. I had the choice to see any one of the many new movies, and yet in the end I went with “Raiders of the Lost Ark”. Despite owning the film on DVD and on blu-ray, and having seen it a number of times, I still enjoyed it as much (if not more than) any new release. About a week later I found myself downloading Jet Set Radio on XBLA, and feeling the same sense of excitement as I did with “Raiders of the Lost Ark”. It wasn’t so much the game itself, I’ve already played through it about eight times on the Dreamcast. It was the promise that I was about to see a crisp, clean, widescreen, HD, enhanced port of one of my favorite games. Sure SEGA promised this with the Dreamcast Collection, but they largely failed to deliver. Games were lacking crucial content, such as soundtracks or fishing controllers, or failed to offer up widescreen support. So how does Jet Set Radio fare, does SEGA’s Heritage Collection promise a bright future for HD SEGA ports? Find out after the break in our review of Jet Set Radiooooo!

Review: Jack Lumber (iOS)

Announced and released on the same day, Jack Lumber, was both a surprise and a curiosity. As the first SEGA Alliance title, Jack Lumber was developed by an external independent developer by the name of Owlchemy Labs and published by SEGA. Per the SEGA Alliance description, SEGA also provided marketing and production support as well as creative consultation. The end result is a fun and unique game that definitely has that SEGA spirit, despite being developed by an external developer.

Review: Rhythm Thief and the Emperor’s Treasure

It’s been a very long time coming, but after months of being in Japan and Europe Rhythm Thief has finally arrived on American shores. If the rumors of the game selling out are true, it seems to be a hit! But was this game worth the long wait? Will Phantom R’s musical escapades win you over or does it fall out of tune? Read on.

Review: Binary Domain

Like the rest of the world, when SEGA announced Binary Domain, the new IP by Toshihiro Nagoshi, I was wondering to myself if a Japanese studio could make a great third-person shooter. At least one that could stand up against the offerings of western developers. Now that Binary Domain has released on PlayStation 3 and Xbox 360, did Nagoshi’s team deliver in the end, or should they have stuck with the Yakuza series?

Review: House of the Dead III (PSN)


House of the Dead III was originally released for the arcades back in 2002. A year later it got a port on Xbox, then one for Wii as part of a HOTD two-pack in 2008. Now we have the latest port of the game on PSN. How does this port stack up compared to the last two? Is it worth your hard earned cash? Hit the jump and find out!

Retro Review: Sonic Rush Adventure

The original Sonic Rush was easily one of the fastest Sonic games in history, and in a year that also brought us the likes of Shadow the Hedgehog, it also stood as a reminder of how good his games could be in the middle of increasingly dark times for the franchise. It introduced probably the best new character in ages with Blaze the Cat, and brought the blue hedgehog to the dual screened, polygon capable DS for the first time. That said, the game had its flaws. It was filled with bottomless pits, and the speed was often so intense that death by hole or suddenly appearing robot was far too common. Does Sonic Rush Adventure alleviate the flaws, or just add some new ones with its new focus on adventure?

Review: Mario and Sonic at the London 2012 Olympic Games

When the first Mario and Sonic title hit in 2007, it was a major deal. Two video game rivals competing in a shared title! Unfortunately, once the novelty of seeing Nintendo and SEGA’s mascots together wore off, what players were left with was a so-so mini-game compilation with the best moments being the Dream Events and remixed music tracks from both series. In 2009 the series returned with Mario and Sonic competing in the Winter Olympics, and while it wasn’t a huge improvement over the first game, it was a better title thanks to improved controls, more characters and more events. Now the Mario and Sonic universes go head to head in a third Olympics, is this time just more of the same or is the third try a charm? Read on to find out!

Review: Sonic Generations

SEGA’s next big Sonic game is centered around his 20th anniversary. Even though Sonic started off this console generation with some awful games, Sonic Team has been learning from their mistakes and perfecting their skills. Have they finally delivered the Sonic game that all their fans want?

Review: Thor: God of Thunder (3DS)


SEGA’s Marvel games line up is one big missed opportunity. When I first heard that SEGA had managed to get the game licenses for all of the upcoming Marvel Cinematic Universe movies, I could only imagine great things. After all, Activision had managed to turn its Spider-man license into a quality, long running, successful franchise. Surely SEGA could do the same! As we all know by now, this turned out not to be the case. However, in a sea of trashy movie games there have been a few bright spots. A few of the games have managed to be pretty decent. Thor 3DS is one of them.