Feel the Magic: XY/XX/I’d Die For You 20th Anniversary livestream & music announced for December 1st

The stylish 2004 DS romantic microgame video game made by Sonic Team is getting a 20th anniversary in-person livestream event on December 1st, 2024 at 7pm GMT, located at Loft PLUS ONE in Kabukicho, Tokyo. Led by series and game director & developer Yoshinaga Takumi, the livestream will house a variety of guests from the game, including sound director Hataya Takashi, and lead vocalist & music-star legend Takenobu Mitsuyoshi, and MC’ed by Kensaku Nishimura. It will house a fun Q&A, a lookback at some developmental history, and even provide performances by Mitsuyoshi-san himself. You can still buy additional tickets for the event, but they are almost sold out. Luckily you can buy a livestream ticket to watch the event on their website. You can also find more information here at the link.

SEGA Talk #103: Sonic Rush (2005)

On this SEGA Talk we dive into the Nintendo DS exclusive Sonic Rush and see not only the birth of Blaze the Cat but also the start of the boost gameplay that would come to dominate future Sonic Team titles. What’s the rush? Sit back and enjoy this SEGA Talk.

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk #69: Feel the Magic/Project Rub (2004)

On this SEGA Talk, George and Barry take you back to the year 2004 with Sonic Team’s sexy Nintendo DS launch title Feel the Magic: XY/XX or Project Rub or I Would Die For You… Wait, what? Learn about the game’s many names, the development and legacy of this forgotten Sonic Team gem.

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

Shin Megami Tensei: Strange Journey Redux trailer shows off graphical upgrades

Atlus Japan has released a two minute gameplay trailer for the upcoming Nintendo 3DS port of Shin Megami Tensei: Strange Journey Redux, which compares the field graphics to the original released on the Nintendo DS back in 2009. Shin Megami Tensei: Strange Journey Redux won’t just update the graphics but also promises new story content, additional endings, a new dungeon, and more surprises. It would seem that Shin Megami Tensei: Strange Journey Redux is the definitive version of the 2009 Nintendo DS game.

You can check out the trailer to see if the upgraded graphics on the Nintendo 3DS version of Shin Megami Tensei: Strange Journey Redux is worth the upgrade (that’s if you played it back in 2009). While the Nintendo 3DS doesn’t feature incredible in-game graphics, the jump from Nintendo DS to Nintendo 3DS is quite large.  Shin Megami Tensei: Strange Journey Redux hits Japan on October 26 and hits the West sometime in 2018. But what is your opinion on Atlus re-releasing older titles on Nintendo 3DS?

[Via: Siliconera]

Atlus announces Shin Megami Tensei: Deep Strange Journey for 3DS

Atlus has announce that Shin Megami Tensei: Deep Strange Journey  is coming to 3DS, which will be a remake of Shin Megami Tensei: Strange Journey which came out for the Nintendo DS back in 2009. This will countinue the Atlus trend of remaking Nintendo DS games for the Nintendo 3DS platform. The last ‘remake’ announced was Radiant Historia: Perfect Chronology.

Atlus first teased Shin Megami Tensei: Deep Strange Journey back in Janurary, this new version of Shin Megami Tensei: Deep Strange Journey promises a easier, redefined version of the original title while adding new content. To see all the new information regarding this remake, hit the jump and tell us in the comment section your opinion on Atlus remaking these DS games on 3DS.

[Source: Gematsu]

Radiant Historia: Perfect Chronology coming to Nintendo 3DS

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It seems Atlus’ teaser site has been revealed early, the ‘new’ game is being called Radiant Historia: Perfect Chronology. Sadly Sadly this isn’t a brand new entry in the franchise, Radiant Historia: Perfect Chronology  is actually a full remake of the orginial with some new scenarios thrown in. Radiant Historia: Perfect Chronology was suppose to be announced via the March 23rd issue of Famitsu Magazine, but it seems someone go the issue early and scanned the page (see above).

The franchise was previously missing in action since its debuted in 2010 (or 2011 in the West), when the game came out on the Nintendo DS. While I never got to play through Radiant Historia, it did receive critical praise achieving a 85% on Metacritic.   Since the first title came out on the Nintendo DS, it makes sense that Radiant Historia: Perfect Chronology is coming out on the Nintendo 3DS. Though it is puzzling that Nintendo themselves and 3rd party publishers like Atlus aren’t stopping their support for the Nintendo 3DS and moved their games to the Nintendo Switch, as everyone did with the Wii U. What is your thoughts on Radiant Historia: Perfect Chronology being announced for the Nintendo 3DS? Let us know in the comments below.

Like always we will keep you updated on any news regarding Radiant Historia: Perfect Chronology .

[Via Siliconera]

The SEGA Five: SEGA published games that deserve more attention

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If you discuss Streets of Rage, Super Monkey Ball, or even anything Sonic, chances are you can hear that 90’s jingle of retro goodness (SEGAAAAAAAAAAA!). The company helped create some wonderful games and franchises and are still going strong to this day. That being said, most of the games published by SEGA are sometimes often forgot about and usually sit on store shelves to collect dust and/or be pauper’s pennies.

While I haven’t played every single game SEGA has helped publish, some of those games stick out to me in a very unique and interesting way. And SEGA, being the quirky company they are, brought me wonderful memories and breathes a one-of-a-kind charm to those certain games. So in no particular order (with the first one being my favorite out of the five), here are some games that rightfully deserve more attention than they get!

SEGA News Bits: Sonic the Hedgehog Creator Wants A True Mario Crossover

Welcome to a new crossover special episode of the SEGA News Bits, today George and Barry talk about Sonic the Hedgehog Creator Yuji Naka’s recent interview where he said he wanted a Mario & Sonic crossover action game. I know what you are thinking, that there are already Mario & Sonic the Hedgehog crossover games in the form of Olympic titles, but that isn’t really what fans and Yuji Naka envisioned for a Mario & Sonic the Hedgehog crossover game. Tune in and let us know what your ideal Mario & Sonic crossover game would be.

If you like our SEGA News Bits video content, make sure to subscribe to us on YouTube so you never miss an episode.

Infinite Space getting a reprint by Canadian retailer

infinnite_space_esrbRemember that Nintendo DS game by Platinum Games called Infinite Space? No? I don’t blame you since not too many people picked it up. Now that Platinum Games has become more popular over the years, many fans have been trying to find a copy of the game but it is now considered rare. Don’t worry it seems that Canadian retailer VideoGamesPlus has ordered reprints of the following game titles:

These are considered the last Nintendo DS carts to be produced and all come brand new and sealed. Each game (except GTA) costs $49.99 CDN (39.46 USD) and according to the store page are ‘region free’. But even if they aren’t, American systems can play Canadian DS carts. The site is also running a free shipping promotion this month on all orders over $40 dollars!

[via: Tiny Cartridge]

Former SEGA employee portfolio reveals Crazy Taxi 4 pitch

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The classy people over at Sonic Stadium have found images from a portfolio of a former SEGA Studios Australia employee Brooke Luder that revealed a Crazy Taxi 4 pitch and the fact that Sonic Classic Collection on the Nintendo DS was originally going to have more games than it did. What games didn’t make the final product? Sonic Spinball, Sonic 3D Blast (aka Sonic 3D Flickies’ Island) and Dr. Robotnik’s Mean Bean Machine. Sprites from Sonic Spinball and Sonic 3D Blast still made the game’s credit roll at the end.

Also part of her portfolio was a pitch made by the team to SEGA for a Crazy Taxi 4. She created the concept art you see on the header image, showing a passenger jumping from one Taxi to another. We could speculate that this was part of some gameplay mechanic that was pitched by SEGA Studios Australia for a new game.

Another pitched concept that SEGA Studios Australia was part of was a London 2012 Olympic game, but that isn’t as interesting. To see what was on her portfolio, hit the jump.

Nintendo pulls the plug on online features for Wii and DS games

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Nintendo of America has just announced that as of May 20th, you will no longer have access to WiFi connection service on their Wii, DS and DSi games. That will include features like online play, online leaderboards and anything else that it does online. All games will work perfectly fine online.

Honestly this move makes me more weary of Nintendo and actually makes me reconsider the idea of buying a Wii U. I know most people will post and say that I’m overreacting, saying not many people play DS titles online, but it sucks knowing that if we make a party on our forums to play Phantasy Star Ø, as of May 20th, we won’t be able to play online just because Nintendo decided they didn’t want to support online services going on to the next generation.

To see all SEGA games that will be affected, hit the jump.

SEGA Tunes: Sonic Rush’s What U Need

Hideki Naganuma has a very distinct style that is very difficult to miss, often mixing Japanese techno with hip-hop and funk. He’s probably one of the most notable composers to ever work with SEGA, having contributed a number of songs to games like Jet Set Radio, Jet Set Radio Future, and Ollie King. His work set the tone for these games, and meshed very well with the off beat Japanese style of these games.

Needless to say, his work on Sonic Rush is similarly revered. It’s composed of some of the most eclectic, energetic and unique songs you’ll hear in a Sonic soundtrack, such as the above song. Fans of Naganuma will also be happy to hear that as of today, the Sonic Rush soundtrack is now available on iTunes for everyone to download!

Retro Review: Sonic Rush Adventure

The original Sonic Rush was easily one of the fastest Sonic games in history, and in a year that also brought us the likes of Shadow the Hedgehog, it also stood as a reminder of how good his games could be in the middle of increasingly dark times for the franchise. It introduced probably the best new character in ages with Blaze the Cat, and brought the blue hedgehog to the dual screened, polygon capable DS for the first time. That said, the game had its flaws. It was filled with bottomless pits, and the speed was often so intense that death by hole or suddenly appearing robot was far too common. Does Sonic Rush Adventure alleviate the flaws, or just add some new ones with its new focus on adventure?