Playstation does a Yakuza 5 interview with Toshihiro Nagoshi and Masayoshi Yokoyama

Its been a long journey for us Yakuza fans, I’m seriously surprised at the cult fanbase the franchise has garnered in the West. I have been pretty much into the Yakuza series since I heard about the first title, since it reminded me of a 3D Streets of Rage brawler mixed with RPG elements. After the sales failure that was Yakuza 1, I never thought we would really get a chance to play another entry in the west, guess what? We are literally in our 5th release (6th if you count Dead Souls) in the West and this one sets to conclude the journey.

The developers talk about their goals with the series, basically about how there weren’t many games that where aimed at an adult Japanese audience specifically and how that was the birth of the franchise. Check out the intereview and make sure to pick up Yakuza 5 this fall on Playstation 3.

Classic SEGA Magazine Corner: Xbox Nation interviews Smilebit’s Panzer Dragoon Orta artists

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As evidenced last month, the unofficial Microsoft Xbox magazine Xbox Nation (XBN) really liked Smilebit. Their premiere issue featured Smilebit’s Jet Set Radio Future, which is surprising given Halo‘s dominance at the time, and their third issue featured a Panzer Dragoon Orta cover and an eight page preview and interview with former Team Andromeda staff. As the magazine continued, XBN kept up on various SEGA and Smilebit titles. In the magazine’s sixth issue they returned to Japan for another Smilebit interview, this time with Panzer Dragoon Orta artists Takashi Iwade and Kentaro Yoshida. Let’s crack open this issue to see what these legends had to say!

Swingin’ Report Show #77: Interview with Greg Johnson, co-creator of Toejam and Earl

Toejam and Earl: Back in the Groove is a Kickstarter campaign from Greg Johnson, video game designer and co-founder of ToeJam & Earl Productions. On this week’s Swingin’ Report Show podcast, Greg joins us to talk about how he plans to bring the funky aliens back in a new game, and how he and Mark Voorsanger pitched and developed the original three games of the series for SEGA.

Learn how Toejam and Earl made the transition from Greg’s subconscious to video games, what it was like working with SEGA throughout the 90s, his thoughts on the sequels Panic on Funkotron and Mission to Earth, and how Toejam and Earl: Back in the Groove is set to reimagine and build upon the famous first game. If you’re a game developer, or simply want to know more about how games are made, this episode is a must listen!

Show your support for Greg and his team, check out the Toejam and Earl: Back in the Groove Kickstarter today!

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Swingin’ Report Show #76: Interview with Stealth, co-developer of Sonic the Hedgehog 1&2 Remastered

On this week’s SEGAbits Swingin’ Report Show podcast, we’re joined by Stealth, who worked on the official recent remasterings of Sonic The Hedgehog CD, Sonic The Hedgehog, and Sonic The Hedgehog 2 alongside fellow developer The Taxman.

Stealth talks to us about how the remasters began development, the process of remaking classic Sonic titles, the much talked about the remastered Sonic The Hedgehog 3 proof of concept, and what fans can do to try and make Sonic 3 remastered a reality. Also featured is discussion of Sonic The Hedgehog 4 and the recent decisions SEGA has made with the franchise. If you love classic Sonic games and behind-the-scenes stories of game development, this is the show for you!

Also, Barry and George discuss the recently revealed ToeJam & Earl: Back in the Groove Kickstarter by Greg Johnson (who will be joining us next week) and Sonic Team’s mobile release Sonic Runners, which soft launched yesterday.

Support the Sonic 3 Remastered campaign: http://sonic3remastered.com/


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MAGFest 13 Interview: DJ Cutman talks to us about his new album “Spindash”

At MAGFest, one of our colleagues Gunstar had a chance to talk with DJ Cutman about the new “Spindash” album, a 16-track remix tribute album to the Sonic series, recently put out through Cutman’s own label, Gamechops. We took the time to discuss song selection, how it helps both video game remix artists and Sega, and the goals of the label itself.

If you’d like to check out the album, you can check out the entire album through Gamechops’s youtube channel, and many other awesome video game remixes.

You can also pick up the album through Loudr or any other major music site.

Finally, you can check out the Gamechops website to see all the albums and remixes they’ve done, as well as find all their social media outlets.

Swingin’ Report Show #75: Interview with Lisle Wilkerson – Shenmue II, Virtua Fighter and Crazy Taxi voice actress

We celebrate 75 episodes in style on this week’s Swingin’ Report Show podcast! Joining us for an interview is Lisle Wilkerson, best known to SEGA fans for her voice work on Shenmue II, Virtua Fighter and Crazy Taxi. Learn what it’s like growing up in Japan and recording for some of SEGA’s greatest Dreamcast and arcade titles. Lisle also tells us about her correspondence work and her acting work on Sofia Coppola’s Lost in Translation with Bill Murray.

Then, George and Barry discuss the recent news of SEGA of America’s restructuring, dissecting SEGA Sammy’s official document to figure out what exactly we can expect in the future from SEGA. So what are you doing still reading this? We have a special guest and big SEGA news! Click play and enjoy our 75th show!

Don’t forget to follow Lisle Wilkerson on Twitter and Facebook!

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Swingin’ Report Show #74: Drift Stage – Interview with Super Systems Softworks

The SEGAbits Swingin’ Report Show returns for 2015, featuring brand new interviews with talented people connected to and inspired by SEGA! On our 74th show we’re joined by Super Systems Softworks, developers of the 80s and 90s inspired racer Drift Stage. Chase Pettit (Programmer), Charles Blanchard (Art), and Hugh Myrone (Music) talk about the genesis of the project, their inspirations, and their plans for the final version of the game. We also take a trip down memory lane, talking about our favorite and least favorite racing games, as well as memories of SEGA-AM2’s classic OutRun.

Visit Drift Stage’s Kickstarter page, give the demo a try – and if you like what you see, back the game!
Demo: supersystems.itch.io/driftstagealpha
Official Site: driftstagegame.com

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Game Watch & Impress SEGA 3D Classics interviews continue, focusing on the development of After Burner II

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The SEGA Blog has kicked off another series of translated interviews held between 3D Classics developer M2 and Game Watch & Impress, this time focusing on the upcoming 3D After Burner II which is due out on January 15th for Nintendo’s 3DS. The article, which you can find here, not only delves into the development of the 3DS remake, but also Okunari provides photos and videos of the After Burner II cabinet in SEGA of Japan’s permanent storage warehouse. Suddenly I’m having visions of the ending to “Raiders of the Lost Arc” with every crate sporting a SEGA logo.

Part one can be found at SEGA’s blog, and part two is to be released tomorrow.

Swingin’ Report Show #73: Sonic Boom: Shattered Crystal Interview with Mat Kraemer of Sanzaru Games

This week on the Swingin’ Report Show podcast Barry and George are joined by Mat Kraemer, Lead Designer at Sanzaru Games, developer of Sonic Boom: Shattered Crystal for the Nintendo 3DS. Topics covered include the development process of the handheld title, how Sanzaru interacted with various teams including the TV show crew and the team at Big Red Button, what Sonic games Sanzaru looked to for inspiration, and Mat’s favorite classic SEGA games and consoles.

There has been a lot of talk about the Sonic Boom franchise this past week, so it was great to sit down with Mat to learn more about how the 3DS game came to be. Hey! Why are you still reading this when you should be listening?

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Yu Suzuki shares details of Shenmue III and beyond in new Shenmue Dojo interview

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In a new interview from the Shenmue Dojo, the series creator and SEGA legend spoke at length about the development process of Shenmue and Shenmue II, and revealed a bit more about the long awaited third game in the series. A bulk of the interview delves into information shared at GDC 2014’s Shenmue postmortum, clarifying and expanding on development details shared at the event. Suzuki also answered some Shenmue III questions, sharing some very interesting pieces of information. Suzuki revealed that how the third game begins is undecided, but he thinks it will start from Shenhua’s home. Suzuki also defended SEGA, stating “About Shenmue, Sega is not a problem at all. For Shenmue III, we need to define a specific budget and if I can gather enough for it, Sega will allow me to do it.” Regarding the question of if Shenmue III would end the series, Suzuki answered “Yes indeed, the story is far away from being completed and to be honest, I do not think that it’s possible to end it during Shenmue III. If I had to do it my way, players would experience the ending during Shenmue V. But that seems to be a lot so I’m going to try to finish it within the next 2 games.”

For the full interview head on over to Shenmue Dojo, and in the comments below share your thoughts on what Suzuki revealed. Should the series continue past a third title? Or should Suzuki focus on one more game to complete the story?

SEGA Channel Retro: CorvidDude’s Windy Valley Mod Interview Plus Abyss Odyssey Blind Playthrough

The live show is already over, but you can check out the archived stream above as well as more content below and after the jump!

This week’s live show on SEGA Channel Retro is a tour through the Windy Valley Beta Mod that was released recently for Sonic Adventure DX. We’ll also have CorvidDude, the author of the mod bringing his insight on restoring the level from the AutoDemo.

If you want to check out the mod for yourself, you can hop over to CorvidDude’s YouTube channel and check the links in the description of this video.

I’m joined by Overlord, GeneHF and OverlyEquippedin our little venture as we also check out the latest Sonic title, Sonic Jump Fever as well as catch up with Sonic Dash with Andronic. Also say hello to me as I try to roll eggs with Billy Hatcher in SEGA Superstars. Finally I take a blind look at Atlus and ACE Team’s latest offering, Abyss Odyssey.

Sonic Adventure DX: Windy Valley Restoration Mod with CorvidDude [Twitch] [YouTube]

Sonic Jump Fever, Sonic Dash, SEGA Superstars [Twitch]

Abyss Odyssey [Twitch] [YouTube]

Swingin’ Report Show #67: Mega-Bit Figures Inspired by SEGA Genesis Interview

This week on the Swingin’ Report Show podcast, Barry and George are joined by Nate Mitchell – head of Squid Kids Ink and creator of the So Analog line of figures featuring old entertainment media with eyes, arms, and legs. Nate’s latest project is Mega-Bit, a SEGA Genesis game cartridge inspired line of So Analog figures featuring officially licensed SEGA classics.

To make his SEGA toys a reality, Nate has created a Kickstarter with SEGA’s approval. Those who support the project receive some awesome incentives including limited edition figures featuring Sonic the Hedgehog, Golden Axe, Altered Beast, and Shinobi. Support Nate and his Mega-Bit toys today!

Following the interview, Barry and George share their thoughts on 3D Fantasy Zone II and Alien: Isolation‘s recently revealed DLC starring the cast of the original film.

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Swingin’ Report Show #66: Interview with Roger Craig Smith, voice of Batman, Sonic the Hedgehog, and many more!


 
This week on the Swingin’ Report Show, hosts Barry and George welcome a guest who has helped shape the sound of SEGA’s speedy mascot – Roger Craig Smith, voice actor of Sonic the Hedgehog! Roger is also well known for voicing Batman, Captain America, Chris Redfield, Ezio Auditore, and more. Recent projects include Batman: Arkham Origins which features the recently released “Cold, Cold Heart” DLC pack and SEGA’s Sonic Boom which spans video games and a television show which release later this year.

Join us as we talk with Roger about voicing Gotham’s Dark Knight and Green Hill’s Blue Blur. Roger also provides details on how he got into the business, and has some great advice for aspiring voice actors. Yes, we even asked him about his work on Valkyria Chronicles and his earliest work as Sonic at Alton Towers.

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Yu Suzuki interview at Gamelab 2014

Yu Suzuki attended the recently concluded Gamelab 2014, a gaming conference in Spain. He gave a presentation (partially notable for one of his slides featuring a Roman numeral “3” stylized in Shenmue font, which attracted the usual modest amount of attention) and was the recipient of the fourth Legend Award, a distinction meant for honoring “key figures in the history of video games”, as written at the Gamelab website.

After Gamelab concluded, Yu Suzuki conducted a short interview, available above. The interview asks a variety of direct questions, on topics including his favorite arcade project that he worked on (interestingly, the interviewer also asks Yu Suzuki if he feels nostalgiac for any aspects of Sega’s more arcade-focused past,) opportunities for modern technology in a hypothetical next Shenmue game, and whether or not Kickstarter is being actively considered to fund the next Shenmue game should development be more seriously pursued. Check it out!

SEGAbits at E3 Interview: Sonic Boom Producer Stephen Frost

Our E3 coverage continues with an interview with Sonic Boom Producer Stephen Frost! Stephen was nice enough to sit down on the final day of the expo to answer our questions about the upcoming Wii U and 3DS games Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal. Developed by Big Red Button Entertainment (Wii U) and Sanzaru Games (3DS), both titles are due out November 2014.