GameKings Shogun 2 Total War interview

Here is a video interview with Kieran Brigden, communication manager for Shogun 2: Total War. The video interview was for GamesKings, a gaming show from Holland.

Even though the questions aren’t in English, the answered are. You know, the answers are that matters.

[Thanks: CrazyTails via e-mail]

Shogun 2: Total War, Battle Types Interview

Start building your strategies now as Shogun 2 ups the ante with new game modes, bigger scale battles and deeper game play!

I’m totally pumped for this game. I’ve always been a fan of this series, from the first ever Shogun all those years ago, to this very day. I can safely say this is the most excited I’ve been for any Total War game yet, this game is just stunning. Any Sega fan that hasn’t given this game a try yet is doing them self a great injustice!

I think it was a mistake not showing this at Tokyo Game Show, I think this is the one Total War game to break into Japan with.

NG:Dev.Team interview with Rene Hellwig

NG:Dev.Team ported the NEO-GEO game Last Hope back in 2007, game sold out. In 2009 they reprinted it with the subtitle Pink Bullets, where they listen to fan feedback and made the game easier.

Now that its the 11th anniversary of the Dreamcast, we have teamed up with DC Emulation and Dreamcast-Scene for this interview. NG:Dev.Team talks about their upcoming game for the console, Fast Striker.

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NiD.com interviews Yuji Naka

That’s right! The great people over at nightsintodreams.com have scored an interview with the man behind some of the most beloved Sega characters such as Sonic, Ristar and of course NiGHTS.

Being NiGHTS fans and not just the normal everyday press tools they got in some pretty good NiGHTS related questions that I recommend giving a good read over.

Like, did you know Steven Spielberg was the first person to play NiGHTS out side of Sega staff? What?

Find out everything HERE!

G4TV: Sonic Colors Interview


Not really an interview, since you have to ask questions. More like someone at the SEGA booth telling us what the game is about, while she can barely talk due to screaming at Sonic fans all day because they were doing odd stuff at the booth.

Like always, the game is looking rather fantastic in my opinion.

Mike Hayes on Sega Wests OnLive plans

In an interview published today over at GamesIndustry.biz, Mike Hayes was questioned about On Live and how it would fit into Sega’s strategy.

According to Hayes, Sega West currently have three titles in the works for OnLive although all are ports of existing games. Alpha Protocol, Sega & Sonic All-Star Racing and an unspecified Virtua Tennis title were the games mentioned.

“We’ve got three titles with OnLive – Virtua Tennis, Alpha Protocol and Sonic and Sega All-Stars Racing. Those would be managed out of the USA as part of the digital business. If we were starting from scratch we’d run it all out of the US but the heritage of electronics sales just happens to be in Europe, and it doesn’t make sense to move it across.”

I think this is a good way to start… I honestly don’t see this technology going anywhere fast and Sega would be silly to make games specifically for OnLive. Personally I was expecting Aliens vs. Predator and Napoleon: Total War to be among the first on the service, they seem like games that could benefit from OnLive more so than something like Sega All-Star Racing.

For anyone that isn’t familiar with OnLive it is a device that essentially lets you stream games from another computer to your own so there is no need for you to have a top of the line PC and you can still play games with high end graphics… Although many are skeptical about the delay in button commands when streaming a game, you also need a constant internet connection.

You can read the entire article HERE.
(Note: you must be a registered member.)

Conduit 2 interview with Jeremiah Cauthorn


Nuckles87 had a one on one interview with weapons programmer Jeremiah Cauthorn on The Conduit 2.

What can you tell us about the changes in multiplayer?

We’ve added all new levels. We’ve also added six new weapons with an alt-fire mode on each weapon such as the TCP launcher. You can also lay out proxy mines so when people walk by them, they explode. You can also tag people with them. We support 12 player online multiplayer and local splitscreen with 2-4 player multiplayer. We’ve been working closely with Nintendo so we have this new rival system. So if you meet someone in a match you can click their name and add them to your rivals list.

Sonic Colours Interview with Takashi Iizuka

Our man at E3, Nuckles87 scored a pretty nice interview today with Takashi Iizuka. As we are teamed up with Sonic Stadium for this the SS guys get first dibs on any Sonic related news… Which is fair enough as we’ll be getting all of the other, better Sega news exclusive to bits.

Here is some choice parts of the interview:

SS – Is this game made with just children in mind, or more for a general audience?

Iizuka – Of course, we are putting in kid friendly elements, but it’s not just for kids. The are some challenging elements put in as well.

SS – What is the length of the game, in hours?

Iizuka – The game’s still in development, but in previous Sonic games, there would be act 1 and act 2 of 1 zone. In this case, for each of these worlds there are several stages. Also, once you get more color powers from other worlds, you can go back to older levels and find new paths to access. It also depends on how dedicated you are to finding all the items in the game.

and

SS – Last question, any chance of a new NiGHTS or Burning Rangers game?

Iizuka – (Laughs) We can’t talk about that right now.

Make sure you read the rest of the interview HERE!

Sonic 4 Pre-E3 Video Interview

[click above image to visit the Gamespot video page]

SEGA’s Associate Digital Brand Manager Ken Balough sat down with Gamespot to tell us what to expect from Sonic 4 at E3. As an added bonus, we get a good amount of footage featuring the still in progress tweaked physics. Now supernerds can spend the whole weekend doing a frame by frame analysis of the altered physics!

Here are a few highlights from the video:

  • All of Splash Hill Zone will be playable at E3
  • Motion controls for the special stages will be optional
  • iPod is getting two exclusive levels (could the mine cart be moving?)
  • Sonic 4 technically has 16 stages (4 Zones with 3 Acts each plus 1 boss battle per Zone = 16)

I think I actually DO see a difference in the physics, way to go SEGA!

Check out the video at Gamespot

Nagoshi talks Yakuza and Shenmue similarities

I’m one of those guys that does not think Yakuza is much like Shenmue, I think it have small elements that barrow for Yu Suzuki’s amazing game, but much different in the end. What does Nagoshi have to say about the comparisons?

“Fans are free to judge the game as they like. All of these games were created by SEGA. We might have included game elements from past titles unconsciously. But all of those elements appear in an evolved style.”

I dunno about “evolved style”, Shenmue had a better weather system on the Dreamcast and more varied character NPCs. Just saying. You can read the SPOnG interview here.

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1up talks to Mike Hayes about recent changes

SEGA has been restructuring its Western branch, adding more emphsis on digital content and letting go of workers. 1up now sat down with Mike Hayes to ask him some questions.

Hayes has confirmed that digital content will not slow down disc based releases, disc based releases are doing well and that firings will not effect release times for games.

Read the full interview here, now pray that we get some awesome arcade games ported over to XBLA/PSN like After Burner Climax!

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