Conduit 2 interview with Jeremiah Cauthorn


Nuckles87 had a one on one interview with weapons programmer Jeremiah Cauthorn on The Conduit 2.

What can you tell us about the changes in multiplayer?

We’ve added all new levels. We’ve also added six new weapons with an alt-fire mode on each weapon such as the TCP launcher. You can also lay out proxy mines so when people walk by them, they explode. You can also tag people with them. We support 12 player online multiplayer and local splitscreen with 2-4 player multiplayer. We’ve been working closely with Nintendo so we have this new rival system. So if you meet someone in a match you can click their name and add them to your rivals list.

Sonic Colours Interview with Takashi Iizuka

Our man at E3, Nuckles87 scored a pretty nice interview today with Takashi Iizuka. As we are teamed up with Sonic Stadium for this the SS guys get first dibs on any Sonic related news… Which is fair enough as we’ll be getting all of the other, better Sega news exclusive to bits.

Here is some choice parts of the interview:

SS – Is this game made with just children in mind, or more for a general audience?

Iizuka – Of course, we are putting in kid friendly elements, but it’s not just for kids. The are some challenging elements put in as well.

SS – What is the length of the game, in hours?

Iizuka – The game’s still in development, but in previous Sonic games, there would be act 1 and act 2 of 1 zone. In this case, for each of these worlds there are several stages. Also, once you get more color powers from other worlds, you can go back to older levels and find new paths to access. It also depends on how dedicated you are to finding all the items in the game.

and

SS – Last question, any chance of a new NiGHTS or Burning Rangers game?

Iizuka – (Laughs) We can’t talk about that right now.

Make sure you read the rest of the interview HERE!

Sonic 4 Pre-E3 Video Interview

[click above image to visit the Gamespot video page]

SEGA’s Associate Digital Brand Manager Ken Balough sat down with Gamespot to tell us what to expect from Sonic 4 at E3. As an added bonus, we get a good amount of footage featuring the still in progress tweaked physics. Now supernerds can spend the whole weekend doing a frame by frame analysis of the altered physics!

Here are a few highlights from the video:

  • All of Splash Hill Zone will be playable at E3
  • Motion controls for the special stages will be optional
  • iPod is getting two exclusive levels (could the mine cart be moving?)
  • Sonic 4 technically has 16 stages (4 Zones with 3 Acts each plus 1 boss battle per Zone = 16)

I think I actually DO see a difference in the physics, way to go SEGA!

Check out the video at Gamespot

Nagoshi talks Yakuza and Shenmue similarities

I’m one of those guys that does not think Yakuza is much like Shenmue, I think it have small elements that barrow for Yu Suzuki’s amazing game, but much different in the end. What does Nagoshi have to say about the comparisons?

“Fans are free to judge the game as they like. All of these games were created by SEGA. We might have included game elements from past titles unconsciously. But all of those elements appear in an evolved style.”

I dunno about “evolved style”, Shenmue had a better weather system on the Dreamcast and more varied character NPCs. Just saying. You can read the SPOnG interview here.

1up talks to Mike Hayes about recent changes

SEGA has been restructuring its Western branch, adding more emphsis on digital content and letting go of workers. 1up now sat down with Mike Hayes to ask him some questions.

Hayes has confirmed that digital content will not slow down disc based releases, disc based releases are doing well and that firings will not effect release times for games.

Read the full interview here, now pray that we get some awesome arcade games ported over to XBLA/PSN like After Burner Climax!

Sega defends PC game sales

It has long been said that PC gaming is in decline, much too many PC gamers dismay! In steps Sega Europe’s John Clark to defend PC gaming and throw in a little boast about Sega’s share of the market while he’s at it!

According to Clark chart tracking of PC gaming is being recorded wrong due to a large number of digital distributed not being recorded. With digital distribution a small, but growing market. It apparently makes up quite a large portion of Sega’ PC sale revenue.

Read some highlights from MCVUK after the jump!

ONM Interviews Iizuka about Sonic 4

Official Nintendo Magazine has conducted an interview with Sonic Team honcho Takashi Iizuka about the upcoming Sonic the Hedgehog 4. The interview gives some insight into why the homing attack was chosen, why the game is episodic and more!

Why has Sonic 4 taken so long to come about? – BADGERGAMER

Takashi Iizuka: Ever since Sonic Adventure was released in 1998, Sonic has evolved into a game which is faster and features new actions for Sonic. On the other hand, the sense of speed from side scrolling means that the popularity of ‘classic’ series still remains high. Even now a lot of fans enjoy playing those classic games via the Wii’s Virtual Console. The aim for Sonic 4 is to provide a ‘new classic series’ using modern techniques that have only been around for the past few years for fans from all around the world who love the ‘classical’ series.

Hit the Jump for the rest!

Mike Hayes Interview, A Sega fans Pillow talk!

I really cannot sing Mike Hayes praises enough, not only did he transform Sega Europe from one man with a screw driver into one of the best divisions of Sega, but now hes taken over the whole of Sega West and he is saying all of the right words in this latest interview with CVG!

Do yourself a massive favour and check out the first half of this interview, It’s guaranteed to bring a smile to any Sega fans face. The second half of the interview will be out tomorrow.

Check out part one of the interview right HERE!

Hit the jump for some choice quotes.