SEGA News Bits: Wonder Boy: The Dragon’s Trap Remake Revealed

The 1989 SEGA Master System classic Wonder Boy III The Dragon’s Trap is getting a remake and dropping the III from the title. Wonder Boy: The Dragon’s Trap  remake is being developed by indie developer Lizardcube and being published by DotEmu. The game is set to sport beautiful hand drawn animation and so far it looks fantastic.

What are your thoughts on Wonder Boy: The Dragon’s Trap reveal? Let us know the comments below and like always thanks for watching! If you like our SEGA News Bits videos, make sure to subscribe to us on our YouTube channel.

Wonder Boy III: The Dragon’s Trap remake revealed

2016 continues to be the year of retro revivals, as a remake of the SEGA Master System classic Wonder Boy III: The Dragon’s Trap has just been announced. Published by DotEmu and developed by Lizardcube and based on Westone Bit Entertainment’s original game, the Wonder Boy III: The Dragon’s Trap remake is said to be made with the blessing of LAT and the cooperation of series creator Ryuichi Nishizawa. The game seemingly has no connecting with Wonder Boy and the Cursed Kingdom, despite also being made in cooperation with Ryuichi Nishizawa.

Interestingly, no mention of SEGA is made anywhere on the remake’s site, despite SEGA seemingly owning Wonder Boy. However, it is noted on the game’s website that “with the help of Ryuichi Nishizawa (Westone), Shinji Fujiwara (LAT), and a relentless commitment of DotEmu to untangle a bunch of documents covered in pixellated dustwebs, we have licensed the IP to create this new version (a first since 1994).”

The game has an unknown release date, and platforms are listed as consoles and PC. Check out the trailer above, and after the break read the full press release and check out some screenshots and artwork. More news on the remake as we hear it!

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SEGA Retrospective: From Wonder Boy to Monster World to Adventure Island and beyond

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Over the years, video game franchises have come in many styles. Platforming, fighting, puzzle, shooting, the list is never ending. But one thing many franchises have in common is that they have to start somewhere, setting up the foundation for future titles to follow up and improve on. However, on occasion, something happens down the line that causes the franchise to become twisted, causing things to become complicated. Copyright issues might make the prospect of new titles impossible so spiritual successors might be necessary (For example Bayonetta being the successor to Devil May Cry), or the franchise suffers from an identity crisis when localized like with Puyo Puyo, or games having inconsistent releases cause confusion like the infamous Final Fantasy I to VI problem.

By far one of the most curious cases is with a franchise called Wonder Boy (Aka Monster World).

SEGA News Bits: Fantasy Zone turns 30 years old

2016 is filled with milestone SEGA anniversaries, and one of the most anticipated by us – for obvious reasons – was Fantasy Zone! Join us on this SEGA News Bits as we discuss our thoughts on the franchise’s past, present and future.

Released to arcades on March 28, 1986, the Fantasy Zone franchise has released a surprising amount of games in its 30 year history. Despite the many titles, the story often remains the same: the sentient spaceship Opa Opa traverses the Fantasy Zone, sometimes joined by his brother Upa Upa, battling bizarre bosses and upping his arsenal thanks to a floating Parts Shop. Outside the franchise, Opa Opa has made appearances in both All-Stars Racing games as well as Amusement Visions’ Planet Harriers, a 3D installment in the Space Harrier franchise which also takes place in Opa Opa’s Fantasy Zone.

If you enjoy the SEGA News Bits video formats make sure to like, share and subscribe to our YouTube for more.

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Accessorize yourself with new classic SEGA console products from Numskull, and save 10% with our promo

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There has been a serious uptick in quality of SEGA products over the past year, and UK company Numskull is one of the offical SEGA licensees to thank for this. In the past month they have released a variety of cool everyday and formal accessories that pay tribute to classic SEGA hardware. Products include keychains, wallets, and cufflinks that feature SEGA Mega Drive, Genesis and Master System designs. They also have notebooks that are in the shape of the Mega Drive, Game Gear, Saturn and Dreamcast. Numskull were nice enough to send us some samples, which we will detail in a soon to come video.

The quality is top notch, and I especially love how the products are both true to the original hardware and stylish enough not to make you look like a little kid. I mean, only a real sophisticated man wears Mega Drive/Genesis controller cufflinks. I took some time actually using these to see how durable they are day to day, and am happy to report that they stand up well to everyday use.

If you live in the UK, you can check out their line of products at the Numskull online shop. As an added bonus, using the promo code SEGABITS10 at checkout will knock 10% off all non-sale items.

If you live in the US, you can find the Genesis controller cufflinks on Amazon.

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Homebrew developers bring Moggy to the SEGA Master System

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It’s not all that often we hear of new games for SEGA’s Master System. While 2015 appears to be the year of the Dreamcast, SEGA’s first Western console effort has received a new game available to play today entitled Moggy Master from homebrew development team The Mojon Twins. The game is a port of Moggy, a ZX Spectrum game from 2005 also by The Mojon Twins. In the game, players control Moggy, a little yellow guy, who is out to save his purple friends.

If you love classic Atari arcade games, this is definitely worth checking out. And why shouldn’t you try it out? The game is free and available to download today! Just use an emulator or flash cart, should you own one. 

[Via RetroCollect]

 

Check out this SEGA Master System/Game Gear modified hybrid console

Who hasn’t wanted to combine two consoles into one in their own Frankenstein type of experiment? I know I have. What about a Master System with SEGA’s handheld the Game Gear? That’s exactly what Sega Retro Gamers member Eric Bishop did, cramming a Game Gear into a Master System and have them both working. He posted the following video showing off his project, which he is still working on.

Below are a few photographs of his creation, what do you guys think?

Developer Retrospective: We celebrate the legacy of SEGA AM2

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SEGA AM2 is just one of those developers that always puts a smile on my face whenever I talk about their games. Not only do they have one of the most vast libraries, but they also revolutionized gaming in general multiple times over the past decades. Let’s look at the developer that popularized sprite-scaling in the 80s, gave us modern 3D with their Virtua series and created one of the most expensive games ever as we walk through their legacy.

Don’t forget to join us all month long while we talk more about SEGA AM2 and all their legendary franchises.

Classic SEGA Magazine Corner: Fall 1988’s Team SEGA Newsletter previews Phantasy Star

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Today marks a big day for fans of Phantasy Star, as it’s the 27th anniversary of the original game and the franchise as well. On December 20th, 1987, SEGA’s now iconic RPG released to the Sega Mark III. Following the original’s release, three numeric sequels released to the SEGA Mega Drive/Genesis and further installments released to numerous other platforms. The series has come a long way since 1987, and it’s amazing that it continues to this day with the releases of Phantasy Star Online 2 and Phantasy Star Nova. But rather than focusing on the newest installments, and grumbling about how we still can’t play them in the West, let’s take a trip back to the Fall of 1988 when SEGA’s The Team SEGA Newsletter previewed Phantasy Star for the Master System.

Check out SEGA of Japan’s trailer for the physical SEGA 3D Classics Nintendo 3DS release

Not too long ago, we speculated that a physical release of SEGA’s 3DS 3D Classics was in the works, and shortly thereafter such a release was revealed to be happening! Releasing December 18th, and featuring cover art by Ken Sugimori, the compilation is to include a mix of wave 1 and wave 2 titles: 3D Space Harrier, 3D Fantasy Zone, 3D Outrun, 3D Streets of Rage, 3D Shinobi 2, and 3D Ecco the Dolphin. Also included are two bonus titles, Space Harrier 3D and Outrun 3D which originally released to the SEGA Master System and utilized the 3D glasses.

For a sampling of what to expect from the compilation, check out the trailer above. If you have a Japanese 3DS or alternate means of playing import titles, you can pre-order the game from Play-Asia. In the meantime, I’ll just sit here watching the trailer, fingers crossed for a US release. Tears running down my face.

New to the SEGAbits store – SEGA Master System inspired shirts & VMU inspired designs

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Did you know that SEGAbits has a RedBubble shop? It’s true! Since December 2013, we’ve been uploading original designs for SEGAbits readers to purchase and wear to show their SEGA pride and to support the site. Recently, our own Liam Ashcroft aka TrackerTD of our This is Saturn video series created a Master System inspired design featuring the beloved 80’s console in a variety of styles – including one featuring Alex Kidd. We also have a VMU inspired shirt and phone case featuring a pixelated Ryo ready to fight. The design was built entirely in Photoshop and Illustrator from scratch, and the VMU icons were redrawn in the vector format. The VMU screen is a pixelated grid, allowing us to create whatever original pixelated images we can dream up. So head on over to the SEGAbits RedBubble shop today and check it out!

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Classic SEGA Ads: SEGA challenges you with After Burner for the Master System!


 
Wake up and check out this crazy SEGA commercial from 1988, advertising After Burner for the SEGA Master System. As most video game ads from the era tend to do, a young boy is transported from his living room to being behind the controls of an F-14 Tomcat. After flashing a thumbs up to the camera, the boy blasts off into the pixelated blue skies, taking on enemy fighters. However instead of looking outside the windows, he is playing After Burner inside the fighter jet (cue the “yo dawg i heard you like” meme). The announcer excitedly tells players that they can execute battle rolls, nose dives, supersonic speed (5 years before Sonic the Hedgehog!), and radar lock-on. The boy then, in his best impression of an action star delivering a death blow quip, says “your turn to burn!”. The ad ends with a tagline rarely reapeated nowadays, but it sure is fantastic: “SEGA: The Challenge Will Always Be There.” – emphasis on “Aaalways”, thanks to the narrator.

Overall, this is amazing ad! Fun effects work, lots of gameplay footage and music despite the real world setting of the boy in the fighter jet, and that ending tagline is just so damn strong. I think “The Challenge Will Always Be There.” deserves a comeback, don’t you?

After the break, see how SEGA of Japan advertised After Burner for the SEGA Mark III!

SXSW 2014: Hands On with the RetroN 5

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Photo courtesy of Hyperkin’s facebook page.

There wasn’t much of anything SEGA related at this year’s South By Southwest in Austin, Texas. However it did provide a chance to check out Hyperkin’s upcoming RetroN 5 console with a number of games to show off the system’s accuracy and additional perks.

The RetroN 5 is a major step up from the other RetroN consoles for a number of reasons. The system provides compatibility for a number of consoles including Nintendo, Famicom, Super Nintendo, Super Famicom, Genesis, Mega Drive, Game Boy, Game Boy Color and Game Boy Advance games through its five cartridge slots on the system as well as Master System games via the Power Base Converter. But aside from the added compatibility, it makes use of emulators running on Android hardware instead of clone hardware to run the games. What this provides besides better accuracy, is the other benefits of game console emulation including save states, remapping buttons and macros on any controller, take screenshots, fast forward games, as well as several video filtering options.

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My Life with SEGA ain’t afraid of Ghostbusters on the Master System

It’s been 29 years since Ivan Reitman’s Ghostbusters graced the silver screen on June 8th 1984. Furthermore, it’s been 24 years since I’ve played Ghostbusters for the SEGA Master System. Has this relic of cross-promotional tie-ins aged just as well as the movie, or should it be cast aside along with Extreme Ghostbusters?

Find out this week on My Life with SEGA! Like this video? Subscribe to the SEGAbits YouTube channel!