SEGA News Bits: New Sonic the Hedgehog game confirmed for 2017

SEGA has officially confirmed, at Sonic the Hedgehog’s 25th anniversary event in Japan, that Sonic the Hedgehog will be seeing a brand new game from Sonic Team in 2017. In this SEGA News Bits, Barry and George discuss what this upcoming game might be based on SEGA’s recent Sonic the Hedgehog marketing efforts and past Sonic game reveals. We also talk about what we could expect for the rest of the year and what we might be seeing at Sonic’s 25th anniversary party in San Diego on July 22nd. So go ahead and click play to hear us get all hot and bothered over a speedy blue hedgehog.

What are your thoughts on the upcoming game? Is 2017 too far out? Let us know the comments below and like always thanks for watching! If you like our SEGA News Bits videos, make sure to subscribe to us on our YouTube channel.

SEGA News Bits: Sonic Boom: Fire & Ice Launch Day Edition Revealed

After a lengthy delay, Sonic Boom: Fire & Ice for the Nintendo 3DS is on its way with a release date of September 27th in the Americas and a recently revealed launch edition. In this SEGA News Bits, George and Barry discuss the upcoming game, the delay, its E3 showing and the Launch Edition itself. As for the European release, no word yet on a Launch Edition, however the game will be releasing across the pond on September 30th. We’ll know ourselves how the game plays after this year’s E3 and the Sonic 25th Anniversary party.

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SEGA News Bits: SEGA to Shut Down Sonic Runners

Sonic Runners has traversed a rocky road, after personally disappointing us in 2015 and ending up a financial failure in SEGA’s eyes. Now, SEGA Networks has confirmed that the game will be shutting down in late July. In this SEGA News Bits, Barry and George break down what they think caused Sonic Runners to be killed, if we can expect to ever play the game after its servers shut down and what lessons SEGA could learn from the game’s failures. It’s not all negative, as we also talk about what we liked about the game and give it a fitting eulogy.

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SEGA News Bits: Shinobi movie adaptation reaction

Way back in December 2014 it was announced that SEGA was planning to move many of their classic franchises into the realms of movies and television. Stories International, a joint venture between SEGA and Hakuhodo DY Group launched in 2011, would manage and maintain these brands and work with external studios and creatives to make SEGA franchise based movies a reality. Now, we have news that Shinobi is the first of these SEGA franchises heading to the big screen with Marc Platt (Scott Pilgrim vs. The World, Drive, Josie and the Pussycats) and cohort Adam Siegel producing. In this SEGA News Bits, George and Barry break down the story, take a look at Platt and Siegel’s background in the motion picture industry, and speculate how a Shinobi movie might play out.

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SEGA News Bits: Strike Harbinger First Impressions and Exclusive Gameplay Footage

Get ready, as our Strike Harbinger coverage continues! In this SEGA News Bits, Barry talks George through what it was like playing an early arcade build of Strike Harbinger during its debut at Galloping Ghost Arcade‘s SEGA Week. Created by the game development and design studio HitSparks Games, which is co-owned by Lead Game Designer Chris Tang and Senior Artist Kiyoshi Okuma, Strike Harbinger takes inspiration from classic SEGA titles including Space Harrier and Phantasy Star. The game is not due out until 2017, but this early first look at the game shows a lot of promise! Featuring unique controls and RPG-style elements, there is a lot more to Strike Harbinger than you’d think. So click play above and hear what Barry thought of the game and see some lovely 1080p 60fps gameplay footage courtesy of the developers.

More SEGA Week coverage is to come, including even more Strike Harbinger details and footage, so stay tuned! If you enjoy the SEGA News Bits video formats make sure to like, share and subscribe to our YouTube for more.

Swingin’ Report Show #86: Strike Harbinger Game Designer and SEGA Tournament Champion Chris Tang

On this episode of the Swingin’ Report Show podcast, Barry sits down with game designer and gaming tournament champion Chris Tang at the Galloping Ghost Arcade’s SEGA Week. SEGA fans may know Chris best as the winner of SEGA’s Sonic & Knuckles Rock the Rock competition in 1994, and before that Chris was a finalist in 1990’s Nintendo World Championships. Since then, Chris has worked on games at Atari and Capcom, including Gauntlet IV, Primal Rage, Street Fighter III, Rival Schools and Power Stone. Now, Chris is hard at work on a new game inspired by classic SEGA titles like Space Harrier and Phantasy Star. The game, titled Strike Harbinger, combines the fast paced forward flying gameplay of Space Harrier with the RPG and combat elements of Phantasy Star while utilizing a unique control structure that evokes Virtual On.

Strike Harbinger – developed by Chris’s company HitSparks Games – was revealed Saturday, April 30th at Galloping Ghost Arcade where I had the pleasure to meet Chris and the game’s Senior Artist Kiyoshi Okuma, whose past work includes Gauntlet: Legends, World Series Baseball 2K2, The Sims 2 and Darkspore. I also had the honor to be the first member of the public to play the game, and following that experience I chatted with Chris about his life as a tournament gamer, his career, and his plans for Strike Harbinger. 

Want more information on Strike Harbinger? Stay tuned for an upcoming SEGA News Bits as well as a SEGA Week writeup!

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SEGA News Bits: Atlus and SEGA Europe Localization Discussion

Life as a SEGA and Atlus fan in Europe has been tough. Between SEGA Europe not releasing titles like SEGA 3D Classics Collection, 7th Dragon III: Code VFD and Hatsune Miku: Project DIVA X and Atlus severing ties with NIS America, the promise of new games appears hopeless. In this SEGA News Bits, George and Barry put themselves in the European state of mind and discuss the latest on SEGA Europe’s localization woes and what the Atlus and NIS America break-up could mean for the future of the Persona and Etrian Odyssey franchises.

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SEGA Memories: Looking back on Fleetway’s Sonic the Comic

s5Remember when Knuckles used to ride a pterodactyl? Remember that time Eggman was called “Kintobor”? And who could forget how Super Sonic was Sonic’s evil split personality? What’s that? You don’t remember? Well then, you’ve probably never seen Fleetway’s unique spin on the Sonic universe before.

Whether you’ve read it or not, most people are at least a little familiar with Archie’s long running comic series based on the blue blur. However, as a poor little English boy, I grew up with quite a different set of comics in my youth. In this installment of SEGA Memories, I look back on this unique moment in Sonic history.

SEGA Talk: Our Ideal Sonic 25th Anniversary Game (Feat. Matt from Tails’ Channel)

Welcome to our newest video series, SEGA Talk! Like SEGA News Bits, SEGA Talk features hosts George and Barry discussing all things SEGA. However, instead of detailing the latest in SEGA news, we bring on a guest to take part in a round table SEGA discussion. To kick things off we are joined by Matt from Tails’ Channel to share what we think the ideal Sonic 25th anniversary game would be.

Want the SEGA Talk crew to tackle a topic? Submit topics and questions for future SEGA Talk episodes, as well as suggestions for guests, using our handy contact form or you can leave a comment below or on the YouTube video.

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SEGA Retrospective: From Wonder Boy to Monster World to Adventure Island and beyond

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Over the years, video game franchises have come in many styles. Platforming, fighting, puzzle, shooting, the list is never ending. But one thing many franchises have in common is that they have to start somewhere, setting up the foundation for future titles to follow up and improve on. However, on occasion, something happens down the line that causes the franchise to become twisted, causing things to become complicated. Copyright issues might make the prospect of new titles impossible so spiritual successors might be necessary (For example Bayonetta being the successor to Devil May Cry), or the franchise suffers from an identity crisis when localized like with Puyo Puyo, or games having inconsistent releases cause confusion like the infamous Final Fantasy I to VI problem.

By far one of the most curious cases is with a franchise called Wonder Boy (Aka Monster World).

Fastest Food Alive: A look back at the 1993 & 1995 Sonic the Hedgehog Cookie Crisp Cereal promotions

Our Fastest Food Alive video series continues as we look at more food promotional items from Sonic the Hedgehog’s past! Last time we took a trip to McDonald’s, this time we’re staying home and having breakfast. What’s on the menu? Cookie Crisp Cereal! In 1993 and 1995, Sonic was a toy surprise in specially marked boxes of the chocolate chip cookie inspired cereal. First as a plastic figure in 1993, oddly standing on a skateboard, and again in 1995 as a set of 16 POGS. Remember those things? Click play on the video above and take a trip down memory lane as we check out this food promotions and give a short history lesson on Cookie Crisp Cereal.

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SEGA News Bits: Flappy Bird Comes To Dreamcast’s VMU

Remember Flappy Bird, the mobile game that apparently destroyed people’s lives because of its simplicity? A SEGA fan going by the name of guacasaurus_mex has recreated Flappy Bird for SEGA’s Visual Memory Unit, so if you want to play it make sure you have some spare CR-2032 lithium batteries and lots of patience. Hit the play above and listen to me and Barry talk about Flappy Bird, VMUs and even Rappy Bird?

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SEGA News Bits: Shining series turns 25 years old

25 years ago today, on March 29th 1991, Shining in the Darkness released to the Japanese Mega Drive. While the original game did not light the world on fire, the later Shining Force games would become some of the best strategy RPGs ever produced. The series is still going strong, at least in Japan, with Blade Arcus from Shining EX releasing just last year.

Whatever you may think about the recent installments, most fans agree that the Shining Force games were legendary and the original Shining in the Darkness is to thank for starting the franchise. Join us on this SEGA News Bits as we share our Shining memories and talk about the possible future of the series, and don’t forget to brush up on all the SEGA anniversaries hitting this year!

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SEGA News Bits: Fantasy Zone turns 30 years old

2016 is filled with milestone SEGA anniversaries, and one of the most anticipated by us – for obvious reasons – was Fantasy Zone! Join us on this SEGA News Bits as we discuss our thoughts on the franchise’s past, present and future.

Released to arcades on March 28, 1986, the Fantasy Zone franchise has released a surprising amount of games in its 30 year history. Despite the many titles, the story often remains the same: the sentient spaceship Opa Opa traverses the Fantasy Zone, sometimes joined by his brother Upa Upa, battling bizarre bosses and upping his arsenal thanks to a floating Parts Shop. Outside the franchise, Opa Opa has made appearances in both All-Stars Racing games as well as Amusement Visions’ Planet Harriers, a 3D installment in the Space Harrier franchise which also takes place in Opa Opa’s Fantasy Zone.

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SEGA News Bits: SEGA survey includes classic IPs discussion

SEGA wants fans to “Help Us Make Our Games Better” by unleashing a new survey which asks what your favorite classic SEGA franchises are! Did your favorite IP make the list? Find out as George and Barry go through all the classic franchises mentioned in the survey.

Want to take the survey? Check it out here and don’t forget to tick that SEGAbits box when they ask you what fan sites you frequent!

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