SEGA Memories: Looking back on Fleetway’s Sonic the Comic

s5Remember when Knuckles used to ride a pterodactyl? Remember that time Eggman was called “Kintobor”? And who could forget how Super Sonic was Sonic’s evil split personality? What’s that? You don’t remember? Well then, you’ve probably never seen Fleetway’s unique spin on the Sonic universe before.

Whether you’ve read it or not, most people are at least a little familiar with Archie’s long running comic series based on the blue blur. However, as a poor little English boy, I grew up with quite a different set of comics in my youth. In this installment of SEGA Memories, I look back on this unique moment in Sonic history.

SEGA Talk: Our Ideal Sonic 25th Anniversary Game (Feat. Matt from Tails’ Channel)

Welcome to our newest video series, SEGA Talk! Like SEGA News Bits, SEGA Talk features hosts George and Barry discussing all things SEGA. However, instead of detailing the latest in SEGA news, we bring on a guest to take part in a round table SEGA discussion. To kick things off we are joined by Matt from Tails’ Channel to share what we think the ideal Sonic 25th anniversary game would be.

Want the SEGA Talk crew to tackle a topic? Submit topics and questions for future SEGA Talk episodes, as well as suggestions for guests, using our handy contact form or you can leave a comment below or on the YouTube video.

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SEGA Retrospective: From Wonder Boy to Monster World to Adventure Island and beyond

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Over the years, video game franchises have come in many styles. Platforming, fighting, puzzle, shooting, the list is never ending. But one thing many franchises have in common is that they have to start somewhere, setting up the foundation for future titles to follow up and improve on. However, on occasion, something happens down the line that causes the franchise to become twisted, causing things to become complicated. Copyright issues might make the prospect of new titles impossible so spiritual successors might be necessary (For example Bayonetta being the successor to Devil May Cry), or the franchise suffers from an identity crisis when localized like with Puyo Puyo, or games having inconsistent releases cause confusion like the infamous Final Fantasy I to VI problem.

By far one of the most curious cases is with a franchise called Wonder Boy (Aka Monster World).

Fastest Food Alive: A look back at the 1993 & 1995 Sonic the Hedgehog Cookie Crisp Cereal promotions

Our Fastest Food Alive video series continues as we look at more food promotional items from Sonic the Hedgehog’s past! Last time we took a trip to McDonald’s, this time we’re staying home and having breakfast. What’s on the menu? Cookie Crisp Cereal! In 1993 and 1995, Sonic was a toy surprise in specially marked boxes of the chocolate chip cookie inspired cereal. First as a plastic figure in 1993, oddly standing on a skateboard, and again in 1995 as a set of 16 POGS. Remember those things? Click play on the video above and take a trip down memory lane as we check out this food promotions and give a short history lesson on Cookie Crisp Cereal.

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SEGA News Bits: Flappy Bird Comes To Dreamcast’s VMU

Remember Flappy Bird, the mobile game that apparently destroyed people’s lives because of its simplicity? A SEGA fan going by the name of guacasaurus_mex has recreated Flappy Bird for SEGA’s Visual Memory Unit, so if you want to play it make sure you have some spare CR-2032 lithium batteries and lots of patience. Hit the play above and listen to me and Barry talk about Flappy Bird, VMUs and even Rappy Bird?

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SEGA News Bits: Shining series turns 25 years old

25 years ago today, on March 29th 1991, Shining in the Darkness released to the Japanese Mega Drive. While the original game did not light the world on fire, the later Shining Force games would become some of the best strategy RPGs ever produced. The series is still going strong, at least in Japan, with Blade Arcus from Shining EX releasing just last year.

Whatever you may think about the recent installments, most fans agree that the Shining Force games were legendary and the original Shining in the Darkness is to thank for starting the franchise. Join us on this SEGA News Bits as we share our Shining memories and talk about the possible future of the series, and don’t forget to brush up on all the SEGA anniversaries hitting this year!

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SEGA News Bits: Fantasy Zone turns 30 years old

2016 is filled with milestone SEGA anniversaries, and one of the most anticipated by us – for obvious reasons – was Fantasy Zone! Join us on this SEGA News Bits as we discuss our thoughts on the franchise’s past, present and future.

Released to arcades on March 28, 1986, the Fantasy Zone franchise has released a surprising amount of games in its 30 year history. Despite the many titles, the story often remains the same: the sentient spaceship Opa Opa traverses the Fantasy Zone, sometimes joined by his brother Upa Upa, battling bizarre bosses and upping his arsenal thanks to a floating Parts Shop. Outside the franchise, Opa Opa has made appearances in both All-Stars Racing games as well as Amusement Visions’ Planet Harriers, a 3D installment in the Space Harrier franchise which also takes place in Opa Opa’s Fantasy Zone.

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SEGA News Bits: SEGA survey includes classic IPs discussion

SEGA wants fans to “Help Us Make Our Games Better” by unleashing a new survey which asks what your favorite classic SEGA franchises are! Did your favorite IP make the list? Find out as George and Barry go through all the classic franchises mentioned in the survey.

Want to take the survey? Check it out here and don’t forget to tick that SEGAbits box when they ask you what fan sites you frequent!

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SEGA Memories: Playing Jet Set Radio Future for three days straight in 2002!

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2016 is a big year for milestone SEGA anniversaries, and while the Jet Set Radio franchise didn’t make our mega list (which you can check out right here), I’d be remiss as a Jet Set Radio fan if I didn’t tip my hat to the sequel Jet Set Radio Future which turns 14 today in North America. As an all-encompassing SEGA fan, I don’t really pledge allegiance to one franchise. Everything from Space Channel 5 to Guardian Heroes to Valkyria Chronicles pull at my SEGA fan heartstrings. But one franchise that gets to me more than any other is Jet Set Radio. Playing the first game on the Dreamcast was more than your typical “yay, a new game” experience. Jet Set Radio introduced me to a crazy new world where bright colors, catchy music and offbeat street culture melded together into a game that I couldn’t stop playing. It wasn’t so much the gameplay the grabbed me, as it was the world of Tokyo-to. Popping the game into my Dreamcast was another free trip to explore my favorite video game world.

So you can imagine my excitement when Jet Set Radio Future was announced, featuring a much larger world and even better graphics. The only catch? It was on a console I had never intended to buy at the time, Microsoft’s Xbox.

Swingin’ Report Show #85: Interview with The Dreamcast Junkyard founder Tom Charnock

On this episode of the SEGAbits Swingin’ Report Show we’re joined by Tom Charnock, founder of the The Dreamcast Junkyard and co-creator of The Dreamcast Junkyard: The Ultimate Collectors Guide. Tom talks to us about the creation of the information-packed collectors guide, the legal issues they faced, and what they are planning for future revisions of the book. Also covered are the indie Dreamcast games slated for 2016, which include Leona’s Tricky Adventures, SLaVE and Alice Dreams Tournament, Tom’s plans for a heavily modded and tricked out Dreamcast console, and the state of Dreamcast collecting.

If you want to hear more of Tom talking about SEGA’s final home console, make sure to check out The Dreamcast Junkyard Dreampod podcast, and of course pay a visit to The Dreamcast Junkyard for their many interesting articles.

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SEGA News Bits: SEGA Considers Sonic Runners a failure – reaction and analysis

SEGA’s mobile gaming division, SEGA Networks, recently released a report looking back on their success and failures and surprisingly Sonic Runners has been deemed a failure! The main reason is, of course, money. SEGA says over 30 million yen a month is simply not enough to be a success. In this SEGA News Bits, Barry and George discuss why the game likely did not catch on with consumers and suggest what SEGA could do to fix the game. Or, it may just be too little too late.

So click play and hear our thoughts, and if you want more Sonic Runners analysis make sure to watch our Most Disappointing SEGA Games of 2015 video. If you like what you saw don’t forget to like, share and subscribe. Thanks for the support. In the comments, share your thoughts on the game’s failure and what could be done to improve things.

SEGA News Bits: 7th Dragon III: Code VFD is coming to America

Another SEGA of Japan game is making its way to the Americas, and this time its 7th Dragon III: Code VFD for the Nintendo 3DS. In this SEGA News Bits, George and Barry share their thoughts on this happy development and discuss both the upcoming game and the franchise. While the first 7th Dragon released back in 2009 to the Nintendo DS to Japan, 7th Dragon III: Code VFD is the franchise’s debut in the west. Is SEGA taking a gamble with the game, or is this a brave new world of SEGA of America releasing niche titles with little expectation of games attaining “pillar franchise” status? All this and more is discussed in the video above. Click play and check it out!

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Swingin’ Report Show #84: Interview with SEGA-16.com founder Ken Horowitz

On this episode of the SEGAbits podcast, Barry and George are joined by Ken Horowitz, founder of SEGA-16.com and writer of the upcoming book Playing at the Next Level: A History of American Sega Games. Even if you don’t know his name, any SEGA fan with internet access has stumbled upon SEGA-16 to find a helpful review, interview or retrospective. Now, Ken is using his knowledge of SEGA as well as close to one hundred newly conducted interviews to create a book which looks back on the games developed by SEGA of America during the 80s and 90s.

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Fastest Food Alive: A look back at the 1994 Sonic the Hedgehog 3 McDonald’s Happy Meal promotion

As we near 25 years of Sonic the Hedgehog, I wanted to kick off a video series looking back at an aspect of the franchise that has always been a favorite of mine – food promotions! From McDonald’s to Topps to Carl’s Jr and beyond, SEGA has teamed their flagship franchise with some of the greatest, and at times weirdest, food companies. In this first installment, I take a look back at the Sonic the Hedgehog 3 McDonald’s Happy Meal promotion which ran worldwide in 1994 and 1995. Everything from the commercials to the in-store displays is covered, and I even clear up some misconceptions about that whole Tails recall situation and figure out just what that yellow Tails ball was. Special thanks to The Gagaman for additional information.

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SEGA News Bits: SEGA 3D Classics Collection reaction and games discussion

Yesterday, SEGA of America announced a new physical release for the Nintendo 3DS: SEGA 3D Classics Collection. The compilation, due out April 26th for $29.99/CA$44.99, features seven 3D Classics, including two new titles for the West as well as an additional two bonus Master System games. Listen to our reaction to this announcement as we discuss whether this is worth your money as well as our thoughts on the included games.

Like always, if you enjoyed our video make sure to like, share and subscribe to us on YouTube if you haven’t already. Thanks for the support!