Rez Infinite Review – Techno Enlightenment (PC)

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Rez is a one in a million game. A vision so confident, so bold, and so focused only comes around every decade or so. Released on the Dreamcast in late 2001 in Japan, ported for all regions on the PlayStation 2 in 2002, rereleased in HD for the Xbox 360 in 2008, remastered for VR on the PlayStation 4 in 2016, it’s now fully featured, fully formed on Steam and Windows in 2017. Rez Infinite may not technically be in the SEGA family on account of series rights apparently now owned by Enhance Games, but the legacy started with Tetsuya Mizuguchi’s concepts makes it only fitting to honor it here.

It’s a modern marvel, at once distinct, yet familiar; unique, yet clear in its inspirations; as awe-inspiring as it is clearly dated. Standing head and shoulders above its contemporaries in concept, presentation, and vision, no game comes close to it; before or since.

For the record before you hit the jump, there are certain features of Rez Infinite for the PC that I will not, and cannot review. Trance vibration is functional but I do not have the controllers for it, nor will I talk about the VR features of the game. The screenshots are also a lower res 720p than 1080p, apologies. Now, let us dive into synesthesia, and experience Mizuguchi’s masterpiece.

Rez finally on PC; Rez Infinite hits Steam for $24.99

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Tetsuya Mizuguchi’s rhythm shooter Rez originally hit Japanese Dreamcasts in December of 2001. Since then, it’s gone through a PlayStation 2 update, an Xbox 360 re-release, a VR-focused remaster on PlayStation 4, and now finally, the SEGA classic has hit PC. Teased yesterday by Enhance Games, Rez Infinite has finally hit Steam, currently only available on Windows.

The release comes feature complete; the full PS4 remaster, free deluxe DLC, enhancements for 4K resolution and increased texture quality from previous versions, as well as full compatibility with Oculus Rift and HTC Vive. The VR support even goes so far as to include most common control inputs for the platform. At time of this writing, the game’s launch is accompanied by a 20% discount, hitting $19.99 USD and £15.99 BP.

We’ll have our own review and write-up for Rez Infinite soon(this writer particularly intended to review the PS4 version which never panned out), but for now, why not take a look at the launch trailer and Digital Foundry’s breakdown of performance under the jump?

Looks like Rez Infinite is coming to PC tomorrow

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A eagle eyed NeoGAF poster by the name of Grief.exe spotted a tweet by @deadendthrills stating that he was extremly excited to finally bring Rez/Rez Infinite to PC which would support 4k with double the texture quality. Sadly he deleted his tweet, possibly due to Enhanced Games, Rez Infinite publisher teasing something for tomorrow.  How much do you want to bet that their announcement is the release of Rez Infinite on PC? Some believe that the tease is actually wrong and means September 9th, which I doubt. But we shall see.

For those not in the know, it seems SEGA has licensed the Rez IP and let Tetsuya Mizuguchi work on the franchise with other publishers.  The first attempt was Rez HD on Xbox Live which was published by Microsoft Studios, then last year we had Rez Infinite which added more content and supported PlayStation VR. No idea if the PC version will support VR out of the box, but I’m assuming it will. What are your thoughts? Will you be picking up Rez Infinite on steam if it comes out tomorrow?

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Tetsuya Mizuguchi talks Rez and Rez: Infinite in new video

A new video posted to Enhance Games’ YouTube channel features Tetsuya Mizuguchi talking about the creation of the original Rez and Rez Infinite. He discusses how he and his team wanted to make an environment where the player could have the ability to move freely and take advantage of stronger hardware to create a much more vivid experience.

Rez Infinite releases for the PlayStation 4 digitally in just under 2 weeks on October 13th, 2016. Gamers interested in specialty merchandise or a physical copy will have to order those through iam8bit. Be sure to read our recent hands-on preview of the game over here

SEGAbits at Tokyo Game Show 2016 Preview: Rez Infinite (PS4/PSVR)

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The third iteration of Rez is only a few weeks away and Enhance Games took the PlayStation stage at Tokyo Game Show to once again demo the game. Tetsuya Mizuguchi, in his synesthesia suit garments, revisited a demo that has been shown for some time now. In it, the player travels through three out of order sections of Area 1, along with Area 4’s boss. SEGAbits was in attendance at Tokyo Game Show 2016 and had a chance to preview the game. What did we think? Read on!

Rez Infinite physical game copy, vinyl and art book revealed

RezUnlimitediAm8BitIt was recently announced that iam8bit will be publishing a physical copy of REZ Infinite on the PlayStation 4. This will be their first physically published game by the company. They are also releasing a REZ Infinite vinyl soundtrack that comes with a 7″bonus vinyl and a retrospective book. They have more goodies on their REZ Infinite Collection store page like t-shirts, form pins and such.

These are what you can get now:

As shown above one of the shirts is designed by Phil Fish, the infamous developer behind the indie hit game Fez. Pre-orders open tomorrow at 9AM PDT. This is a very tempting collection to have, especially for big REZ fans from the Dreamcast days. What are your thoughts about the collection?

Rez Infinite comes out October 13th for PlayStation 4 and PlayStation VR

maxresdefaultRez Infinite was shown last year, was raved about as one of the most compelling PlayStation VR demos shown at the device’s revealing event. Now developer Enhanced Games has confirmed that the ‘remake’ will be coming out digitally on October 13th on both PlayStation 4 and PlayStation VR.

Rez Infinite is set to run at full 1080p and feature a new level they are calling ‘Area X’. While Rez Infinite got a lot of buzz because of its PlayStation VR support, it is an optional feature and is fully enjoyable on a regular TV. The real question is though, will Rez Infinite get a trance vibrator re-release?

Convention Report: SEGAbits at GDC 2016

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Hello everyone, Kori here! Reporting back from the Game Developers Conference (GDC 2016) bringing you coverage from the show floor with my hands on the highly anticipated Rez Infinite for PlayStation VR developed by Tetsuya Mitzuguchi, my thoughts on virtual reality games, and my tour inside SEGA Networks Inc. Without further a do, hit the jump to read the coverage from the show floor.

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Rez Infinite announced for PlayStation VR

Playstation experience is happening now, and a special announcement was made by former SEGA developer Tetsuya Mizuguchi that Rez will be releasing to the PlayStation 4 as Rez Infinite and better yet will utilize PlayStation VR! You can see gameplay footage in the link above, and more details as we hear them.