The long awaited SNAIL MAZE episode is now upon us! Not only that, you get SEGA Swirl for free as a bonus! We also talk about other free SEGA offerings. All this and more in SEGA Talk.
On this SEGA Talk episode we pop in the VHS tape, take a job at the CDC and enter… The Matrix? Let’s take a look at the obscure SEGA Dreamcast game The Ring: Terror’s Realm!
If you’re looking for a device to play your digitized disc backups of your favorite Sega console classic games, then look no further than the Phøde, a brand new Optical Drive Emulator created by engineer Fixel. This single device supports almost every CD-Rom based game console from the 90’s, not just including the Sega CD (Models 1 and 2, Genesis CDX, and JVC X’Eye), Saturn (Both the 20 and 21-pin models), and the GD-Rom based Dreamcast (Models VA0, VA1, and VA2), but also various models of the Sony PlayStation and even the Philips CD-I, with more to be announced later. Fixel has just launched pre-orders for the Phøde in batches from their website. Batch 1 is still available, as of this writing, at $249.99 USD.
Since I have written that article, I have gotten the opportunity to speak with the game’s main creator, Ross Kilgariff (ross:codes) to learn more about him and the inspirations behind Harlequest! Check in after the break to hear more from the man himself. Special thanks goes to Ross for reaching out to us for this opportunity.
A brand new indie dungeon crawling RPG has just been announced for Dreamcast and PC (Including Mac and Linux), called HarleQuest!, and has begun its bid for crowdfunding on Kickstarter on April 1st. No foolin’.
Being developed by Ross Kilgariff, with assistance by Alastair Low of LowTek Games (Who have experience with Dreamcast development, porting indie NES games to the console), HarleQuest! is envisioned as a “high difficulty, procedurally-generated dungeon crawler” inspired by Gauntlet, Diablo, The Legend of Zelda, MidiEvil, and “SoulsBorne” games such as the Dark Souls series and Bloodborne. The dungeon layouts will be randomized, many different weapons and loot will be scattered around for the taking, fearsome enemies and giant bosses lurk around most corners, the option of co-op multiplayer is there, and best of all, the game will be in full 3D, a rarity for independent Dreamcast games. At the time of this writing, HarleQuest! has raised $8,214 of the $13,811 needed and has kept a good momentum after the Kickstarter campaign went live.
The Sega Dreamcast had a handful of interesting kartracing games in its time, but here’s one that never made it past the finish line to retail shelves. Woody Woodpecker Racing was released for PlayStation, PC, and Game Boy Color, but a Dreamcast version was also planned, as evidenced by the above ad from the manual for the Dreamcast version of The Grinch video game, also from Konami.
Now, thanks to video game archivist and Youtuber Andrew Borman and video game developer @frioglobal1, the source code for Woody Woodpecker Racing on Dreamcast has been found and miraculously compiled into a functional form. Thanks to them, we now have a glimpse of what this game could’ve looked like. Check in after the break to see more.
Samba de Amigo ver. 2000, which originally released on Sega Dreamcast exclusively in Japan in the year 2000, has gotten a new English conversion by Dukeblooders. While the game originally didn’t have much Japanese text in it, and didn’t strictly require a mastery of Japanese to play anyway, Dukeblooders went the extra mile and converted as much of the game’s text as possible, mostly using audio or graphics from the Wii version of Samba de Amigo from 2007, which had most of ver. 2000’s features anyway. It may not seem like too much of a change, but it should help the game feel like a more complete English release that never was.
Currently, you can download the patch from Dukeblooders’s Github page. According to this page, patching your copy of the game requires the Universal Dreamcast Patcher software by Derek Pascarella, which you can get from his own Github page. Playing the patched game currently requires a Dreamcast ODE (Optical Drive Emulator) such as a MODE or a GDEMU, as it cannot run from a burnt CD-ROM at this time. It should run perfectly fine in a Dreamcast emulator, theoretically.
If you’re able to try this out, let us know what you think in the comments below.
This time on SEGA Talk we humbug the holidays away as we talk all things The Grinch! We talk about his humble beginnings and how his story became a Christmas phenomenon! Also did you know there was a Grinch SEGA Dreamcast game?
If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!
Grab your six foot sword, drab yourself in black and get ready to slay demons as we dive into Sword of the Berserk: Guts’ Rage on Dreamcast! We dive into the manga that started it all, look at the world and go Berserk on this episode of SEGA TALK!
If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!
Strap in and get ready to save SEGA as we venture into the year 2025 and cover the Dreamcast Japanese exclusive Segagaga! We discuss the cameos, parodies and more!
If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!
…And now here they are! The most powerful duo of daffy podcasters to ever whirl their wheels in the Wacky Races! Competing for the title of world’s wackiest racer! The cars are approaching the starting line. First, is the Giga Mega Drive Turbo driven by Gorgeous George. Next is Barry the Nomad in the AV RCA Hookup Pickup Truck. And they’re off… to a standing start. And why not, they’ve been chained to a post, by Dick Dastardly, who shifts into the wrong gear. And away they go… on the way-out Wacky Races!
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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!
The unreleased Sega Dreamcast game Dee Dee Planet has now had it’s online servers finally brought to life thanks to the efforts of the fan-run Dreamcast Live online service. Due to the game having been cancelled, it’s online multiplayer has never once been playable by the public until now. If you want to try it for yourself, you can download a version of Dee Dee Planet that’s been patched for Dreamcast Live functionality from Dreamcast Live’s downloads page. One of Dreamcast Live’s founders, and prominent Dreamcast superfan and preservationist, pcwzrd13, had previously gotten a hold of a nearly complete build of Dee Dee Planet last year, and now Dreamcast Live user Shuouma had been able to create server code for Dee Dee Planet using the server code from Chu Chu Rocket, one of the games previously brought back online through Dreamcast Live, as Dee Dee Planet was designed to use a very similar online server setup already.
Chances are many of you have no idea what Dee Dee Planet is, so check past the break for a brief history of both Dee Dee Planet and Dreamcast Live.
Yes, you read that right. Apparently, at the turn of the millennium, an ambitious “TV Adaptor” was planned for Game Boy Color, that would at allow it to communicate with the Sega Dreamcast via your TV screen. This was planned for release in 2000, just a couple of months before Sega would announce their departure from the console race, shocking the world.
While the gameplay of Sakura Wars: Columns 2 is, well Columns, it also has a story mode with decision making, much like a full scale Sakura Wars title. Its nice to check off another previously Japanese title off the list as getting a English translation.
Keep your Dreamcast ready, Sakura Wars: Columns 2 launches May 3rd, 2021!
Back in 2018, SEGA hit a milestone as a company when on December 18 they had been in the third party business for as long as they were in the first party home console business. The first party period spanned 6,470 days (a little under 18 years) and ended officially on March 31, 2001. As such, today marks 20 years since SEGA left the first party home console business, a period which eclipses the time from SEGA’s debut of the SG-1000 in Japan on July 15, 1983 to that fateful day of March 21, 2001.