Retro Review: Shenmue (SEGA Dreamcast)

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Even with the ridiculous and almost unprecedented hype that surrounded the release of SEGA’s mega-budget Dreamcast title Shenmue, it’s tough to imagine that gamers first diving into the series back then would have any idea how legendary (or infamous) Ryo’s adventure would become. Who could have guessed that even nearly 15 years later, fans would be still be begging for more?

Love it or hate it, the still-unfinished saga that is Shenmue has become a legend in its own right: a mystery etched into the fabric of gaming that may never be solved. But it’s a game very much worthy of that legendary status. It may not have been for everyone, but for those who “got” Shenmue, there was simply nothing else like it.

SEGA Retrospective: Let’s get sweaty as we celebrate a SEGA Dreamcast classic, it’s Shenmue Week!

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Welcome to a franchise week that many readers have been requesting ever since we began to dedicate seven days to classic SEGA titles, this is Shenmue Week! Like Jet Set Radio Week, we’re going focus exclusively on the first game of the franchise throughout the week. While Shenmue and its sequel are not incredibly different games from each other like Jet Set Radio and Jet Set Radio Future, we felt that both Shenmue titles are both so epic on their own that to try and cram both into seven days would do a disservice to the series. Not to mention, we love Shenmue so much that the prospect of another Shenmue Week in the future is something we’re looking forward to.

But I’m getting ahead of myself. Let’s travel back in time, before Shenmue II and before the original Shenmue. Before the series went by the codename Project Berkley, to a time in the mid 90s when SEGA’s Yu Suzuki was working on a SEGA Saturn prototype known as The Old Man and the Peach Tree.

SEGA by Design: Power Stone 2 and the Terrible, Horrible, No Good, Very Bad Cover Art

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Welcome to a new SEGAbits feature: SEGA by Design. Believe it or not, SEGAbits is not my day job. When I’m not working on the site, I’m a full time graphic designer. Before I decided to make graphic design my profession, I grew up wanting to be either an animator or a cartoonist. My childhood influences included 90’s cartoons and video game cover art, and while I loved such works as the covers of the classic Sonic the Hedgehog games, I found myself even more attracted to the package designs that encapsulated the artwork. At the time, I had no idea what this sort of thing was called, I just knew that it was slick, uniform, and involved colors, shapes, and fonts. It wasn’t until the Playstation game Wipeout that I learned of what graphic design actually entailed through the work of The Designer’s Republic. From there on out, I knew I wanted to be a graphic designer and four years of college and seven years of professional experience later, here I am about to tear into the cover art of one of my most favorite SEGA Dreamcast games: Capcom’s Power Stone 2.

What today’s Japanese RPGs can learn from SEGA’s Skies of Arcadia

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If there’s one type of game that has struggled to find its footing in the modern era, it’s been the Japanese RPG. Looking at a console generation that has seen a major RPG from the creator of Final Fantasy struggle to achieve a Western release, and one where the once-mighty RPG giant Square-Enix has become more known for Tomb Raider than for their RPG output, it’s without a doubt been an interesting ride for the genre.

In recent years it’s been the games that have deviated most from the typical format, such as the Persona series and Dark Souls, that have garnered the most mainstream appeal outside of your usual Final Fantasy releases. As the seventh console generation wound to a close, however, we’ve also seen the smallest signs of a shift back. With more traditional Japanese RPGs like the 3DS’ Bravely Default being warmly received worldwide, it’s shown that developers can look to the past to find inspiration for the future.

And if they look back at Skies of Arcadia, there’s plenty they can learn from the Dreamcast’s biggest traditional RPG.

AmiAmi now taking pre-orders on their official SEGA Dreamcast hoodie

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Popular Japanese online figure shop AmiAmi are now taking pre-orders for their official Dreamcast hoodies, pictured above. The Dreamcast hoodie sadly only comes in white as of now. They do ship outside of Japan, if you wanted to purchase one, but will have to eat the shipping cost.

The Dreamcast hoodie isn’t set to ship till sometime in November. How much will this hoodie cost you? $58 dollars plus shipping. Yes, not cheap.

UPDATE: The hoodie is being designed by Cospa while AmiAmi is distributing the hoodie.

Swingin’ Report Show #70: SEGA Dreamcast 15th Anniversary Special with The Dreamcast Junkyard

This week on the SEGAbits Swingin’ Report Show podcast, Barry and George celebrate 15 years of the SEGA Dreamcast with Tomleecee and Aaron aka The Gagaman of The Dreamcast Junkyard.

Being from the UK, Tom and Aaron bring the unique perspective of what the SEGA Dreamcast launch was like in Europe. Topics include UK marketing, the delayed launch, games exclusive to the region, the official and unofficial magazines, the collecting scene, and Tom and Aaron’s thoughts on the US release. We also have a discussion on SEGA’s decision to change the red swirl to blue, and which region had the best box art.

You can follow Tomleecee and The Gagaman on Twitter, and make sure to visit The Dreamcast Junkyard, RetroCollect, and Lucky Hit!

[Download] [RSS] [iTunes] [Archive]

Unboxing a Launch Day SEGA Dreamcast

When I originally bought my Dreamcast in December of 2000, it was a refurbished GameStop unit in a bland white box. At the time I was trying to be a good son and save my parents some money, but unfortunately this also means I never had a box to proudly display, but I would never even know what the system’s original packaging was like.

That is, until I plunked down some cash to buy a near mint system on eBay a few days ago! In order to mark the occasion, I decided to record the experience so anyone in my predicament can finally get an idea of what it was like to get a (sort of) new Dreamcast in September of 1999. A few screw-ups aside (calling the controller a Dreamcast, not looking at the manual, not knowing what some of the launch games were) I daresay this might be the best launch edition Dreamcast unboxing video on the internet. At least, I couldn’t find one. I hope you enjoy my belated little birthday gift for the DC!

SEGA Dreamroom 2014 – watch the full 9 hour SEGA Dreamcast stream

The SEGA Dreamroom is here! Enjoy live streaming Dreamcast games from 9am ET to 6pm ET – head on over to our twitch channel to chat as we play.

9/10 Update: Dreamroom 2014 was a huge success! Thank you to all those who tuned in. Enjoy the archived broadcast embedded above, and we’ll see you in the Dreamroom next year!

SEGA Memories: Owing a debt to the SEGA Dreamcast

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With Dreamcast month currently underway, I thought I’d share my launch memories with all of you. It’s a little different from the launch discussion we’ll be talking about in our next round table, because I already had an import Dreamcast for a little while. This is more about helping a small business out by giving them a bigger launch while helping big business sell out it’s stock. Well…that and paying off some debt.

The Dreamroom Dreamcast Marathon returns on Tuesday 9/9 at 9am ET at SEGA Channel Retro

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From 2009 to 2011 at The Dreamcast Junkyard, I hosted the Dreamroom – a SEGA Dreamcast marathon celebrating the console’s memorable American launch date. Since 2011, however, the Dreamroom remained locked. I knew I wanted to host another, but I was busy with work and my increasing duties at SEGAbits. Not to mention, I didn’t think aiming a webcam at the TV cut it as a live stream anymore.

This year, however, I’m excited to announce that the Dreamroom is reopening on 9/9 at 9am ET at the SEGA Channel Retro Twitch channel for a special 9 hour marathon of Dreamcast games streaming directly from the console! Yes, I’ve finally caught up with streaming technology.

Hope to see SEGAbits and DCJY readers new and old there as we celebrate 15 years of the SEGA Dreamcast!

The Year of the Console – SEGA Dreamcast month, it’s still thinking

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In nine days, SEGA’s final console the SEGA Dreamcast turns 15 years old in the United States. The Dreamcast is a rare instance in which the US launch overshadows the Japanese launch, thanks to the memorable date of 9/9 and a stellar launch lineup. While Japan had a paltry four games, the US had nineteen which covered just about every major genre. Racing fans had the most options, with CART Flag to Flag, Hydro Thunder, Monaco Grand Prix, Pen Pen Trilcelon, TNN Motorsports Hardcore Heat, Tokyo Extreme Racer, and TrickStyle. While those who prefer their speed in the skies had AeroWings and AirForce Delta.

SEGA Channel Retro: SEGA Multiplayer Showcase & Knuckles’ Chaotix

Last weekend saw an extravaganza of rarely seen footage of more multiplayer madness with SEGA featuring me and some of my friends. Last time we went through several Sonic games from the Game Boy Advance line-up rummaging for chao, racing to the finish, exchanging fists and more. This time we’ve not only gone back to Sonic Advance 3 with a full house of four players, we also got to check out the multiplayer mode of the Game Boy Advance conversion of Jet Set Radio from the developers behind the GBA version of Tony Hawk’s Pro Skater 2. Finally our last surprise was us racing in the future with San Francisco Rush 2049 on SEGA Dreamcast.

Also appearing only on Twitch is a silent longplay of Knuckles’ Chaotix running at 60 frames per second as part of SEGAbits’ 32X month. If you missed out on these liveshowings, be sure to subscribe to us on Twitch or YouTube for updates when we go live again or to catch up on our previous showings.

Windy Valley Beta Restoration Released for Sonic Adventure DX PC (2004)

Back in 1998, our first glimpse of Sonic Adventure showed what would be the first true 3D experience with Sonic and friends. After the game’s release, the level we were told was Windy Valley was nowhere to be found in the final game, instead having been completely reworked before hitting store shelves. Even though shots of the original design were used to advertise the GameCube rerelease Sonic Adventure DX, the original look and feel of Windy Valley became one of the holy grails for Sonic enthusiasts interested in the development process.

After the retrieval of the AutoDemo, work has been performed by several people including many dedicated members of the Sonic Retro community, who have pooled their efforts to get these stages back up and running. Finally, after fifteen years we can witness this one of a kind experience with a mod for the 2004 PC edition of Sonic Adventure DX, with a fully playable beta version of Windy Valley. With recreated graphics and fully functioning camera angles, CorvidDude wants you to jump over to his YouTube video for more information as well as instructions on how to download and install the mod. Special thanks go to CorvidDude, MainMemory, ItsEasyActually, Catley, Melpontro, and many more who were involved with this project.

 

Visual Memories: Digging through Sonic Adventure & Sonic Adventure 2’s DLC

We’ve said it time and time again here at SEGAbits: the Dreamcast was an incredibly innovative console! Back in the late 90’s, Dreamcast owners could hop online via their console to surf the web and download various things to their VMU including free DLC. That’s right, not only did SEGA offer DLC in the late 90’s, it was free! Continuing our Sonic 23rd birthday celebrations, Liam aka TrackerTD of our This Is Saturn YouTube series put together this great showcase of most of the DLC offered in Sonic Adventure & Sonic Adventure 2. Celebrate New Years, the Dreamcast launch, Halloween, and more in the many fun additions made to these memorable Sonic titles.