SEGA Tunes: Comix Zone’s Road Kill plays Grunge music

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It’s no secret that Comix Zone‘s Sketch Turner was design around a grunge rock musician. Grunge music started in the mid-1980’s in Seattle and slowly spread thanks to labels like Sub Pop. It didn’t become commercially successful until the first half of the 90’s thanks to Nirvana, Pearl Jam, Soundgarden, Alice in Chains, and of course Stone Temple Pilots.

Howard Drossin, the composer behind the soundtrack for Comix Zone put a band together called ‘Road Kill’ (named after Turner’s pet rat and humble side kick).

SEGA Retrospective: Turn the page, it’s Comix Zone Week!

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Welcome to Comix Zone week, where we will be giving you a whole week’s worth of Sketch Turner love. If you have a copy of this SEGA Genesis/Mega Drive classic, give it ago for nostalgia’s sake and stay tuned all week long for new content. This fabulous game was first made available in 1995 for the SEGA Genesis/Mega Drive. It was later ported to Windows PC, Game Boy Advance, Virtual Console, Xbox Live Arcade, and PSN. Its also been featured in both Sonic Mega Collection Plus and Sonic’s Ultimate Genesis Collection.

Check out our full overview of Comix Zone after after the break!

Mega-Bit Kickstarter begins, features figures inspired by SEGA Mega Drive/Genesis cartridges


 
A Kickstarter project officially licensed by SEGA began today, featuring SEGA Genesis inspired figures from Squid Kids Inc.’s So Analog line called Mega-Bit (“Mega-Bit”… I like the sound of that for some reason). In the past, So Analog had brought retro media like NES carts and audio cassette tapes to life, and the Mega-Bit line of figures continues this idea with SEGA Genesis/Mega Drive cartridges sporting arms, legs, and beady little eyes. While So Analog creator Nate Mitchell could have gotten away with a no name line of figures sporting Genesis-like labels, instead Nate went straight to SEGA and obtained the license to slap reproduction labels from classic SEGA Genesis games on the Mega-Bit line of figures. Since it’s a Kickstarter project, the line won’t see the light of day unless $30,000 is raised in the next 28 days.

To entice backers, rewards include a SEGA cartridge keychain, blank Mega-Bit figures for those DIY types ($30 level), exclusive figures featuring a callback to Nate’s first Kickstarter campaign and a Sonic the Hedgehog Not For Resale figure, non-exclusive figures featuring Shinobi, Golden Axe, and Altered Beast ($35 each), a Kickstarter exclusive SEGA Genesis 25th anniversary figure ($50), and several exclusive color variations of the previously mentioned figures as well as larger figure bundles ($50-$500). If you want more than one figure, there is also instructions on how to obtain them via pledging. Interested in backing the project? Head on over to the Kickstarter page today!

SEGA Retrospective: Sonic the Hedgehog’s Classic Trilogy

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The following is a guest article from Sonic Stadium writer Brad, written as part of our intersite #Sonic23on23 celebration. Enjoy it, and maybe check out our guest article over at Sonic Stadium written by our own Ben Burnham.

Ah, birthdays. The perfect times for parents to get out those old, embarrassing pictures of you when you were a baby. Our spikey blue hero is no exception to this, however his own classic outgoings were never something to be embarrassed about. In fact, many fans still refer to the original trilogy of games as some of the best games the series has made. I’m not far removed from this ideal, and as such I wanted to look back at these old gems of classic gaming, chronologically.

Swingin’ Report Show #62: Console Wars with Tom Kalinske – SEGA of America’s President (’90-’96)

This is it! Our third Console Wars focused episode of the Swingin’ Report Show in which we speak with the man himself, SEGA of America’s former President Tom Kalinske! Tom has an amazing history with the toy and game industry. Before his years with SEGA, Tom served as President and CEO of Mattel, reviving the Barbie brand and creating the He-Man and the Masters of the Universe line. During his time at SEGA, Tom reinvigorated the SEGA Genesis brand, helped in the creation of Sonic the Hedgehog, and led the launch of many famous pieces of SEGA hardware including the Game Gear, Pico, 32X, Nomad, and Saturn.

Tom Kalinske’s career is chronicled in the book “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation” by Blake J. Harris, and if you haven’t purchased a copy yet, do so today. If you’ve read the book, are reading the book, are awaiting delivery of the book, or are simply a fan of SEGA during the 90’s, our latest show is a must listen!

Also, make sure to check out our other Console Wars interviews including our discussion of SEGA’s marketing efforts with SEGA’s former Director of Marketing Al Nilsen and our interview with the author of Console Wars, Blake J. Harris.

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Book Review: “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation”

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It Was A Battle More Deadly Than Any Videogame Could Ever Be…A Real-Life Mortal Kombat Between Sega And Nintendo

The above sentence is found on the official website for the book “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation” by Blake J. Harris, and having read through the book myself, it’s an accurate description. Upon reading “Console Wars”, I couldn’t help but feeling a bit bloodied and bruised, but proud to have chosen the side that I’m on as a fan. “Console Wars” is not a detached history lesson of the SEGA vs. Nintendo rivalry of the 90’s, it does not read as several wikipedia articles.

Instead, “Console Wars” is a very real and personal story largely told from the perspective of SEGA of America President and CEO Tom Kalinske during the first 6 years of the 90’s. Taking the journey along with Tom, readers also occasionally go behind-the-scenes with Nintendo and Sony, and receive a few extended history lessons on the histories of companies like SEGA, Nintendo, Sony, and others. This mix provides the reader with both factual and emotional reasons for why SEGA and Nintendo did what they did, and as such is the most honest and truest account I have ever read of this period of video game history.

Swingin’ Report Show #59: Sonic’s SEGA Genesis Spin-off Special

The triple threat of George, Barry, and Bartman sit down for a round table discussion of Sonic the Hedgehog’s lesser appreciated SEGA Genesis titles: the spin-offs. We cover it all! From Dr. “don’t-call-him-Eggman-yet” Robotnik’s breakout role in Dr. Robotnik’s Mean Bean Machine, to Sonic’s transition from platforming icon to pinball with arms and legs in Sonic the Hedgehog Spinball, to Sonic’s take on the classic Flicky formula in Sonic 3D Blast. Even the digital sticker book Wacky Worlds gets some discussion.

So join us in a walk down memory lane (or is that “pain”?) as we relive and dissect Sonic’s SEGA Genesis spin-offs!

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Round Table: Our SEGA Genesis memories

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SEGA Genesis Month may be coming to an end at SEGAbits, but we still have a lot more Genesis content to come in 2014 as we celebrate the console’s 25th anniversary. Still, to give the month a bit of finality, four of our writers have come together for a round table to share their favorite Genesis memories. The Genesis truly is a great piece of SEGA hardware, featuring many classic titles that span countless genres, innovative accessories, and the power to attract talented indie game companies of today that offer up new experiences on the console. Regardless of whether one was an early adaptor, or came to the console in its later days, the Genesis was and is a console that makes a lasting impression.

SEGA Tunes: Dick Tracy’s Stage 1 Scene A for the SEGA Genesis

Like my previous Tuesday Tunes entry, which focused on the music of Ghostbusters, this week’s tune comes from another favorite SEGA Genesis game from my childhood: Dick Tracy. Like Ghostbusters, Dick Tracy has the unfortunate distinction of being one of those awful titles… for the Nintendo Entertainment System. The SEGA Genesis version is a completely different game developed in-house by SEGA, and bears several similarities to the popular Shinobi franchise, which leads me to believe that the game was developed by the same team. But enough about the gameplay, I’ll save that for my eventual review, let’s talk about the music.

Round Table: The future of Streets of Rage and our favorite memories

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As Streets of Rage Week comes to an end, the SEGAbits writer’s round table has us reflecting on our fond memories of the franchise, and where we would like to see the franchise headed in the future. SEGA has always been hit or miss when it comes to reviving and remaking older franchises. For every SEGA 3DS 3D Classics remake, Castle of Illusion and Shinobi 3DS there are a slew of stinkers – Golden Axe: Beast Rider, Altered Beast (PS2), several of the Sega Ages 2500 releases. Point is, a remake or reboot of Streets of Rage could go either way. What direction would be like to see the franchise headed? Follow the flashing “GO!” and read on!

My Life with SEGA doesn’t need a badge to play Streets of Rage 2 & 3

My Life with SEGA’s Streets of Rage three parter comes to an end in the midst of Streets of Rage week at SEGAbits! In part one we looked back on one of the best beat ’em ups to grace SEGA’s 16-bit machine. In part two, Jimmy Mac and myself tackled two player mode for a 2-Man Scramble. Now we take a look at the sequels that followed, the appropriately named Streets of Rage 2 and Streets of Rage 3. Do the sequels live up to the original, or do they fail to reach the excellence of the first game? Punch the play button to find out!

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Swingin’ Report Show #58: Streets of Rage Special with Darren Wall

SEGA Genesis Month continues as Darren Wall, the man behind the successfully funded and coming soon “SEGA Mega Drive/Genesis: Collected Works” book, returns to the Swingin’ Report Show to update Barry and George on his project’s progress! One exciting bit of news is the reveal that David Rosen, co-founder of SEGA, has been interviewed for the book. Learn what we can expect to hear from Mr. Rosen, as well as all the cool new art and articles the book will contain, in this week’s show.

Also, since it is Streets of Rage Week at SEGAbits, we spend a portion of the show talking about the game’s development including new details Darren has learned. We also share our nostalgic memories of the series, our favorite music tracks, and what we would like to see in the future from the series.

If you’re a fan of SEGA, and still think Genesis does what Nintendon’t, this is definitely the show for you.

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