Have you ever wanted to see SEGA’s very own Sonic the Hedgehog and Akira Yuki duke it out against Capcom’s iconic characters like Mega Man X and Ryu?
Well you don’t have to wait anymore as fighting game fan, madxruler, has created the ultimate crossover that fans of both gaming companies has ever wanted featuring franchises such as Sonic the Hedgehog, Mega Man, Virtua Fighter, Street Fighter, Skies of Arcadia and many more.
SEGA vs. Capcom: The Next Level demo is now available for download here and it features Arcade and Practice Mode with Sonic and Megaman X as playable characters.
Be sure to try out the demo and give the developer feedback to make further improvements for the final version.
Vectorman is a name well regarded by fans of the Sega Genesis/Mega-Drive. Vectorman (1995) and its sequel Vectorman 2 (1996) were hallmarks of that console’s twilight years, with some truly impressive pseudo-3D graphics and fluid animation, on top of also being a legitimately fun time. It’s earned it’s honor of being one of Sega’s common picks for their many Genesis game compilations in recent times. It’s just too bad that Vectorman was never able to move beyond the Genesis, though this wasn’t for lack of trying. The original developer of the two Genesis games, BlueSky Software, had envisioned a second sequel on the Saturn that never came to pass, and other developers have wanted to bring Vectorman to the Dreamcast and beyond.
The ill-faded sequel that came closest to fruition was the PS2 game being worked on by Pseudo Interactive, the creators of Full Auto (2006) and Full Auto 2: Battlelines (Also 2006 on PS3 and 2007 on PSP), both of which were actually published by Sega. Before that, Sega announced a new Vectorman title for the PlayStation 2, simply known as Vectorman, in April 2003, with intent to release the following year. The news of the game’s cancellation came before 2003 even ended, in November, despite a positive showing at E3 earlier that same year. This was during the time when then-Sega of America CEO Peter Moore was preparing his departure from the company and shortly before the company would merge with Sammy, so internally, things were tumultuous at Sega and Vectorman did not survive this transition. What did thankfully survive was a bunch of prototype and press builds, art, and documentation on the game, which was all just found and preserved by Comby Laurent on his preservation website Sega Dreamcast Info Games Preservation.
Check in past the break for more info, and a link to check out these finds in finer detail.
Let’s spin that trackball as we join franchise star Sonic the Hedgehog and newcomers Ray and Mighty as they try to escape Eggman’s fortress. We take this wild trip down memory lane looking at this obscure Sonic arcade game!
This is for retro gamers who love to get very technical with their TVs and monitors. The well known 240p Test Suite, created as an open source software by Artemio Urbina, is available on all sorts of retro consoles, but until now, the Sega Saturn was not among them. A version of the Test Suite has now been ported to Saturn by SegaXtreme forum member hitomi2500 for this year’s Sega Saturn Homebrew Competition. However, the Saturn version is currently work-in-progress, so it may still have some issues that need to be worked out, but for now the port is available for you to mess around with on your Saturn.
Check in after the break to learn more about what 240p Test Suite is and to download it.
Bet you didn’t know that the 1995 Sega Saturn game Bug! (1995) had level select codes in it. Well, actually people did know, but nobody knew there were actually two very different ones until now. On January 11th, 2024, 11 days ago, @memory_fallen revealed on Twitter (X) that they had discovered cheat codes in both the North American and Japanese versions of Bug! that had never been revealed before. There’s a bit of an interesting caveat to the new code in the North American version in particular as well. You can check in after the break to see what these new codes are.
On this episode, David the Lurker of Sonic Retro joins Barry to talk about the long running Archie Sonic comics letters page Sonic Grams! We discuss the long history of the feature, the bonus comic Off Panel, and debut scans of a long lost Sonic Grams Extra released by Ken Penders!
On this radical episode of SEGA Talk the dynamic duo take a trip into Dimension X and cover Teenage Mutant Ninja Turtles: The Hyperstone Heist! Cowabunga!
Rocket Knight Adventures was a cult classic SEGA Genesis/Mega Drive game developed by Konami way back in 1993, since then our hero Sparkster and in 1994 we got Sparkster: Rocket Knight Adventures! In the same year Konami would release Sparkster on SNES. At one point Sparkster was being printed on all Konami’s promotional material being pushed as a sort of mascot for the company.
Now PlayStation 4, PlayStation 5 and Nintendo Switch owners can play these classic 16-bit games in the new upcoming collection! Yep, all three games. Not only that, Carbon Engine has went back and even added dan all-new animated intro by Studio Meala, rewind feature, boss rush mode and museum mode featuring never-before-seen content! In a nice change of pace, this collection was announced as a Limited Run Games physical release only instead of it coming out digitally first then a physical copy down the line.
2024 is upon us, but we can’t officially start the new year until Barry and George look back on their favorite and most disappointing SEGA games of 2023! We also share the games that almost received the Golden Opa as well as what to look forward to in 2024.
Do you fancy yourself an electronic musician? Are you especially fond of the Yamaha 2612 sound processor that was most notably found in the Sega Genesis/Mega-Drive as well as several old school arcade systems, including the Sega System 32? If you answered yes to both, have I found the tool for you: The Liven Mega Synthesis, now available for pre-order from manufacturer Sonicware for $239 USD.
The Liven Mega Synthesis is designed completely around emulating the iconic sound of the YM 2612 chip, along with the accompanying 8-bit PCM and PSG sounds, in excellent quality with tons of options for composition and editing. While it can record and play music far beyond the limitations of Genesis hardware, it also includes a “Legacy Mode” that allows it to more strictly match the specific sound of a Genesis console on any given track. All this comes in a six track sequencer with ten special effects to apply to each, including reverb, distortion, low pass filter, high pass filter, and crusher.
It’s also got the backing of the one and only retro game composer legend Yuzo Koshiro, who has created 32 preset sounds and 8 special patterns for you to try applying to your own music. This is all included along with 320 preset game sounds and 64 PCM drum tracks.
Check in past the break for the pre-order link, as well as examples of the Mega Synthesis’s preset patterns.
We’ve talked al lot about homebrew developers portinggames to Genesis/Mega-Drive lately, so lets switch things up with a homebrew Saturn port this time. Developer hotrodx is working on converting the 1992 X-Men arcade beat-em-up by Konami to the Sega Saturn and now has a demo ready for the public to try out.
X-Men is one of the most beloved arcade classics of all time and one of the shining examples of classic beat-em-ups, right up there with Sega’s own Streets of Rage series, but somehow the game never received an official home port on any game console in the 90’s. Decades later, it would finally receive official home ports to PS3 and Xbox 360 in 2010, an iOS port in 2011, and its own Arcade1up home arcade cabinet in 2011. Only the latter is still available, as the digital-only 2010 port was removed from the PlayStation Store and Xbox Live Marketplace in 2013 with the iOS version going away in 2014.
The port is early in development, with the demo available as of this writing being version 0.1.1. The demo only consists of the first stage and gives you access to only two characters: Wolverine and Cyclops. Developer hotrodx also has a message displayed in the demo saying that they’re not using any source code derived from the original game and are, instead, eyeballing the whole game, trying to match the arcade game’s feel as much as possible. It sounds difficult, but based on this demo, they seem to be on the right track, but you can try it with an ODE such as a Fenrir, Satiator, or Phøde on real NTSC Saturn hardware and judge for yourself.
The download link will be past the break, along with a video of the demo in action.
Twitter/X user @suddendesu stumbled upon a Japanese porn video titled 超ハード変態娘 変態羞恥感じる露出女!!(roughly translated, it’s “A super hard perverted girl. An exposed woman who feels perverted and embarrassed! !”). How he stumbled upon it? I won’t judge, I’ve found my fare share of video game related gems in weird old Japanese porn videos (Google “Cosplay International” for some real weird Space Channel 5 content).
Limited Run Games have returned with another special reprint of an unassuming Genesis/Mega-Drive classic. This time it’s Zero the Kamikaze Squirrel (1994). This comes to us officially licensed from original publisher Sunsoft in an all-new white and red cartridge with a case and manual for only $69.99. Pre-orders will be open from January 5th, 2024 to February 4th, 2024, so act fast if you’re interested.
Most people might remember this as one of the infamous examples of mascot platformers made to capitalize on the Sonic mania that ran amok in the Genesis years, and it is, but Zero the Kamikaze Squirrel is one of the few that’s garnered a cult following in the time since its release. An original copy is actually more expensive than you might expect too. As of this writing, even just a loose cartridge will run you over $100. Yes, two zeroes. That may still be on the low side of things compared to someofthegames Retro-Bit has made collector’s edition reprints of, but Limited Run Games’s reprint is still quite a bargain if you wish to bring Zero into your Genesis collection.
To learn more about Zero, check in past the break.
Tell me, Sega Saturn fans: Do you own a North American copy of Clockwork Knight 2, but not the original Clockwork Knight? Well guess what? You actually do own a copy of the original Clockwork Knight after all.
It turns out the North American version of Clockwork Knight 2 contained a secret code all along that unlocks access to the game’s prequel, right off of the same game disc. For many years, this code was actually rumored to exist in old video game magazines, but until Christmas Eve, 2023, it was never actually confirmed to exist. Now we know for sure. It is indeed real, it works, and you can access it with a simple button combination from the title screen.
Check in after the break if you wanna see what this long rumored code is, then you can try it for yourself.
Genesis/Mega-Drive homebrew developers are at it again. For a long time now, retro game developer and YouTuber Pigsy, has been hard at work porting Castlevania: Symphony of the Night, the legendary sidescrolling adventure from the PlayStation and Saturn, to the Sega Genesis. Call him crazy, but he’s made some great progress, and now he’s ready to prove it with a playable demo that you can download right now. Pigsy has made a video of the demo, shown above, but also prepared a demo that’s able to run on real Genesis hardware using an Everdrive flash cartridge. You can also play it with an emulator or with the MiSTer FPGA console too.
You can check the description of the video above for the download links, or find them here past the break.