Insider reports that Tetsuya Mizuguchi has walked out on Q Entertainment

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CVG reports that an insider has let leak that Tetsuya Mizuguchi (Sega Rally Championship, Rez, Child of Eden, Lumines, Every Extend Extra) has left Q Entertainment, a studio Mizuguchi co-founded in 2003. Mizuguchi’s departure actually took place in 2013, however this was kept quiet from the public until last week when an employee at the company notified CVG that chief executive Shuji Utsumi had also left the company. It is believed that Utsumi’s departure is due to Q Entertainment’s stock being acquired by Sanyo Chemical Industries. CVG reports that these claims are not verified, due to Q Entertianment lacking an English-speaking spokesperson, however CVG was able to confirm via another source that Mizuguchi has left the group.

We wish Mizuguchi, and Utsumi, the best of luck in their future endeavors. Who knows, maybe Mizuguchi could return to SEGA?

Transformers: Human Alliance arcade cabinet unboxing

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SEGA’s next big arcade game in the West is ‘Transformers: Human Alliance’ which the guys over at Arcade Heroes got an unboxing of! Seems that SEGA is throwing in quite a nice promotional packages for stores that purchase the latest cabinet.

” I have to say that this is the first time I have been impressed with marketing materials to be provided with a brand new arcade game. Usually you get…nothing. On rare occasion you might get something like a poster but nothing like what comes with every single Transformers arcade machine. Kudos to Sega for giving arcade ops something more akin to what movie theaters get to promote new releases.”

Check out the gallery of assembly photos over at Arcade Heroes’ blog!

Swingin’ Report Show #58: Streets of Rage Special with Darren Wall

SEGA Genesis Month continues as Darren Wall, the man behind the successfully funded and coming soon “SEGA Mega Drive/Genesis: Collected Works” book, returns to the Swingin’ Report Show to update Barry and George on his project’s progress! One exciting bit of news is the reveal that David Rosen, co-founder of SEGA, has been interviewed for the book. Learn what we can expect to hear from Mr. Rosen, as well as all the cool new art and articles the book will contain, in this week’s show.

Also, since it is Streets of Rage Week at SEGAbits, we spend a portion of the show talking about the game’s development including new details Darren has learned. We also share our nostalgic memories of the series, our favorite music tracks, and what we would like to see in the future from the series.

If you’re a fan of SEGA, and still think Genesis does what Nintendon’t, this is definitely the show for you.

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Interview with “Sega Mega Drive/Genesis: Collected Works” creator Darren Wall

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In November of last year, Darren Wall, graphic designer and art director at Read-Only Memory, took to Kickstarter in an effort to fund a book that was to be “the ultimate retrospective of the SEGA Mega Drive/Genesis”. Dubbed a “documentary art book”, Darren had the official license from SEGA, including access to the company’s archives and staff from both past and present. The only thing left to to obtain was the funds to make the project a reality.

This part was probably the easiest step of the project, as in less than 48 hours the team had met their £30,000 goal, and by the end of the campaign they earned £98,725! Prior to the end of the campaign, Darren joined George and I for a Swingin’ Report Show interview to discuss his plans for the book. It is now five months later, and Darren is nearing completion of the project with only SEGA’s approval and printing remaining. We caught up with Darren in a written interview, as well as another podcast which you can listen to tomorrow. Darren was even nice enough to give us some exclusive content from the upcoming book: design documents from the development of the original Streets of Rage!

After the break, check out the full interview as well as the cool exclusives from Read-Only Memory and SEGA.

SEGA Retrospective: Grab some trash can chicken – it’s Streets of Rage Week

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This website was once a happy, peaceful place… until today, when an awesome SEGA franchise took over. This memorable series soon had control of our featured articles and even the Swingin’ Report Show. Welcome 16-bit brothers and sisters to Streets of Rage week at SEGAbits!

As we reach the halfway point of SEGA Genesis Month, we wanted to shine the spotlight on SEGA’s popular side-scrolling beat ’em up series of games. Streets of Rage (Bare Knuckle in Japan) was a franchise that spanned most of the lifespan of the the Genesis/Mega Drive, and like Sonic the Hedgehog, Phantasy Star, and Golden Axe, the series came to be one of the console’s defining franchises. To celebrate these titles, we have a slew of features planned this week including an interview with Darren Wall, creator of the official book “SEGA Mega Drive/Genesis: Collected Works”, exclusive never before seen design documents from the development of the original game, a special podcast looking back on the franchise, part three of My Life with SEGA’s Streets of Rage retrospective (watch part 1 and part 2), and more!

So put on your favorite fingerless gloves, tie on a headband, and hit the streets with us as we fight our way through Streets of Rage Week! After the break, a SEGA Retro rundown of all the games the franchise has to offer, including rereleases and cancelled titles!

Classic SEGA Ads: It slices, it dices, and it fits in your tacklebox!

Now this one is unusual! Instead of loading a commercial with loud noises and attitude, SEGA took to lampooning “As Seen on TV” ads instead. Well what can I say? It’s hilarious! I have to admit, even though it’s through a mail in rebate, this is a surprisingly good deal. These days your lucky to get a pack in game with your system, let alone a rebate that gets you a recently released triple A game completely free.

Given that Sonic 2 was one of the best-selling Genesis games of all time released in the middle of the Genesis’s most successful years on the market, I can’t help but wonder why SEGA would offer a deal like this. With consoles like Wii U and Vita struggling, maybe it’s time Nintendo and Sony took a leaf out of the Genesis playbook and offered a deal like this?

Cracked: 4 Social Criticisms Hidden in ‘Sonic the Hedgehog’ Games


Imagine if this whole time you played Sonic the Hedgehog, you weren’t winning, you where falling for Eggman’s plans the whole time? Well, the grown ass men over at Cracked.com have posted a new video detailing four social criticisms that are present in Sonic the Hedgehog.

Now if you’d excuse me, my mind has been blown. Just leave me in this Hedgehog wonderland created by Robotnik.

Hardlight Studio developing Crazy Taxi: City Rush for iOS and Android devices

Update: We’ve added footage of the game in action above, check it out!

SEGA’s Hardlight Studio in cooperation with Kenji Kanno, the man behind the original Crazy Taxi, are back to make more crazy money in Crazy Taxi: City Rush – coming later this year to iOS and Android devices. In an interview with Polygon, producer Stephen Ye described the upcoming free-to-play game as something for “casual players and die-hard Crazy Taxi fans in the mobile space”. A teaser trailer, found after the break, reveals that B.D. Joe has set up shop and is employing players to drive customizable cabs. The game will feature music from some licensed music from indie bands as well as offering players the ability to create their own playlists from their device’s music library.

During their hands on with the game, Polygon noted that the gas pedal is permanently floored and breaking for passengers is done via tapping the screen. Turning requires swiping or moving your finger in a specific direction. Despite the simplified controls, the game was described as being “as frantic as console versions, thanks to the need to dodge cars or quickly switch lanes”. Being a mobile title, daily challenges will be available, and if players connect to Facebook they will be able to pick up their friends as customers within the game. And, as Ye told Polygon, “the more Facebook friends you have, the more social missions you have in the game”. Players can even visit their friends garages to view their cars, and clean them to earn in-game currency.

Crazy Taxi: City Rush will release later this year worldwide, and will be released in Canada and Australia this month as part of a soft launch to prepare the game for a worldwide audience. After the break, more screens and a teaser trailer!

Review: Hatsune Miku: Project Diva f (PS Vita)

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Hatsune Miku Project Diva f on the PlayStation Vita is a great game! Hatsune Miku Project Diva f PS Vita is similar to Hatsune Miku Project Diva F on the PS3. The PS Vita version came out in Japan first and the PS3 second. In the west that release order was reversed. I’m pretty busy with stuff right now so this is just a mini-review, but I had to talk about a few things and how awesome this game is.

Retro Review: Hard Drivin’

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People don’t often think of the Genesis as a polygon pusher…mostly because it wasn’t. That didn’t stop some developers from trying to turn it into one though! Enter Hard Drivin’, a port of Atari’s 1988 3D polygon racing game. Ported to the Genesis in 1991, this game was one of the earliest examples of 3D graphics on a home console and given the limitations of the hardware, is surprisingly not a complete and utter disaster. That is not to say the game is good, though. Far from it in fact.

Cancelled Dreamcast era Sonic Adventure Burger King Kid’s Club concept art appears on ebay

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An incredibly cool collection of Sonic art appeared on ebay in the form of concept art for a cancelled Burger King Kid’s Club line of Sonic Adventure toys. The listings feature ten toys, with six pieces of artwork each: a clean inked drawing, two marked up versions with notes from SEGA on color and callouts, a final inked piece, and then mock-ups of the final slip of paper you’d find packaged with the toy. The seller claims they came across the concept art in a warehouse find of several pieces of concept art for various products. This claim is backed up by several other pieces of art for various products in his ebay store. These are the only SEGA related ones, however.

As ebay listings don’t last forever, and because we can’t afford to buy all ten for $150 each ($1,500 total for 60 pieces of art), we’ve saved all the images from the listing in a gallery after the break. Had the set gone through to production, we would have seen ten toys: Rip Roaring Robotnik (spelled “Robotnic” on the art and corrected in the final version), Somersaultin’ Snowboardin’ Sonic, “Go Gamma Go!”, Knuckles Goes for a Spin, Twistin’ Twirlin’ Tails, Frog-Catchin’ Cat (oddly, Big’s name isn’t mentioned on the final version), Noisy Amy, Super Sonic Sled, Turbo-Prop Tails, and Walk ‘Em Sock ‘Em Knuckles.

After the break, a full gallery of the images from these auctions.

Reminder: Shenmue Postmortem Panel on 3/19 at 2014 GDC

The annual Game Developers Conference will be taking place in California throughout next week. There are various panels available on topics related to the gaming industry to listen in on for attendees. However, of particular note is the Shenmue Postmortem featuring then-series director Yu Suzuki and PS4 architect Mark Cerny as Suzuki’s translator. It will be taking place on March 19, 2014 at 2:00 PM US Pacific Time and will close at 3:00 PM.

Per the GDC website’s description of the panel, Yu Suzuki will be discussing the origins and development history of the first title starting as a Virtua Fighter RPG for the SEGA Saturn and its eventual release as the Dreamcast cult classic.

The GDC panels are not typically streamed or otherwise made available to non-attendees; however, Gamespot plans to stream this particular panel. With the panel fast approaching, you may want to make time to watch it if you will be available!

Alien Isolation developer diary looks at the creation of the game’s alien

SEGA has just released a developer diary for their upcoming game Alien Isolation, developed in-house by The Creative Assembly. As mentioned in countless interviews, the team’s goal is to make the alien scary again. This is a sentiment shared by many fans who have played recent Aliens titles, in which the AI was disappointing and the aliens themselves are plentiful. In Alien Isolation, players can expect a larger, less predictable, “life like” alien that is “intelligent, unpredictable, and extremely dangerous”. The aim is to make sure the player never feels safe, and every action the player makes just may influence the lone alien.

New Japanese Sonic & All-Stars Racing Transformed footage surfaces ft Takenobu Mitsuyoshi


SEGA of Japan has recently uploaded a new game play footage of the Japanese edition of Sonic & All-Stars Racing Transformed. This time showing off more changes such as Takenobu Mitsuyoshi as the announcer as announced before, game play modes and several characters voiced by their Japanese seiyuu . Many SEGA racing fans would be pleased to hear Mitsuyoshi-san exciting voice as they cross the finish line. At the end of the video, the SEGA All-Stars Premium Sound Collection will be available upon release. The Japanese edition of Sonic & All-Stars Racing Transformed will cross the finish line in Japan on May 15th on PS3 and WiiU.