House of the Dead 4 available now on PSN!

Yes, it’s out. Go buy it and enjoy some HotD goodness.It’s available exclusively on PSN and is compatible with the Move controller. I had a preview written up for this from PAX, but my ultrabook died so I didn’t have access to it until today…since we won’t have a review up for a little while, maybe I’ll still put it up!

Rare hires design chief from SEGA West

 

Simon Woodroffe has been in the gaming industry for 20+ years working on titles like Simon the Sorcerer and Call of Cthulthu. But if you frequent this site, you probably recall his name from his work at SEGA, including working on titles like Renegade Ops and Sonic Generations. Simon Woodroffe is ready to move on and took the position of Creative Director over at Rare.

“Simon’s vast experience and knowledge are a fantastic addition to Rare’s strong Design team. He has worked on many innovative titles over the years, including some really impressive R&D prototyping projects. He is a terrific all-rounder and the ideal person to head up our Design department. Rare is committed to making the best possible games experiences that inspire everyone to play, and we believe the best way to do that is to attract the brightest and best talent in the business.” – Rare’s senior studio director Craig Duncan.

Its always good to see people that work on SEGA move on to bigger studios to work on more games.

Binary Domain coming to PC on April 27th

The release date for the digital version of Binary Domain has gotten a release date. You can download yourself a copy of the game on April 27th, aka in 10 days. SEGA has confirmed there are pre-order bonuses for both digital and boxed versions of the game, meaning there will be a retail version of the PC game. One of the pre-order bonuses is the ‘Dan Marshall Pack’ which gives the lead character more bionic upgrades and weapons. There is also the ‘Multiplayer Pack’ that adds Ninja as a playable class in multiplayer.

So who is going to pick this game up?

Arts and Crafts: Make your own Sonic 4 Episode 2 Genesis box, manual and cartridge!

With only a month until the game’s digital release, I thought it would be fun to once again create a retro Genesis box design for Sonic 4’s next episode. The first time I designed a fake Genesis box was for Sonic 4 Episode 1, which I shared over at my personal blog The Nomad Junkyard [Update: Here is the new Sonic 4 Episode 1 download link]. I used the original Sonic the Hedgehog Genesis box design as inspiration for Episode 1, so I thought it would be fitting to use Sonic 2’s original Genesis box as my inspiration for Episode 2. After the break, a download link, instructions and a photo gallery for those too lazy to make it themselves.

SEGA Tunes: What about the future?

http://youtu.be/CeoK6x1IP-U

I’m not entirely done with Hideki Naganuma yet, (as you’ll see, I have another one of his songs after the break) but thought I’d give Richard Jacques a little attention this week, as well as shift the focus towards the future….Jet Set Radio Future, that is. One of the lucky IP created during the Dreamcast era to receive not a port, but a sequel, on next gen hardware, the evolution of the Jet Set Radio series was shocking in just how much was changed from one game to the other. Taking more of the form of a reboot than a sequel, Jet Set Radio Future introduced not only a staggaring number of gameplay changes, but its soundtrack too took on a very different form.

I can’t help but grin when I hear tracks like this one nowadays, with electrohouse and dubstep taking a firm hold on mainstream culture; I feel like playing JSRF back in the day exposed me to dubstep before dubstep was dubstep. (Wikipedia states that dubstep as we currently know it first came to be in 1998, with the genre coming into its own in around 2001-2002, so, if that’s true, such an assertion is actually not too far off.)

Either way, regardless of where you fall on the whole electrohouse thing, this is a pretty cool track. I’ve always associated it with SEGA’s bold dive into 3rd party publishing, and the adventure and high hopes that went along with it. Richard Jacques’ track is exciting, it carries with it a cool futuristic vibe, and it sounds different from everything that existed in the original Jet Set Radio; an underrated gem. But speaking of futuristic tracks, here’s one from Hideki Naganuma, also fitting in with JSRF’s futuristic motif. Hit the good ol’ “Continue Reading” button to check that one out.

SEGA Amusement teasing ‘R&D Spy Cam’ on Facebook

Seems that SEGA Amusement is teasing a new product or cabinet on social sites. They have posted the picture above in an album called “R&D Spy Cam”, what it is or what it will do is not really known. But that isn’t all they posted, they also posted a clue in the discreption.

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What is it and what could it be? Your guess is as good as mine.

Binary Domain sells just 20,000 units in North America

The NPD has just released their sales data for the month of March, and though it’ll hardly come as a surprise to most, the results aren’t looking good for SEGA’s robot-themed third person shooter. Binary Domain has reportedly sold just 20,000 copies in its first full month on North American shelves, while Mass Effect 3, despite a significant amount of fan backlash, managed 65 times that, selling 1.3 million for the month, not including its digital sales.

Miku Flick now available worldwide.

http://www.youtube.com/watch?v=h2-b2iBnm40

Yup. A Hatsune Miku game has finally made it overseas. Miku Flick is an iOS game available on iPhone and iPad devices for a hefty (for iOS) $13.99. Published by Sega, Miku Flick comes with several of Hatsune Miku’s most popular songs. I know not a single one of them since I’m not a fan myself, but I do know her popularity is big enough that this is huge news for Miku fans. Who knows? If enough Miku fans buy this game, we may see more of her games arrive in the U.S. and Europe.

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SEGA announces that Hatsune Miku: Project Diva series has shipped over 1 million units


SEGA has announced that the Hatsune Miku: Project DIVA series on PSP has shipped over 1 million units. That would mean this is counting sales for Hatsune Miku Project DIVA, Hatsune Miku: Project DIVA 2nd, and Hatsune Miku: Project DIVA Extend. To celebrate this milestone SEGA has announced they will be distributing commemorative pins to 390 randomly chosen fans that fill out the survey on the game’s site. The survey will run from April 12th to April 27th.

I guess that new Hatsune Miku game being teased as “Next Hatsune Miku Project Diva” shouldn’t come as a shock seeing how the series did over a million in Japan. Some might argue and say it’s three different titles. Actually that is rather good for the series being a niche Japan only series. Not to mention the Extend game is just a re-release of Hatsune Miku: Project DIVA 2nd.

How currency in Phantasy Star Online 2 will work


Everyday new information on Phantasy Star Online 2 hits the net and the more I hear about it the more excited I get.  Let’s be honest, most of my early 2000’s  were spent  playing Phantasy Star Online on the SEGA Dreamcast and a decade later it seems I will be doing the same with the sequel. How exciting is that?

When we learned that Phantasy Star Online 2 went free-to-play, most people were wondering how SEGA was going to handle payments for content. Lots of people thought this could hurt the series. Well, now SEGA lets us know about the currency in Phantasy Star Online 2 and how it works. They have announced that there will be three types of currency. That’s right, three.

SEGA Five: Bein’ bad – SEGA style

Admit it. When a game gives you the option to be bad, you go for it. Unlike the stupid real world, video games have no repercussions. While game designers may not intend for you to do these bad things, or there are in-game penalties, in the end it’s just a game so you can be bad to your heart’s content, hit the reset button and return to playing the game as it was intended. In this week’s Weekly Five, we celebrate Friday the 13th with five SEGA games which allow you to be (you guessed it) bad.

Some direct screens of SEGA/Capcom/Namco’s Project X Zone


Namco-Bandai has released direct screenshots of their latest crossover game featuring characters from their franchise and also SEGA and Capcom. The game is called Project X Zone, which was revealed the other day via Famitsu. The game definitely has a budget look, using older 16-bit looking graphics.

Namco and Capcom have teamed up before for a game on the Playstation 2 called Namco x Capcom, which seems to have the same exact concept as Project X Zone. Sadly this title didn’t make it out of Japan. I wouldn’t expect this one either.

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Sit on a Master System while you play a Master System

From gameblog.fr comes this crazy piece of fan art. French video game blogger Subby-kun and his wife Subbinette converted a couch into a Master System, complete with controller pillows. I’d make an Xzibit Yo Dawg meme image for this, but you can pretty much imagine how it would go. This isn’t their first piece of video game hardware furniture either, they’ve also created an NES bed. No clue what their next project is, but I’d love to see a Dreamcast futon. After the break, check out more images of this crazy couch!

Capcom x Sega x Namco Bandai project gets named and crossover characters get revealed [update #2] high quality scans!


We have been posting about the collaboration project with SEGA, Namco-Bandai, and Capcom. Thankfully for you we have the first details thanks to Famitsu. The game will be called Project X Zone (pronounced Project Cross Zone)

Project X Zone will be a strategy RPG featuring “iconic” characters from all three publishers. According to Famitsu, the characters in the game will team up in pairs for fighting scenes. So who got into the game? Hit the jump to see the revealed characters…

The next Hatsune Miku game gets details leaked early, coming to Vita and PS3

SEGA has now given details on their tease for the next Hatsune Miku game. Sinobi, a Japanese blogger who happens to have early access to Weekly Famitsu has posted up details for the game.

As of now the game doesn’t have a real name and is using the placeholder title “Next Hatsune Miku Project Diva“. The game will keep the basic gameplay from the previous Miku games while introducing new elements like touch controls (referred to as “scratch”) and new bonuses will be given to users that connect combos in specific time limits. The game has confirmed it will have four difficulty settings.

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