Shenmue 3: Choices in conversations change outcome in game

1up has published the second part of the Yu Suzuki interview, in this second part Yu Suzuki talks more about what Shenmue 3 would have been like and where he has been these past few years.
As for Shenmue 3:
“This is not actually in the game, but as an example to give you an idea of what I mean by deeper dialogue, when Shenhua and Ryo are at home, Shenhua will ask Ryo if he would like to drink tea or coffee and the player will select one or the other. Or, Shenhua will ask Ryo a hypothetical question like: “There are four animals; a monkey, cat, dog and bird. You are crossing the river but you need to leave one behind. Which one will you leave behind?” And the player has to choose one. Shenhua will ask lots and lots of questions like these and the answers will get stored in the game and affect the outcome of the player’s relationship with other characters. It’s like a personality test. For example, the person who leaves behind the monkey is the type of person who leaves their wife.” –Yu Suzuki
Damn, the man is brilliant. Makes me want to play it now. Other stuff in the interview are comments like 360 being the Dreamcast 2 and Yu Suzuki talking about Nagoshi. Some good stuff, read it here.











