I thought it would be best to start out the month with something many of you may have never heard, at least not in a SEGA game. The above track is a little gem from the canceled (and subsequently leaked) SEGA Dreamcast game, Propeller Arena. We’ll be covering the game in more detail later this month, but for now I’d like to talk about the game’s soundtrack.
Propeller Arena’s soundtrack is filled to the brim of punk rock, including nine tracks from five different guest bands. I have to admit that I don’t really care for a lot of it (including many of the AM2 produced tracks), but there are definitely some gems in it that I absolutely love. The above track was composed by a “Mad Caddies”, a band I definitely intend to check out after this. Whenever I’m blasting through the game I usually try to keep it on this and one or two other tracks because it does a great job getting your blood pumping while you’re dogfighting seven other planes over cityscapes, volcanic islands and castle.
Below I’ve included another track that I discovered when I downloaded the game’s OST. I suspect it’s something I need to unlock since I can’t currently find it in the game’s options menu. I also can’t find any info of it online, so I have no idea who made it. Should I ever find out I’ll be sure to give it its own Tuesday Tune, since it is my favorite track in the OST bar none.
Please check out “Welcome to the Promised Land” below the fold.
This NeoGAF topic reported that Persona 4 Arena Ultimax’s (the expansion/sequel to Persona 4 Arena) PEGI classification was recently registered. That registration lists the game’s publisher as SEGA Europe. The move comes across a notable display of the new relationship between Atlus and Sega, fast approaching its first anniversary. Towards the end of May, Atlus took over distribution rights for Persona 4 Arena in Europe from Zen United, delisting the game from PSN in the process. Zen United previously handled distribution of other Atlus games in Europe, including Rune Factory 4 and Persona 4 Arena.
Toshihiro Nagoshi went on stage at Sony’s TGS press conference to present this trailer of Yakuza Zero, which shows a younger Kazuma Kiryu in the year of 1988 as a debt collector. This is during a time when the economy in Japan was in shambles, which will have an affect on the game’s plot. He also announced that the game will have two playable characters: Kazuma Kiryu and Goro Majima.
The reveal of this trailer at the conference can be seen here. The game will be coming to Playstation 3 and Playstations 4 during Spring 2015 in Japan.
In nine days, SEGA’s final console the SEGA Dreamcast turns 15 years old in the United States. The Dreamcast is a rare instance in which the US launch overshadows the Japanese launch, thanks to the memorable date of 9/9 and a stellar launch lineup. While Japan had a paltry four games, the US had nineteen which covered just about every major genre. Racing fans had the most options, with CART Flag to Flag, Hydro Thunder, Monaco Grand Prix, Pen Pen Trilcelon, TNN Motorsports Hardcore Heat, Tokyo Extreme Racer, and TrickStyle. While those who prefer their speed in the skies had AeroWings and AirForce Delta.
Sony’s TGS press conference had a big surprise for Persona fans: the upcoming sequel Persona 5 will be coming to Playstation 4 as well as Playstation 3. A new trailer showing the protagonist was also shown. The game will be released at the same time on both platforms in 2015.
Anyone who thinks the 32X was nothing more than a steaming pile of shit has never played Shadow Squadron. If they had, they’d not only know that the 32X had its share of great titles, they’d know it played host to what was quite easily the best space sim available for fourth generation consoles. It may have paled in comparison to PC sims like Wing Commander and the X-Wing series, but it beat the shit out of anything on the 16-bit consoles.
I think there’s no better way to end 32X month then with a look back at one of the platform’s best titles. Known as Stellar Assault in Europe and Japan, Shadow Squadron was one of the closest things the 32X had to a true killer app during its brief lifespan. Check below the fold as we explore what makes this hidden, forgotten gem so special.
Akira Yuki from one of SEGA’s long running franchise, Virtua Fighter, appeared in Dengeki Bunko Fighting Climax as the final boss.
Now, you can get a chance to play as the Hakkyoku-ken master in the console version of Dengeki Bunko Fighting Climax along with Pai Chan as an support character. In additional news, a complete guide for the game will be released sometime this December with details on every characters moveset.
Dengeki Bunko Fighting Climax will be released on November 13, 2014. Hit the jump for artwork of the Virtua Fighters and in-game screenshots.
Alright, we haven’t been too kind to SEGA’s marketing campaign for the 32X, so I thought it would be great to end things on a high note: the Doom ad. The Doom ad is fucking awesome, embodying everything that was great about SEGA marketing in those days.
Is it edgy? Yeah. Does it match the tone of the game? Hell yeah. Does it make you want to go out and buy the game? Fuck yeah. Doom was known for being a gory, violent, bloody game, and on the higher difficulties it could be a hell of a meat grinder. Placing it in a slaughter house, with lots of kid friendly gore and even an actual meat grinder? Having butchers who are surrounded by real gore every day talking about how intense the violence in Doom is? Genius. This is an ad that understood its product and knew how to sell it, easily making it the best 32X ad SEGA’s produced. It’s simple, smart and doesn’t get into any of the distracting weirdness or camera mugging of other ads. Most importantly, this ad didn’t just tell, it showed, something every other 32X ad failed to do.
So enjoy, and be sure to tune in next week, as we start taking a look back at a considerably better advertisement campaign for another, more successful SEGA platform…
Masami Ueda, lead composer of Bayonetta 1 & 2, discusses about the music featured in Bayonetta 2. He talks about composing the battle themes with more of a livelier feel than its predecessor. Ueda tries to have the boss themes divided into movements that went with each of the stage and made it a lot harder to find where to smoothly loop the song, but added impact was worth the effort.
He then talks about stages theme as most of them loops, but some are a single song that lasts from start of the stage to its finish. Lastly, he discusses about the theme song to Bayonetta 2 as it has a connection to the moon similar to the previous game’s theme song, “Fly Me to the Moon“.
Most of the composers of the original Bayonetta returned to help out on Bayonetta 2 with 183 songs composed. The Bayonetta 2 OST has also been announced in his blog due to the warm reception of the first game’s soundtrack. Further details on the OST will be revealed later on his blog post. You can check out his latest blog on Platinum Games site here.
Creative Assembly, known for their work on the Total War series, has announced an definitive edition of Total War II with tons of new content, feature changes, and free for current players. Total Rome II – Emperor Edition will feature all available content with revisions and additions to game features, including a new Campaign Pack expansion, ‘Imperator Augustus’.
There will be interesting feature updates included in the pack from launch (including Twitch.tv integration, touch controls, new factions, new units and a Mac version). Emperor Edition also features an improved politics system, overhauled building chains, rebalanced battles, and improved visuals in both campaign and battle.
For artwork, screenshots and press-release, lead your way to victory by hitting the jump.