Xbox accessibility features fixes one of Gunvalkyrie’s biggest issues

I’ve talked about Smilebit’s Gunvalkyrie a lot on the site, and with the recent addition of this 2002 Xbox hidden gem to Xbox backwards compatibility I feel like I will be talking about it a lot more. One of the game’s biggest hurdles for most players was the controls.

The Burning Rangers-esque jetpack gameplay is cool, but Smilebit made the odd decision of mapping the boost to the left thumbstick click (L3). Suffice to say, it was a real pain for many to play through the game with all the clicking and holding while also moving in various directions. Thankfully, however, with the debut of the game to Xbox One and Series consoles this is no longer an issue!

By simply accessing the Xbox’s accessibility menu, players can map the boost to any button they see fit. Gunvalkyrie does not make use of the A button during gameplay, so a simple swap of L3 and A allows players to have a much more enjoyable experience. In the video above, I am playing the game with this new control scheme, and while it might not come through in the video above, I was having a far better experience with the game. I was experimenting and fiddling with the controls quite a bit, so please excuse some poor platforming as I was mainly seeing how the new mapping felt.

Give this a try yourselves, and try other orientations! Maybe jump mapped to A and boost mapped to B for a Sonic-like experience? Or maybe try the L2 or R2 triggers for boosting? Remember, old Xbox games map these to the black and white buttons. Let me know what your preferred layout because the sky is the limit!


2 responses to “Xbox accessibility features fixes one of Gunvalkyrie’s biggest issues

  1. Erik Larsen says:

    It’s exciting to see this game get a new lease on life, in particular with the new controls. It’s definately one of the cooler looking games when played well.

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