SEGA confirms they won’t have a booth at E3 this year

E3
So you guys already know the speculation, SEGA hasn’t signed up for a exhibition booth for this year’s E3. Of course, we thought that it would have meant that they were just going to sign up late, sadly that is not the case as SEGA has now confirmed to Game Informer via email:

“Over the next months, SEGA of America will be focusing on the restructure and relocation to Southern California, and we have decided to not attend E3 with our own booth this year. With the majority of our bigger titles launching later in 2015/2016, particularly those from our AAA studios Relic Entertainment, Sports Interactive and Creative Assembly, we are concentrating our efforts for some of these major announcements after our relocation. Instead, we will be collaborating with our various business partners for this year’s E3 show.”

It seems that them restructuring and moving to Southern California is to blame for their lack of E3 showing this year. Not only that, they will also be showing titles at other ‘business partner’ booths. I assume you can find stuff like Dengeki Bunko: Fighting Climax and Yakuza 5 at Sony’s booth for example. What are your thoughts on SEGA skipping E3 for this year?

SEGA’s Okunari says they are open to do more 3D Classics

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SEGA has just announced they added additional titles to their ‘Wave 2′ of 3D Classics headed to the 3DS. Those titles where 3D Streets of Rage 2, 3D Gunstar Heroes and of course 3D Sonic the Hedgehog 2. So is SEGA planning a ‘Third Wave’ of 3D Classics after these release?

SEGA’s Yosuke Okunari spoke to Famitsu about that and here is his response:

These three titles were put out for download overseas simply as an extension [to the existing series]. This really is the end for the second wave [of Sega 3D Classics]. Of course we want to consider the development of a third wave based on the response to this second wave, but we have no plans at this point in time. We’ll look at the big picture, that is, we’ll look at the sales trends of the physical release of the Sega 3D Classics line that went on sale last year [in Japan] as well as how the upcoming three titles perform in the global market. We’re happy to do this indefinitely if sales are good.

It pretty much seems that these latest three Genesis/Mega Drive added to Wave 2 is to test, see how they do globally and if they do well they could continue the series. I’m personally loving these re-releases, what about you guys?

[Via: NintendoEverything]

Support for HTC’s Virtual Reality kit could be coming to Alien: Isolation & Company of Heroes 2

Alien-Isolation

If you didn’t already need new pants after playing Alien Isolation, you might want to order a new pair in advance.

Reddit user “linknewtab” has discovered various titlecards for games coming to Valve and HTC’s collaborative virtual reality project within the Steam installation directory. There’s a pretty vast array of titles there, none more relevant to this article than the SEGA published Alien Isolation and Company of Heroes 2. This is pretty exciting stuff; it’ll be especially entertaining to see more of the reactions to Isolation in VR. The game was demoed with Oculus Rift back at E3 last year, but as of now it has no official VR support. Considering how long the Oculus Rift’s consumer release is taking, it’s likely it’ll be on the Vive before the Rift.

What do you think of CoH2 and Alien Isolation being realised in virtual reality? Let us know in the comments!

SEGA announce donation drives for Nepal earthquake victims

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In wake of the devastating 7.9 magnitude earthquake that struck Nepal last Saturday, SEGA has announced several of its games will begin donating money earned from in-app purchases to the Japanese Red Cross.

In Phantasy Star Online 2 all profits made from the Cosmo Atomizer item will be donated until May 30th. Profits from Chain Chronicle’s Spirit Stone item will be donated, as will all profits from the Saintly King Stone item in Hortensia Saga. Finally, all profits of the Magic Guiding Stone item from Puyo Puyo Quest will also be donated. The donation drives in these latter three games will only run until May 3rd, however.

In addition to any funds raised by these games, SEGA will be donating an additional 2 million yen (about $17,000) to the Red Cross. Overall, it’s great to see SEGA engaging with the relief effort, as the world comes together to support Nepal through such a tragic event that has claimed thousands of innocent lives.

You can donate to the Nepal Earthquake Appeal here.

Year of the Developers: Experience synesthesia with SEGA’s United Game Artists

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This month we are proud to celebrate the unique and musical driven games of United Game Artists (ユナイテッド・ゲーム・アーティスツ). The team was made up of members of SEGA AM6 and headed by Sega AM3’s Tetsuya Mizuguchi. Unfortunately, the team was short lived and only released three titles under the ‘United Game Artists’ banner. Regardless, those three games have made such an impact on us gamers that we are still talking about them over a decade later.

Leaked Sony Pictures e-mails show excitement for SEGA’s “SONIC – THE HEDGE DOG”

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You probably remember when Sony Pictures had thousands of emails leaked last year following controversy over their movie The Interview. Despite Sony’s best efforts to pull the emails from the internet, once they were out there the damage was done. The emails revealed a ton of strange and fascinating behind-the-scenes information, from a Men In Black crossover with 21 Jump Street to silly salary disputes. Given Sony’s dealings with SEGA in regards to an upcoming Sonic the Hedgehog movie, it was only a matter of time before some emails related to the upcoming movie leaked out. One such email from Senior Vice President of Sony Pictures Releasing International, Noriaki “Dick” Sano, features a funny typo and some details about the upcoming film. Dick writes:

SONIC – THE HEDGE DOG
Dear All,

Hannah Minghella just called to give me an early heads up that a very popular video game for years from Sega game maker
named SONIC – THE HEDGE DOG will be made into a Live Action film.

Script is not yet completed but it would be financed 50-50 by SPE and Sega. Ms. Mie Ohnishi from Sega ( actually now called Sega/Sammy)
would be stationed to Burbank until the completion of the film. She will be coming to my office for a courtesy visit this afternoon,
so Hannah’s phone call was very timely and appreciated.

According to Hannah, the release date in the US would hopefully be in 2016.

I hope this would be another franchise like RESIDENT EVIL for our Japanese market.

Sincerely,
Dick

Aside from the funny typo of “SONIC – THE HEDGE DOG”, we now know the film will be financed 50/50 by Sony Pictures Entertainment and SEGA. Also, SEGA’s Mie Ohnishi who serves as a Producer/Development Executive at Marza Animation Planet Inc. will be stationed in Burbank, CA working on the film with Sony. It is also noted that as of June 2014 a script was not written and the goal is to release the movie in 2016. Dick ends his email with hope that a Sonic movie would be a good fit for the Japanese market like Sony’s Resident Evil movies. Nobody show him Sonic‘s Japanese sales numbers!

After the break check out a few more SEGA related details from Sony that have surfaced.

Check out SEGA’s new Chain Chronicles English ad

We know that mobile gaming apps have been getting an increase in ads on television and other medias. I mean, I can’t turn on a TV without them cramming those ‘Game of War‘ ads down my throat. SEGA Networks has recently posted the above ad that just happens to be in English for Chain Chronicles, but seems to be aimed for Japanese audiences since SEGA isn’t publishing the game in the west (sadly).

The advertisement was filmed in Chateau de Beloeil castle which is in Belgium. The actual pop-up book used in the ad wasn’t computer generated as you can see in their making of video, which is posted after the break.

 

Devil Survivor 2: Record Breaker 3DS theme is now out in North America

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Atlus has now released their Devil Survivor 2: Record Breaker 3DS theme in the North American e-Shop and is available to purchase for only .99 cents.

Its nice to see some companies aren’t scared of releasing their Japanese 3DS themes in America. I wonder when SEGA will release those awesome SEGA console 3DS themes?

Want to see the new theme in action? Hit the jump.

SEGA has announced Monster Gear for mobile phones

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[Artwork not from actual game]

We already know that SEGA is all in when it comes to mobile video game development and their newest entry into the mobile landscape is being called ‘Monster Gear‘, a Monster Hunter like game.

In this game players will be able to go on missions with 3 other players, the missions are set to take roughly five minutes to complete, unlike Monster Hunter where they can take generations.

The game will come with three main commands including attack, guarding and ‘special pair attack’. Once the service starts you will be able to use five different weapons including lance, large sword, dual swords, a hammer, and a bow. The game will be free-to-play, which means it will include microtransactions. The game will release in Japan as early as next month. We will keep you updated as new information is released.

[Via: Nichegamer]

A look back at Smilebit’s Gunvalkyrie – an underappreciated SEGA classic

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In the West, SEGA’s Smilebit has become synonymous with the Jet Set Radio games, and for good reason. Like Sonic The Hedgehog to the Genesis and NiGHTS into Dreams to the Saturn, the original Jet Set Radio became one of the Dreamcast’s defining games, showcasing unique graphics and reinventing a video game genre. As SEGA left the hardware market in 2001, internal developers announced which consoles they would favor and Smilebit fittingly ended up with Microsoft’s Xbox.

I say “fittingly” because it only made sense that a developer known for pushing the graphical envelope would choose the Xbox, given Smilebit members’ propensities for expansive worlds in past titles like Team Andromeda’s Panzer Dragoon Saga and the first Jet Set Radio. While Jet Set Radio tried to conceal the fact that the game actually consisted of several small areas linked by clever tricks allowing the Dreamcast to load the next area as the player skated to the another section of the map, on the Xbox Smilebit could truly create expansive and detailed worlds. Utilizing the Xbox’s power, Smilebit did just that with Jet Set Radio Future, Panzer Dragoon Orta, and Gunvalkyrie.