How SEGA recorded authentic sounds for their console based 3DS themes

Yosuke Okunari, producer behind the M2 3D Classics remakes and the newly announced SEGA themes for 3DS has posted behind the scenes pictures on how they got authentic console sounds for those themes. As seen above where they recorded the sound for the Dreamcast 3DS theme, I guess they start by using a really dirty and used Dreamcast to get the most authentic sound (how long has this console been left out in the sun!).

According to Okunari’s twitter post they went through 20 games for the SG-1000 before they settled at what boot up sound they liked the best, if the picture indicates anything they went with ‘Congo Bongo‘. Seems that SEGA has been very authentic lately with the sound of their 3DS stuff and that’s always nice to see.


6 responses to “How SEGA recorded authentic sounds for their console based 3DS themes

  1. cube_b3 says:

    Yeah, that’s a really ugly one.

  2. Hitrax says:

    Quite interesting to see these, don’t often see behind the scenes development of projects like that.

  3. Centrale says:

    Looks like a fun project. I love seeing behind-the-scenes documentation, especially for these projects that are honoring past systems.

    Somehow in my mind I would expect that Sega has a reserve of pristine consoles, untouched by the hand of time… but in some cases the plastics are just going to start turning yellow no matter what. Here’s a good article about all the possible causes…

  4. ChaosCallMe says:

    Uh, so they didn’t bother to hook up a digital cable to raw capture the data, or even use a decent analog stereo cable? Seems to me like mic would not be the best way to go…

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