CEDEC 2016 highlights the technology behind Yakuza 6’s special effects


Yakuza 6 is the latest installment in the Yakuza franchise for the PS4, set for a December 8th, 2016 release in Japan. However while you’re waiting for another trip into the brutal life of a yakuza member, we’re given a behind the scenes look as to how several special effects are handled courtesy of the CEDEC (Computer Entertainment Developers Conference) 2016 stream on NicoNico. These videos highlight specific effects throughout Yakuza 6, including how water is rendered and handles floating objects, how the game renders clouds, and the “dust particle” effects during combat.

The emphasis on water in particular makes sense, since one of the major locations in the game takes place in a real-world town called Onomichi in Hiroshima, which is a fishing town, and it does look impressive all things considered.

[Source: NicoNico / Dual Shockers]

To see these tech demos in action, click below. Be warned however, as they were hastily recorded from a NicoNico stream so have noticeably low quality.

Water Rendering

Objects Floating in Water

Cloud Rendering

Liquid in Glass

Battle “Dust” Effects


One response to “CEDEC 2016 highlights the technology behind Yakuza 6’s special effects

  1. cube_b3 says:

    The objects thrown in the sea just bob up and down with the waves.
    In reality objects like a heavy chair would be pushed forward and back with the waves instead of simply floating.

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