Yakuza series producer and SEGA of Japan CCO Toshihiro Nagoshi discussed the next Yakuza title this weeks issue in Dengeki PlayStation magazine. According to Nagoshi, the development team will be taking a programmatic approach with the next title, meaning players can have a more physical experience. The game’s battle system is said to see new innovations, and in general the plan to broaden gameplay. The next Yakuza game will most likely not be seen on the Playstation 3, as Nagoshi believes that Yakuza 5 will be the last entry for the series on the current Sony console. Given the interview taking place in a Playstation magazine, the next game will probably end up on Sony’s next gen console. Nagoshi hopes to show something related to the new game this year.
You wanted SEGA hardware? Here’s your SEGA hardware! SEGA has teamed up with Japanese PC retailer Enterbrain to create the SEGA Note PCs. Features of the entry-level include an Intel Pentium 2020M chip with a 500GB hard drive and 4GB of RAM, the next model up features an Intel Core i3-3120M processor, 500GB hard drive and 8GB of RAM, and replaces the lower model’s DVD drive with a Blu-ray reader. The third version has an Core i7-3630QM chip with 8GB of RAM and a 120GB SSD, and the top-end model matches those specs and replaces the Blu-ray reader with a writer. All models feature a Full HD 15.6″ display, and a choice of four lid finishes – a basic SEGA blue, Mega Drive, Saturn and Dreamcast. The top-tier model comes with all four lid types, which can be easily swapped out. Prices range from ¥99,750 to ¥194,250. Currently, these are Japan only. Pre-orders are currently being taken for the hardware, and it appears that if a certain number is not reached, the PCs will not be produced. Imagine: a SEGA PC loaded with all the SEGA PC game releases. That is a SEGA game on SEGA hardware! Close enough, right?
ITV is reporting on a bit of bizarre marketing from SEGA West, in which a giant 20 foot tall alien egg has on the lawn of London’s Potters Field Park today. The egg is reported to be guarded by Colonial Marines who are also on the lookout for a Xenomorph. ITV appears to be the first to report on the marketing event, and given the quality photos credited to Lunch PR, it could be that SEGA tasked Lunch PR to put this event together and the PR agency reached out to ITV to “report” on the event. Once we learn more about the event, and receive more photos, we’ll be sure to share!
After Burner Climax is fast and frantic arcade-style action, putting you in the cockpit of the world’s fastest fighter plane. Dodge planes, rockets and bullets while trying to target multiple on-screen enemy aircraft. Built for all skill levels, everyone will be able to take to the air and blaze through a branching storyline of over 20 stages. Unlock achievements along the way to activate exclusive power ups using your experience and expertise.
Features include the ability to choose from three fighter planes: the F-14D Super Tomcat by Northrop Grumman, the F-15E Strike Eagle or F/A-18E Super Hornet by Boeing. Each fighter plane has four paint schemes to choose from. In addition to the 20+ stages, the game features Arcade Mode, Score Attack Mode and Climax Mode. iOS features include Airplay support, HDMI support, Retina Display on iPhone 4/4S/5 and iPad 3rd and 4th Gen, and iPad Mini support. After the break, check out a gallery of images of the game running on both iPhone and iPad.
Update: SEGA’s message to Android users: “Android version is coming out too, just around the corner!”
The Sonic Stadium is reporting that Sonic Brand Manager Aaron Webber, also known as Ruby Eclipse on various social platforms, will be hosting a panel at Animation On Display 2013 entitled “Super Sonic: Behind the Scenes of Sonic the Hedgehog”. The panel is described as follows:
Explore the rise, fall, and recent resurgence of Sonic the Hedgehog in games and other media. An in-depth, behind-the-scenes look at Sonic’s creation, his rise to fame in the early 90′s, and his transition into 3D and the present day. Bring your questions and your passion for Sonic – all are welcomed! With Aaron Webber, Brand Manager, SEGA America
The event itself takes place from February 16th-17th at Hotel Kabuki in San Francisco, CA. The Sonic panel takes place on Saturday February 16th at 3pm PST in the Live Events 1 room. Early registration closes today, and tickets can be purchased here. Many fans are speculating that the next Sonic title will be revealed at the event, and this lines up with a rumor that the next main series Sonic title will be revealed mid-February. It is also important to note that Ken Pontac, the writer responsible for co-writing Sonic Colours and Sonic Generations, will also be at AOD 2013 and early materials list Ken as a writer for an upcoming Sonic game.
Update: Aaron has clarified for us on Twitter just what to expect from the panel: “Like the title and description read, it’s a look at Sonic’s history, from creation to now. No new game announcements – sorry! :)”
SEGA of Japan have posted up a teaser site for an upcoming game, with the date of “2.12” being the only text floating atop a series of painted fantasy lanscapes. Could it be a new Phantasy Star? A Sonic Chronicles 2? Shenmue 1.5: How Goro Got His Groove Back? No, the game being teased is in fact a Korean massive online battle arena game known as Chaos Online. Most likely, SEGA will be localizing and releasing it for Japan. As you can see after visiting the site, the above image appears in the rotation, without the character and game logo of course. Most likely, the game will not be released outside of Japan, so as they say “move along, move along”.
The number three is quite an important one for SEGA fans: the highly successful Mega Drive/Genesis was the third SEGA console (excluding the many variations of the SG-1000 and Master System), Sonic 3 & Knuckles is considered to be Sonic’s greatest 2D epic, and fans often request Sonic Adventure 3 and a Shenmue 3. It is fitting, then, that we make such a big deal of our three year anniversary. While three years may not seem like a long time, for a website it is quite a feat. For three solid years our writers, admins and mods have strived to bring SEGA fans the best general SEGA fan site we can. We’ve done our best to keep up to date on SEGA news and reviews, from official stories to fan projects, and strived to create as much original content as we can. As such, we are very proud of our many features including the My Life with SEGA video series, Tuesday Tunes, writer round tables, the Friday Five (which will return soon), the Sonic Talk podcast, and our general SEGA podcast the SEGAbits Swingin’ Report Show. We have also redesigned the site a number of times, but always for the better, to give readers and followers the best visual experience we can.
Of course, all of the above means nothing without a crucial element: our readers and community members. Without all of you, SEGAbits probably wouldn’t have lasted as long as it has, and would be nowhere near the success that it is. As such, we want to give a huge “thank you!” to our readers. Thank you for frequenting the site, thank you for the comments and news tips, thank you for the hours spent in our forums and thank you for making us the number one general SEGA fan site on Facebook, Twitter, Instagram, and Tumblr. Also, a big thank you to the many members of SEGA’s staff who helped us out with articles, interviews, contests, and events. You know who you are, and you’re awesome. So here’s to three years, and here’s to many more!
Numbers nerds rejoice, SEGA has released their 3rd quarter earnings for 2013! Of course, to the average SEGA fan, it’s a lot to take in and a bit difficult to work out the positives and negatives. Thankfully, the SEGAbits community has members who know their stuff. So a big thanks to Aki-at for sharing the news and making sense of the many PDFs. Overall net profits currently stand at ¥3 billion (£20,433,810/$32,003,400), this is from an original ¥7 billion which dropped to ¥3 billion due to costs. SEGA arcade sales operating profits were ¥2,6 billion (£17,742,998/$27,993,160) while the consumer division profited ¥519 million (£3,541,775.37/$5,587,865.40) and arcade centers profited ¥984 million (£6,715,042.32/$10,594,334.40).
Sammy, meanwhile, recorded ¥7.7 billion operating profits (£52,512,691/$82,168,240), a decrease from last year’s ¥71 billion (£483,600,170/$757,413,800). It is important to note, however, that the arcade division had no new major titles being sold and that some pachislot machines were delayed. A Fist of the Northstar pachislot machine was forecasted to sell over 200,000 units. As such, numbers were adjusted to account for this changing the net income projection down from ¥40 billion to ¥12 billion.
Castlevania: Symphony of the Night was a sleeper hit in North America when it landed on the Sony PlayStation way back in 1997. Beautifully drawn 2D sprites with dazzling 3D effects, and a brilliant score. There’s a very good reason why many fans consider it the very best of the franchise. As incredible as the game already is, Konami released an expanded version for the SEGA Saturn….only in Japan.
That’s right; it’s import month on My Life with SEGA. This week, I’m reviewing Dracula X: Nocturne in the Moonlight for SEGA Saturn. If you’re a fan of the American version, as well as the Saturn, you’re probably thinking, “Holy shit! The Saturn is one of the best 2D gaming machines ever created. This is gonna’ blow the PlayStation outta’ the water!”
Also, a reminder that the SEGAbits 3rd anniversary contest is going on now – win prizes like a SEGA Genesis, Genesis games and brand new My Life With SEGA DVD’s! All the details can be found here.
SEGA dropped a bomb today, revealing that After Burner Climax will be receiving an iOS port. The game, which will be playable on iPhone, iPad and iPod Touch platforms, looks to be completely rebuilt to support touchscreen play. Graphics appear to be scaled down, but presumably the smaller screen and super fast speeds will make the scaling down not so noticeable. In case you can’t tell, I’m trying to pad this article out to make it a paragraph, because SEGA has shared little else other than a screen, the platforms and a promise that more info is to come. Given the announcements of past SEGA iOS titles, we could very well see the game releasing within a week.
The SEGA Blog has today revealed new screens and details regarding the Nintendo 3DS release of Sonic & All-Stars Racing Transformed. The screens, seen after the break, look rather jaggy and blurry. However, as we’ve seen the game looks a lot better when it is actually being played, which is typically the case with 3DS titles when it comes to screenshots. The game is still set for a February 8, 2013 release in Europe and a February 12, 2013 release in North America. Other features include:
StreetPass challenges and features
The ability to play with up to seven friends using multi cart or single cart play
22 playable SEGA All-stars characters
Over 20 tracks and arenas
Also noted, like the other versions of the game there will be a bonus edition available for a limited time. Bonus edition content features: Metal Sonic along with his transforming vehicle and Mod Pack, an additional Outrun Bay Track plus challenges and time trials, and stickers for your in-game driver’s license.
Despite being a week away, there has been a severe lack of Sonic & All-Stars Racing Transformed gameplay footage. That is, until today! YouTube user Dafstervideos has uploaded a whopping sixteen and a half minutes of gameplay footage. I have to say, the game is looking surprisingly good, for a handheld port of a console title. It is far better looking than the DS version of the first game, that’s for sure. Give the video a watch and let us know what you think of the 3DS iteration. The game is due to release in the EU on the 8th, and in the US on the 12th.
While SEGAbits.com doesn’t officially turn three years old until February 6th, we were too excited to wait and want to officially announce the SEGAbits 3rd anniversary My Life with SEGA contest! AJ lays out all the rules and prizes in the video above, but to nail the details into your heads here is a recap:
WHAT TO DO:
Create a review of a SEGA game, a game on a SEGA console, or a piece of SEGA hardware. The format is up to you: written, video, a drawing, a photo of a sculpture. As long as it is a review of something SEGA, and you’re able to share it with us, you’re in the running.
WHAT YOU GET IF YOU WIN:
The top three winners will be featured in a SEGAbits.com article. First place will receive AJ’s personal copy of Technocop for the Genesis, a Genesis model 2 and a copy of the official “SEGAbits Presents My Life with SEGA” DVD. Second place will receive AJ’s copy of Outlander as well as the My Life with SEGA DVD. Third place will receive a copy of the DVD. The best runners-up will also be featured in an article.
SUBMISSION DEADLINE:
Submissions must be sent to us by the end of February (the 28th). Winners will be announced the second week of March and prizes will be sent out at the end of March.
Written reviews can be submitted via the contact button in the navigation bar at the top of the site, or emailed to us at: SEGAbits@gmail.com
Drawings can be submitted the same way, either as a link to a page where your drawing is hosted or by attaching the drawing to an email.
Videos can be shared by being posted to your personal YouTube account and then shared with SEGAbits as a video response to the above video, or by emailing us a link.
GOOD LUCK, SEGA FANS! We can’t wait to see what you come up with.
Move along, folks. Nothing to see here. SEGA of Japan’s mystery game, Code of Joker, has been revealed by Famitsu to be a digital card game for mobile phones arcades. Famitsu describes the game as a “digital trading card game” and notes that people who attend events at select locations tomorrow in Japan will receive digital gifts including a ” login bonus stamp at the start of the game”. The game most likely will not see release outside of Japan given SEGA’s past mobile trading card arcade titles.
Update: Seems the game is not for mobile phones, but is rather for arcades. It is still, however, a card game. The mobile phone mixup came from the mention of players mobile phones, which is actually referring to an “Aime card“. Players use physical Aime cards to access their data on arcade machines, much like the old idea of using a VMU with arcade machines. Players can also access their Aime card data via their mobile phones.
Back in November, SEGA released three awesome Model 2 fighting games to XBLA and PSN: Fighting Vipers, Virtua Fighter 2, and Sonic the Fighters. Two other Model 2 titles were also on the horizon: Cyber Troopers Virtual-On and Virtua Striker. However, as the Japan release date for these titles approaches (February 13th), SEGA West has said nothing of a release outside Japan. Hoping for an answer, fans reached out to the Virtual-On team who replied that SEGA has “no plan to re-release them in other area”. While this isn’t SEGA West shooting down any plans for a release, it does make it clear that internally there is no release planned.