Daytona USA unofficially playable in VRChat courtesy of Zone-Sama

One of the most beloved and recognizable arcade racing games of all time, Daytona USA, is now playable in VR through the game VRChat. Now you can feel even closer to the action than ever before in the Hornet’s virtual driver’s seat.

And who do we have to thank for this? Not Sega, of course, but the longtime internet and Newgrounds culture legend Zone-Sama. For those of you in the know (especially those acting like you don’t know), Zone-Sama has been well known since the early 2000’s as a legendary animator of the Nice Sega Flavored Water variety, most recently including a certain Egyptian Animal Crossing cat captivating the internet with her mysterious dance. (Wait… that’s not Sega flavored at all…) He’s actually a man of many talents, but I bet you didn’t know that included programming.

As for VRChat, that is a well known free game allowing you to create an avatar and hang out in a variety of virtual worlds, including many user generated worlds like this one. You can communicate with others in real time, play games with them, and generally just goof off to your heart’s content. You don’t even need a VR headset to try it, though it can make things much more immersive. It’s also available on Steam if you prefer to get it there.

If that’s got you interested, then get strapped in and go beyond the break to learn how this works exactly.

SEGA co-founder David Rosen passed away on Christmas Day, 2025

It’s a sad day for all of us Sega fans. One of the most important people in the entire history of Sega has finally left this mortal coil.

David Rosen, the founder of Rosen Enterprises, which would later become the company we all know and love today as Sega, has passed away on December 25th, 2025 at the age of 95 in his Hollywood Hills, Los Angeles home. His funeral was held on January 2nd, 2026 at Inglewood Park Cemetary. News of his passing only just became public on January 2nd courtesy of Replay Magazine.

Very few people in the history of Sega are more worthy of being celebrated than David Rosen. He alone began the chain of events that led to the creation of Sega, and by extension, many of the games they had brought to the world that touched our hearts for decades. Whether it’s Sonic the Hedgehog, NiGHTS, OutRun, Phantasy Star, Shenmue, Like A Dragon, or countless other examples, Mr. Rosen allowed for all of that to eventually be possible.

But it’s not just Sega fans who have plentiful reason to celebrate this man’s life. Part of why Mr. Rosen founded Rosen Enterprises in the first place is because he saw great potential in the coin-op market in post-war Japan. His company was first made to help import coin-op games, which we know now as arcade games, to Japan. This eventually led to Sega making arcade games of their own, but the entire arcade industry owes a major debt of gratitude to Mr. Rosen for that.

If you’d like to hear more about the prestigious spot Mr. Rosen holds in video game history, you can hear more past the break. For now, though, on behalf of SegaBits and Sega/gaming fans around the globe, we salute the amazing David Rosen and thank him for his services to gaming. We are glad he lived such a long, fulfilling life and that he may now rest in peace. Many condolences go out to his surviving family and friends as well.

EDIT: I’ve edited my write-up on Sega following the Gulf+Western buyout to clear up some false information. My apologies for that.

Hundred Swords’s online multiplayer is restored thanks to Dreamcast Live

Happy New Year, Sega fans! What better way to ring in the new year than with a new Dreamcast game to play online!?

Sega’s medieval real time strategy game Hundred Swords, has just had its online multiplayer features brought back online. This effort comes from the familiar Dreamcast Live hero Shuouma, who had previously brought games like Outtrigger, Sega Tetris, Speed Devils: Online Edition, and even the unreleased Dee Dee Planet back online.

The only downside here is that Hundred Swords was only released in Japan and no fan translations were prepared to coincide with this online multiplayer restoration. Without a decent grasp on the Japanese language (including kanji), you and the up-to-3 other players you’ll be playing with might be fumbling around through menus and such until you figure out what to do and how to do it. If you’re familiar with RTS games like Command & Conquer or Age of Empires, which this game was inspired by, the interface and basic goals may still be familiar to you. Prepping the game for online action is still simple, unless you wish to use your Broadband Adaptor, which Hundred Swords is sadly not compatible with. Go get your DreamPi ready and journey with me past the break to find out more.

Tanglewood Definitive Edition launches on Nintendo Switch eShop

The darling Genesis/Mega-Drive indie game Tanglewood has come to Nintendo Switch with a new definitive edition. Originally released on Genesis/Mega-Drive in cartridge form and to PC, Mac, and Linux in 2018, this new release adds extra features that even the computer versions don’t have, such as widescreen support, new high quality music, and a new storybook mode to flesh out the world of Tanglewood.

Already an amazing achievement on Genesis, Tanglewood Definitive Edition (which just goes by “Tanglewood” on Nintendo’s eShop) is largely the same as it was on Genesis. However, this new version adds in enough to easily warrant a new playthrough if you’re already experienced in the game. You can find out more about this new release past the break below.

The Video Game History Foundation preserves 147 lost Sega Channel ROMs, including previously unreleased games

Looks like Christmas came a week early, Sega fans.

In, easily, the most incredible case of video game preservation that I’ve written about here on SegaBits to date, the Video Game History Foundation has recovered a massive amount of archival data pertaining to the Sega Channel, an online games-on-demand service that ran for Sega Genesis/Mega-Drive from 1994-1998 via cable TV services. For almost thirty years, the majority of material here had been lost media. The older folks among you, myself included, must’ve thought you’d never live to see all of this resurface again.

Among all this recovered data is 147 Genesis ROMs used on Sega Channel. That’s right. One Hundred And Forty-Seven. This includes Sega Channel exclusive games never before preserved like Waterworld, The Flintstones, and Garfield: Caught In The Act – The Lost Levels, and it is now available to download via Gaming Alexandria in partnership with the VGHF. That last game took a bit longer than we expected to be released after it was found and demoed just a year ago, but the wait is finally over. We hope you managed to resist kicking anyone off of any tables for a whole year.

Besides just the games, there are also ROMs of Sega Channel menus, some previously archived and some not, some related test ROMs, and even a mock-up of a Genesis web browser planned for the service. You read that right. An honest-to-goodness Web Browser was planned for Genesis that would’ve ran through Sega Channel. There are also tons of advertisements for print, TV, and radio, internal planning documents, user data, fan art sent by subscribers, and a whole lot more for all to view freely.

What to see exactly what was found? Click right past the break and get hooked in.

Ultra rare Swing arcade cabinet with exclusive English translated SegaSonic The Hedgehog arcade board up for auction

Anybody got £40,000 pound sterling (Currently about $53,271.60 USD) to lend me? I’ll totally pay you back.

That’s how much it’s likely to cost you (Perhaps more) to get this Multi Cabinet Swing arcade cabinet that has, what is likely to be, the only officially translated arcade board of SegaSonic the Hedgehog housed in it. The game and cabinet are fully functional and properly maintained. They have been since this cabinet was first taken from Sega World London after its closure in 1999.

Since then, this cabinet fell into the hands of a few private collectors and, eventually, back into Sega Europe’s hands, where it was most recently up for display at a promotional event for Sonic Racing: Crossworlds, shown above. Now, this cabinet is up for auction at the Ewbank’s auction site with a starting bid of £10,000. Bidding begins on December 19th, 2025

If you’re a rich UK resident who’s feeling lucky, you can check in past the break to learn more about this golden opportunity.

Gamescare’s new GF-1 Neptune FPGA console pushed back into 2026

Looking forward to the new GF-1 Neptune? Well, I hope you don’t mind waiting a little longer, because Gamescare have announced in an email to newsletter subscribers like Yours Truly that the new FPGA-based Genesis/Mega-Drive and 32X console combo has been delayed.

Originally slated to have begun pre-orders in December 2025, which is now as this article is uploaded, the GF-1 Neptune has been pushed back in an effort to ensure that Gamescare’s quality standards are met. Pre-orders have still not yet begun and Gamescare also reiterates their commitment to avoiding crowdfunding or opening pre-orders before independent reviewers can demo the final hardware.

Below the break, we’ll have Gamescare’s statement on this matter.

Jaret Reddick of Bowling For Soup releases a new recording of Sonic Unleashed theme with some special guests

Jeret Reddick, the lead singer of the pop punk rock band Bowling For Soup, has fired shots straight in our childhood feels with his shadow dropped cover of Endless Possibility, the theme song from Sonic Unleashed originally performed by himself.

Often misattributed to Bowling For Soup as a whole, the song was performed originally by musicians at Sega, including Sonic Unleashed’s main composer Tomoya Ohtani, while the lyrics were written and recorded by Jaret Reddick. This time, he and one of his bandmates, Rob Felicetti, have returned with cover band Punk Rock Factory and Wheatus (Best known for their hit song Teenage Dirtbag (2000)) to bless us with a new, independently recorded version of the beloved song, including a music video uploaded to the official Bowling For Soup YouTube channel. It’s an unexpected surprise, but as the song goes, the possibilities are neverending.

But how will you know what it sounds like? And how will you know if it’s cool. We all gotta jump past the break, and it’s like that for you. The possibilities are neverending.

Lost Nintendo 64 game from Sammy, Viewpoint 2064, found and preserved online

That’s right. Another article from me regarding a Nintendo 64 game that’s now retroactively related to Sega by way of corporate merging years later. Are you doing any barrel rolls over that yet?

Viewpoint 2064 was developed exclusively for the Nintendo 64 (Oooooooh, I see what they did with the name there) as a sequel to Viewpoint (1992), an isometric scrolling shooter developed by Aicom and published by Sammy originally for the Neo-Geo family of game hardware. The original Viewpoint was ported to a few other systems, including the Genesis/Mega-Drive. (You might recall that was part of the Sega Genesis Mini 2) Viewpoint 2064 was still being published by Sammy, but was being developed by Racdym. (The same Racdym that made Snowboard Kids) It was shown to the public at Nintendo Spaceworld 1999, and was likely meant to release in stores either that year or the next, but for whatever reason it simply wasn’t meant to be.

Fast forward to 2025 and a new development cartridge containing the full game has been found and its rom dumped online for all to see. This comes after a prototype version of the game was previously found and dumped online in 2020. Not only does this new version look and feel much more complete than that prototype, but the cartridge also has a sticker with the word “Master” printed on it, implying that this might’ve been the completed version meant to be mass produced onto cartridges and shipped to stores everywhere. This master version was found and preserved by game archival YouTuber Hard4Games onto Archive.org for all to try for themselves.

Hard4Games has also prepared a video showing the game in action, including some comparisons to the prototype he found five years ago. If you would like to View that, then I will Point you beyond the break here.

Kickstarter launched for Bang² Busters 2, a Neo-Geo game sequel for Dreamcast and Neo-Geo

🐇🐇 Space Bunnies are back on NEO GEO and more!

Bang² Busters 2 expands upon the eccentric, vibrant universe of the original game, while significantly enhancing its core mechanics and scenario

Support the project here 👉 bit.ly/4qp83H0
💚 Free demo available

[image or embed]

— PixelHeart (@pixelheart-eu.bsky.social) October 31, 2025 at 1:02 PM

Just what the Dreamcast needed: Space Bunnies!

The niche Neo-Geo classic from Visco, Bang² Busters (That’s Bang-squared, so “Bang Bang Busters”), is finally receiving an official sequel courtesy of Pixelheart games, a longtime publisher of indie games on Dreamcast. Bang² Busters 2 is being developed for Neo-Geo AES/MVS as well as Sega Dreamcast, but first, the team has turned to Kickstarter to fund the project.

As of this writing, they have 22 days left to raise $40,378 USD and are a little over halfway there. If you’re interested in helping them reach that goal and securing your own copy of the game, check below the break for more info.

UPDATE: Rejoice! The game was successfully funded on November 30th, 2025. They managed to raise $47,527.

Lost Genesis/Mega-Drive RTS from Sega Technical Institute, Dark Empires, recovered and preserved

Another unreleased Genesis game long thought lost has now been found and preserved thanks to The Hidden Palace.

Dark Empires, which was being worked on alongside Kid Chameleon at Sega Technical Institute in 1990, got cancelled in order to get the studio to work on Sonic the Hedgehog 2 instead, as we had learned thanks to The Video Game History Foundation back in 2023. While Kid Chameleon made it to store shelves, Dark Empires wasn’t far enough along to get in the hands of Genesis/Mega-Drive owners everywhere. Thankfully, former STI artist Craig Stitt had found a pre-release copy of Dark Empires among his personal archives and shared it with Hidden Palace.

Interested in learning more? You can see more after the break, including the link to download the prototype.

Sonic Racing Crossworlds launches on Nintendo Switch 2 on December 4th, 2025

Sonic Racing Crossworlds fans on Nintendo’s ecosystem rejoice. The long awaited Nintendo Switch 2 port of the game finally has a release date: December 4th, 2025.

The game will finally launch for Nintendo’s newest hybrid console digitally first on that date. Physical versions (Which will not be installed on one of the dreaded Game Key-Cards) will come sometime in early 2026. If you have the game on Nintendo Switch already, a $10 upgrade pack will be available to convert your game to the native Switch 2 port, giving you sharper graphics and higher resolutions and framerates not possible in the Switch 1 version even when playing it on a Switch 2 console. Even better, the upgrade pack will be available for 50% off until December 10th.

For fans of Sonic’s Werehog form, you’ll receive the Werehog character DLC, originally a pre-order bonus for all other versions of the game, if you purchase a Day 1 edition of the Switch 2 version’s physical release. If you already have any DLC from the Switch 1 version, including the Werehog, it will remain accessible in the Switch 2 version after upgrading, along with any saved progress you’ve made.

More info on the Switch 2 version of the game is available in Sega’s updated Switch 2 version FAQ page, such as the max resolution and framerate of the game.

Do you already own Sonic Racing Crossworlds on Switch or any other platform? Were you holding out for the Switch 2 version? Let us know in the comments below.

New visual coding program for Genesis/Mega-Drive, MD Engine, coming soon

Look. I get you, Sega fans. You saw all these cool new homebrew games for Genesis/Mega-Drive coming out and you wanna make a game just like those, but you don’t know how to write code for Genesis. Thankfully, Two Black Cats have got you covered.

MD Engine is a new visual coding program made for easy development of games for Sega Genesis. A visual coding program, much like Game Maker or Clickteam Fusion, allows for the development of video games with an interface that allows for you to build a game with visual assets and menus without having to rely so much on writing code. With this, and a bit of patience and inspiration, you should be able to make your very own new Genesis games without having to write one line of code.

MD Engine was made as a fork of GB Studio, an open source visual coding program for making games for Nintendo’s Game Boy (Color) handheld. It uses much of the same interface and menus, so MD Engine should look familiar to anyone who has worked in GB Studio. However, MD Engine touts some extra special features that are not available even with GB Studio, such as exporting your game as a special PC or HTML5 game with extra features not possible on Genesis, such as a widescreen visual mode and CRT visual filters. Of course, if you just want to make a game ROM that can play on Genesis consoles or in Genesis emulators, you can do that as well.

Be sure to take a dive past the break to find out more about how MD Engine could help you make the Genesis game of your dreams.

Earthion Review – Ancient Returns to the SEGA Genesis

Where does the time go? It only feels like yesterday that I reported on the one and only Yuzo Koshiro being hard at work on his first new Genesis/Mega-Drive game since 1995’s Beyond Oasis, which we later heard would be named Earthion. Now, before I even knew it, Earthion had released on Steam and just came out for modern consoles earlier this month. Limited Run Games also started pre-orders for physical copies of the game on those modern platforms until September 28th, as well, but have yet to open pre-orders on cartridges for your old Genesis consoles. (Sorry for not letting you know sooner.)

Yuzo Koshiro’s studio Ancient has been kind enough to offer us a review code for Earthion on Steam, and I have run the game through its paces many a times. Now that the wait to experience this modern Genesis classic is finally over, it’s time for me to report on how this shooter turned out. Suffice it to say, the game pushes the Genesis to limits never thought possible, but is the game fun to play? Find out now after the break.

(Neither Ancient nor Limited Run Games have influenced this review or seen it before it has gone live.)

Unseen photos of Micheal Jackson, made for an unreleased Sega game, surfaced from a developer interview

Sega fans will know that the infamous King of Pop Micheal Jackson had quite the interesting history with Sega during the 90’s, but this may be something many of you weren’t privy to.

In a recent interview with designer Kazunori Sasaki with News Post-Seven, as reported on by MJ Vibe, Sasaki-san spoke about how he met with Jackson during his HIStory World Tour stop in Japan in December 1996 to do some photography and motion capture work for an unreleased game, presumably a new entry in Sega’s Digital Dance Mix game series for Saturn. The above photos of Jackson were taken during that shoot and were never publicly shown before. (The Ghost album cover has been available to the public for many years, but News Post-Seven just attached it to the pictures, for some reason.)

For those unaware, Digital Dance Mix was a planned series of rhythm games with each entry themed after a single popular singer. However, only one game in that planned series ended up releasing exclusively in Japan, based around the Japanese pop singer Namie Amuro. Apparently, she was popular enough to be known as the “Queen of J-Pop“, so she and Jackson may have been equals, depending on who you ask.

For more info from the interview, be sure to moonwalk right past the break.