SEGA Tunes: Vintagenesis’s Golden Axe Melody

I never go searching around for fan made remixes when I’m looking for a Tuesday Tune. Not necessarily because they can’t be good, but because so many of them aren’t really that special. I want to keep this feature focused on SEGA’s own work. There is so much of it to explore and use, I try not to waste a week on something not from the company unless it’s really, really good.

Vintagenesis is very, very good. They’ve got quite a few songs on their channel, but this is easily the one to get me hooked. It takes the epicness of the old school soundtrack and enhances it with some pretty epic guitar riffs. Hope you guys enjoy!

SEGA Memories: Game Gear promotional events of the 90’s

The Game Gear, SEGA’s little handheld that had a color screen and a very bright back lit screen, is over 20 years old. Sure the device never out sold Nintendo’s juggernaut known as the Game Boy. But if you were a SEGA fan back in the day, the bad battery life didn’t keep you away from owning one. Some people may wonder what sort of promotional events SEGA did before launching a device like the Game Gear. Well, this week on Monday Memories we take a look at “Operation Game Gear” and “Superstar Kids Challenge”.

SEGA Tunes: PSO Episode 3 C.A.R.D. Revolution’s “Let the Winds Blow”

Every now and then, I surf around for SEGA music. Not for Tuesday Tunes, though, but for my own enjoyment. I mostly do it when I’m looking for a certain kind of music. More specifically, the music posted above. Something orchestral, something theatrical, and something emotional. Something I can either fall asleep to, or to inspire me as I write something.

Imagine my surprise when I stumbled across this track on iTunes, while I was surfing around the digital store for things to listen to while I awaited the flight that would take me to San Francisco and allow me to play Sonic & All-Stars Racing. For a game I barely hear about anymore, the opening track is surprisingly strong and well-constructed, giving off the atmosphere of a game I’d like to experience. I’ve heard Phantasy Star Episode 3 isn’t as good as its predecessors, since it focused on a card based battle system rather than real time fighting, but maybe I’ll give it a try anyway sometime.

Sonic Talk Episode #8: ReDIMPStion

Welcome to a new episode of Sonic Talk with a subtitle everyone (but me) hates! This week, we talk about the possibility of an Episode 3, F4F’s new Modern Sonic statue, the speed that the summer of Sonic tickets sold, Sonic Universe #40 and why Ian Flynn’s Eggman is the BEST Eggman out here.

After all that, we go into a 1 & 1/2 hour discussion all about Sonic 4 Episode 2. All of us have played it and we give our thoughts on both the game and the Sonic series in general.

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Round Table: Our thoughts on Sonic 4: Episode II

If you can believe it, it’s actually been over a year and a half since the first episode of the polarizing Sonic the Hedgehog 4 series of games hit digital download services. But after what felt like an eternity, the adventure can finally be continued. And what did the good ol’ SEGAbits staff think of the long-in-development Sonic the Hedgehog 4: Episode II and the reception it has received so far? Read on to find out, and don’t forget to comment and leave your own thoughts on the game below!

My five favorite things in Sonic 4 Episode II

While I’ve yet to post up my iOS review for Sonic the Hedgehog 4 Episode 2, I can say that after playing a majority of the XBLA version and half the iOS version I am enjoying the game. Not every aspect is perfect, more on that in my review, however there are a lot of things I’m liking. In this week’s Weekly Five we’ll take a look at five things found in Sonic 4 Episode II that I’ve enjoyed the most. My favorites, if you will.

SEGA Sammy announces profits of ¥21.8 billion/$271 million for Fiscal Year 2012

In SEGA’s first report since the recent news of the restructuring of their consumer division, this was always bound to be an interesting report. The numbers show a very mixed picture for the group as the Pachinko and Pachislot segment operating profits (¥71 billion yen/$889.4 million) and arcade sales (¥7.4 billion/$92.8 million) were quite healthy whilst amusement centres posted minor operating profits (¥355 million/$4.4 million) but the consumer division fared less well, hit back after the break to find out how much money SEGA’s consumer division lost for them.

SEGA Tunes: Shenmue Theme by Mr. Bonus Stage

Shenmue is a soundtrack I’ve wanted to feature music from ever since I restarted this feature back in January. The very first article was a choice between Shenmue’s main theme and the piece that inspired me to start the feature, Phantasy Star Online’s Whole New World. Four months later, with this week’s feature already delayed a day thanks to a Marvel movie marathon that culminated in The Avengers, I’ve decided to finally feature a song from the game, though not in quite the way I had been anticipating.

Swingin’ Report Show #31: Restructuring

This week we have a inimate podcast with just George and Barry. That’s right, we are going to get you all settled in by talking about SEGA restructuring, Anarchy Reigns and much more. Give the podcast a listen and tell us what you think of the new shorter format. Too short? Just right? Leave a comment.

Note: The YouTube version will be going up early tomorrow. I wanted to get it ready in time, but didn’t have enough time. Sorry!

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The Weekly Five: Best to worst “Avengers” SEGA games

SEGA’s license pact with Marvel was a prime example of how the game industry tends to treat movie licensed properties these days. They sell the license to a game company to promote the movie. Game company turns around and uses their B and C (and sometimes D) teams to work on said games and hope they can come up with at least a half decent effort. Then the game is released just before the movie hits theaters whether it’s ready to go or not. Many times, they fail even to get to that half-decent point.

But this doesn’t mean that all movie licensed games have to stink. Sometimes, you get the right development team with the right goal in mind and you get something of quality. Sometimes, a game is almost crap, but you can see a little bit of gold in that turd. But sometimes, crap is just crap no matter what angle you look at it. What better example of this is there than with these five Marvel Studios movie licensed games released by SEGA. And what better time to “reminisce” over these games than with today’s movie release of The Avengers in American theaters. Read on to see which one I find is the best quality to which one I think is total, unredeemable crap.

Weekly Five Rewind: Sonic and SEGA All-Stars Racing 2 Predictions

Well, the hedgehog is out of the bag. Yes, there will be a Sonic & SEGA All-Stars Racing 2, dubbed “Sonic & All-Stars Racing Transformed”. Back in January 2011, following the release of the first game, I ran through five things an All-Stars Racing sequel must have. Now that the sequel has been announced, let’s take a look back at what we wished for, and what SEGA and Sumo Digital now promises to deliver. You’d be surprised by how well SEGA listened to fans on this one.

SEGA Tunes: Sonic R’s Super Sonic Racing

I’ve been struggling to figure out just what tune to feature this week.  Panzer Dragoon’s Flight seemed so fitting! After all, it was used in the All Stars Racing demo Jason and I got to try out. Unfortunately, Flight had already been featured during Panzer Dragoon month. In the end there could only be one choice, another classic SEGA song from Saturn era.

Ladies and gentleman, Richard Jacques’ Super Sonic Racing! Sonic R is known for its cheesy lyrics and energetic singer, so much so that the PC version actually had an option that allowed players to turn them off. Frankly, I can’t imagine playing Sonic R without this music. It turned what was otherwise a mediocre racer with poor controls into one of the most memorable spin-offs in the mascot’s history. Fans don’t remember this game for the tracks or the characters, they remember it for its over the top soundtrack!

Interview with Sonic & All-Stars Racing Transformed Producer Joe Neate

I sit down with Joe Neate, Producer for Sonic & All Stars Racing Transformed, to have a talk with him about the game. Will All Stars be usable online? Will there be more online modes? Will there be a larger number of franchises represented? Find that out and more in the video interview above.

This isn’t the entire story, though. For a more Sonic centric interview, check out Nuckles87’s interview over at Sonic Stadium!

Sonic Talk Episode 7 “Transformed”

In this special episode of Sonic Talk, Shigs and Nuckles87 are joined by Sven Joscylene AKA Dreadnux (Sonic Stadium, Spong) to talk all things All-Star. All three of us have gotten our hands on the game and will be discussing it at length along with what our choices would be for racers and courses. Tell us your favorite Sega franchise you would like to see in the game by hitting the comment section.

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