SEGA and Gearbox have been very hesitant about showing off their new Aliens game to the public. Announced in 2006, the game’s last E3 appearance consisted of a live, demo unplayable on the show floor, and the game’s appearance at PAX was similarly limited to an unplayable demo followed by an interactive multiplayer.
If there’s anything just about every Sonic game has going for it, it’s the soundtrack, and Sonic Adventure 2 was no exception. In fact, this game probably contained some of the most iconic songs in the franchise’s history, featuring songs every Sonic fan knows Live and Learn, City Escape, and I Am the Eggman. Cheesy lyrics and all, Sonic Adventure 2’s soundtrack has had an impact on the Sonic fanbase like no other game in the franchise, at least since the end of the Genesis era. Beyond the well-known stuff, however, is a treasure trove of superb, lesser known tracks.
Like today’s song, “Won’t Stop, Just Go!” which was the theme for Green Forest. Green Forest was one of the fastest, most exhilarating stages in Sonic Adventure 2. Unlike many of the other stages in SA2, this level focused first and foremost on delivering a rush to the player as they raised against the clock to escape Prison Island before it exploded. This track perfectly complimented the quickened pace, standing in stark contrast to some of the slower tracks later on in the game.
I’ll come right out and say it: I’m not too excited for this year’s E3. Why? Well, for starters, no SEGA press show. Of course, there has been no SEGA press show for many years so that’s an old complaint. But as the years have passed, it feels like SEGA has done less and less in terms of spectacle at E3. No press shows, as mentioned, no big reveals and most importantly: no awesome floor shows. That’s why this week’s Monday Memories article exists, to take you back to 2000 when SEGA had a floor show worthy of Disneyland.
Hello everyone, I’m proud to announce that “My Life with SEGA” is going to be the first YouTube series for us here at SEGAbits. Some of you guys might have already seen the show, if you have then you know it’s excellent. All new episodes of the series will now appear on the SEGAbits YouTube channel.
So what is the premise of the series? Looking at all those SEGA games we all grew up with and love. This is an ongoing thing here at SEGAbits, we are trying to get more retro content. Next week will be part 2 of A.J’s Stallion series. Hit the jump to see the first episode, which includes a review for Rambo III and Cliffhanger!
Leave it to IGN to spoil SEGA’s fun. A recent post over at the site revealed a hell of a lot of new Sonic and All-Stars Racing Transformed details. The BIGGEST is that, yes Shinobi fans, Joe Musashi himself is a confirmed racer! IGN has also revealed that Adder’s Lair from Golden Axe is a new track. Also appearing is Jet Set Radio’s Tokyo-to which features a gang war playing out in the background which affects the racers. Previously revealed Gilius Thunderhead finally gets his public showing, and the expected return of Shadow is confirmed. After the break, another tasty screen and the trailer!
SEGA’s latest wave of Vintage Collection titles have arrived, and they have deservingly been very well received by fans. Initially, the collections were nothing more than single titles released to XBLA and PSN. Nothing more than ports of Genesis and SEGA arcade titles with the same basic menus for each release. Not to say that they weren’t good fun, but there was no real personality to the titles aside from the games themselves. Thankfully, SEGA and developer M2 made the latest Vintage Collections as true “collections” filled with the fun expected from classic SEGA titles. On XBLA, each collection touts three games and features a fully 3D menu with recreations of arcade cabinets and game consoles. Other features include a juke box where every sound and song can be played as well as a bevy of screen settings. This week’s Weekly Five will look ahead to future waves and what we hope to see from future Vintage Collections.
I never go searching around for fan made remixes when I’m looking for a Tuesday Tune. Not necessarily because they can’t be good, but because so many of them aren’t really that special. I want to keep this feature focused on SEGA’s own work. There is so much of it to explore and use, I try not to waste a week on something not from the company unless it’s really, really good.
Vintagenesis is very, very good. They’ve got quite a few songs on their channel, but this is easily the one to get me hooked. It takes the epicness of the old school soundtrack and enhances it with some pretty epic guitar riffs. Hope you guys enjoy!
The Game Gear, SEGA’s little handheld that had a color screen and a very bright back lit screen, is over 20 years old. Sure the device never out sold Nintendo’s juggernaut known as the Game Boy. But if you were a SEGA fan back in the day, the bad battery life didn’t keep you away from owning one. Some people may wonder what sort of promotional events SEGA did before launching a device like the Game Gear. Well, this week on Monday Memories we take a look at “Operation Game Gear” and “Superstar Kids Challenge”.
Every now and then, I surf around for SEGA music. Not for Tuesday Tunes, though, but for my own enjoyment. I mostly do it when I’m looking for a certain kind of music. More specifically, the music posted above. Something orchestral, something theatrical, and something emotional. Something I can either fall asleep to, or to inspire me as I write something.
Imagine my surprise when I stumbled across this track on iTunes, while I was surfing around the digital store for things to listen to while I awaited the flight that would take me to San Francisco and allow me to play Sonic & All-Stars Racing. For a game I barely hear about anymore, the opening track is surprisingly strong and well-constructed, giving off the atmosphere of a game I’d like to experience. I’ve heard Phantasy Star Episode 3 isn’t as good as its predecessors, since it focused on a card based battle system rather than real time fighting, but maybe I’ll give it a try anyway sometime.
Welcome to a new episode of Sonic Talk with a subtitle everyone (but me) hates! This week, we talk about the possibility of an Episode 3, F4F’s new Modern Sonic statue, the speed that the summer of Sonic tickets sold, Sonic Universe #40 and why Ian Flynn’s Eggman is the BEST Eggman out here.
After all that, we go into a 1 & 1/2 hour discussion all about Sonic 4 Episode 2. All of us have played it and we give our thoughts on both the game and the Sonic series in general.
If you can believe it, it’s actually been over a year and a half since the first episode of the polarizing Sonic the Hedgehog 4 series of games hit digital download services. But after what felt like an eternity, the adventure can finally be continued. And what did the good ol’ SEGAbits staff think of the long-in-development Sonic the Hedgehog 4: Episode II and the reception it has received so far? Read on to find out, and don’t forget to comment and leave your own thoughts on the game below!
On this week’s Swingin’ Report Show, George and Barry The Nomad are joined by Sega Uranus of The SEGA Source to talk about Sonic 4 Episode II, Virtua Fighter 5 Final Showdown day one DLC and much more SEGA news. Sit down, open up a can of energy drink and enjoy!
While I’ve yet to post up my iOS review for Sonic the Hedgehog 4 Episode 2, I can say that after playing a majority of the XBLA version and half the iOS version I am enjoying the game. Not every aspect is perfect, more on that in my review, however there are a lot of things I’m liking. In this week’s Weekly Five we’ll take a look at five things found in Sonic 4 Episode II that I’ve enjoyed the most. My favorites, if you will.
In SEGA’s first report since the recent news of the restructuring of their consumer division, this was always bound to be an interesting report. The numbers show a very mixed picture for the group as the Pachinko and Pachislot segment operating profits (¥71 billion yen/$889.4 million) and arcade sales (¥7.4 billion/$92.8 million) were quite healthy whilst amusement centres posted minor operating profits (¥355 million/$4.4 million) but the consumer division fared less well, hit back after the break to find out how much money SEGA’s consumer division lost for them.
Shenmue is a soundtrack I’ve wanted to feature music from ever since I restarted this feature back in January. The very first article was a choice between Shenmue’s main theme and the piece that inspired me to start the feature, Phantasy Star Online’s Whole New World. Four months later, with this week’s feature already delayed a day thanks to a Marvel movie marathon that culminated in The Avengers, I’ve decided to finally feature a song from the game, though not in quite the way I had been anticipating.