Sammy announces Bayonetta themed pachislot machine

Pachislot Bayonetta

Sammy aka parent company of SEGA, has launched a teaser site for their upcoming gambling pachislot machines based on the ever popular Bayonetta IP. It seems that pachislot machines get a negative reaction but most people don’t understand that most of these products have nothing to do with SEGA Games division. This is nothing new, considering that Sammy has been using SEGA (and other) IPs to sell Pachislots for over a decade. It has been a very profitable business for ‘SEGA-Sammy Holdings‘.

Before everyone complains in the comment section about how “SEGA should have just funded Bayonetta 2 instead of this”, please understand that this is like saying “Sony should fund a new Tomba! video game on Playstation 4 instead of making The Interview”, both projects are competently different and the cost of doing a Bayonetta themed pachislot machine is way lower than creating a HD game from scratch.

I hope this means that SEGA and Sammy both find value in owning the Bayonetta IP and haven’t abandoned it. Would be nice to see SEGA do a extended version of Bayonetta 2 on other platforms outside of the dying Wii U.

Streets of Rage 4 cancelled Dreamcast concept art makes its way online

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SEGA is well aware of the cult following that their Streets of Rage series possesses, so they have tried to resurrect the franchise but it always ends up being canceled for one reason or another. It seems that SEGA had a plan to release Streets of Rage 4, we had the first prove of this by leaked footage that was released a few years ago (you can view it here). The game was to be on the Dreamcast and was being developed by Ancient & SEGA with Yuzo Koshiro returning to do the soundtrack. The game was sadly canceled.

We have finally gotten more information on the canceled project thanks to Yuzo Koshiro posting concept art on his twitter account. He posted two sketches one showing off the four lead characters, which have some resemblance to members of the original cast but are actually all new heroes. Another photo shows off ideas for combos, on this photo we actually get the names of the Axel looking guy, who is called Burn and is the son of Axel (aka Axel Jr.). We also see the female character who’s name is Erie and happens to be a ‘Shinobi’.

What do you guys think of the canceled concept art? Do you think SEGA made a mistake cancelling this project or is this something that was going to be met with backlash? Let us know in the comments!

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New SEGA feat. Hatsune Miku Project game seemingly confirmed through fan illustration contest

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It’s tough to say nobody saw this coming, but yep; almost everyone’s favourite digital idol, Hatsune Miku, is seemingly getting another SEGA game.

As picked up by MikuFan, the news was revealed through a Nicovideo Livestream, in which it was announced SEGA will be partnering with Piapro (the official site for the Crypton Vocaloid characters) in collecting fan artwork for the loading screens and ending credits in a new Miku project. Of note, this has been the case with the previous Project Diva titles in particular. SEGA will be accepting a whopping 200 illustrations for the project; 100 loading screens and 100 ending credit visuals. Submissions open August 10th, and end September 11th, both at 17:00 JST; and apparently we’ll be getting more information on the submissions and such on the 10th.

Not exactly the most conventional way to confirm what’s almost certainly a Project Diva title, or perhaps even the rumoured arcade port; but it sounds like something’s coming folks! Excited? Sound off in the comments!

Yakuza 5 developer interview part 2: Hostess Clubs and more

Just over a month later, we get the second of three developer interviews where Yakuza series creator Toshihiro Nagoshi and Yakuza 5 producer Masayoshi Yokoyama are asked questions by Playstation’s Gio Corsi. In this interview the people behind SEGA’s gangster brawler are asked about what inspired the hostess clubs in the game and how they came about to design the series protagonist, Kazuma Kiryu, amongst other questions. It’s been a long time coming, but it seems almost surreal we live in a world where Yakuza 5 has finally be localised and Shenmue 3 has been kickstarter, what a time to be alive.

With only one more interview left, let’s hope that we’ll hear a solid release date soon. Yakuza 5 is set to launch for the Playstation 3 this fall, get ready to crack some skulls and manage some idols.

SEGA has released 7th Dragon III Code: VFD’s ‘World Introduction’ trailer

RPGs are all about giving a character a living world that they explore, its part of the fun of playing these role playing games and SEGA has just released a trailer to show off their world of 7th Dragon III Code: VFD on the Nintendo 3DS.

7th Dragon III Code: VFD will take you on a trip to the past, present and future. In the trailer you get to see Nodens Enterprise and the Tokyo Subway (present day), Atlantis  and Berk Ocean Palace (past), and the Kazan Republic (future).

7th Dragon III Code: VFD hits Japanese store shelves on October 15th, no Western release date has been announced.

Creative Assembly is making Halo Wars 2

That’s right, SEGA is making a Halo game. Microsoft closed off their Gamescom briefing today by announcing Halo Wars 2, which is being developed by Creative Assembly in co-operation with 343 Industries. This sequel to the 2009 RTS will be coming to Xbox One and Windows 10 in fall of 2016. There are no other details about the game yet, though MS did release the teaser trailer you see above.

This is the fourth game that Creative Assembly is currently developing, the other games the studio is currently working on are Total War: Warhammer, Total War: Arena and Total War Battles: Kingdom.

Yakuza Studio working on a non-Yakuza project

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In a new interview with Famitsu, Yokoyama Masayoshi (Series producer at Yakuza Studio (aka: Ryu Ga Gotoku Studio.) has confirmed that the team is recruiting for continued high end video game development.The team already housing 150 development staff, Masayoshi also confirmed that the team is working on a project not related to the Yakuza series albeit based on saying the team is making a non-Yakuza project.

With Tokyo Game Show around the corner and no major new Yakuza game being announced, is this the announcement that newly appointed SEGA Games Co CEO Haruki Satomi was hinting at? We’ll find out shortly as TGS is only a month away!

Total War: Warhammer – Battle of Blackfire Pass Walkthrough (Pre-Alpha Footage)

The Creative Assembly today released the first in-game, pre-alpha footage of Total War: Warhammer. This scripted walkthrough demonstrates a Legendary battle lifted from Warhammer lore; The Battle of Blackfire Pass. This walkthrough showcasing the Empire (Humans) and Greenskins (Orcs and Goblins)the battle lasts approximately ten minutes, featuring new game mechanics and units never before seen in a Total War game. Watch as shamans cast huge magical spells; colossal spiders eat men and spit out their swords; wyvern and gryphons do battle in the skies above while line infantry clash below. It’s a big change to the historic Total War formula and one I’m excited to see more of.

The first part of the Total War: Warhammer trilogy will release in 2016 for PC.

SEGA on PC ports: “So many games, so little time! Stay tuned.”

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A couple of years ago a ton of SEGA fans started up the #SEGAPCPorts hashtag and petition demanding for SEGA to release more of its games on their platform of choice. It seemed to have worked since we got surprises like “new” title The Typing of the Dead: Overkill and last year we got the fantastic port of Valkyria Chronicles.

Since the last PC port happen last year and we got a new restructure in April, a fan decided to ask SEGA if they where still doing PC ports:

First screens for Hyperdimension Neptunia VS Sega Hard Girls surface

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Are you excited for Compile Heart’s Hyperdimension War Neptunia vs Sega Hard Girls: Dream Fusion? This upcoming RPG combines the Hyperdimension Neptunia franchise and crosses it over with SEGA’s Japanese TV show/Light novel Sega Hard Girls.

The game is suppose to launch on the Playstation Vita, the company still hasn’t given up a release date, but they did just update their website with new direct-feed screenshots. So, if the game makes it west, which it will most likely, will you be picking it up?

[Via: Gematsu]

SEGA teams up with GameSessions to offer PC rental and game trials

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Seems that SEGA has teamed up with GameSessions, a PC rental and game trial company that allows gamers to ‘try it before you buy it’ motto. Users will be able to try and even rent the game, if the player chooses to buy said game they will receive a Steam code to download the full copy and also transfer their progress.

“Partnering with GameSessions gives us access to a delivery mechanism we’ve not previously had access to and allows players the unique opportunity to try SEGA products before purchasing. The partnership will allow SEGA to reach more players in emerging markets such as Brazil and Mexico, where there are a large number of committed PC gamers and this represents a fantastic opportunity to reach new players and audiences.” – Peter Chan, Business Development Director of Technology and Services at SEGA

Some of the game’s that are now available on the services include games like Football Manager 2015, Company of Heroes 2, Sonic Generations, and Warhammer 40,000: Space Marine.

“We are delighted to have SEGA on board with such high quality games. GameSessions’ unique technologies let you start playing sooner, benchmark your hardware against available releases, and then let you purchase instantly whilst keeping your saved progress right through to receiving the final Steam copy. Our experience is that quality content like SEGA’s will encourage many trials and subsequently, monetize strongly.” – Ed French, GameSessions CEO

[Via: MCVUK]

SEGA officially confirms Dengeki Bunko: Fighting Climax hits America and Europe on October 6th

Dengeki Bunko Fighting Climax Day Bonus Soundtrack
SEGA has finally confirmed that Dengeki Bunko: Fighting Climax will launch for Playstation 3 and PS Vita on October 6 in North America, South America and Europe. We made a post in June stating it was suppose to come out on August 25th, a date given to us by a Gamestop listing, but that date turned out to be wrong.

North and South America will have ‘special launch edition’ version of the game that will include a bonus soundtrack CD that includes tracks from SEGA composers like Teruhiko Nakagawa, Naofumi Hataya, Kenichi Tokoi, and Jun Senoue. This will only be available to pre-orders and day one copies.

[Via: Gematsu]

Grandia II HD hits PC this year, new screenshots revealed

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We announced prior that Grandia II HD was getting a new PC port based on the Dreamcast version (best version) of the game. Now we know that publisher GungHo Online Entertainment plans to release Grandia II HD sometime this year via  GOG and also on Steam.

The HD version will have updated graphics for HD displays, include Japanese voice acting (along with English dub), controller support and a new, harder difficulty mode. Grandia II came out on the Dreamcast in 2000 and was considered one of the best RPGs released on the console. A few years later it got a PS2 and PC port, but both these ports where noted for being inferior to the Dreamcast version. Glad that the world (outside of Dreamcast owners) will get to re-experience Grandia II the way it was mean’t to be enjoyed.

Here is what the game will look like: 

SEGA ending Rhythm Thief & The Paris Caper’s online services this September

Rhythm Thief & The Paris Caper
SEGA has quietly confirmed that it will be ending the online services for Rhythm Thief & the Paris Caper at 6 PM (UTC) on September 28th 2015. This game isn’t the 3DS version, its the iOS adaptation released under SEGA Networks back in 2013. The iOS page for the game has the following message:

“The game went live on October 28th in 2013, and we have constantly strived to deliver a fun and engaging experience. This decision came as a result of various circumstances beyond our control. Again, we would like to thank you for playing. July 28, 2015 – Last day of in-app purchase sales, September 30, 2016 – Last day of service”

Like most SEGA Network games, Rhythm Thief & the Paris Caper has always-on connectivity requirments without the ability to play offline. I would say that SEGA shutting down the online services basically means that this game is now unplayable… unless SEGA patches it to work offline.

[Via Siliconera]