Total War: Rome 2 gets trailer and in-game screenshots

The gameplay trailer above is a recreation of “The Battle of Teutoburg”, a battle where the Roman Empire lost. Being ambushed by Germanic cheiftain, double-crossing and all that jazz is present. After the trailer, there is a link to a real-life trailer teaser that was released before.

Even though it isn’t in-game footage, some of the tatics seen here will be usable in the game. I can’t wait for my army to roll those flaming boulders at the upcoming enemy! Rome 2 is set to come out ‘the latter half of the year’. Well, I thought it was suppose to be out April? Nooo! Also hit the jump to see some in-game screenshots!

Shining Ark’s casual difficulty mode and password bread recipes


Shining Ark, the latest Shining game in the franchise came out in Japan today for the Sony PSP. As you would expect, lots of information has started to come out, like the fact that the game will have difficulty settings like ‘Standard’ and ‘Casual’. This has been a new trend in RPGs, hoping to catch audiences that thought JRPG’s where too hard, who now can enjoy the game on casual. The game allows you to pick your difficulty at the start, choosing either won’t affect item drops or storyline. Best part is that you can scale the difficulty back whenever you want from the start menu.

Toshihiro Nagoshi talks Relic purchase, next generation and future of SEGA

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If you guys didn’t know, Toshihiro Nagoshi, a developer known for games like Yakuza and Binary Domain was promoted to chief creative officer over at SEGA last year. Now he speaks up on next generation systems, Relic purchase and the future of SEGA games. The Relic buyout was due to SEGA wanting to make games locally, I assume the drama with Gearbox Software has something to do with this decision?

“[The purchase] is based around our objective of getting products locally developed by local studios, but it’s also due to the heavy-hitting RTS titles Relic has. Sega already has The Creative Assembly, which is great at making RTS’, and so we’re becoming one of the best in the world at this genre now. So this purchase was part of our strategy for tackling this genre as well. It’s a well-established one, especially overseas, and having this wealth of experience under our belts makes me really look forward to seeing how the chemistry between the two studios works out. If we have the opportunity to make further purchases that emphasize high creativity, I think you’ll see us aiming for that.” – Toshihiro Nagoshi, Chief Creative Officer at SEGA Japan

He also talked about SEGA’s image, something many readers and even some writers accuse of SEGA of losing.

“I want to think about things from ground zero one more time. That’s tough for our younger staff, but it’s also fun and exciting. That’s what you want the Sega logo to represent: things that seem crazy at first, but really surprise you when they take form. Even if people say ‘Oh, now they’ve done it’ at us sometimes, I don’t want to do away with the expectations that people have had for us since way back. It wouldn’t seem right if Sega acted all firm and conservative, would it? I think I’d like to keep that.”

Read more about next generation and costs of making games over at Polygon.

Hardlight studio working on second iOS Sonic title: Sonic Dash

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Via the Sonic Stadium comes news that SEGA’s Hardlight studio, the team behind Sonic Jump, is now at work on another Sonic title named Sonic Dash. The news came by way of job advertisements posted by the studio on LinkedIn. Sonic Dash is listed as a recent title, with Sonic Jump also being listed. The title has since been removed, but Sonic Stadium screen capped it to prove that they’re not talking nonsense. The job posting, pre-edit, read as follows:

Hardlight is SEGA’s third UK based studio and is focused exclusively on creating high quality, innovative game experiences for mobile and handheld platforms.

The Studio comprises small, agile teams working on new IP & well-known SEGA IP. Project durations are 5-10 months, building on the success of their first projects on iOS – Sonic Jump & Sonic Dash – Hardlight is now working on some new & exciting projects.

The team follows an ethos of staying compact, agile and focused – combining talent from a variety of game genres and backgrounds, and welcomes applications from candidates of all levels of experience.

More than likely, Sonic Dash will be a sidescrolling endless runner, not unlike the free app released around Sonic’s 20th anniversary entitled Sonic the Sketchhog or the more recent Sonic and Nike game Sonic X Vapor. The job listing appears to be for projects following Sonic Dash, which implies that the game is already finished and is awaiting release. Given that the game’s name came right from Hardlight and SEGA, we’re treating it as news but will slap a “rumor” tag on it just in case.

Aliens: Colonial Marines still doing great in UK this week, drops to #5 spot

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Even with big budget new titles like Crysis 3 and Metal Gear Rising: Revengeance, Aliens: Colonial Marines still takes up a spot on the UK charts coming in #5. Frankly, the game doesn’t deserve to chart at all, but I guess in a perfect world most of these titles wouldn’t chart.

Last week Aliens: Colonial Marines took the #1 spot, beating out Dead Space 3 which took #2. This week it beats that game at the same pace, since Dead Space 3 is #6 on the charts this week. So, at least in the UK, Aliens: Colonial Marines is more successful than the higher rated Dead Space 3. So, in the end, do reviews matter?

Review: Sonic & All-Stars Racing Transformed (3DS)

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Released to home consoles in November of last year, Sonic & All-Stars Racing Transformed ended up being one of the best games SEGA released in 2012. Marketing for the game was dead-on in proclaiming “It’s Not Just Racing. It’s Racing Transformed!”, as the game was both a huge step up from the previous game and a contender for the best character kart racer around. As the months went on, other versions of the game released with a Vita version in December and a PC version released just last month. The latest, and possibly final version of the game to be released, is for the 3DS. Despite being the most underpowered of the platforms, I was anxious to see how SEGA and Sumo were able to translate the console title to Nintendo’s handheld.

Hell Yeah! developer shuts down their studio

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Arkedo studio, the French team behind Hell Yeah! are now out of business according to their blog. They basically stated they won’t be developing anymore games due to the fact that they don’t have anymore employees due to not having enough money. Seems that Hell Yeah! cost the developers too much to make. They also stated that they have two little games completed and might release them later on.

The founders said they are moving on, one of them wants to enter publishing while the other wants to start a new mini-studio. It really sucks when developers go out of business, hopefully SEGA will take some of the employees and start a small digital studio. I mean, why not? I’m sure SEGA liked working together, no? Your thoughts?

SEGA Saturn game designer Kenji Eno died yesterday

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Kenji Eno was always very anti-Sony and pro-SEGA back in the day. So much so that his franchises turned out to be exclusive and the man would go on a media rampage to put down Sony when he could. He is known for his horror SEGA Saturn titles like Enemy Zero and D (which later got a sequel on Dreamcast).

“I felt betrayed when Sony was treating me like that, so when I heard that the Sega vice president was a very interesting guy, he and I met and created this whole plot. My original conditions to make the game exclusive for Saturn involved my earlier story about supplying 1,000 Saturns for the blind people, and also to have Sega’s president appear onstage, personally, for the event. That was the original plot, and that was what was going to happen until the last minute, but he had a board meeting at Sega, and they were like, “OK, you’re actually appearing?” Like, Sega is a big, successful company, and a high-up management-level guy in that kind of company appearing in a situation like that isn’t good, so everybody stopped him. So he appeared in a video rather than in person.” – Kenji Eno tells 1up in a exclusive interview back in 2008.

Cause of death is said to be heart failure brought on by hypertension. Its funny how ahead of his time he was, one of his conditions to make his games exclusive to Saturn was for SEGA to give a 1,000 Saturn’s to blind people. He even created a game for them called ‘Real Sounds: Kaze No Regret‘ for the Saturn that was later re-released on Dreamcast.

Binary Domain on steam gets update with support for Big Picture Mode and more

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SEGA’s port for Binary Domain isn’t exactly good, so I was thrilled to find out that there was a small 5.5mb update. Sadly I knew it couldn’t fix all port’s problem and I was right.

Fixes: Updated launcher featuring gamepad navigation in Steam Big Picture mode.Fixed issues launching the game on Optimus graphics cards.

Seems there will be another update soon, because…

Known issues: Custom configurations for some DirectInput pads may not save correctly. This will be fixed in an update soon.

Come on SEGA, release worthy updates to your PC stuff and more people will trust your ports!

SEGA among 3rd party publishers to support Playstation 4

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Even though SEGA wasn’t at the event with a game to show off, it is confirmed that they are working on Playstation 4 content. Whatever those games are, I’m excited. Then again it’s to be expected, SEGA supports all major consoles.

But want to see something not expected? How about Kazuma Kiryu at Sony’s press conference  He was there for a brief moment, hit the jump to see the screenshot.

Hell Yeah! Pocket Inferno debuts on iOS today!

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If you’re a fan of Arkedo’s and SEGA’s recently released Hell Yeah!, I’ve got a surprise for you! A new Hell Yeah! game, called Pocket Inferno, will be debuting on the iOS store today. The game is a simple, fifty-level long, two button autorunner starring the Prince of Hell we all know and love from the previous game.

As usual with iOS announcements, I’m afraid that’s all the news we have for you right now. If you’re interested in a new Hell Yeah! game or a new autorunner in the vein of Rayman Jungle Run, be sure to check it out when it debuts on the app store later today!

Rumor: Anonymous Gearbox developer claims Gearbox lied to SEGA, SEGA temporarily canceled the project

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Destructoid has done a pretty awesome job covering the clusterfuck that is Aliens: Colonial Marines. Now they have learned, courtesy of a former Gearbox developer that spoke to them only under the condition of anonymity, that Gearbox not only lied to SEGA but that this lie lead to the project temporarily being canceled.

“Gearbox was taking people off the project to put them on Borderlands 1. This was before the big art style change happened on Borderlands. Our team was getting smaller by the month, making it very difficult to get the game made. Ironically several of the team members were ex-3D Realms people who were saying [paraphrasing] ‘Finally, we’re going to Gearbox to make Aliens, and we’re going to ship a fucking game!’ Hah.

At some point in 2008, SEGA temporarily pulled the plug on the game. They caught wind of Gearbox shifting resources (despite still collecting milestone checks as if the team were full size) and lying to SEGA AND 2K about the number of people working on each project. This led to the round of layoffs at Gearbox in late 2008.” -Anonymous former Gearbox developer

It should be noted that due to the developer’s anonymity, this should be regarded as a rumor. Though if this is to be believed, the next question one has to ask is…why did SEGA pick the project back up? While this is pure conjecture on my part, I would surmise that the resurrection of this project had everything to do with the financial success SEGA saw with Aliens vs. Predator, released in 2010. The following year, Aliens: Colonial Marines made its debut at E3 and…well, we know the rest, don’t we?

I would suggest reading the entire article over at Destructoid.

New Sonic toys revealed at New York Toy Fair 2013

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The super Sonic fans over at The Sonic Stadium have come across a bevy of photos from the Jazwares booth at the 2013 New York Toy Fair. Jazwares, who has the license for Sonic toys, has a few new items planned for release this year. While nowhere near as big as the 20th anniversary line of toys, some of the new toys are pretty cool. Spotted in the photos are Sonic branded disc shooters, Sonic and Shadow masks, Sonic & All-Stars Racing Transformed figures of Shadow and Sonic with their vehicles in jet form, mini-figures of various All-Stars Racing Transformed vehicles, a life-size ring that lights up when held, and plushes of Metal Sonic, Silver and Super Sonic. To see more images, check out the article over at The Sonic Stadium!

Phantasy Star Online 2 for Vita gets Japanese release date

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Still no word on if this will be heading to the West, but SEGA will officially be releasing the PS Vita version of the popular Phantasy Star Online 2 in Japan on February 28th. Like the PC version, it will be a free to play download title, though a retail edition will also be available. Those opting to buy the physical copy will be awarded with additional items and costumes.

Phantasy Star Online 2 will also come bundled with a new Ice Silver PS Vita, which will see a Japanese release on the 28th of February as well.

A Western release of the PC version, meanwhile, is still vaguely scheduled for “early 2013” with no word on plans for a Western Vita release.

We’ll keep you posted.