SEGA Tunes: Anu Orta Veniya from Panzer Dragoon Orta

I love Panzer Dragoon. Panzer Dragoon Orta though? My favorite game of all time. Rail shooting gameplay honed to perfection. Graphics that to this day stand the test of time. Unique and varied locations ranging from epic air battles to lonely snow covered landscapes. Finally, its soundtrack never, ever misses a beat. I fell in love with Anu Orta Veniya the moment the credits began to roll after one of the most surprising and heart breaking endings I had seen in a video game at the time. Its amazing orchestration and beautiful vocals perfectly ended the most impressive gaming experience of my life.

An amazing end to an amazing series. Another song that stuck in my head was “Gigantic Fleet”. As usual, it’s after the break!

SEGA Tunes: Sona Mi Areru Ec Sancitu

Panzer Dragoon Saga was the epic finale to SEGA’s Panzer Dragoon trilogy, and what a finale it was! Switching from the more limiting rail shooter format to a fully 3D RPG, it mixed elements from the rail shooters with RPGs in a way that is still unique even to this day. The Saturn’s magnum opus, Panzer Dragoon Saga, had a beautiful soundtrack to match its scope, the crown jewel being Sona Mi Areru Ec Sancitu. In my humble opinion this stands as one of SEGA’s best songs, period.

Another great track from this game is “Atolm Dragon”, the theme for the boss fight with said dragon, which you can listen to after the break.

SEGA Tunes: Panzer Dragoon “Flight”

Panzer Dragoon is my favorite video game series of all time, thanks in no small part to the consistently awesome musical score. For the first game, I had some major difficulties deciding between the full version of the main menu theme, or Flight. They are both superb pieces, and an interesting look at Panzer Dragoon’s musical style before it settled on a specific style in Zwei. The theme here is a bit more typical kind of orchestration, with horns, violins, and flutes, with some tambourines keeping a nice beat in the background. Not quite what the rest of the series sounds like.

Below the fold you’ll find the full version of the menu theme.

We Didn’t Need a Poll, We Already Knew It: Mega Drive named “Best Retro Console”

Gaming site Playr2 recently polled 1,411 gamers, asking them to vote for the best retro console, and a whopping 61% chose the SEGA Mega Drive! Other SEGA consoles also made the top ten, including the Master System and the Game Gear. Unfortunately, our favorite underdog the Dreamcast did not make the list. Placing second was the Nintendo 64. If the NES and SNES were Nintendo 1 and Nintendo 2, whatever happened to Nintendo 3 through Nintendo 63? After the break, check out the full top ten and feel free to agree with me in the comments that the Mega Drive/Genesis is the best retro console of all time.

SEGA Tunes: Sonic Heroes “What I’m Made Of”

This week was a contest between Shenmue and a Sonic song. Since I’ve already shown a load of orchestral pieces over the last month, I decided I needed to go in a different direction….and expose my weakness to Crush40’s brand of rock n’ roll.

Yes, I love Crush40, and I won’t apologize for it. Yes, their lyrics make no god damned sense and can be cheesy as hell, but the beats. I love the rhythm and sheer auditory awesomeness of their songs, and What I’m Made Of is easily my absolute favorite song out of them. It never misses a beat, it never slows down, and it just sounds like something huge is going down, which was very fitting considering this was the final boss theme. The song even has a proper ending, with all the instruments stopping just before the final verse is uttered. Sure, he’s daring someone to reach inside of him….and gain his energy…but if you stop trying to actual give the lyrics context they aren’t so bad!

Perhaps most importantly, this theme makes up for the absolutely atrocious main theme of Sonic Heroes. It’s as if Crush40 knew how horrible it was and made something new just for the boss battle so it wouldn’t be so lame!

Next month is Panzer Dragoon month, so be ready for something completely different!

SEGA Tunes: Skies of Arcadia’s Opening Theme

When I was taking Appreciation for Music a few years ago, and was asked to send in a modern day example of an orchestration, Skies of Arcadia’s opening theme was the first thing to come to mind. There’s a reason for that. It’s a sweeping, epic track that moves quickly and perfectly exemplifies everything Skies of Arcadia is in a single track. Epic one moment, adventurous the next and a little romantic after that, this song covers a lot of ground in less than two minutes. The use of horns, flutes, and percussion make for a very flavorful song that not only perfectly shows off a beautiful RPG, but also stands on its own as one of SEGA’s best pieces of orchestration ever. I only wish it were a little longer so I could enjoy it a little more, but for the time it does take up, it is an absolute joy to listen to, and the perfect way to introduce one of best JRPGs ever made.

SEGA Tunes: Phantasy Star Online’s “Whole New World”

Welcome to the return of Tuesday Tunes, everyone! Changing focus away from remixes and original music, we’ll be focusing more on SEGA’s own music. Boy does SEGA have some great stuff! We’ll be starting this feature back up with a song that inspired me to write up a few of these and restart the feature: PSO’s “Whole New World”, a song that recently saw a remix in the latest PSO2 video. Now, I love SEGA’s orchestrations, especially from the Dreamcast and early third party period. To me, this music represents some of the most beautiful original orchestrations ever done in gaming. One of the first SEGA songs to ever land on my mix CD was this beauty of a track. Very different from the cheesy rock I was used to hearing from the Sonic Adventure games.

This is one of those songs that I think would be really neat to hear in a real live orchestra. SEGA really needs to do something equivolent to the Zelda tour for their series. Come on SEGA, just have Crush 40 pop in at the end to play Live and Learn after the orchestra plays all your other masterpieces. People will go!

Retro Review: Sonic Pocket Adventure

After SEGA retired the Game Gear in early 1997, they suddenly found themselves on the market for a new handheld to support. That same year SEGA threw its weight behind the Tiger’s Game.com, offering Tiger the licenses to several of its franchises, including Sonic. This deal would give rise to the worst shit SEGA ever slapped its name on. As the Game.com quickly dropped dead at the sight of the Gameboy, SEGA threw its support behind another, much better handheld: SNK’s Neo Geo Pocket Color. This support would only yield one SEGA game in the American market, in the form of Sonic’s last portable adventure before going third party: Sonic Pocket Adventure.

Retro Review: Sonic Jam

The SEGA Saturn was something of a black sheep in SEGA’s family of consoles. It divorced itself from many of its predecessor’s most well-known franchises, and instead focused on a slew of original IPs. Even Sonic Team would take a big break from Sonic, instead focusing on NiGHTS into Dreams and Burning Rangers, the former becoming the Saturn’s mascot. This would lead to the Saturn becoming the one and only SEGA console to not feature a wholly original Sonic platforming game. Instead, the Saturn merely saw a trio of spin offs, in the form of Sonic 3D Blast, Sonic R and the subject of today’s review, Sonic Jam. The first two were fairly mediocre spin offs created by Traveler’s Tales for the purpose of filling the cap by the canned Sonic X-Treme game. Sonic Jam was easily the best Sonic game on the Saturn, though largely because it capitalized so heavily on the past: it was a compilation of the best Sonic titles ever made.

Retro Review: Sonic CD

With the news that a downloadable version of Sonic CD would soon be making it’s way to LIVE/PSN, I figured it was as good a time as any to review this “classic” Sonic game. Now, I say classic in quotation marks because frankly, I believe a lot of the praise of this game comes mainly from it’s nostalgia. Most folks remember Sonic CD because of several things. The anime intro/ending, the incredible music and of course, the battle with Metal Sonic. But does anyone remember it for it’s level design? No? There might be a good reason for that. Continue Reading to see why.

Sega-16: Celebrates 7 years with a Relaunch

I would like to apologize for my lateness as we are over a week late in reporting this but better late than never. SEGA-16.Com has relaunched and they are looking great.

For those unaware, SEGA-16 is the best site for preserving and digging deeper into the best era of SEGA, the 16-bit Era. Over the years they have interviewed corporate legends such as former SOA presidents Tom Kailnske and Michael Katz, along with devs like Mark Cerny and Peter Moriawec and even former allies like Electronic Arts founder Trip Hawkins.

If you want to be a top notch, hardcore, know it all Mr.SEGA Man, than SEGA-16 is where you start your reading.

Unfortunately it will probably take them sometime before all their features are back online.

Sturmwind Delayed


Redspotgames has been busy the past year with their usual promotions and sponsorships at Forumla events (yes, they promoted Rush Rush Rally Racing by sponsoring a BMW driver!) But wasn’t their next big release due this month? Whatever happend to Sturmwind? Well, it has been delayed. Why you ask?

After an internal evaluation as well as constructive feedback from fans, redspotgames and Duranik have decided to put even more efforts into ‚Sturmwind‘. Unfortunately this means that both parties have to announce a delay of the release of the game. The new street day will be 11-11-11.

The option to cancel the preorder has also been made avaialble (although no money will be deducted until unless the product ships, so why would one want to cancel it?)

For more information regarding the delay read the press release at redspotgames.com

Retro Review: Burning Rangers

The year was 1998, and the Sega Saturn was on its way to obsolescence and breathing its last. Sega decided to give the system one last hurrah with some very limited edition games. Panzer Dragoon Saga, Burning Rangers and Shining Force III (I think) were released at a very limited 5,000 copies each. If you didn’t pre-order these babies, you were paying through the nose later. In fact, I payed $100 for my used copy last year. Does Sonic Team’s future fire fighting game still hold up or has its charm burned away?

SEGA Recycles 79% of 16-bit compilations

Sega is readying themselves to re-re-re-release another bunch of 16-bit classics, which prompted Sega-16’s Ken Horowitz to compile a list of games all 3 current gen compilations (Sega Genesis Collection, Sonic Ultimate Collection & the upcoming Gold Collection) share.

It is intresting to note how oddly some titles have been dropped in future compilations for example Streets of Rage 3 is absent in the Gold Collection.

Horowitz also provides his own analysis as to why there is so much redundancy in the compilations and ends his post with something SEGA fans would love…

Give us collections featuring 32x & CD games!

Check out his insightful feature over here.
Check out the list of games here

The Weekly Five: Why We’re Partying Like It’s 2001!

2001 was a great year for SEGA games, but a bad year for SEGA. While a number of amazing titles released, we played them with the knowledge that the Dreamcast was to be discontinued by March. To create a sad analogy, it was like going to Disneyland knowing you had three months left to live. Jump ahead ten years to 2011. All signs point to a great year for SEGA games AND a great year for SEGA. The comparison between 2001 and 2011 doesn’t end there, as you’ll soon learn in this week’s “Weekly Five”. Just why are we partying like it’s 2001? Read on to find out!