Taxman’s Sonic the Hedgehog 1 & 2 Definitive Mobile Ports Finally get Decompiled by Fans Allowing Unofficial PSVita and PC ports

I will admit that I’m not really well versed on how this whole reverse engineering works, but thankfully twitter user Rubberduckycooly does and has now decompiled Christian “Taxman” Whitehead’s Sonic the Hedgehog 1 & 2 mobile ports, which are considered by fans as the definitive versions of these titles.

You can check out Rubberduckycooly’s github page for future updates on this project.

This project would allow us to run Sonic the Hedgehog 1 and 2 mobile ports on other platforms natively. So far we have seen people posting that its working on Windows, Mac, Linux, and the PlayStation Vita! This could also mean we can get fan ports on other hacked handhelds or consoles as well, but we shall see where the project goes. From what I understand, rubberduckycooly used the Sonic CD SDK base to get these ports on PC, Vita; so we shall see what happens in the future.

Really though, why hasn’t SEGA released these versions on all current consoles? Am I the only one that things its a waste to keep them mobile only?

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Sonic Mania will be free for PlayStation Plus users this June

Did you buy Sonic Mania on every platform besides the PlayStation 4? You are in luck if you are a PlayStation Plus user since Sonic Mania, the base game, will be free to play this June. Looks like SEGA is hoping users spend some bucks on the ‘Plus’ DLC. Kinda strange that Sonic Mania Plus wasn’t given away on PlayStation Plus, that would have made a nice headline. I guess two positives do equal a negative.

How many of you guys haven’t played Sonic Mania yet? I doubt there are very many of you.

SEGA News Bits: Sonic Mania Developers Open New Game Studio Evening Star

It was recently announced that much of the team behind Sonic Mania have formed their own studio! On this SEGA News Bits, George and Barry run through the staff, talk about what this could mean for the future of the 2D Sonic brand, and what original games we’d like to see.

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Sonic Mania developers forms a new game studio Evening Star

The developers behind Sonic Mania, and it’s follow up Sonic Mania Plus has formed a new game development studio called Evening Star. The new studio, based in Los Angles, Melbourne and London, consist of talented people behind Sonic Mania. Executive producer Dave Padilla serves as Evening Star’s CEO, Christian Whitehead is the creative director and lead engine architect, Tom Fry is the art director, Hunter Bridges is the technical and audio director, and Brad Flick is the design director. Here is a brief description of the game studio from their website.

“Evening Star is a boutique game studio founded in late 2018. Headquartered in Los Angeles, with operations in Melbourne and London, Evening Star’s mission is designing fresh, fun games which will stand the test of time.

For Evening Star, being a “boutique” game studio has a specific meaning. Every member pursues a goal to make their own great games. By encouraging strong technical foundations in every discipline, members are given a voice and latitude to impact games in unique ways. By reinvigorating gaming history’s more cunning techniques, the team boldly explores directions long since left behind. With that driving approach, and a proprietary engine and tool set, Evening Star has developed an innovative workflow which minimizes the barriers between ideas and execution.

Creating games that shine bright… Evening Star casts a light into the future.”

Seeing that most of the developers of Sonic Mania team coming together again may see the likelihood of a successor to Sonic Mania stronger or perhaps more unique games from Evening Star. What are your thoughts on this announcement? Give us your thoughts on the comments below.

Sonic Mania Plus developer diary part two features Takashi Iizuka and Christian Whitehead

SEGA has released the second Sonic Mania Plus developer diary, in a series of two, this time featuring Sonic Team’s Takashi Iizuka and the Taxman himself Christian Whitehead. The video is a lively discussion about the genesis of Sonic Mania and the recently released Sonic Mania Plus, as well as a breakdown of the new modes and characters. You can check out the first part here.

If you have yet to pick up Sonic Mania Plus, you can order the game today for Nintendo SwitchPlayStation 4 and Xbox One via Amazon.

Sonic Mania physical version coming to Nintendo Switch, hints ESRB

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Sonic Mania has been out for a few months and while the game got physical collector’s edition, the game itself was never available in a physical medium. There is still a pool of gamers that are hoping SEGA does a physical version of the game and that might be happening. Earlier today, the ESRB twitter account posted a updated ESRB rating for Sonic Mania. If you look into the replies, someone already asked what we are all thinking: Why re-rate a game that has been out for months? ESRB’s reply:


When the ESRB account was pressed more on its reply, it said they don’t know if Sonic Mania is going to be released physically and that they only rate games. But they did say that all physical games need a ESRB summary, which is why the rating had been updated. We could be seeing a physical version of Sonic Mania, at least on the Nintendo Switch. Would you buy Sonic Mania again and if so, how much are you willing to spend on a physical version of the game?

Update: According to Sonic the Hedgehog social media manager Aaron Webber, this ESRB update actually has to do with the Collector’s Edition. Still not adding up why they would update the ESRB summaries months after the game released.

Sonic Mania’s Denuvo DRM has been cracked in just 8 days

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As you might have seen on the interewebs, people weren’t too keen with SEGA’s decision to put Denuvo DRM in Sonic Mania for PC. I think the biggest insult for people was SEGA not mentioning the unpopular DRM on their store page (later updated), only having people purchase the game before finding out Denuvo was included. While I understand that companies are scared of their games being massively pirated, especially a title like Sonic Mania which is only a mere 300mb in size, they got to understand that there isn’t a DRM in the world that will keep pirates out long term. For example, Tekken 7‘s Denuvo DRM was cracked in just four days.

People are hoping that now that pirates have cracked Sonic Mania‘s Denuvo DRM, that SEGA will remove it just due to its unpopularity and the fact that its not solving the issue it was implemented to solve. This is something that RiME developer, Tequila Works did when their game’s DRM was cracked. While I personally wouldn’t even know if the game had Denuvo DRM or not without the internet telling me, especially now with the offline fix, its just a bad PR move to include it in your game and hope its removed sooner than later. In the last eight days of release, Sonic Mania on PC still hasn’t reached 100k sold on Steam. Its getting close. But to ask you guys, do you guys think Sonic Mania’s Denuvo DRM actually helped the game’s sales in the last 8 days or hurt it? Let me know in the comments below.

Sonic Mania PC to launch with bug fixes coming later to consoles, encourages modding

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Tomorrow the Sonic Mania PC version will be coming out and fans that have waited might be excited to find out that the PC version will include new bug fixes that haven’t appeared in the console versions. Not only that, Sonic Mania PC version will encourage modding, unlike rumors that have been spreading since the game was delayed. The rumor was that SEGA held the PC port back so they can add protection against modifications.

According to Sonic Mania PC’s Steam EULA:

“SEGA encourages its users to express their creativity and enhance the experience of our games through the creation of modifications (including but not limited to new items, weapons, characters, models, textures, levels, story lines, music and game modes) for use with the Product (“Mod” or “Mods”)… and users that create Mods”

As for Sonic Mania PC supporting Steam Workshop, it seems that is not the case. According to Sonic the Hedgehog PR guru, Aaron Webber, there are no current plans to support Steam Workshop. If this is something that is important to you, I suggest you write a 180 character tweet over to Aaron and let them know how you feel!

SEGA Confirms No DLC Planned for Sonic Mania

SonicManiaDLCNoThe Sonic Mania fever is spreading online and now that fans have finished the game they want more. I would assume that this is a good sign, you always want gamers that complete your game to want more. Its the sign of a fun, well put together package. While some Sonic Mania fans have been asking for DLC, Sonic Team’s Takashi Iizuka finally came out and confirmed that there isn’t any plans for it. That’s right, Sonic Mania is leaving the potential of DLC cash on the table to deliver a complete package for only $19.99. While some might say, if they really want to be like the olden days, why not a physical release? I’m there with you. I hope Sonic Mania is successful enough digitally (which it looks like it might be) to get a physical release. I mean if Shovel Knight, Rocket League and other smaller published games can do it, so can SEGA.

As for as Sonic Mania DLC, if it where to happen, what would you want the developers to add? Personally sold on the idea of having a playable Metal Sonic, what about you guys? Let us know in the comments below.

[Via: GoNintendo]

Sonic Mania delayed on PC until August 29th

If you are unlucky person, such as yours truly, then you will probably have to wait until August 29th to play Sonic Mania. That’s right, Sonic Mania on PC has been delayed until August 29th, all other console versions will launch on August 15th as normal. I guess I will have to purchase the game on consoles, digitally, to play it without it getting spoiled. I’m pretty sure SEGA and the people working on Sonic Mania didn’t want to delay it, its just how game development go.

The news was given out during the Sonic the Hedgehog live stream over at Twitch. Another bit of news was that 26 copies of the Sonic Mania Collectors Edition will be signed by Takashi Iizuka and Kazuyuki Hoshino of Sonic Team. Good luck with that one. Aaron Webber did say that all Sonic Mania PC pre-orders will get Sonic the Hedgehog on steam for free, which happens to be the non-Chrisitan Whitehead remake. It sucks, its nice that they are trying to give out a free game but is it enough? Sound off in the comments, what is your thoughts on Sonic Mania being delayed only on PC?

Sonic CD goes free-to-play with ads

Sonic-CD-2.0Sonic CD has now been updated to version 2.0, which changed the app from a paid game to a free-to-play game with ads. The issue with this is, that if you bought Sonic CD before going free-to-play, you will also be getting ads and be asked to pay $1.99 to remove them. According to developer Christian Whitehead this was all SEGA’s doing since he’s been busy working on Sonic Mania.

SEGA has yet to come out and comment on the change, but I seriously think this is just a error that will hopefully be resolved. If not it would be a really slimy move to charge loyal paying customers $1.99 to remove ads that you recently updated into their already purchased $2.99 game. Anyway, what do you think of Sonic CD going free-to-play with ads? If you paid for the Sonic CD, do you feel burnt that you now has ads?

UPDATE: Sonic Social Media manager Aaron Webber has confirmed that a fix has rolled out for those who purchased Sonic CD and still got ads. Let us know if you guys are still having issues in the comments below!

[via Touch Arcade]

Sonic Mania Collector’s Edition announced

Sonic Mania Pre Order

Sonic Mania is having a lot of love put into it by literally being a game for the fans by the fans, but SEGA is taking it to the next level by introducing a special Collector’s Edition. The package itself comes in a deluxe box with artwork based on the North American release of Sonic the Hedgehog, a Sonic statue on top of a model 1 SEGA Genesis with a special SEGA chant if you flip the switch, a Metallic Collector’s Card that contains a download code for Sonic Mania, and a cast with a gold ring shaped like a SEGA Genesis cartridge.

The package is available on Amazon for pre-order in North America for the PS4, Xbox One, and PC, all for $69.99. No word if PAL or Asian countries will receive an equivalent. Note that despite Amazon listing the game for a May 31 2017 release, it’s a placeholder date and the game still has a tentative release window of Spring 2017.

[Source: Official Sonic Twitter and Facebook]

Sonic CD is out, it’s cheap and it’s really, really good!

SEGA have done something fantastic today, something you don’t see big publishers doing very often. They have chosen to reach out to the community and nabbed themselves Christian Whitehead aka ‘Taxman’ and his quite marvelous ‘Retro Engine’. It’s my understanding that Whitehead has been developing his ‘Retro Engine’ for quite some time now and gained a name for himself in the Sonic Community, and I can see why. His re-master release of Sonic CD for XBLA, PSN, iOS, Android, Windows Phone and of course PC is really, really good!

Unlike Backbone’s rather poor and often botched efforts at updating SEGA classics, Christian Whitehead’s ‘Retro Engine’ has given us Sonic CD locked at 60fps on every platform, both Euro/Japan and US sound tracks, new features, playable Tails, a choice of filters and modes, achievements and more… It really boasts the lot!

Hit the jump to find out why I think SEGA should snap up Whitehead and his engine!