SEGA-16 founder working on a SEGA of America history book

sega16I have always been a huge fan of the SEGA fansite SEGA-16, the site really went beyond the call in their efforts to secure some of the best interviews I have ever read. Now website founder Ken Horowitz has announced via his SEGA-16 facebook page that he is working on a history book about SEGA of America:

“Last month, I submitted to my publisher the manuscript for a book chronicling the game development history of Sega of America. Tentatively titled: “Achieving the Next Level: The History of American Sega Games,” the book is an exhaustive retrospective of SOA as a game-maker, from its founding in 1986 and the first steps taken on the Master System to its final efforts on the Dreamcast. Nearly 100 former SOA alumni (including each of its presidents from 1986-2001) and independent game developers were interviewed, and the creation processes of almost 40 Sega-published titles are documented. Every one of SOA’s internal studios is included, many of which have never before been examined.”

The book will look at games created by SEGA of America’s development division and I hope gathers new information about games we loved as kids. He estimates that the book will be around 500 pages long and as of right now there isn’t a release date. Of course, we will keep you posted as more news hits.

Super Fighter Team releases two new SEGA Mega Drive/Genesis games on cartridge

MagicGirlCascadeSuperFighterTeam

The indie publisher Super Fighter Team isn’t new to the SEGA Genesis/Mega Drive scene, they are known as the people that brought over Beggar Prince and Legend of Wukong to SEGA’s 16-bit machine. Now they release not one, but two new SEGA Genesis/Mega Drive games on cartridge.

The first game is Magic Girl, a Taiwanese scrolling shooter that was released back in 1993. The game stayed in Taiwan and became a obscure relic of the 90s. But now Super Street Fighter Team have picked it up and given it a proper translation!

Cascade is a intergalactic dice puzzler with its own unique style. This game was developed by Epyx and was set to hit the land of the rising sun back in the 90s. Now that Super Street Fighter team picked up the rights, everyone gets to enjoy it the way it was mean’t to be played.

The games come complete with manual, box and the game on cartridge. Each game costs $58 dollars including shipping if you live in America, $65 including shipping worldwide.

[Via: RetroCollect]

Homebrew Mega Drive/Genesis platformer ‘Mega Cheril Perils’ gameplay revealed

It seems that not only is the Dreamcast one of the consoles that refuses to die, but so is the SEGA Mega Drive/Genesis. This time we have ‘The Mojon Twins’ who are developing Mega Cheril Perils for the old 16-bit console.

We posted about this game awhile back, this is suppose to be a follow up to a earlier title created for the ZX Spectrum. The game is rather strange, having you take control of a naked Cheril who has to use her time freezing ability via a time capsule, which will allow her to traverse the stages. My only issue with the game is that the jumping and movement seem to need some work.

You can see some of the gameplay yourself in the video above. As you can see they are teasing this as coming out soon and is expected to get a physical cartridge release. How many of you here are going to add this title to your SEGA Genesis/Mega Drive collection?

[Via: Retro Collect]

Custom Sega Dreamcast bios aims to improve experience

You are probably sitting there thinking whats a bio and why should I give a damn? I mean, you have been playing your beautiful SEGA Dreamcast games just fine without these custom, fancy fan bios. First what is a bio? Well, you know that information that the system loads before it boots your game? That’s it.

What does this revised fan bios replace? Let’s check the list! 

  • Region free: boot GD/CD from any regions
  • No VGA flag check: no matter if the game supports the VGA output, the lets it boot
  • Bootfile extent check: allow a game to boot even if its bootfile, more commonly called 1ST_READ.BIN, is not located on the outer part of the disc
  • SEGA License screen skip
  • MIL-CD/backup direct boot
  • Black fade-in color while booting from menu
  • No VMU copy-protected file check

I tend to play my Dreamcast in VGA mode like most (cool) people, so the idea of just skipping the check on boot might be a good thing for me.The issue? the method for installing takes some talent with a soldering iron, something that I just don’t have.

[Via: RetroCollect]

SEGA News Bits: SEGA re-releasing legacy games like Shenmue?

SEGA Europe’s marketing director Jon Rooke said in a recent interview that SEGA was looking at opportunities to re-release Legacy titles like Shenmue. On this episode we sit and discuss the possibility of this being just PR talk, we discuss what is a SEGA legacy title and discuss SEGA legacy games we want to see re-released. Let us know what you consider a legacy title and what games you want to see re-released in the comments below!

If you like what you see make sure to subscribe to us on YouTube so you never miss an episode.

Play Shenmue on Dreamcast in widescreen

ShenmueWidescreenHackWe know that Codebreaker codes change aspects of games, from infinite lives to instant unlockables. But did you know that you can use a code on games to get them to display in ‘anamorphic widescreen’? Assembler Games forum user S4pph4rad decided to release his anamorphic widescreen codes for Shenmue I & II and this lead to quite a few users contributing back.The idea is to have codes for most of the games, if possible.

“Similar to the codes for other platforms, this is anamorphic widescreen so you’re not getting higher resolution. Some additional changes could probably be made like shrinking the HUD too, but this is the simplest solution. Consider these version 1. There’s still some pop-in occasionally near the edges of the screen, but it’s not as bad as when you use an emulator to extend the visible area. That could probably be fixed with deeper analysis into how it decides when something goes out of range.” – S4pph4rad from Assembler Games

You can read all about the process of Anamorphic widescreen over here and if you want to check out more progress on codes for other games check out Assembler Games’ forum thread. This is all a work in progress, of course and the community is submitting codes to other Dreamcast classics.

Hit the jump for the Shenmue I & II widescreen codes!

Volgarr the Viking gets a Dreamcast port

volgarr_screen_04
Volgarr the Viking
is a 16-bit style, tough-as-nails, retro-styled action game published by the crazy people at Adult Swim. The game has made it across multiple platforms including PC, Xbox One, 3DS, Wii U, PS4, and Vita. But what if you wanted to play this game on your Dreamcast?

Now you can, thanks to one of the developers of the orginal game, who did a side project to port the game on SEGA’s white dream machine. Since its Marc Hall’s personal port, this project is ‘unofficial’ and labeled as freeware, but works as you’d expect. The game even supports VGA, if you want a crisper picture.

Click here to download the ISO and start stabbing!

Cook and Becker release officially licensed Sonic the Hedgehog and Virtua Fighter art prints

paul veer sonic the hedgehog print for SEGA

Art Dealership Cook & Becker have released several new officially licensed SEGA prints, adding to their previous prints including Phantasy Star and Streets of Rage; as well as a gorgeous Shenmue print. This time in the spotlight are two Virtua Fighter prints (for different coloured backgrounds) and everyone’s favourite spiny mascot, Sonic the Hedgehog himself. The Virtua Fighter print was produced by Gerald Parel, whilst the Sonic print was produced by Paul Veer (Also known as @pietepiet on Twitter), who you may know for his work on games such as Nuclear Throne. 

You can check out the prints here:

Unframed, the prints cost $115, or roughly £100/140 Euros, give or take. Be sure to let us know your favourites, and support these incredible artists! You can check out previews below.

 

Dreamcast indie game ‘Ghost Blade’ gets release date

GhostBladeDreamcast
Indie Dreamcast developer and publisher Hucast games has finally announced the released date for their latest title Ghost Blade. The game will be officially out on September 27th and come in a variety of editions.

What the game features:

  • Beautiful, detailed High-res Graphics
  • 5 Stage with HUGE Boss Enemies
  • 3 Player ships with different gun types
  • Instant Respawn
  • Auto-bomb enabled novice mode for beginners
  • Arcade Gameplay and Addictive Scoring System
  • Incredible Soundtrack composed by Rafael Dyll
  • 2-player mode for addictive fun

Accessories supported:

  • VMU
  • RGB cable (480i)
  • VGA cable/box (480p)
  • Original Pad
  • Arcade stick

You can check out both the regular edition and limited editions (limited to 1,000 copies) of the game. Anyone looking forward to this one?

[Via Retro Collect]

SEGA Tunes: Jamming out to the Gunstar Heroes OST

SEGATUNESGunstarHeroes
So as most of you guys know we are celebrating ‘The Year of Developers‘, one of the focused developers this month is Treasure and since their cult classic Gunstar Heroes‘ just got a re-release on the Nintendo 3DS we decided to have a look at the games soundtrack. Honestly, most people will be quick to give you hundreds of reasons why you should play the game, but almost none of them will mention the fantastic soundtrack.

Let’s look at some of my favorite tracks and then you can tell me some of your favorite tracks (or tracks you hated) in the comment section.

Grandia II Anniversary Edition out now on Steam and GOG

GrandiaIIAnniversaryCollection
What isn’t there to like about Grandia II on the SEGA Dreamcast? Now you can relive those memories on your PC via Grandia II Anniversary Edition. Personally this is one of my favorite RPGs released during that era and for the time had a really fun combat system.

What you get: 

  • Visual upgrades to textures, lighting, and shadows
  • Original Japanese voice option
  • Additional difficulty level
  • Gamepad support
  • Steam Trading Cards
  • Steam Achievements
  • Steam Cloud Save Support
  • Selectable Video Options
  • Remapable Keyboard & Gamepad Support
  • 100 Save File Slots
  • Dreamcast VMS Save File Support

Yes, you can import your save files from the Dreamcast VMU. You can pick it up on either Steam or GOG, if you buy it right now its $14.99 (25% off) and after August 31st, it will go back up to its regular price of $19.99. I got to say, that is a damn good deal.

Round Table: Can Shenmue 3 live up to the hype?

Shenmue3Hype
Its literally been 14 years since Shenmue 2 made its debut and left many unanswered questions. Over the years the Shenmue fanbase has grown since more and more people have gotten a chance to try the franchise, it has reached some level of mysticism. Having this rabid fanbase, all with individual reasons as to why they like the Shenmue franchise waiting for the next evolutionary step can be daunting to a development team.

Can Ys NET and Yu Suzuki make a game that will live up to the hype? That’s this topic on this week’s Round Table.

Homebrew platformer ‘Mega Cheril Perils’ coming to SEGA Mega Drive/Genesis

Mojon-Twins-Announce-Mega-Cheril-Perils

Homebrew developer The Mojon Twins’ have announced that their recent homebrew title (originally released on the ZX Spectrum) will have a SEGA Genesis/Mega Drive release. Not much has been showing on the game outside of new screenshots that have been shared via RetroManiac.

I guess you can sit back and enjoy the screens released as we wait for more information, maybe the developers will explain to us why a naked girl decided to battle zombies in the nude?

[Via: Retro Collect]

Shenmue interview from the Japanese ‘Dreamcast Express’ demo disc posted online

Shenmue had a huge marketing budget and part of that budget was used to explain what the game was all about. Shenmue is a unique game and explaining the main draw was a big challenge. SEGA had lots of programs going to promote the game before its release, including the fan favorite What’s Shenmue‘ demo disc (the also the VHS with the same name).

In Japan, SEGA had released discs called ‘Dreamcast Express‘ that were handed out to members of the Sega Partners Club, for free. These discs included demos, interviews and more. They where the Japanese equivalent to the ‘Dream On’ demo discs in UK and the Official Dreamcast Magazine demo discs in the US. The first volume included a special Shenmue interview with Yu Suzuki featuring a ton of unseen footage from the Shenmue series, as well as the main theme played by a live orchestra. Thankfully Shenmue Dojo has just uploaded this video on their YouTube channel and you can see it right above this post. Isn’t the internet great?

Its crazy watching a excited Yu Suzuki talk about working at SEGA for 15 years and then turn around and have to wait 14 years to announce the 3rd installment. It really has been that long!

Review: 3D Streets of Rage 2 (Nintendo 3DS)

3DStreetsOfRageReview
If you owned a SEGA Genesis/Mega Drive in the early 90’s, you are well aware of what Streets of Rage series was all about, its SEGA’s answer to (the then) Nintendo console exclusive franchise Final Fight (though it did get a SEGA CD entry). Its been well over a decade since the franchise debuted on SEGA’s 16-bit hardware, which is quite a long time.

Now as an adult can the game bring back those nostalgic memories that shaped my gaming habits or is Streets of Rage 2 just one of those games that I liked as a kid but aged badly? Or even worse, a bad port? Let’s find out