Review: Mario and Sonic at the London 2012 Olympic Games

When the first Mario and Sonic title hit in 2007, it was a major deal. Two video game rivals competing in a shared title! Unfortunately, once the novelty of seeing Nintendo and SEGA’s mascots together wore off, what players were left with was a so-so mini-game compilation with the best moments being the Dream Events and remixed music tracks from both series. In 2009 the series returned with Mario and Sonic competing in the Winter Olympics, and while it wasn’t a huge improvement over the first game, it was a better title thanks to improved controls, more characters and more events. Now the Mario and Sonic universes go head to head in a third Olympics, is this time just more of the same or is the third try a charm? Read on to find out!

Retro Review: Sonic Pocket Adventure

After SEGA retired the Game Gear in early 1997, they suddenly found themselves on the market for a new handheld to support. That same year SEGA threw its weight behind the Tiger’s Game.com, offering Tiger the licenses to several of its franchises, including Sonic. This deal would give rise to the worst shit SEGA ever slapped its name on. As the Game.com quickly dropped dead at the sight of the Gameboy, SEGA threw its support behind another, much better handheld: SNK’s Neo Geo Pocket Color. This support would only yield one SEGA game in the American market, in the form of Sonic’s last portable adventure before going third party: Sonic Pocket Adventure.

Review: Rise of Nightmares

Leave it to SEGA to be the first to dive in and attempt to offer something new and unique when it comes to a crazy peripheral like Microsoft’s Kinect. When the Kinect launched, SEGA released Sonic Free Riders. Free Riders was, in my opinion, an under-appreciated launch title that attempted to offer more than what other launch titles were offering. While Kinect Joy Ride and Adrenalin Misfits were pretty basic, and appealed to the family friendly party game crowd, Free Riders actually required skill and practice. The racer touted weapons that required a variety of actions to execute, different vehicles and stances and a number of hazards that again called for various actions to overcome. While not a perfect attempt, I applauded SEGA for what did work and for the boldness of attempting a Kinect title that featured so many methods of control. Now, SEGA returns to Kinect with Rise of Nightmares, a SEGA AM1 developed horror title which resembles SEGA’s famous The House of the Dead series. Like Free Riders, Rise of Nightmares puts a motion controlled spin on a well established genre (survival horror), promising a variety of weapons and actions as well as a Kinect first: body controlled free movement. Just how well did SEGA do? Read on!

Review: Renegade Ops

Gameplay is Renegade Ops‘ strongest point. (Which feels like it should be a given, considering it’s a videogame. In this day I often get the feeling gameplay takes a back seat to plot and graphics, as it attempts to pretend it isn’t a game we’re playing but an interactive movie.) For me, gameplay always comes first, because I like my games fast, fun, action-packed and challenging. I’m happy to report that Renegade Ops has all of these qualities in spades.

Review: Captain America: Super Soldier (PS3)

With the release of Captain America: Super Soldier, SEGA will be bringing a close to the licensing deal that they started with Marvel several years ago. So after four tie-ins with Marvel Entertainment, has SEGA improved in the quality of their licensed output? Read on to find out in my extensive review on the last game in their Marvel movie tie-in, Captain America: Super Soldier.

Check out our new review score cards!

Check out our review cards. These cards will now go on the bottom of our reviews to display scores. I hope you guys like the art. The artwork for the Amigo heads was done by our forum member, Radrappy. Thanks for submitting!

As for the design of the card, that credit goes to our lovely staff member, Barry The Nomad. Tell us what you think! See the rest after the break.

Review: Thor: God of Thunder (Wii)

Wii! (huh-yeah) What is it good Thor?

Welcome back for another review of a Thor game, this time on the Wii. I’ll admit, I have yet to sink my hammer into the Thor craze. I haven’t seen the movie, nor have I tasted the 7-11 Slurpee (though my guess is it tastes like the color blue). However, I can claim to have played the Wii version of the game. How does this version fare compared to the DS and HD console versions? Let’s (insert Thor reference here) and find out!

Greg Miller/IGN’s Yakuza 4 Review – My Thoughts

Usually at Segabits we would stay clear of critic bashing but I really feel this needs to be said.

This is of course in regards to the review score Greg Miller of IGN has just given Yakuza 4 (6.5/10).

Just about everyone who has played the Japanese version of the game, be it the Japanese people I’ve spoken to about it or the Westerners who have imported the game, seem to all agree that Yakuza 4 is one of the best games in the series yet.  On the other side of the coin, it’s generally agreed by most fans that Yakuza 3 was the weakest installment in the series so far with a very slow start with its baby sitting children and rather monotonous fetch quests making up the first quarter of the game.

However not Greg Miller it seems, who, throughout his review, speaks about how much he enjoyed Yakuza 3’s story and, even more jarring, how Yakuza 4 has a weak story which seems to contradict what every other Yakuza fan has said.

Hit the jump for MORE!

Review: The Dreamcast Collection

Back in November 2010, online retailer GameStop let slip that a title called “The Dreamcast Collection” was to be released. In January 2011, SEGA officially announced The Dreamcast Collection for the XBOX 360 and PC. Between that time, speculation and hype ran rampant. Was the collection to be as massive as the previously released Genesis collection? Were we to receive Power Stone,  Marvel vs. Capcom 2 and many more non-SEGA games on a release published by SEGA? Would the disc contain both Shenmue titles? Once officially announced, many of the expectations were not met. It wasn’t to be an all-out tribute to the console, nor a mega collection of a dozen games. Rather, the Dreamcast Collection turned out to be a disc release of four previously released and soon to be released XBLA titles at a budget price.

Despite not being what many were hoping for, how does the release fair as an XBLA compilation?

Sega Invites Destructoid Over For Cake

Sega continues to heckle Destructoid over Jim Sterling’s review of Sonic Colours by inviting Jon Carnage to Sega of Americas HQ and awarding Destructoid with a 4.5 cake.

Jim Sterling gave Sonic Colours a 4.5/10 while the average score was around the 8/10 mark amongst other (better) critics.

Recently Sega also sent Jim Sterling a review copy of Sonic Colours DS with a picture of Sterling depicted as a troll stuck to the cover. Not satisfied with that, Sega also sent him a giant poster of Sonic Colours after his (pretty terrible) review hit the net.

I think Sega have handled a rather poor review pretty well, showing they have a sense of humour and taking a few digs at Destructoid along the way. If anything I think it shows good faith in their product.
Well played Sega.

Review: Sonic Colors (Wii)

Despite Sega assuring us over and over again that they would be making it their mission to improve the quality of the Sonic series, I was pretty skeptical when Sonic Colors was first announced.

Targeting a younger audience? Alien Wisp power-ups? Trailers with bad techno rock? The same game designer as Sonic and the Black Knight?

Review: Crazy Taxi (PSN)

Crazy Taxi has had lots of ports since it first debuted back in 1999. It has been 10+ years and we have had the franchise appear on Gamecube, Playstation 2, Xbox, PC, and even on the PSP. Now PSN/XBLA will get a port of the first game.

Review: Sonic Free Riders

As the last of his games hit shelves, so ends a big year for Sonic. 2010 brought with it some hotly anticipated Sonic titles: The SEGA Superstars returned for All-Star Racing, 2D Sonic returned to consoles and 3D Sonic has cleaned up his act. Meanwhile, off in the corner sat Sonic Free Riders.

Free Riders, the third game in the Sonic Riders series, made ripples (not waves) in the SEGA community when it was announced to be a launch title for Microsoft’s Kinect. The series itself had earned little respect in the past, and coupled with a new piece of hardware, enthusiasm for the game was mixed. But now the Kinect is here, the game is out. No more speculating, it’s reviewin’ time!