SEGA Five: Why you should own a 32X
As November comes to a close, so does our 32X month. Our My Life With SEGA video series has featured the ill-fated add-on in weekly video reviews, and I thought it would be fitting to end 32X month with an extra special SEGA Five. I’ll admit it, I was a 32X hater until not too long ago. When the add-on released in 1994 I didn’t quite understand what it was. The Genesis already took cartridges, and CD’s thanks to an add-on, so why was yet another add-on being introduced? To be fair to myself, I was only 10 years old at the time, and before I completely understood what SEGA was trying to do with the 32X, the add-on was dead. A few years later I began to understand what the 32X was, and thought it was a complete joke.
A giant plastic mushroom that only offered up an additional 36 titles to Americans, and even then a bulk of the games were not worth owning? HA! Much later, the Angry Video Game Nerd tore the 32X to shreds and finished it off with an arrow. Again, I laughed. But soon, I became acquainted with sites like the SEGA Junkyard blogs (see our SEGA Network links in the right column to check those out) and in turn began to appreciate aspects of SEGA that I originally only thought negatively of or outright ignored. In October 2009, I finally gave in and bought a 32X used (with all cords, amazingly) off ebay for $30. It was one of the best SEGA purchases I ever made, and I’ll tell you why.