The Weekly Five: Saturn in the Media

Before Saturn Month is considered to be completely over, I thought I’d squeeze in one more Saturn related Weekly Five. This week, we combine our regular SEGA in the Media feature with the SEGA Saturn. That’s right, five times the SEGA in the Media in one day! So let’s kick things off with…

The Weekly Five: Why We’re Partying Like It’s 2001!

2001 was a great year for SEGA games, but a bad year for SEGA. While a number of amazing titles released, we played them with the knowledge that the Dreamcast was to be discontinued by March. To create a sad analogy, it was like going to Disneyland knowing you had three months left to live. Jump ahead ten years to 2011. All signs point to a great year for SEGA games AND a great year for SEGA. The comparison between 2001 and 2011 doesn’t end there, as you’ll soon learn in this week’s “Weekly Five”. Just why are we partying like it’s 2001? Read on to find out!

5 SEGA Games Perfect for Kinect

The Weekly Five is back! And this time it’s personal. Okay, it’s not personal, but it may just be a tad controversial. KINECT! Did reading that make your blood boil? Did it make you think of things like “laggy”, “casual” and “the death of video games”? Well if it did, you need to wise up. The Kinect has been around for almost 6 months now, it sold more than 10 million sensors and the video game industry is far from dead. Kinect may not have reinvented the industry, but it hasn’t hurt it in the slightest.

What more, having owned a Kinect since launch and having played ten titles so far (four of them were demos) I can honestly say that things like “lag” and “recognition problems” are not due to hardware problems, but rather fall on the early software. I’ve found that lag has been nearly wiped out in the main Kinect Hub, and is not a problem in first party titles and second gen releases. As software updates occur, the problems that were hardly problems to begin with have become greatly diminished. Anyway, this sort of discussion can continue in our wonderful forums. My point was that the Kinect is now at a great place, both hardware and software-wise, to support some of SEGA’s great franchises. What sort of SEGA games would be perfect for Kinect?

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5 SEGA Things Found on Etsy

It’s not surprising that Etsy, the popular online shop devoted to selling handmade and vintage items, has a number of video game related things for sale. I mean, the place is basically a hot spot for those trendy kids who like combining their love for Pac-Man and NES games with their creative talents.

In this week’s weekly five, I thought I’d share five SEGA related products that caught my eye. While I could have highlighted the worst ones, I thought I’d go the positive route and show off some of the best items. You never know, you might like something enough to buy it!

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5 SEGA Games Only on XBOX

Before I kick off  “The Weekly Five”, I want to say that my thoughts and support go out to our friends in Japan and other countries who were affected by the recent natural disasters. While they might be half a world away, there are still ways to help. Seek out charities or check out relief organizations like the Red Cross to donate. Every little bit helps.

When it came time for me to transition from the sixth to the seventh and current generation of consoles, I made up a list of pluses and minuses. PS3 offered blu-ray, 360 offered a strong achievement and avatar system. PS3 lacked PS2 backwards compatibility (with one exception), 360 lacked Yakuza. In the end, the 360 won out, mainly due to price but also due to the fact that the console could play a number of original XBOX games. I gained shelf space AND could still play JSRF and Panzer Dragoon Orta. Despite this, some XBOX exclusives were left in the dust when it came to 360 backwards compatibility, either due to technical reasons or lack of interest on Microsoft’s part. Today we’re looking at five of the SEGA games only found and only playable on the original XBOX. These cannot be played on a 360, thus excluding Panzer Dragoon Orta and JSRF. You dig?

5 Ingredients for a Great Crazy Taxi Movie

Believe it or not, a Crazy Taxi movie had been in the works as early as 2001! Initially, director Richard Donner (of the first Superman film) had been attached to direct an adaptation of the hit SEGA video game. Said Donner in an interview with About.com, “Everybody in my company loves it. Everybody loved Crazy Taxi from the beginning. I used to love to play it and the opportunity of turning it into a film came up so now we’ve got to [adapt] a game that has no characters that come to life. So, now we’ve got to create the characters so that you care about it and you care about them, you get emotionally charged by them and committed”. Donner further stated that he wasn’t certain that the game characters would be in the film, unless they work and can be embellished upon. As for location, Donner had decided on New York City.

Of course, these plans never came to fruition and due to difficulties in finding a plot for the film, Donner dropped the project and the rights were picked up by Mindfire Entertainment, the idiots behind those awful House of the Dead movies. Thankfully, Mindfire has yet to bring the proposed Crazy Taxi film to screens (or direct to DVD) and perhaps they have since lost the rights. Despite any hopes for a Crazy Taxi movie being dead in the water, as fans we can still dream. So join me as I reveal the five ingredients for a grrrrrreat Crazy Taxi movie!

The 5 Best SEGA Network Scrap Heap Photos

Late last year I created a Flickr group entitled The SEGA Network Scrap Heap. The purpose of the Scrap Heap is to collect photos of SEGA collections and SEGA things. Since its creation, the group has grown to 17 active members and over one hundred and sixty photos. Not too shabby!

As the group has so many photos to sift through, I thought I’d share five of my favorites. After the break, check out my five favorites and don’t forget to check out the SGNW Scrap Heap yourself and please add to it. The more photos the better!