A Certain Magical Virtual-On shifts 27k units on its debut

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SEGA has released A Certain Magical Virtual-On  in Japan, a game that is meant to crossover SEGA’s Virtual-On mech franchise with A Certain Magical Index manga series. The Media Create sales chats recorded sales from February 12th to the 18th, since A Certain Magical Virtual-On came out on February 15th, this would be about 3 days of sales counted.

Here is the breakdown:

  • A Certain Magical Virtual-On (PS4) – 17,938
  • A Certain Magical Virtual-On (PSV) – 9,284

Another ‘SEGA game’, Bayonetta 1+2 which SEGA owns the character IP of sold a combined total of 21,226 units on the Nintendo Switch combining the Bayonetta Ultimate Climax Edition and Bayonetta 2 (regular edition) sales. That makes A Certain Magical Virtua-On sales at 27,222 not seem too shabby. Though do note that Bayonetta 1+2 is a port on one platform while A Certain Magical Virtual-On is a brand new title on two platforms. To check out the full sales charts, hit the jump:

Check out the opening animation for A Certain Magical Virtual-On

On February 15, 2018 SEGA’s Virtual-On series makes its return with A Certain Magical Virtual-On, a crossover between the giant robot fighting series from SEGA and the A Certain Magical Index light novel from Dengeki Bunko. The collaboration began when the two crossed over for a light novel back in 2016 to celebrate Virtual-On’s 20th anniversary. The game is said to be an adaptation of the light novel, and the core gameplay is 100% what Virtual-On fans have come to expect from the series, so don’t worry about this not playing like a Virtual-On game despite the crossover.

Via SEGA of Japan’s YouTube channel comes the game’s full animated intro, seen above, produced by the Japanese animation studio J.C.STAFF. The intro looks great, and reminds me of the days when SEGA Saturn games would launch with their own animated intros. No word yet on a western release, but given how import friendly SEGA of America has been thanks to the Atlus staff I would not rule it out. Still, if you just want to import the game it will be available 2/15 for PlayStation 4 and PlayStation Vita in special edition releases. You can pre-order both titles now from Play-Asia:

CYBER TROOPERS: VIRTUAL ON X TOARU MAJUTSU NO INDEX: TOARU MAJUTSU NO DENNOU SENKI

PlayStation 4 | PlayStation Vita

SEGAbits at Tokyo Game Show 2017: A Certain Magical Virtual-On Hands-On Preview

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What started seemingly as a one-off (potentially joke) crossover between a popular anime and SEGA’s Virtual-On has turned into a potential resurrection for the much-loved Virtual-On series.

The playable build I got my hands on started with a tutorial, where I got my first experience of A Certain Magical Index. Honestly it’s quite jarring to turn on a Virtual-On game and be met with what looked like high-school students talking in high pitched voices with a long-winded introduction to the game. The characters seem very out of place and different to the usual Virtual-On style and I was initially a little jarring. Thankfully when I got to actually control Temjin, I found the game surprisingly familiar. I still don’t like some of the new designs for mechs, but for the most part it manages to gel nicely with the old games.

A Certain Magical Virtual-On gets major update, will be playable at TGS

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Announced back in mid-March, SEGA has been pretty quiet on their latest entry into the Virtual-On series. Coming to the Playstation 4 and Vita, the crossover has left many of fans of either franchise mystified. Now with Tokyo Game Show less than a month away we’ve gotten a massive blow out of information in the latest issue of Dengeki PlayStation! The new issue covers the Virtuaroids, weapons and the characters from A Certain Magical Index that will be appearing in the crossover. Hit the jump after the break to check out more information and screenshots;

It has also been confirmed that A Certain Magical Virtual-On will be playable at Tokyo Game Show next month. We will be there to give you guys some hands on impressions of the game. Stay tuned.

SEGA reveals Valkyria Revolution free DLC schedule

VAR_Oct282016_07SEGA has now revealed the upcoming Valkyria Revolution free DLC schedule, which will have free DLC coming on launch. TheValkyria Revolution free DLC will start coming out at the end of this month and continue till late July 2017. Unlike Atlus’ timed free DLC content, it seems that Valkyria Revolution free DLC is indeed free, as in free beer. Though looking at the list of DLC that is mean’t to come out, its mostly small additions, like one of the ‘Valkryia Revolution free DLC’ pieces is 30 free ragnite shards every week. Not really blowing anyone’s mind with that sort of DLC, but there is more story based stuff being given away  dealing with the lore of the game’s world.

Valkyria Revolution hits store shelves in America on June 27, Europe on June 30 for the PlayStation 4, Xbox One and PlayStation Vita. Hit the jump to see all the free DLC and when its heading to your console of choice in less than a week!

[Via: Gematsu]

Valkyria Revolution Vanargand Edition announced to release June 27 to Xbox One and Playstation 4

Did somebody say launch edition? SEGA of America are at it again, as Valkyria Revolution the “Vanargand Edition” has just been announced to release June 27 to Xbox One and Playstation 4. The game is also due out digitally to the Playstation Vita that same day. The “Vanargand Edition” will be available in the Americas and will include a pin inscribed with the Vanargand’s ferocious coat of arms, a 12-track soundtrack by Yasunori Mitsuda (Chrono Trigger, Stella Glow) and the usual box containing it all. Those in Europe need not fret, as those who pre-order or buy the game at launch will receive the soundtrack.

Pre-Order: Valkyria Revolution “Vanargand Edition”
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After the break, take a peek at the “Vanargand Edition” and read the full press release from SEGA of America.

Idea Factory releases Superdimension Neptune VS Sega Hard Girls opening movie

Idea Factory has released the Superdimension Neptune VS Sega Hard Girls opening cinematic on their YouTube channel. If you are enough of a Sega fanatic as any of us here at SEGAbits, you might happen to watch the separate European video. In doing so, you might notice a surprising level of care taken to give Dreamcast an augmented blue outfit to emulate the European Dreamcast’s blue swirl.

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Superdimension Neptune VS Sega Hard Girls limited edition announced

Superdimension Neptune VS Sega Hard Girls limited editionIdea Factory has revealed the Superdimension Neptune VS Sega Hard Girls limited edition for the American market. Pre-orders will open for the PS Vita game on September 15th, with it hitting North America on October 18th and Europe on October 21st.

$65 will get you:

  • Superdimension Neptune VS Sega Hard Girls for the PlayStation®Vita system
  • Superdimension “PS Vita” Skin for both the Fat (1000) and Slim (2000) PS Vita
  • 17.7” x 17.7” Iffy’s Chunni-Pillowcase
  • 28-page Superdimension Neptune VS Sega Hard Girls Official Art Book
  • 28-track Superdimension Neptune VS Sega Hard Girls Official Soundtrack
  • Reversible Cover Sleeve
  • Collector’s Box with Slipcover

Hit the jump to see a gallery of all of the contents individually.

Latest Hatsune Miku: Project Diva X Japanese sale numbers are troubling

Hatsunemikuopeningmovie5While Japan got Hatsune Miku: Project Diva X on the PlayStation Vita back in March, the PlayStation 4 version didn’t debut there until August 25, 5 days before the western release. The next generation version of Hatsune Miku: Project Diva X came in at number 8 on the Japanese Top 20 chart selling only 12,915 units which is way down on what Hatsune Miku: Project Diva F 2nd made when it debuted.

Let’s break down the debut week sales for the Project Diva X and Project Diva F 2nd:

Hatsune Miku: Project Diva F 2nd: 

  • PlayStation Vita: 98,628 units
  • PlayStation 3: 59,965 units
  • Total: 158,593 units

Hatsune Miku: Project Diva X: 

  • PlayStation Vita: 79,511 units
  • PlayStation 4: 12,915 units
  • Total: 92,426 units

Also understand that Project Diva F 2nd had troubles selling as well as the previous game, Project Diva F manage to sell 154,000 units its first week on sale and even when that was revealed people online said that was just okay. Even sadder to think is that Hatsune Miku: Project Diva Extended, a re-release on PSP with added content, sold 184,673 units in its debut week. SEGA still has another release for later this year with Hatsune Miku: VR Future Live which will be debuting world wide in October. What are your opinions on these numbers? Is there just too many Hatsune Miku titles?

[Source: Gematsu]

Hatsune Miku’s general producer Hiroshi Utsumi leaves SEGA

Miku-Manager-PS4-FamitsuThe general producer behind the Sega feat. Hatsune Miku project has resigned from his position at SEGA. On the official Sega feat. Hatsune Miku blog post Hiroshi Utsumi said he will leave SEGA as of June 30th (today).

“I think everyone could guess a number of reasons [why I left], but it is not that I have to do something serious, or cannot take the responsibility, or am more or less tired. This is just my own selfishness in wanting to challenge new fields, and I give my utmost thanks to this company and my team members who have heard me out.” – Hiroshi Utsumi

While Hiroshi Utsumi is leaving, that doesn’t mean that SEGA is stopping the Hatsune Miku train. They have three Hatsune Miku games releasing this year with Hatsune Miku: Project Diva Future Tone (PlayStation 4), Hatsune Miku: Project Diva X (Vita, PlayStation 4) and Hatsune Miku: Project Diva Future Live (PlayStation VR launch title in Japan). Before leaving Utsumi promised that SEGA is working on ‘various projects’ to celebrate Hatsune Miku’s 10th anniversary in 2017.

While the company completely forgot that Outrun, Fantasy Zone and other arcade classics are celebrating anniversaries this year. Makes me a bit sad.

[via: Gematsu]

Hatsune Miku: Project DIVA X pre-order bonus revealed and new trailer released

SEGA of America has released a new trailer for the Hatsune Miku: Project DIVA X, which is set to release on August 30th to PS4 and PS Vita in both physical and digital formats. Along with the trailer comes pricing info, which the game retailing at $49.99/CA$64.99 for the PlayStation 4 version and $39.99/CA$54.99 for the PlayStation Vita version. But wait, there’s more! SEGA has also announced that pre-orders and launch day copies will include a special Hatsune Miku pouch, decorated with the game’s aura symbols. Seems like pre-order bonus items are the norm now with SEGA of America, as Miku fans may recall that Hatsune Miku: Project Mirai DX kicked off this new trend for SEGA by including AR cards and a branded lanyard.

For now this is Americas only, as no European release has been announced as of yet. After the break, check out the full press release.

Hatsune Miku: Project DIVA X releasing Fall 2016 to the Americas for Playstation 4 and Vita

SEGA of America has just announced that Hatsune Miku: Project DIVA X will be releasing to the Americas in Fall 2016. Both Playstation 4 and Vita versions are receiving localizations, however there is no word on a European version just yet. The games will be released in digital and physical formats.

Project DIVA X sees players helping Miku and her friends as they sing and dance their way though 5 clouds that comprise of their world. Each cloud is unique, with themes that include Classic, Cool, Cute, Elegant, and Quirky. The game promises 30 new and classic songs as well as nearly 300 costumes. The game also features a full concert editor.

After the break, check out some screens from the Vita version as well as SEGA’s full press release.

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Hatsune Miku: Project Diva X screenshots show-off Event Quests, Special Concerts and new songs

Hatsunemikuopeningmovie5SEGA has laid out quite a bit of new information regarding their upcoming Hatsune Miku: Project Diva X, introducing Live Quest Mode’s Event Quests and Special Concerts. Not only that, they showed off new songs via the latest Weekly Famitsu.

So whats all the new stuff SEGA has revealed via new screenshots?

[Via: Gematsu]

SEGA’s Miracle Girls Festival gets a demo in Japan

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If your a fan of Hatsune Miku style rhythm games, then you will most likely want to check out Miracle Girls Festival on the Playstation Vita. The Japanese Playstation Store got a demo for the game and its weighing in at 284MB. If you want to download it, click here.

Miracle Girls Festival lets you rhythm tap your way with a huge selectable cast of characters, the game features 47 anime characters from varies shows. What characters are in the game? Hit the jump and find out. Miracle Girls Festival is now available to purchase in Japan, no western release has been announced yet.

Degenki Bunko Fighting Climax IGNITION receives free DLC for limited time by adding two fighters

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With the update to the light novel crossover fighting game coming out next week in Japan, SEGA & Degenki Bunko has recently announced that IGNITION will be receiving two additional characters as DLC for free only for a limited time.

Yuki of Sword Art Online will be one of the DLC fighters joining the fray along with Ren from SAO: Alternative Gangeiru Online as a supporting character.

The release date for the DLC will be announced for a later date. Degenki Bunko Fighting Climax IGNITION is set for release in Japan on December 17th for PS4, PS3, & Vita. With the update receiving DLC unlike the original, which light novel or SEGA character would you guys be interested in seeing as DLC? Hit the jump for artwork & screenshots.