Yogscast May Have Slipped About Ryo Hazuki in Sonic Transformed

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Shenmue 3 still isn’t a thing, but the Yogscast may have revealed S0L’s surprise a little early. During their recent stream around 40 minutes in they had a character select screen that looked larger than normal, and of all the faces to be on there besides Simon was none other than Ryo Hazuki as seen here, and went so far as to have him in a race.

He isn’t steering a forklift but he’s riding an arcade cabinet playing OutRun instead. I assume it’ll transform into WaveRunner cabinet on water and an After Burner II cabinet in the air.  No dates have been revealed or any other details, but Sega fans can rest assured that their demands for more Ryo and more SEGA stars are indeed being met.

UPDATE: Or maybe the hovercraft mode is Ryo riding a Hang On cabinet to keep in theme with the works of Yu Suzuki.

SEGA Memories: Fred Durst pimps the Dreamcast

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In an act of sheer epic randomness, one of my buds recently reminded me of one of SEGA’s most unlikely of past sponsors. It was back during the Dreamcast era, as many of their publicity stunts were. SEGA was trying hard to get their online service, SegaNet, to gain traction. To do so, they enlisted the help of none other than a certain popular band… one who had just made it ridiculously big with a song called Nookie.

Yes, I’m talking about Limp Bizkit. Believe it or not, they’re actually still around today, but there was a time when they were at the top of the music industry, and that time coincided with the final months of the Dreamcast.

With their album, Chocolate Starfish and the Hotdog Flavored Water, set to release in October of 2000, Limp Bizkit was preparing to embark on a major tour. SEGA, seeing their golden opportunity, chose to serve as one of the tour’s sponsors. It might seem ridiculous now, but at the time this was actually a huge snag for them, as Limp Bizkit and their form of rap metal was on the edge of releasing what would become the fastest-selling rock album on record; an honor that it, amazingly, still holds to this day.

For more, including a quote from SEGA from back then, read on.

Round Table: What’s next for the Fantasy Zone franchise?

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We wrap up Fantasy Zone week with a special SEGAbits Round Table in which we look to the future of the Fantasy Zone franchise. As this week has taught us, Fantasy Zone is a small, but highly imaginative franchise with fantastic music, difficult yet addicting gameplay, and an enduring protagonist. But what about the future of the franchise? Does Fantasy Zone‘s simplistic arcade-style gameplay have a place in 2013 and beyond?

Tons of Virtua Fighter News from VF20th NicoNico Live Stream

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From last night’s stream, NicoNico Live featured the celebration of Virtua Fighter’s 20th Anniversary. The event was held in Tokyo Joypolis Park hosted by Sexy Saitou and Asapon. AM2’s Daichi Katagiri, VF’s game coordinater, made an appearance as well as other special guests such as Tekken series producer, Harada and former AM2 head, Yu Suzuki on pre-recorded video to share their thoughts and experience with the series. During the stream, SEGA announced a ton of awesome Virtua Fighter news to celebrate the series anniversary. What to know what they are, hit the jump young grass hoppers.

SEGA in the Media: Opa-Opa & Zillion

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Before Sonic, before ToeJam & Earl , before Joe Musashi and even a few months before Alex Kidd, SEGA’s mascot was a sentient little spaceship called Opa-Opa, hero of the Fantasy Zone. Though there’s some debate regarding who was the “true” mascot before Sonic came around, I personally put myself in Opa-Opa’s camp. Why? Well, aside from cameoing in a bunch of SEGA games from the ‘80s, a few of which you can read about here, Opa-Opa was also a supporting character in an anime SEGA partially funded, Zillion.

Zillion is a 1987 sci-fi anime from Tatsunoku Productions. It centers around White Knight J.J. and his fellow White Knights Apple and Champ as they defend the earth colony Maris from the evil Nozas, an alien race intent on wiping humans off the face of the planet. The White Knights battle the forces of evil with their signature weapon, the Zillion Weapon System, a Master System light gun (literally, complete with the cord) capable of destroying the Nozas, who are otherwise invulnerable to human weaponry.

The SEGA Five: Opa-Opa’s greatest cameo appearances

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Before Sonic came along in 1991, SEGA had its fair share of mascots. Ask a SEGA fan in the 1980’s who SEGA’s current mascot was, and you’d likely receive a variety of answers. Some may point to the Shinobi arcade game star Joe Musashi, while others may point to the Mario-like Master System star Alex Kidd. Opa-Opa of Fantasy Zone was another of these mascots vying for the SEGA throne, and if you ask me he was the most worthy of the crown. While Opa-Opa lacked an expressive face, a drawback that some say was the reason Alex Kidd came out ahead of the sentient spaceship, I say he made up for it with a simple yet memorable design that evoked SEGA’s quirky nature at the time. Opa-Opa is both cute with his bright colors and white wings, and hardcore with his jet propulsion and firepower. He also fits in perfectly with the “blue skies” aesthetic SEGA is well known for thanks to the fact that the skies are where Opa-Opa spends a majority of his time.

Since his debut in 1986, Opa-Opa has made cameo appearances in several SEGA games, a testament to Opa-Opa’s original design. In fact, Opa-Opa’s cameo career began the very year he debuted and his cameo appearances continue through to today. In this week’s Weekly Five we’ll be highlighting some of Opa-Opa’s greatest appearances, from playable to non-playable and from obscure to blatantly obvious. Yes, Shenmue made the list, you can stop holding your breath Ryo Hazuki fans.

Alien Isolation screenshots leak, depicting a quieter take on the Aliens franchise

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Eurogamer has shared some interesting screenshots from the upcoming unannounced Creative Assembly title Alien Isolation, which appeared online yesterday via Twitter. The images depict a quiet, creepy space installation and the motion tracker as seen in the films. Not much else can be gleaned from the screens, aside from a taste of the atmosphere the game will likely convey. SEGA has yet to comment on the images, despite job listings, trademarks, and these new screens making it very clear that a game is in development.

3D Ecco the Dolphin and Galaxy Force II hit the Nintendo eShop today, Sonic 2 out now for iOS and Android

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Today is a big day for classic SEGA releases, as the 3DS will see the release of 3D Ecco the Dolphin and 3D Galaxy Force II and Sonic the Hedgehog 2 has released to iOS and Android devices. Those who have experienced M2’s 3D Sonic the Hedgehog, 3D Altered Beast, 3D Space Harrier, and 3D Hang-On should expect the same level of quality and features in 3D Ecco the Dolphin and 3D Galaxy Force II. 3D Ecco the Dolphin features a much touted “Super Dolphin Mode” for those who found the original game too difficult.

Sonic the Hedgehog 2 for iOS and Android is every bit as solid as SEGA’s previous remastering of Sonic the Hedgehog by Sonic Retro forum members Taxman and Stealth. The biggest addition that has excited many fans is the inclusion of the long lost Hidden Palace Zone stage. There are also a few new surprises, but we won’t spoil them for you just yet.

Sonic 2 Coming to iOS and Android Tomorrow With Hidden Palace Zone Intact

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After missing it’s November release date, Taxman and Stealth’s remastering of Sonic 2 is finally coming to iOS and Android tomorrow. The delay is made worthwhile though with the addition of perhaps the most well known of the scrapped levels found in the beta versions: the Hidden Palace Zone. If you’ve played the duo’s Sonic 1 iOS/Android remastering, you probably know that they like to add other new stuff to the game. So you can probably expect other new features in this release as well.

If you already own the former Sonic 2 iOS port, you’ll be able to download this new version as a free update. This is the first time the game is released on Android though, so your only option is to buy it new when it comes to that platform. You can find a couple more screenshots of the remastering below.

Japan’s next Nintendo 3DS SEGA classic is After Burner II

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While the West is still enjoying SEGA’s weekly releases of 3D arcade and Genesis titles for Nintendo’s 3DS, with 3D Ecco the Dolphin and 3D Galaxy Force 2 releasing this week, Japanese gamers have the next wave of 3D classics to look forward to. Releasing December 18th to Japan is the arcade classic After Burner II, which features many of the same features that made 3D Space Harrier and 3D Hang-On so great. Players can expect 3D gameplay, reproduced arcade cabinet graphics and sound effects, stage select, the ability to save the game at any time, varying degrees of difficulty, a music test, and several control and screen settings. Check out the official 3D After Burner II site for more images and details, no announcement has been made for a Western release but once we hear something we’ll be sure to share it.

Thanks to forum member NiGHTS for the tip!

My Life with SEGA tackles the ultimate cute ’em up: Fantasy Zone

This week on My Life with SEGA, we’ll be exploring Opa-Opa’s very first adventure in the Fantasy Zone.

Fantasy Zone is one of many titles brother insisted on buying for the Master System. It was so strange and other-worldly. Fantasy Zone was unlike any other he shooter he had seen before. While the gameplay is similar to something like Defender, that game was nowhere near as colorful and cheerful. I can’t remember ever seeing this fucker in the arcades, so I thought this was a Master System original for many years….

Playing it again after two decades, let’s see if it’s just as good – and frustrating – as I remember it being. Like this video? Subscribe to the SEGAbits YouTube channel!

Sonic Lost World Wii U software update is a real game changer!

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In a rare occurrence, Sonic Team and SEGA have released a software update for the Wii U version of Sonic Lost World that will not only fix some bugs, but will also significantly affect gameplay. The SEGA Blog made the announcement that the new patch will go live soon, and check out the changes and additions they’re making to the game:

Gameplay Updates:

• Collecting 100 rings will now grant the player an extra life.
• In the event of a Game Over, we have doubled the amount of lives the player will begin with when continuing. (From 5 to 10)
• The Indigo Asteroid, Crimson Eagle, Orange Rocket, and Black Bomb Color Powers can now be controlled using the analog stick and buttons.
• Fixed a rare graphical issue that would sometimes appear during the pinball section of the Frozen Factory casino area.

Additional Updates:

• When completing the NiGHTMARE DLC, users will be notified that they can re-play it after scoring 100,000 points.
• Items will now appear on the world map.

Those that read my review of the game may remember I noted that the wisps felt forced, as though Sonic Team was making use of the GamePad because they had to, not because it improved the gameplay. However, Controlling many of the wisps with the analog stick and buttons may just fix this issue I had with the game, or at the very least make the wisps easier to control. Another biggie is the 100 rings earns a life addition, a gameplay rule that has been in effect since the series began and was found by many to be an odd omission. Once the update goes live, we’ll update the review accordingly.

SEGA Tunes: Super Fantasy Zone’s Water Melody

Praising SEGA arcade games for their spectacular music is kind of like applauding a cat for being furry: it’s just something you come to expect. So really, the superb quality of Fantasy Zone’s soundtrack should not shock anybody. It’s happy, laid back and a joy to listen to.

The definitive Fantasy Zone soundtrack is probably the music from Super Fantasy Zone, the obscure Genesis-only sequel to the series. A lot of people tend to insult the Mega Drive’s sound capabilities, but there’s no doubt in my mind that the machine was capable of some sick tunes, SFZ being a prime example. Though not technically an arcade game, SFZ’s soundtrack has all the trappings of a classic SEGA arcade OST, making it worth a listen to any SEGA music connoisseur.

SEGA Retrospective: Welcome to Fantasy Zone Week, get ready!

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Welcome to Fantasy Zone Week, a week in which all our features and original content will be dedicated to SEGA’s side-scrolling shoot-’em-up franchise Fantasy Zone! It’s no surprise that the franchise is near and dear to our hearts, as Opa-Opa himself is our official site mascot, always seen flying over the SEGAbits logo. Between 1986 and 2008, the original game has been released to a multitude of platforms, from the arcade and SEGA Master System to mobile phones and the Wii virtual console. This week we’ll be celebrating the music, the gameplay, the rich and diverse history of the franchise, and even look ahead to the future. But before we look ahead, let’s look back. After the jump, we shine the SEGA Retro spotlight on the many games from the Fantasy Zone franchise.