Breaking down and explaining the SEGA Sammy Q3 2013 results

Numbers nerds rejoice, SEGA has released their 3rd quarter earnings for 2013! Of course, to the average SEGA fan, it’s a lot to take in and a bit difficult to work out the positives and negatives. Thankfully, the SEGAbits community has members who know their stuff. So a big thanks to Aki-at for sharing the news and making sense of the many PDFs. Overall net profits currently stand at ¥3 billion (£20,433,810/$32,003,400), this is from an original ¥7 billion which dropped to ¥3 billion due to costs. SEGA arcade sales operating profits were ¥2,6 billion (£17,742,998/$27,993,160) while the consumer division profited ¥519 million (£3,541,775.37/$5,587,865.40) and arcade centers profited ¥984 million (£6,715,042.32/$10,594,334.40).

Sammy, meanwhile, recorded ¥7.7 billion operating profits (£52,512,691/$82,168,240), a decrease from last year’s ¥71 billion (£483,600,170/$757,413,800). It is important to note, however, that the arcade division had no new major titles being sold and that some pachislot machines were delayed. A Fist of the Northstar pachislot machine was forecasted to sell over 200,000 units. As such, numbers were adjusted to account for this changing the net income projection down from  ¥40 billion to ¥12 billion.

Import Month: My Life with SEGA sinks his teeth into Dracula X

Castlevania: Symphony of the Night was a sleeper hit in North America when it landed on the Sony PlayStation way back in 1997. Beautifully drawn 2D sprites with dazzling 3D effects, and a brilliant score. There’s a very good reason why many fans consider it the very best of the franchise. As incredible as the game already is, Konami released an expanded version for the SEGA Saturn….only in Japan.

That’s right; it’s import month on My Life with SEGA. This week, I’m reviewing Dracula X: Nocturne in the Moonlight for SEGA Saturn. If you’re a fan of the American version, as well as the Saturn, you’re probably thinking, “Holy shit! The Saturn is one of the best 2D gaming machines ever created. This is gonna’ blow the PlayStation outta’ the water!”

Also, a reminder that the SEGAbits 3rd anniversary contest is going on now – win prizes like a SEGA Genesis, Genesis games and brand new My Life With SEGA DVD’s! All the details can be found here.

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SEGA Tunes SEGAbits Staff Spotlight: A.J. Rosa

For SEGAbits’ 3rd anniversary I thought I’d devote this month’s Tuesday Tunes to choices from other staff members! This week we’ll be highlighting the host for the SEGAbits video series “My Life With SEGA” A.J. Rosa. His selection? Two songs from The Terminator for the SEGA CD, a game that he covered in My Life With SEGA as part of his Schwarzenegger double feature. Enjoy!

The Terminator for SEGA CD didn’t have any fancy scaling and rotation effects; it’s true. However, it did have a kickass soundtrack! That’s saying a lot, because I generally criticize movie-licensed games when they fail to include score from the actual film. While it does feature Brad Fiedel’s iconic theme, the score was written and performed by Tommy Tallarico. The man is a legend in his field, having scored hundreds of games, such as Earthworm Jim, Unreal, Robocop vs. The Terminator and Cool Spot. Rather than aping Fiedel’s destinctive style, Tallarico went his own way and wrote something more akin to rock opera. It’s bursting with wicked electronic guitars that kick-start your adrenaline, melodies that inspire feelings of foreboding and desperation….

That’s certainly appropriate.

This score is so fucking awesome that I made a copy for the car. I’ll listen to “Future Shock” on my way to work, “Destinations Unknown” on my way home. That CD didn’t leave my player for a month. So what you’re about to listen to is – essentially – my Going to work/Going home ritual. I hope you enjoy it as much as I do.

Check out the songs below the break!

After Burner Climax to release to iOS!

SEGA dropped a bomb today, revealing that After Burner Climax will be receiving an iOS port. The game, which will be playable on iPhone, iPad and iPod Touch platforms, looks to be completely rebuilt to support touchscreen play. Graphics appear to be scaled down, but presumably the smaller screen and super fast speeds will make the scaling down not so noticeable. In case you can’t tell, I’m trying to pad this article out to make it a paragraph, because SEGA has shared little else other than a screen, the platforms and a promise that more info is to come. Given the announcements of past SEGA iOS titles, we could very well see the game releasing within a week.

SEGA details Sonic & All-Stars Racing Transformed 3DS with new screens and info

The SEGA Blog has today revealed new screens and details regarding the Nintendo 3DS release of Sonic & All-Stars Racing Transformed. The screens, seen after the break, look rather jaggy and blurry. However, as we’ve seen the game looks a lot better when it is actually being played, which is typically the case with 3DS titles when it comes to screenshots. The game is still set for a February 8, 2013 release in Europe and a February 12, 2013 release in North America. Other features include:

  • StreetPass challenges and features
  • The ability to play with up to seven friends using multi cart or single cart play
  • 22 playable SEGA All-stars characters
  • Over 20 tracks and arenas

Also noted, like the other versions of the game there will be a bonus edition available for a limited time. Bonus edition content features: Metal Sonic along with his transforming vehicle and Mod Pack, an additional Outrun Bay Track plus challenges and time trials, and stickers for your in-game driver’s license.

Sixteen minutes of Sonic & All-Stars Racing Transformed 3DS gameplay footage

Despite being a week away, there has been a severe lack of Sonic & All-Stars Racing Transformed gameplay footage. That is, until today! YouTube user Dafstervideos has uploaded a whopping sixteen and a half minutes of gameplay footage. I have to say, the game is looking surprisingly good, for a handheld port of a console title. It is far better looking than the DS version of the first game, that’s for sure. Give the video a watch and let us know what you think of the 3DS iteration. The game is due to release in the EU on the 8th, and in the US on the 12th.

Someone wasn’t happy with SEGA’s blog post today

http://www.youtube.com/watch?v=2lOZV2pKr7Q

I figured it’d be fun to post something a bit out of the normal since it’s the weekend. Every Sonic fan knows who MarioTehPlumber is. Turns out he wasn’t happy with SEGA’s blog entry today for Hedgehog Day, and thinks Sonic Adventure 3 is coming and it upsets him greatly. Skip to the 2:40 mark for the good stuff if you aren’t patient. Language warning, NSFW, etc.

Contest: The SEGAbits 3rd Anniversary My Life with SEGA Giveaway!

While SEGAbits.com doesn’t officially turn three years old until February 6th, we were too excited to wait and want to officially announce the SEGAbits 3rd anniversary My Life with SEGA contest! AJ lays out all the rules and prizes in the video above, but to nail the details into your heads here is a recap:

WHAT TO DO:

Create a review of a SEGA game, a game on a SEGA console, or a piece of SEGA hardware. The format is up to you: written, video, a drawing, a photo of a sculpture. As long as it is a review of something SEGA, and you’re able to share it with us, you’re in the running.

WHAT YOU GET IF YOU WIN:

The top three winners will be featured in a SEGAbits.com article. First place will receive AJ’s personal copy of Technocop for the Genesis, a Genesis model 2 and a copy of the official “SEGAbits Presents My Life with SEGA” DVD. Second place will receive AJ’s copy of Outlander as well as the My Life with SEGA DVD. Third place will receive a copy of the DVD. The best runners-up will also be featured in an article.

SUBMISSION DEADLINE:

Submissions must be sent to us by the end of February (the 28th). Winners will be announced the second week of March and prizes will be sent out at the end of March.

Written reviews can be submitted via the contact button in the navigation bar at the top of the site, or emailed to us at: SEGAbits@gmail.com

Drawings can be submitted the same way, either as a link to a page where your drawing is hosted or by attaching the drawing to an email.

Videos can be shared by being posted to your personal YouTube account and then shared with SEGAbits as a video response to the above video, or by emailing us a link.

GOOD LUCK, SEGA FANS! We can’t wait to see what you come up with.

New long Phantasy Star Online 2 Vita trailer is long

SEGA Japan has released a new trailer for Phantasy Star Online 2 for the Playstation Vita. The PC version has been released in Japan since early last year and now they are preparing to release the Vita version this February. Yes, the Vita version will also be free to download and play, which of course is awesome.

The best news? You will be able to play with PC players on the Vita and also use ‘character data transfer’.

First look at Sonic Universe #52

We already know that Archie Comics was planning on doing a Sonic the Hedgehog x Mega Man crossover entitled “Worlds Collide”. This new first look at Sonic Universe #52 takes place five issues into the new exciting arc (which is set to be 12 issues long).

Patrick “SPAZ” Spaziante has cover duty. Check out the variants allowing you to choose eitther Team Sonic or Team Mega Man. I think you all know who I’m rooting for. Hit the jump for more information.

GameStop posts Aliens: Colonial Marines DLC season pass prices


Sadly SEGA has had a pretty bad history of DLC, sometimes promising that they will release content for a game then hush up after they release a few pieces of content. It seems they will try to fix this issue with Aliens: Colonial Marines by offering season passes priced at $29.99 (this price being 33% off if you buy the four packs they include individually). It is said that these packs will include new “campaign content, additional multiplayer maps, new modes, character customization and more.”

One more tidbit, the season passes are only being posted for the PC version of the game. I’m assuming they will also be released for their console brethren, but who knows. Remember SEGA dropping support for AVP on consoles? Could the console version of this game also be an inferior version? I guess we will find out when it is released.

Angry Joe’s Top 10 Reasons Aliens: CM Will Kick Ass!

Me and Nux are big fans of internet celebrity Angry Joe and his video reviews. I even got to meet him at E3 2 years ago. It looks like he’s just as excited for Aliens: Colonial Marines as we are. Here, he gives a top ten list of things he’s most excited for in this upcoming release. It feels a bit stretched with some of the reasons, but it shows his enthusiasm for the upcoming release. Check it out.

Updated: Code of Joker revealed to be a Japanese digital card arcade game

Move along, folks. Nothing to see here. SEGA of Japan’s mystery game, Code of Joker, has been revealed by Famitsu to be a digital card game for mobile phones arcades. Famitsu describes the game as a “digital trading card game” and notes that people who attend events at select locations tomorrow in Japan will receive digital gifts including a ” login bonus stamp at the start of the game”.  The game most likely will not see release outside of Japan given SEGA’s past mobile trading card arcade titles.

Update: Seems the game is not for mobile phones, but is rather for arcades. It is still, however, a card game. The mobile phone mixup came from the mention of players mobile phones, which is actually referring to an “Aime card“. Players use physical Aime cards to access their data on arcade machines, much like the old idea of using a VMU with arcade machines. Players can also access their Aime card data via their mobile phones.

Thanks to SEGAbits forum member Aki-at for the heads up!

Virtua Striker and Virtual-On re-releases to remain Japan exclusive

Back in November, SEGA released three awesome Model 2 fighting games to XBLA and PSN: Fighting Vipers, Virtua Fighter 2, and Sonic the Fighters. Two other Model 2 titles were also on the horizon: Cyber Troopers Virtual-On and Virtua Striker. However, as the Japan release date for these titles approaches (February 13th), SEGA West has said nothing of a release outside Japan. Hoping for an answer, fans reached out to the Virtual-On team who replied that SEGA has “no plan to re-release them in other area”. While this isn’t SEGA West shooting down any plans for a release, it does make it clear that internally there is no release planned.

It’s My Life with SEGA morphin’ time in Power Rangers Pt. II

The not-so-epic conclusion to the Mighty Morphin Power Rangers: 2-Man Scramble, where I – A.J. Rosa – force Mickey Mac to play the SEGA CD version of Power Rangers. Unlike Demolition Man and Batman Returns, this wasn’t simple expansion of the cartridge game; it’s an FMV quick-time battle romp that uses actual footage from the television series.

There’s no strategy to it like Wirehead. All you have to do is NOT FUCK UP! Well, this is My Life with SEGA, so the likely-hood of that is zero-to-none. Enjoy!

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