PSO2 Producer Satoshi Sakai briefs fans on upcoming features, reveals previous beta stats

 PSO2 Producer Satoshi Sakai sat down with fans recently to discuss the upcoming open BETA for Phantasy Star Online 2, as well as the final game, which is expected to launch in Japan this summer. They also revealed the stats of the last closed beta, and revealed that another closed BETA may be in order before they can continue with the open BETA. The stats for the closed BETA are as follows:

  • 147,000 CBT Client Downloads
  • 131,000 people participated in the Beta.
  • Average of 63,000 people login a day.
  • 23,500 simultaneous connections.

The Creative Assembly’s up and coming Alien game listed for future consoles

It seems that the Playstation 3 and Xbox 360 is not the only console that the Creative Assembly’s Alien game is coming to. According to a recent job listing in which the developer is looking for a multiplayer/gameplay programmer to help create “a AAA multi-platform title on current and future generation consoles set in the Alien universe” This implication of future consoles could mean the successor to the Xbox 360/Playstation 3 or as implied elsewhere, perhaps closer to being made available on the Wii U. SEGA’s other Aliens title, Aliens: Colonial Marines, is also being produced for the Nintendo Wii U so to have a version of the Creative Assembly’s Alien title would not be out of the ordinary.

SEGA employee’s LinkedIn account reveals unannounced downloadable game

Matthew is an Associate Producer at SEGA of America and like many people in the industry the man has a LinkedIn account. You know, to chit chat with other Associate Producers at other companies and stuff like this. OK, maybe it’s time for me to admit that I don’t know what LinkedIn is used for. But who cares, he posted that he is working on an unannounced game for Xbox Live Arcade, PSN, PC, and the Wii-U.

So now we are thinking, what can this upcoming game be? Only Matthew Hickman would know. I’m sure if you make an account and bother him enough he will tell you. No, I’m kidding, don’t do that. But if you do want to do it, here is a link to his account.

Virtual On Oratorio Tangram 50% off if you purchase it before May 9th

Do you like the idea of controlling a big robot that you use to destroy other big robots? Of course you do and if you do you will want to check out Virtual On Oratorio Tangram on XBLA. Especially now seeing as it’s on sale. It will only cost you  600 MSP, that is 50% off the original price. But you will have to make your purchase before May 19th.

I did a review for the game a long time ago when I used to write for SEGA Nerds. Check out the review here. Yes, I liked it.

All-Stars Racing Transformed gameplay footage appears on PS Access

The UK PSN exclusive show Playstation Access showcased snippets of new footage from Sonic & All-Stars Racing Transformed. The footage is exclusive to UK PSN users on their consoles. But hey, at least if you don’t have a PS3 and don’t live in the UK, you can now see the footage! If you do live in the UK and have access to PSN, make sure to turn on your PS3 and check the footage out. You can definitely see the influence Bizarre Creations racing game Blur had on All-Stars Racing Transformed in the neon boosters and weapons. Transformations appear seamless and the final shot of the dragons is awesome.

Thanks to The Sonic Stadium’s Ashthedragon and Rawrdom for uploading the footage.

Knuckles, Shadow, a new track and more join All-Stars Racing iOS in a big new update!

Perfectly timed to coincide with All-Stars Racing Transformed debut comes a massive update to SEGA’s Sonic & SEGA All-Stars Racing for the iOS. The game has often been cited as being a big success, making a number of critics’ best games lists and it even made it into a iPod Touch commercial. So it only makes sense that SEGA and Sumo Digital would continue to update it. The update adds: Knuckles and Shadow as playable racers, a new track – Samba de Amigo’s mountainside Sun Fair track, a new home screen icon, Airplay-out mode, HDMI-out mode, iCloud saving, character faces on the minimap (originally racers were shown as anonymous red dots, now you’ll see that Beat is trailing you), Game Center profile pics on the minimap in multiplayer and many other improvements and bug fixes. I’ve explored the game some and found another unmentioned update, the ability to buy SEGA miles via in-app purchases. Very clever way to get a bit of money out of customers, SEGA. It should be noted that Knuckles, Shadow and the new track need to be purchased with SEGA miles. They are not unlocked once you update the app.

Weekly Five Rewind: Sonic and SEGA All-Stars Racing 2 Predictions

Well, the hedgehog is out of the bag. Yes, there will be a Sonic & SEGA All-Stars Racing 2, dubbed “Sonic & All-Stars Racing Transformed”. Back in January 2011, following the release of the first game, I ran through five things an All-Stars Racing sequel must have. Now that the sequel has been announced, let’s take a look back at what we wished for, and what SEGA and Sumo Digital now promises to deliver. You’d be surprised by how well SEGA listened to fans on this one.

SEGA Tunes: Sonic R’s Super Sonic Racing

I’ve been struggling to figure out just what tune to feature this week.  Panzer Dragoon’s Flight seemed so fitting! After all, it was used in the All Stars Racing demo Jason and I got to try out. Unfortunately, Flight had already been featured during Panzer Dragoon month. In the end there could only be one choice, another classic SEGA song from Saturn era.

Ladies and gentleman, Richard Jacques’ Super Sonic Racing! Sonic R is known for its cheesy lyrics and energetic singer, so much so that the PC version actually had an option that allowed players to turn them off. Frankly, I can’t imagine playing Sonic R without this music. It turned what was otherwise a mediocre racer with poor controls into one of the most memorable spin-offs in the mascot’s history. Fans don’t remember this game for the tracks or the characters, they remember it for its over the top soundtrack!

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Interview with Sonic & All-Stars Racing Transformed Producer Joe Neate

I sit down with Joe Neate, Producer for Sonic & All Stars Racing Transformed, to have a talk with him about the game. Will All Stars be usable online? Will there be more online modes? Will there be a larger number of franchises represented? Find that out and more in the video interview above.

This isn’t the entire story, though. For a more Sonic centric interview, check out Nuckles87’s interview over at Sonic Stadium!

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Check out some All-Stars Racing Transformed concept art!

Yesterday it was the announcement, preview and podcast. Today: concept art! Thanks to French gaming site console-toi.fr comes a collection of artworks from the Panzer Dragoon and Monkey Ball tracks. They also released a few new screens including a look at the back of B.D. Joe’s vehicle in flight. Fun fact: some screens have a “ASN” label. This refers to the game’s internal name “All-Stars Next”. Check out the concept art, and new screens, after the break!

Sonic Talk Episode 7 “Transformed”

In this special episode of Sonic Talk, Shigs and Nuckles87 are joined by Sven Joscylene AKA Dreadnux (Sonic Stadium, Spong) to talk all things All-Star. All three of us have gotten our hands on the game and will be discussing it at length along with what our choices would be for racers and courses. Tell us your favorite Sega franchise you would like to see in the game by hitting the comment section.

[powerpress url=”https://segabits.com/wp-content/uploads/SonicTalk07.mp3″]
[Download]

EuroGamer Provides Loads of Additional SASRT Details

Eurogamer has a preview of Sonic & All-Stars Racing Transformed that I highly recommend you read. It’s very well written and pretty effectively illustrates the struggles many arcade racer developers are having today, and how much of a unique case the success of the original Sonic & SEGA All-Stars Racing is.

The article also has loads of new info, which I’ve reported below:

The game has 27 characters. This is 7 more than the last game, not counting console specific characters.

A WiiU release cannot be confirmed or denied. I personally am quite confident we’ll see it at E3, but I guess we’ll just have to wait and see.

The development team has been expanded, taking in people from two recently closed British game development studios that specialize in arcade racing titles: Bizarre Creations, the people responsible for Project Gotham Racing, The Club, and Blur, as well as people from Black Rock, creators of Split/Second. Gareth Wilson, whom we met at the press event in San Francisco, is one of those people. He came from Bizarre Creations and has games like Project Gotham 2-4 as well as Blur under his belt.

Preview: Sonic and All-Stars Racing Transformed

Sega has become synonymous with San Francisco. Station Square and the City Escape level from Sonic Adventure are loosely based on it as well as the first Crazy Taxi game. Even Sega of America itself has its offices based in the city by the bay. So it’s only natural that here is where they show off their latest game in the All-Star/Superstar series that includes both the blue-blur and B.D. Joe.

Just off the 101 freeway in good ‘ol San Fran is a Go-Kart tracing track which for one Tuesday afternoon, was taken over by Sega. In a meeting lounge, me and Nux (check out his preview at TSS) and other press were presented with the first preview of two tracks from Sonic and All-Stars Racing Transformed. (Sega, if you’re going to shorten the title, wouldn’t “Sonic and Sega Racing Transformed” have been better? You’re cutting out your own name!) Anyway, onto the preview!