Well, that is what the new financial results sheet lead us to believe. But is this 20 retail games? Not very likely. SEGA has said they are thinking of releasing less games to retail and since they hardly release 20 games for a single platform, much less a new one, I don’t see this happening.
So why list 20? Simple, there is such a thing as digital downloads. I think SEGA will be hitting us with some of the Game Gear sweetness. Who knows, might throw in some SEGA Genesis in there, you know they love to re-release those.
SEGA and Microsoft had a retail meeting on Friday, in Japan. One of the things that leaked out from the meeting was the confirmation that Binary Domain would have a playable build at E3.
Will the game live up to our hype? We shall see, since we will be at E3 this year writing up articles about games you care about. Hey SEGA, how about hooking us up with an interview with Nagoshi?
The blue rat’s 20th Anniversary is picking up speed in Japan and Sega have released a commercial to get the ball rolling. The commercial highlights just a few of the promotions for Sonic this year, including a mention of Sonic Colours, Sega’s arcade/theme park Joyopolis (possibly holding some kind of events), Sonic plush UFO catchers and of course Sonic Generations!
Looks like Sega’s going all out for the 20th anniversary of our favourite blue Hedgehog! May it be a good one!
SEGA Sammy Holdings have posted remarkable results for the fiscal year of 2010 that has even beaten their intial projections. It has seen profits doubling from the previous year’s 20.2 billion yen to 41.5 billion yen (£317 million/$515.5 million) an amazing turn around for the group considering the heavy losses they incurred only a few years back. For those who would like a read through SEGA Sammy’s various segments, or catch up on sales of video games, arcade, pachinko and pachislot units, please read on.
I love the SEGA Saturn, you love the SEGA Saturn, we all love the SEGA Saturn. But why do we love the SEGA Saturn? I asked myself this very question and came up with five reasons why SEGA’s 32-bit wonder makes me all happy inside.
In celebration of Saturn month, I knew we had to feature the excellent Segata Sanshiro ad campaign from Japan. Initially I thought I’d share a few of the best commercials, but then I came across this video gem. From bestdamnpodcastever.com comes this cool mini-documentary on Segata Sanshiro. The video gives a few fun facts about the campaign, a little history, highlights some of the best commercials and ends with an awesome music video. Check it out… unless you want to be placed in a headlock. SEGATA SANSHIRO!
Look closely at the Japanese Guardian Heroes website url. Notice how it starts with a ‘SS’, what could this stand for? The obvious? SEGA Saturn. Why would they format a URL like that for a one off title?
This could possibly mean that SEGA is most likely planning on releasing more than one SEGA Saturn title on digital services. I mean, why not? They are already doing Dreamcast releases and overdo SEGA Genesis. Seems like the smart choice.
SEGA Europe has announced the return of the Vintage Collection for Playstation Network and Virtual Console. This collection is going to have Wonder Boy series games, so don’t leave just yet!
Titles in the collection:
Monster World IV (Genesis/Mega Drive)
Wonder Boy in Monster Land (Arcade)
Revenge of Shinobi (Genesis/Mega Drive)
Alex Kidd in Miracle World (Master System)
Wonder Boy in Monster World (Genesis/Mega Drive)
Not that bad, since Monster World IV has never had a western release before. The collection is expected to come out late 2011 to early 2012.
Want to be the first one to play the upcoming Sonic game? If you live in the LA area and have some time to spend in line around June, you will be able to get your paws (or if you aren’t a furry, your hands) on a playable demo build.
From announcing political policy to now making announcements for video games, the Coalition Government of the UK has revealed that SEGA’s British based developer, the Creative Assembly, is developing a game based on the Alien franchise by 20th Century Fox. Though a genre is yet to be announced, the above image confirms that it will be a console game and will be developed by a new team from the Creative Assembly. At a press conference held today, the developer revealed that it hopes to bloster its team in Horsham, West Sussex from 160 to 200 within the year. It has also been revealed the Alien title will not be present at this year’s E3 either.
Wait, they just announced this title for Japan? Yes, they have. The website has gone up and says it will be out this summer for our Japanese readers (so basically 2 people). That is not all, they also said it was going to cost 800 Microsoft points. As far as I know this is the first time we have gotten a price point.
Check out the Japanese website here and act like you know what it says.
16 years ago today, SEGA of America President Tom Kalinske took to the stage at E3 and announced that the SEGA Saturn was now available in select retailers across the United States. Though this would later be seen as one of the greatest marketing blunders in SEGA’s history, it nevertheless marked the debut of one of the greatest consoles ever made. In commemoration of this momentous birthing of this epically underappreciated game console, we at SEGAbits are committing not a day, not a week, but a full month for all things SEGA Saturn! You can expect to see plenty of reviews, articles, and a dedicated episode of the SEGAbits podcast all about the Saturn from here until E3 on June 7th.
Those of you who don’t know much about the Saturn, or think there was a big load of nothing between the Genesis and the Dreamcast, should learn something this month. The SEGA Saturn is a veritable treasure trove of SEGA hits that have yet to see the light of day on other systems due to the Saturn’s difficult to emulate architecture, and the general obscurity of its library. Sure, we’ve all heard of NiGHTS and Panzer Dragoon, and Guardian Heroes has recently risen from obscurity to be remade as an Xbox Live Arcade release. But have you ever heard of Blazing Heroes? Ever heard of Astal? Did you know the SEGA Saturn had two Die Hard games, one which was a piece of crap and one which kicked ass? Have any of you guys even seen Dragon Force?
While Nintendo spent the 32 bit generation giving its 16 bit hits the 64 bit upgrade, and Sony spent it producing games that would go on to define its Playstation brand for more than a decade to come, SEGA went through a creative renaissance, almost completely ditching the franchises that made the Genesis a hit in favor of all new franchises that, regrettably, no one would buy. Even Sonic took a backseat to NiGHTS, which became and still remains one of the best reasons to own a Saturn.
So sit back, relax, and enjoy this month long ride through SEGA’s forgotten generation.
The latest issue of OXM has a ton of new Sonic Generations information, for those of you who are interested in the upcoming Sonic game. There’s even an interview with Takashi Iizuka, where he is asked how they picked levels for the game.
“We took a democratic approach. We only get to celebrate Sonic’s 20th birthday once, so we wanted to make sure everyone got a say. What we did was poll every Sega worker – including those in Europe and America – and asked them to nominate their favourite Sonic levels of all time. Then we did some research with the core fanbase and we were able to draw up a shortlist from there.” – Takashi Iizuka
Ah, but there is more information for those who want it. Hit the jump to see all the new information including what the storyline in the upcoming game will be.