It’s Genesis/Mega-Drive homebrew time again. Coming to us from developer and artist JuiceLizard, Demon Girls is still in active development for the wonderful 16-bit console, and now a demo is currently available for all to try from his itch.io page. The demo consists of the entire first level of the game and is absolutely free, but if you’re feeling particularly generous, you can also leave JuiceLizard a gracious tip as you download the ROM file. Like any Genesis ROM file, it can be played in your favorite Genesis emulation software, on original hardware with a Mega Everdrive flash cartridge, or on the MiSTer FPGA console.
Good ol’ Atlus with their expanded SMT/Persona re-releases. Seriously though, props for the clever logo design here.
If you liked Atlus’s recent hit JRPG Shin Megami Tensei V, then you’re gonna love Shin Megami Tensei V: Vengeance. Just announced within the same Nintendo Partner Showcase Direct from February 21st, 2024, which also revealed the new demo for Unicorn Overlord, Shin Megami Tensei V: Vengeance was revealed as an all-new definitive version of the original and highly lauded Shin Megami Tensei V (2021). This all new version of SMT V will include extra locations, demons, and an all new additional story to experience. From a technical side, the game also includes an improved battle, exploration, and demon fusion system, new accessibility features, and all the previously available DLC from SMT V as standard content within the base game.
Journey past the break for links to the game’s official website.
If you’ve been waiting with baited breath to try the brand new strategy RPG from Vanillaware and Atlus, Unicorn Overlord, you now have your chance with an official demo being available on all consoles’ digital storefronts right now. News of this was revealed in Nintendo’s Partner Showcase Direct livestream from February 21st, 2024 via the above video clip, but the demo has also launched on PlayStation 4, PlayStation 5, and Xbox at the same time. Give it a shot right away and see what you’re in for.
Take a look beyond the break for links to each demo.
Limited Run Games and Sunsoft are back with another Genesis/Mega-Drive cartridge re-release. You can now get a brand new boxed cartridge of the Genesis version of Aero The Acro-Bat 2 (1995). (By the by, they have not re-released the original Aero The Acro-bat yet, so don’t panic thinking you missed your chance to get the prequel. No word on why they started with the sequel.) Just like with their re-release of Zero the Kamikaze Squirrel, this comes officially licensed in a high quality cartridge complete with box and manual compatible with any official NTSC Genesis console or clone console. The game can be pre-ordered for $69.99 until March 10th, 2024.
Also, like Zero the Kamikaze Squirrel, Aero the Acro-Bat 2, in its original cartridge release form, is a lot more expensive than you might think. Prices for just the cartridge alone are just over $50 USD on the second hand market. Don’t ask me why. Maybe the game’s infamy over the years as an example of the 16-bit mascot craze started by our beloved Sonic the Hedgehog carried some value over the years? Either way, this will be your best chance to get a complete copy of the game for your collection at an affordable price, so make sure you get it while you can.
To learn more about Aero The Acro-Bat 2, and for the pre-order link, check in after the break for the whole skinny.
Limited Run Games are giving you the chance to own a combo pack of the Sega Genesis/Mega-Drive Masaya Games shoot-em-up classics Advanced Busterhawk Gley-Lancer (1992) and Gynoug (1991) on PlayStation 4, PlayStation 5, and Nintendo Switch. These are the re-releases from Shinyuden and Ratalaika Games that came out on these consoles a few years ago, now collected together in physical form. Pre-orders start tomorrow, February 16th 2024, until March 17th 2024 and will cost $34.99 USD each.
These versions of both games play excellent, with special features such as button mapping, rewind, save states, some modernized control convenience options, and a surprisingly customizable CRT filter. In the case of Gley Lancer, which was originally only released in Japan, the game’s cutscenes have all their text translated to English. Beyond that, they are admittedly rather simple releases with not much else aside from the game, but they are fully playable and serve as an excellent and affordable way to play both classics.
For pre-order links, have a look past the break below.
The long lost discoveries in Sega Saturn classics just keep on coming. Usually fans have to translate Japan-exclusive games in English themselves with fan translations, but it seems the cult arcade shooter Kingdom Grandprix, or Shippuu Mahou Daisakusen (1996), already had one prepared and hidden away in the game all along. Thanks to Saturn homebrew enthusiast and fan translator Malenko, who also discovered hidden characters in the Saturn version of NBA Jam Tournament Edition just last year, as well as Bo Bayles, who it turns out is another familiar name behind some recentcrazy Saturn discoveries, a previously undiscovered English language script was found deep within this game’s code. Just like with his NBA Jam discovery, Malenko just happened upon this while poking around in the game’s code. He intended on making his own fan translation of Kingdom Grandprix, and he still ended up doing so as the ready made English script was… rough, to say the least, but it was still enough to aid him as a base for his new script.
Race straight on through the break to learn more and to download the English patch to try for yourself.
Score one for video game preservation, or in this case, interactive edutainment software preservation. Thanks to Omar Cornut, going by @orconut on Twitter (X), as well as the website SMS Power, an ever-so-elusive Sega AI Computer has been procured and a bunch of stuff relating to it preserved online, including photos of the hardware and games, scans of sales fliers, print ads, and instruction manuals, and digital ROM files of all commercially released games. They’ve also prepared a MAME driver, allowing the AI Computer to be emulated for the very first time.
Chances are you may not know what this is. I’ll admit, I’ve never even heard of it until now. If you’ll follow me past the break, I will sum up what this AI Computer is all about.
Vectorman is a name well regarded by fans of the Sega Genesis/Mega-Drive. Vectorman (1995) and its sequel Vectorman 2 (1996) were hallmarks of that console’s twilight years, with some truly impressive pseudo-3D graphics and fluid animation, on top of also being a legitimately fun time. It’s earned it’s honor of being one of Sega’s common picks for their many Genesis game compilations in recent times. It’s just too bad that Vectorman was never able to move beyond the Genesis, though this wasn’t for lack of trying. The original developer of the two Genesis games, BlueSky Software, had envisioned a second sequel on the Saturn that never came to pass, and other developers have wanted to bring Vectorman to the Dreamcast and beyond.
The ill-faded sequel that came closest to fruition was the PS2 game being worked on by Pseudo Interactive, the creators of Full Auto (2006) and Full Auto 2: Battlelines (Also 2006 on PS3 and 2007 on PSP), both of which were actually published by Sega. Before that, Sega announced a new Vectorman title for the PlayStation 2, simply known as Vectorman, in April 2003, with intent to release the following year. The news of the game’s cancellation came before 2003 even ended, in November, despite a positive showing at E3 earlier that same year. This was during the time when then-Sega of America CEO Peter Moore was preparing his departure from the company and shortly before the company would merge with Sammy, so internally, things were tumultuous at Sega and Vectorman did not survive this transition. What did thankfully survive was a bunch of prototype and press builds, art, and documentation on the game, which was all just found and preserved by Comby Laurent on his preservation website Sega Dreamcast Info Games Preservation.
Check in past the break for more info, and a link to check out these finds in finer detail.
This is for retro gamers who love to get very technical with their TVs and monitors. The well known 240p Test Suite, created as an open source software by Artemio Urbina, is available on all sorts of retro consoles, but until now, the Sega Saturn was not among them. A version of the Test Suite has now been ported to Saturn by SegaXtreme forum member hitomi2500 for this year’s Sega Saturn Homebrew Competition. However, the Saturn version is currently work-in-progress, so it may still have some issues that need to be worked out, but for now the port is available for you to mess around with on your Saturn.
Check in after the break to learn more about what 240p Test Suite is and to download it.
Bet you didn’t know that the 1995 Sega Saturn game Bug! (1995) had level select codes in it. Well, actually people did know, but nobody knew there were actually two very different ones until now. On January 11th, 2024, 11 days ago, @memory_fallen revealed on Twitter (X) that they had discovered cheat codes in both the North American and Japanese versions of Bug! that had never been revealed before. There’s a bit of an interesting caveat to the new code in the North American version in particular as well. You can check in after the break to see what these new codes are.
Do you fancy yourself an electronic musician? Are you especially fond of the Yamaha 2612 sound processor that was most notably found in the Sega Genesis/Mega-Drive as well as several old school arcade systems, including the Sega System 32? If you answered yes to both, have I found the tool for you: The Liven Mega Synthesis, now available for pre-order from manufacturer Sonicware for $239 USD.
The Liven Mega Synthesis is designed completely around emulating the iconic sound of the YM 2612 chip, along with the accompanying 8-bit PCM and PSG sounds, in excellent quality with tons of options for composition and editing. While it can record and play music far beyond the limitations of Genesis hardware, it also includes a “Legacy Mode” that allows it to more strictly match the specific sound of a Genesis console on any given track. All this comes in a six track sequencer with ten special effects to apply to each, including reverb, distortion, low pass filter, high pass filter, and crusher.
It’s also got the backing of the one and only retro game composer legend Yuzo Koshiro, who has created 32 preset sounds and 8 special patterns for you to try applying to your own music. This is all included along with 320 preset game sounds and 64 PCM drum tracks.
Check in past the break for the pre-order link, as well as examples of the Mega Synthesis’s preset patterns.
We’ve talked al lot about homebrew developers portinggames to Genesis/Mega-Drive lately, so lets switch things up with a homebrew Saturn port this time. Developer hotrodx is working on converting the 1992 X-Men arcade beat-em-up by Konami to the Sega Saturn and now has a demo ready for the public to try out.
X-Men is one of the most beloved arcade classics of all time and one of the shining examples of classic beat-em-ups, right up there with Sega’s own Streets of Rage series, but somehow the game never received an official home port on any game console in the 90’s. Decades later, it would finally receive official home ports to PS3 and Xbox 360 in 2010, an iOS port in 2011, and its own Arcade1up home arcade cabinet in 2011. Only the latter is still available, as the digital-only 2010 port was removed from the PlayStation Store and Xbox Live Marketplace in 2013 with the iOS version going away in 2014.
The port is early in development, with the demo available as of this writing being version 0.1.1. The demo only consists of the first stage and gives you access to only two characters: Wolverine and Cyclops. Developer hotrodx also has a message displayed in the demo saying that they’re not using any source code derived from the original game and are, instead, eyeballing the whole game, trying to match the arcade game’s feel as much as possible. It sounds difficult, but based on this demo, they seem to be on the right track, but you can try it with an ODE such as a Fenrir, Satiator, or Phøde on real NTSC Saturn hardware and judge for yourself.
The download link will be past the break, along with a video of the demo in action.
Limited Run Games have returned with another special reprint of an unassuming Genesis/Mega-Drive classic. This time it’s Zero the Kamikaze Squirrel (1994). This comes to us officially licensed from original publisher Sunsoft in an all-new white and red cartridge with a case and manual for only $69.99. Pre-orders will be open from January 5th, 2024 to February 4th, 2024, so act fast if you’re interested.
Most people might remember this as one of the infamous examples of mascot platformers made to capitalize on the Sonic mania that ran amok in the Genesis years, and it is, but Zero the Kamikaze Squirrel is one of the few that’s garnered a cult following in the time since its release. An original copy is actually more expensive than you might expect too. As of this writing, even just a loose cartridge will run you over $100. Yes, two zeroes. That may still be on the low side of things compared to someofthegames Retro-Bit has made collector’s edition reprints of, but Limited Run Games’s reprint is still quite a bargain if you wish to bring Zero into your Genesis collection.
To learn more about Zero, check in past the break.
Tell me, Sega Saturn fans: Do you own a North American copy of Clockwork Knight 2, but not the original Clockwork Knight? Well guess what? You actually do own a copy of the original Clockwork Knight after all.
It turns out the North American version of Clockwork Knight 2 contained a secret code all along that unlocks access to the game’s prequel, right off of the same game disc. For many years, this code was actually rumored to exist in old video game magazines, but until Christmas Eve, 2023, it was never actually confirmed to exist. Now we know for sure. It is indeed real, it works, and you can access it with a simple button combination from the title screen.
Check in after the break if you wanna see what this long rumored code is, then you can try it for yourself.
Genesis/Mega-Drive homebrew developers are at it again. For a long time now, retro game developer and YouTuber Pigsy, has been hard at work porting Castlevania: Symphony of the Night, the legendary sidescrolling adventure from the PlayStation and Saturn, to the Sega Genesis. Call him crazy, but he’s made some great progress, and now he’s ready to prove it with a playable demo that you can download right now. Pigsy has made a video of the demo, shown above, but also prepared a demo that’s able to run on real Genesis hardware using an Everdrive flash cartridge. You can also play it with an emulator or with the MiSTer FPGA console too.
You can check the description of the video above for the download links, or find them here past the break.